• Title/Summary/Keyword: Museum experience

Search Result 223, Processing Time 0.031 seconds

A Study on Schematic Design of Sport Exhibition (스포츠 전시관 기획에 관한 연구)

  • Kang, Ho-Seop
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2004.11a
    • /
    • pp.159-162
    • /
    • 2004
  • The globalization through sport has its own positive point, because its speed can proceed faster than the other area. For twenty-five years long Soccer has influenced people all of the world not only as a role of the most enjoyable sport, but also as a role of the most important position in politics, economics and social fields. Moreover, soccer has comprised transcendentally within region, race and nation which has made a big market share in leisure industry. By completing this research, the Sport Exhibition should be defined innovatively as a place that enables people actively to develop their creativity. Some of overseas sport exhibitions were selected as a sample in this study, such as The National Football Museum in England, Cornilon Nord Saint Denis in France and Sir Matt Busby Way Old Trafford Manchestrer Ml6 ORA in England, which produced an experience based exhibition. Here this study is purposed to establish, efficiently, the history of korean soccer and FIFA Worldcup as a part of construction for 2002 FIFA Worldcup exhibition and to define its conceptional characteristics composition of planning and schematic design than to play a role as basic study of architectural space.

  • PDF

A Study on the Actual Condition and Utilization Planning of Rice Mill in Korea - Focused on Goesan Chungbuk - (우리나라 정미소의 실태 및 활용방안에 관한 연구 - 충북 괴산군을 중심으로 -)

  • Kim, Seong-Keun
    • Journal of the Korean Institute of Rural Architecture
    • /
    • v.6 no.3
    • /
    • pp.96-105
    • /
    • 2004
  • The purpose of this study is to investigate and analyze the actual condition and utilization planning of rice mills in Korea. Especially there are 64 rice mills at Goesangun, Chungbuk. I had selected six among them and examined. They are comparatively good, worth preserving, and considered to be the historical and local values. The results of study are as follows; First, rice mills of agricultural villages are utilized as the place of learning that people can experience or the agricultural village museum. Second, it can be connected to the sightseeing resources. Therefore, they are utilized as a green tourism. Third, in order to activate small rice mills, it need a governmental support policy. Fourth, it is necessary of the multilateral plan that can be used as a place of village community.

  • PDF

A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum (비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • Annual Conference of KIPS
    • /
    • 2012.11a
    • /
    • pp.1468-1471
    • /
    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Exploring the Effects of Gesture Interaction on Co-presence of a Virtual Human in a Hologram-like System (유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석)

  • Kim, Daewhan;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.10
    • /
    • pp.1390-1393
    • /
    • 2020
  • Recently, a hologram-like system and a virtual human to provide a realistic experience has been serviced in various places such as musical performance and museum exhibition. Also, the realistically responded virtual human in the hologram-like system need to be expressed in a way that matches the users' interaction. In this paper, to improve the feeling of being in the same space with a virtual human in the hologram-like system, user's gesture based interactive contents were presented, and the effectiveness of interaction was evaluated. Our approach was found that the gesture based interaction was provided a higher sense of co-presence for immersion with the virtual human.

An Exploratory Study of the Experience and Practice of Participating in Paper Circuit Computing Learning: Based on Community of Practice Theory

  • JANG, JeeEun;KANG, Myunghee;YOON, Seonghye;KANG, Minjeng;CHUNG, Warren
    • Educational Technology International
    • /
    • v.18 no.2
    • /
    • pp.131-157
    • /
    • 2017
  • The purposes of the study were to investigate the participation of artists in paper circuit computing learning and to conduct an in-depth study on the formation and development of practical knowledge. To do this, we selected as research participants six artists who participated in the learning program of an art museum, and used various methods such as pre-open questionnaires, participation observation, and individual interviews to collect data. The collected data were analyzed based on community of practice theory. Results showed that the artists participated in the learning based on a desire to use new technology or find a new work production method for interacting with their audiences. In addition, the artists actively formed practical knowledge in the curriculum and tried to apply paper circuit computing to their works. To continuously develop the research, participants formed a study group or set up a practical goal through planned exhibitions. The results of this study can provide implications for practical approaches to, and utilization of, paper circuit computing.

A Study on the Effect of Online Exhibitions in Art Museums on the Aesthetic Experience and Offline Viewing Intentions of Visitors (미술관 온라인 전시가 관람객의 미적 경험과 오프라인 관람의도에 미치는 영향)

  • Park, So Ra;Kim, Sun Young
    • Korean Association of Arts Management
    • /
    • no.60
    • /
    • pp.121-153
    • /
    • 2021
  • The purpose of this study is to empirically clarify the relationship between the aesthetic experience of visitors and the effect of online exhibitions at museums on the degree of viewing an offline exhibition. For this reason, the attributes of online exhibitions are composed of accessibility, interaction, informativeness, playfulness, etc., and the aesthetic experience is composed of four factors: emotional, communicative, cognitive, and perceptual areas. A survey was conducted to analyze the effect on viewing intention. The results of multiple regression analysis of the questionnaire results revealed that first, the online exhibition service had a partially significant positive(+) effect on the aesthetic experience. It was analyzed that informativity had the greatest effect on the emotional domain of aesthetic experience, playfulness had the greatest impact on the communication and perceptual domains, and access had the greatest impact on the cognitive domain. Second, it was found that online exhibitions had a partially significant positive (+) effect on offline exhibition viewing intention in the order of playfulness, interactivity, and informativity. Third, it was found that aesthetic experiences had a significant positive (+) effect on offline exhibition viewing intention in the order of cognitive, emotional, communication, and perception. In addition, it was confirmed that the aesthetic experience partially mediated the intention to view online and offline exhibitions. We hope that this study will serve as an opportunity to spark academic discussion along with practical implications for inducing online exhibition users to offline exhibitions.

A Study on the Characteristics of Museum Projects by Richard Meier (리챠드 마이어의 미술관 특성에 관한 연구)

  • 김용립
    • Archives of design research
    • /
    • v.12 no.4
    • /
    • pp.231-241
    • /
    • 1999
  • This study propose to analyze the design method and the form elements of museums, of works by Richard Meier, and through the analysis, spacial characteristics of museums will be understood. The museum works of Richard Meier, as an exhibition space, not only display the art works efficiently, but they also offer visitors the opportunity to experience the art of architecture, as a cultural space. Richard Meier, when working on the projects, has utilized the design methods and the architectural language, learned from Mies van der Rohe and Le Corbusier, resourcefully. Having the structural grid as basis, the rational rectangular forms were intended for exhibition space, while the circular and partial circular forms of geometry were utilized in formative space. This was able to maintain the balance between functional and formative space. In the museums of his works, the ramp and the glass wall separated from the structure become very important means of expression. The ramps, not only make people to enjoy the interior and exterior of museum, but also able them to see the works of art from different distances and angles repeatedly and the large glass wall reveals the various shapes of interior to exterior. In comparing with the design method and language of two masters mentioned, the design principles and elements, developed by Meier were applied to the site plans, exhibition space planning and elevations to manifest its originality. The design concept, derived from the urban fabric and historical buildings around, gave harmony to the museum with its surroundings, and employing the deformed axis brought variation and the effect of diversion to the site plan. The exhibition space is much vitalized by the well arrangement of various exhibition fixtures in the museum. The exhibion fixtures, which the partitions, shelves, miches, and stages were put together in flexibility, play multiple roles as partitions dividing spaces, as furniture displaying art works, and as elements creating forms. The systematically arranged fixtures, also produce several visual axes and centers, which have visitors appreciate the works of art in various perspectives, hence create a unique environment.

  • PDF

The Way of Connecting to Tradition through Content (콘텐츠를 통해 전통을 잇는 방식 - 단원미술관 전시사례를 중심으로)

  • Kim, Sangmi
    • Trans-
    • /
    • v.9
    • /
    • pp.17-36
    • /
    • 2020
  • This study is aimed at discussing the possibility of content production, utilization and expansion, focusing on the exhibition case of Danwon Art Museum run by Ansan Cultural Foundation. In 1991, the Ministry of Culture, Sports and Tourism named Ansan as the City of Danwon since it is believed to be the hometown of Danwon Kim Hong-do (1745~?), a painter of the late Joseon Dynasty and a well-known master of genre painting. As a result, Ansan is making various efforts to utilize Danwon Kim Hong-do for its unique resource through internal and external business such as the creation of Danwon Sculpture Park, the operation of Danwon Art Museum, and the planning of Danwon Kim Hong-do Festival. However, the biggest problem with Ansan is that there are not many collections of Kim Hong-do. Ansan has owned a total of six works as of May this year: a deer and a boy, flowers and a bird, A view of clouds on the water, Daegwallyeong, Yeodongbin, A way to Singwangsa. Accordingly, Danwon Contents Center has set up a vision to systematically collect, preserve, and display various visual and artistic materials related to Kim Hong-do, offering high-quality information based on digital data. In other words, it is a complex cultural information agency of One-Source Multi-Use, which combines the functions of libraries, archives and art galleries so that visitors' desire is satisfied. It reflects the contemporary trend of overcoming the limitations of the ancient paintings and satisfying the role and function of the art museum. From the opening of the Danwon Contents Hall, the original work of Kim Hong-do has been interpreted and produced as media contents or recreated as a new form of art by modern artists. Exhibition using technologies such as touch screen and 'deep zoom' helps visitors to heighten their experience of the archives and get inside the world of the genius painter.

  • PDF

Preservation and Practical Application of Stromatolites in Gyeong-San (경산 스트로마톨라이트의 보존과 활용방안)

  • Han, Seung Hee
    • Journal of the Korean association of regional geographers
    • /
    • v.23 no.2
    • /
    • pp.366-375
    • /
    • 2017
  • Researching Stromatolites spread all over Gyeong-San, province Gyeongsangbukdo, it raise an objection for preservation of original state caused by natural weathering, artificial destruction, illegal emission and enviromental pollution. Stromatolites in Gyeong-San was formed on lake Meszoic era cretaceous. So it is representative rock of geological feature of sediment formed in water and landscape. It could be used as educational data on mesozoic stratum and earth surface, and resources of observation and experience program. It could apply as educational venue place in terms of Mesozoic era cretaceous motif. And it is managed various programs appling 4H (Healing, Hiking, Hand, History) experience program based on local community. And it is concerned software program introducing augumented reality, furthermore discuss with related field.

  • PDF

Minority Students' Learning Patterns in Science Class (소외 계층 학생들의 과학 학습 유형)

  • Shin, Donghee;Kim, Seolhee;Lee, Jihye
    • Journal of The Korean Association For Science Education
    • /
    • v.39 no.1
    • /
    • pp.129-141
    • /
    • 2019
  • As the number of minority students such as multicultural, North Korean defectors, and low-income groups increases, more research is needed in science education to help their learning. Due to the various growth backgrounds and learning environments of the underprivileged students, there is a big difference in the individual characteristics of the group rather than the whole group characteristics. In this study, we conducted about 50 hours of science lessons for seven students in the underprivileged class, categorized them by observing and interviewing the characteristics of their science learning. Seven underprivileged students showed five different learning patterns, these are 'I love science', 'I think I know science', 'I want to know science', 'I need to know science', and 'I don't know what I want'. Although the scientific activities they experienced were not all of an excellent educational quality, their interest in science learning has increased with their experience in science activities. It shows the need to provide more abundant science experience and educational opportunities for these minority students who can only experience science learning under the public educational system.