• 제목/요약/키워드: Multimedia Representation

검색결과 225건 처리시간 0.028초

Implementation of SMIL Editor for Multimedia Broadcasting (멀티미디어 방송을 위한 SMIL 편집 시스템 구현)

  • 장대영;김창수;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제8권3호
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    • pp.622-629
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    • 2004
  • Recently, as digital broadcasting and internet are spreaded out of the world, we can easily use informations with less restrictions of time and space. According to the current trends, concerns for the ways of representing multimedia data has been rapidly increased, and users demand the services with integrated document that takes not only simple text and image but also time varying audio-visual data. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a space and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not only audio data but also various text, image and video. In this paper, we describe on a SMIL document editor for the common users to be able to represent time varying multimedia data with special layout and synchronization of time and space.

A Design of the Ontology for Enhanced Semantic Retrieval of Multimedia Contents (멀티미디어 콘텐츠의 강화된 의미 검색을 위한 온톨로지 설계)

  • Kim, Sun-Kyung;Shin, Pan-Seop;Lim, Hae-Chull
    • Journal of Internet Computing and Services
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    • 제13권1호
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    • pp.107-115
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    • 2012
  • In recent Information Environment, various Multimedia contents are getting noticed. But, since these contents have various formats of representation and very wide range of information, it was difficult to retrieve contents that user wanted and to utilize it. To solve these problems, many studies presented draft standards for adding metadata to contents, and then, semantic search for contents had become available. Unfortunately, as the number of metadata standards and contents increased, the lack of interoperability between contents was begun and users are faced with difficulty of search contents again. To improve these problems, this paper supports interoperability between metadata standards and expands the semantic relationship between elements and proposes an ontology which is named TOFIC(The Ontology For Imagery Contents) for enhanced semantic search. In TOFIC, the semantic relationships between MPEG-7 and TV-Anytime are classified, and extended new semantics are defined. As a result, semantic search for multimedia contents is enhanced and it is possible to retrieve most of the multimedia contents that exist on the current information environment consistently. In addition, it supports enhanced content-based search for multimedia contents.

Multi-channel Audio Service in a Terrestrial-DMB System Using VSLI-Based Spatial Audio Coding

  • Seo, Jeong-Il;Moon, Han-Gil;Beack, Seung-Kwon;Kang, Kyeong-Ok;Hong, Jae-Keun
    • ETRI Journal
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    • 제27권5호
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    • pp.635-638
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    • 2005
  • Spatial audio coding (SAC) is an extremely high compact representation of encoded multi-channel audio material. This paper suggests a multi-channel audio service in the terrestrial digital multimedia broadcasting (T-DMB) system using a novel SAC tool, which is called a virtual source location information (VSLI)-based SAC tool. Intensive experiments are presented to evaluate the validity of the proposed VSLI-based SAC tool, and prototypical systems are also presented to demonstrate the reliability of the proposed multi-channel T-DMB system in real applications.

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Feature Space Analysis of Human Gait Dynamics in Single View Video

  • Sin, Bong-Kee;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • 제13권12호
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    • pp.1778-1785
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    • 2010
  • This paper proposes a new video-based method of analyzing human gait which is a highly variable dynamic process. It captures a human gait of varying directions as a trajectory in the phase space. The proposed method includes two options of a stochastic process model and a self-organizing feature map as the tool of feature space representation and analysis. Test results show that the model is highly intuitive and we believe it can contribute to our understanding of human activity as well as gait behavior.

Secure Biometric Hashing by Random Fusion of Global and Local Features

  • Ou, Yang;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • 제13권6호
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    • pp.875-883
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    • 2010
  • In this paper, we present a secure biometric hashing scheme for face recognition by random fusion of global and local features. The Fourier-Mellin transform and Radon transform are adopted respectively to form specialized representation of global and local features, due to their invariance to geometric operations. The final biometric hash is securely generated by random weighting sum of both feature sets. A fourfold key is involved in our algorithm to ensure the security and privacy of biometric templates. The proposed biometric hash can be revocable and replaced by using a new key. Moreover, the attacker cannot obtain any information about the original biometric template without knowing the secret key. The experimental results confirm that our scheme has a satisfactory accuracy performance in terms of EER.

A Study on Visual Expression Characteristics of Motion Poster (모션 포스터의 시각적 표현 특징 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • 제23권1호
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    • pp.67-73
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    • 2020
  • This paper analyzed the characteristics of Motion Poster (Moster) and discussed the visual expression methods. To this end, the existing literature on motion posters was organized. The visual representation of motion posters was analyzed by dividing into 'Main Visual', 'Mode of Movement', 'Playtime' and 'Sound'. The analysis results were as follows. As motion posters are kind of movie posters, they are made from the original movie poster images, characters, or scenes of the movie. Graphical representations used either photo-realism or computer realism. The movement methods are 'simple movement of visual elements(movement, gesture and rotation, appear or disappear)+fixed camera movement' or' camera movement (zoom in/out, rotate, move) + fixed visual element movement'. Playback time ranged from about 10 seconds to over 1 minute of video, and the longer the video, the higher the probability of including sound.

Cellular Automata and It's Applications

  • Lee, Jun-Seok;Cho, Hyun-Ho;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • 제6권4호
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    • pp.610-619
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    • 2003
  • This paper presents a concept of cellular automata and a modular exponentiation algorithm and implementation of a basic EIGamal encryption by using cellular automata. Nowadays most of modular exponentiation algorithms are implemented by a linear feedback shift register(LFSR), but its structure has disadvantage which is difficult to implement an operation scheme when the basis is changed frequently The proposed algorithm based on a cellular automata in this paper can overcome this shortcomings, and can be effectively applied to the modular exponentiation algorithm by using the characteristic of the parallelism and flexibility of cellular automata. We also propose a new fast multiplier algorithm using the normal basis representation. A new multiplier algorithm based on normal basis is quite fast than the conventional algorithms using standard basis. This application is also applicable to construct operational structures such as multiplication, exponentiation and inversion algorithm for EIGamal cryptosystem.

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Efficient Dynamic Object-Oriented Program Slicing

  • Park, Soon-Hyung;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • 제6권4호
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    • pp.736-745
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    • 2003
  • Traditional slicing techniques make slices through dependence graphs. They also improve the accuracy of slices. However, traditional slicing techniques require many vertices and edges in order to express a data communication link because they are based on static slicing techniques. Therefore the graph becomes very complicated, and size of the slices is larger. We propose the representation of a dynamic object-oriented program dependence graph so as to process the slicing of object-oriented programs that is composed of related programs in order to process certain jobs. We also propose an efficient slicing algorithm using the relations of relative tables in order to compute dynamic slices of object-oriented programs. Consequently, the efficiency of the proposed efficient dynamic object-oriented program dependence graph technique is also compared with the dependence graph techniques discussed previously As a result, this is certifying that an efficient dynamic object-oriented program dependence graph is more efficient in comparison with the traditional object-oriented dependence graphs and dynamic object-oriented program dependence graph.

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Graphical Representation of Network Traffic Data for Intrusion Detection (침입탐지를 위한 네트웍 트래픽 데이터 도시)

  • 곽미라;조동섭
    • Proceedings of the Korea Multimedia Society Conference
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    • 한국멀티미디어학회 2003년도 추계학술발표대회(하)
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    • pp.529-532
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    • 2003
  • 침입 탐지를 위하여 수집되는 네트웍 트래픽은 보통 분석 처리 프로그램으로 입력되기 위해 수치적으로 표현된다. 이러한 데이터로부터 그 가운데 드러나는 경향을 한 눈에 발견하는 데에는 어려움이 있어, 이에 대해 프로토콜, 서비스 및 세션 등을 기준으로 분류하는 처리를 수행한 결과를 바탕으로 세세한 분석과정을 거치는 것이 일반적이다. 네트웍 트래픽 데이터를 도시하여 그 추이를 직관적으로 살필 수 있게 한다면 여러 기준에 따라 분류된 각 트래픽이 가지는 특징을 쉽게 발견할 수 있다. 이러한 트래픽 추이와 특징 파악의 용이함은 트래픽에서 비정상적인 부분을 식별해내는 것을 쉽게 한다 이것은 시스템 관리자가 현재 해당 시스템에 설치되어 작동되고 있는 침입탐지 시스템이나 방화벽 시스템에 대해 독립적으로 편리하게 네트웍 트래픽의 특징을 살피고 이상을 발견할 수 있도록 하며, 경고되거나 차단되지 않은 이상에 대해 신속히 대응할 기회를 준다. 이에 본 연구에서는 네트웍 트래픽들의 특징을 설명할 수 있는 요소들을 조합하여 표현함으로써 네트웍 트래픽의 특징과 이상 파악에 편리한 데이터 도시 방법을 제안한다.

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Ellipsoid Modeling Method for Coding of Face Depth Picture

  • Park, Dong-jin;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.245-250
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    • 2019
  • In this paper, we propose an ellipsoid modeling method for coding of a face depth picture. The ellipsoid modeling is firstly based on a point of a nose tip which is defined as the lowest value of the depth in the picture. The proposed ellipsoid representation is simplified through a difference of depth values between in the nose tip and in left or right boundary point of the face. Parameters of the ellipsoid are calculated through coordinates and depth values to minimize differences from the actual depth pixels. A picture is predicted by the modeled ellipsoid for coding of the face depth picture. In simulation results, an average MSEs between the face depth picture and the predicted picture is measured as 20.3.