• Title/Summary/Keyword: Multimedia Representation

Search Result 225, Processing Time 0.028 seconds

Analyzing the Form, Presentation, and Interactivity of External Representations in the Matter Units of Elementary Science Digital Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 초등학교 과학과 디지털교과서의 물질 영역에 나타난 외적 표상의 양식과 제시 방법, 상호작용성 분석)

  • Kim, Haerheen;Shin, Kidoug;Noh, Taehee;Kim, Minhwan
    • Journal of Korean Elementary Science Education
    • /
    • v.41 no.2
    • /
    • pp.418-431
    • /
    • 2022
  • In this study, we analyzed the form, presentation, and interactivity of external representations presented in the matter units of elementary school science digital textbooks developed under the 2015 Revised National Curriculum. The analytic framework of the previous study was modified and supplemented. The matter units in the 3rd-6th grade science digital textbooks were analyzed by dividing them into "body texts" and "inquiries" area. The results revealed that visual-verbal and visual-nonverbal representations were presented the most. Conversely, audial-nonverbal representations were presented at a high frequency only in the body texts, and audial-verbal representations were presented at a low frequency in both the body texts and the inquiries. Regarding the presentation, when verbal and visual-nonverbal representations appeared together, visual-verbal and visual-nonverbal representations were primarily presented together. In some cases where visual-verbal, audial-verbal, and visual-nonverbal representations were presented together, information on visual-verbal and audial-verbal representations was presented redundantly. Audial-nonverbal representations unrelated to contents were presented along with other external representations, and the frequency was particularly high in the body texts. Regarding the contiguity, no visual-verbal and visual-nonverbal representations were presented on different pages, and no audial-verbal representations were presented asynchronously with visual-nonverbal representations. Regarding the interactivity, explanatory feedback and low-level manipulations were mainly presented. Based on the results, implications to improve digital textbooks are discussed from the perspective of multiple representation-based learning.

The Integrated Measurement and Analysis System for T-DMB (T-DMB를 위한 통합 측정 및 분석 시스템)

  • Kim, Sang-Hun;Kim, Young-Min;Kim, Man-Sik;Kim, Gyu-Young
    • Journal of Broadcast Engineering
    • /
    • v.12 no.1 s.34
    • /
    • pp.11-27
    • /
    • 2007
  • T-DMB(Terrestrial-Digital Multimedia Broadcasting) for portable and mobile broadcasting service was officially launched in the metropolitan area of Korea in December 2005. The development of interactive data services and the expansion of T-DMB network have been now progressed, and the regional T-DMB broadcasters will be selected in the near future. Although it is important to evaluate service area and reduce a fringe area for optimizing RF coverage of T-DMB, there was no professional system to support those works, and therefore lots of resources in budget, manpower and time were required. The measurement considering characteristics of SFN(Single Frequency Network) is essential in the implementation of T-DMB network which needs to control synchronization, spacing and output power of transmitters. In addition, mobile measurement, enough measured parameters for many-sided analysis of reception quality, efficient management of enormous measured data and representation of measured results on the electronic map are also important in evaluating service area. In this paper, we derived requirements for a new measurement system in T-DMB by considering the above details, and we proposed and developed an integrated measurement and analysis system. The developed system was applied to the implementation of T-DMB network of KBS and field tests, and it proved its efficiency and accuracy in result.

Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.11
    • /
    • pp.1483-1495
    • /
    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

  • PDF

Automatic Tagging Scheme for Plural Faces (다중 얼굴 태깅 자동화)

  • Lee, Chung-Yeon;Lee, Jae-Dong;Chin, Seong-Ah
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.3
    • /
    • pp.11-21
    • /
    • 2010
  • To aim at improving performance and reflecting user's needs of retrieval, the number of researches has been actively conducted in recent year as the quantity of information and generation of the web pages exceedingly increase. One of alternative approaches can be a tagging system. It makes users be able to provide a representation of metadata including writings, pictures, and movies etc. called tag and be convenient in use of retrieval of internet resources. Tags similar to keywords play a critical role in maintaining target pages. However, they still needs time consuming labors to annotate tags, which sometimes are found to be a hinderance caused by overuse of tagging. In this paper, we present an automatic tagging scheme for a solution of current tagging system conveying drawbacks and inconveniences. To realize the approach, face recognition-based tagging system on SNS is proposed by building a face area detection procedure, linear-based classification and boosting algorithm. The proposed novel approach of tagging service can increase possibilities that utilized SNS more efficiently. Experimental results and performance analysis are shown as well.

Hardware Architecture for PC-based MPEG-4 Video CODEC (PC 기반 MPEG-4 비디오 코덱 구현을 위한 하드웨어 아키텍쳐)

  • 곽진석;임영권;박상규;김진웅
    • Journal of Broadcast Engineering
    • /
    • v.2 no.2
    • /
    • pp.86-93
    • /
    • 1997
  • Fast growth of multimedia applications requires new functions for video data processing. such as obj;cted-based video representation and manipulation. which are not supported by 11PEG-l and 11PEG-2. To support these requirements. 11PEG-4 video coding allows users to manipulate every video object easily by decomposing a scene into several video objects and coding each of them independently. However. the large amount of computations and flexible structure of 11PEG-4 video CODEC make it difficult to be implemented by either the general purpose DSP or a dedicated VLSI. In this paper, we propose a hardware architecture using a hybrid of a high performance programmable DSP and an application specific IC to implement a flexible 11PEG-4 video codec requiring the large amount of computations. The application specific IC has the functions of motion estimation and compensation.

  • PDF

A Study on Representation of a Identity in Internet Homepage Design - With emphasis on the building of Ssamzie Homepage - (Internet Homepage Design 에서의 Identity 구현에 관한 연구 - 쌈지 홈 페이지 제작사례 중심으로 -)

  • 홍석기;강병철
    • Archives of design research
    • /
    • v.11 no.2
    • /
    • pp.242-248
    • /
    • 1998
  • Rapid increasing number of the internet web site enables the users receives information prepared with multimedia techniques as an exchanging gateway to the world. It is also realized that we are living in information society connected by the flooding number of the web sites. Consequently, setting up the identity in developing a homepage is critical since clear distinction from other sites is required for the homepage in which a random user can delivers the ideas from the message offered by the provider. In this paper, in order to establish the identity for a homepage, what kinds of components of the identity should be discussed and how the identity is reflected in the existing homepage are analyzed with the selected sample web sites. The design process in developing the identity for Ssamzie homepage (www ssarnzie eo.kr) is reviewed for comparing with others of the selected sites as a case study. These will explain that the roles of the designers in a homepage preparation will not be limited to the graphic expressions but will be expanded to the contribution to provide the reasonable distinction in terms of the establishing identity of the web sites. Moreover, the phase of the designer can be reevaluated by emphasizing the roles and the established identity.

  • PDF

The Design and Implementation of a Content-based Image Retrieval System using the Texture Pattern and Slope Components of Contour Points (턱스쳐패턴과 윤곽점 기울기 성분을 이용한 내용기반 화상 검색시스템의 설계및 구현)

  • Choe, Hyeon-Seop;Kim, Cheol-Won;Kim, Seong-Dong;Choe, Gi-Ho
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.1
    • /
    • pp.54-66
    • /
    • 1997
  • Efficient retrieval of image data is an important research issue in multimedia database. This paper proposes a new approach to a content-based image retrieval which allows queries to be composed of the local texture patterns and the slope components of contour points. The texture patterns extracted from the source image using the graylevel co-occurrence matrix and the slope components of contour points extracted from the binary image are converted into a internal feature representation of reduced dimensionality which preserves the perceptual similarity and those features can be used in creating efficient indexing structures for a content-based image retrieval. Experimental results of the image retrievalare presented to illustrate the usefulness of this approach that demonstrates the precision 82%, the recall 87% and the average rang 3.3 in content-based image data retrieval.

  • PDF

Channel Estimation and Prediction in Cross-Layer Design Using Side-information (크로스레이어 디자인에서 사이드 인포메이션을 활용한 채널 추정 및 예측)

  • Cho, Yong-Ju;Cha, Ji-Hun;Kim, Wook-Joong
    • Journal of Broadcast Engineering
    • /
    • v.16 no.5
    • /
    • pp.797-800
    • /
    • 2011
  • The objective of MPEG Media Transport (MMT), which is on going standard, is to develop efficient delivery of media over packet based networks in an adaptive, progressive, download/streaming fashion over various IP based networks, including terrestrial, satellite and cable broadcast networks. In this paper we introduce utilization of signal strength information based on Cross Layer Design(CLD) to efficient multimedia delivery over wireless network in which in practice the wireless conditions can vary significantly. Many recent studies have shown that a significant improvement in wireless video throughput can be achieved by utilizing signal strength information on CLD [1][2]. Despite of its usefulness, however, it was difficult to employ signal strength information in rate adaptation applications due to different representation of signal strength information for each underlying wireless network. To that end, we proposed syntax and semantics of signal strength information in such a way that the information can be interpreted in the unified way. The proposed signal strength information was proposed for the MMT standardization.

An Ontology-Applied Search System for Supporting e-Learning Objects (온톨로지를 적용한 e-Learning 학습 자료 검색 시스템)

  • Kim, Hyunjoo;Seol, Jinsung;Choe, Hyongjong;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
    • /
    • v.9 no.6
    • /
    • pp.29-39
    • /
    • 2006
  • The Web is evolving quantitatively into an explosive development. However, users usually have heavy burden of searching information because of the absence of contextual meaning on the Web. Due to an enormous amount of information, users have to endure for finding strong cohesive keywords by themselves and read each of the documents with enduring effort. This paper proposes an efficient method of searching more relative documents than current KEM-based searching systems on the Web by using contextual meaning. We designed a domain ontology on computer hardware, and a searching system which was searching those e-Learning objects. Owing to the Ontology-applied search system, information such as educational materials and related multimedia can be easily provided to the users. Further, learners could be informed of relationship of knowledge, e.g., class hierarchy, properties and values, and so on. The request results are semantically related to users' needs, and thus the system provides a learner-centered searching.

  • PDF

A Study on the salient points detection and object representation for object matching (물체 정합을 위한 특징점 추출 및 물체 표현에 관한 연구)

  • Park, Jeong-Min;Sohn, Kwang-Hoon;Huh, Young
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.35S no.6
    • /
    • pp.101-108
    • /
    • 1998
  • An efficient approach to recognize occluded objects is to detect a number of essential features on the boundary of the unknown shape. The salient points including corner points, tangential points and inflection points are detected by the relation of neighboring pixels of each pixel on the boundaries. Corner points are usually detected in the curvature function and tangential points and inflection points are detected by median filtering the curvature function to avoid the effect of quantization noise as corner points is not sufficient to represent an object with lines and arcs. Then, these salient points are used as features for object matching. Discrete Hopfield Neural Network is used for object matching. Experimental results show that the matching result using salient points is better than those of using corner points only when an object consists of lines and arcs.

  • PDF