• Title/Summary/Keyword: Multimedia Network

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Design and Implementation of Integrated Network Management System for Internet Service Subscribers Network (인터넷 서비스 가입자망을 통합 관리하는 망 관리 시스템의 설계 및 구현)

  • 윤병수;김채영
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.283-291
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    • 2004
  • Internet Service Subscribers Network has a new role of providing the various multimedia services to the home. However, there exist several types of distributed subscribers network using Asymmetric Digital Subscriber Line (ADSL), Very high-bit rate Digital Subscriber Line (VDSL), and Data Over Cable Service Interface Specifications (DOCSIS). The efficient and concentrated network management of those several distributed subscribers networks with resources require the general information model of network, which has abstract and conceptional managed objects independent of type of network and its equipment to manage the integrated subscriber network. This paper presents the general Internet subscribers network model of the managed object to manage that network in the form of integrated hierarchy This paper adopts the object-oriented development methodology with UML and designs and implements the integrated subscribers NMS of cable data network and VDSL network as examples of the subscriber networks.

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Implementation of Multimedia Services in a Mobile Ad-hoc Network (이동 Ad-hoc 네트워크에서의 멀티미디어 서비스 구현)

  • Ro Kwang-Hyun;Kwon Hye-Yeon;Shin Jae-Wook;Park Ae-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.2
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    • pp.45-52
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    • 2006
  • Mobile Ad-hoc Network(MANET) could be applied to various applications by virtue of its characteristics such as self-organizing and infrastructure-free network. This paper proposes a multimedia application service model for MANET, called multi-hop Relay(mRelay) system. It supports a multi-hop communication-based multimedia service interworked with Internet by using an unmanned moving robot with wireless multimedia communication function as a mRelay terminal. The modified AODV routing protocol was applied to the terminal and it was verified that composition and maintenance of mobile Ad-hoc network in mRelay system under the various indoor scenarios were successful and stable multi-hop multimedia services were possible. The mRelay system can be applicable to various application services of mobile Ad-hoc networks.

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A Hand-over Scheme for Seamless Mobile Multimedia Communication Services (Seamless 이동 멀티미디어 서비스를 위한 핸드오버 기법)

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of Information Technology Applications and Management
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    • v.14 no.3
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    • pp.169-178
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    • 2007
  • The next generation mobile multimedia network is expected to provide higher-rate multimedia communication services to versatile mobile terminals moving in even higher speed. For achieving more efficient reusability of scarce radio resources and thereby accommodating more user population in this network, the smaller cell such as micro or pico cell structure is used. More efficient and faster hand-over schemes are necessary to prevent the degradation of QoS of multimedia services caused by hand-over processing delay and packet loss during frequent hand-over. This paper proposes a faster and more effective hand-over scheme for high-rate multimedia services in the future mobile multimedia networks. by utilizing the GPS information on the position of the mobile terminal and its estimated moving directions. The simulation results show that our proposed method provides a better performance than the conventional method.

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Multimedia Technologies As A Basis For The Development Of Modern It Education In Ukraine

  • Seiko, Nataliia;Yershov, Mykola-Oleg;Sakhnenko, Anna;Shevchenko, Marina;Bezsmertnyi, Roman;Kostyrya, Inna
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.363-367
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    • 2021
  • This article analyzes the state and development of multimedia technologies in the educational process. The reasons for the emergence of multimedia educational technologies are shown. The definition of the concept of "multimedia education" is given. The advantages and disadvantages of teaching using multimedia technologies are presented. The article, based on multimedia technologies, provides one of the ways to solve the problem of lack of classroom time for the presentation of all educational material in the process of teaching engineering students. The creation and application of educational videos in education is discussed, an example of teaching electrical engineering is given; the requirements for the development of video lessons, their advantages and importance in the educational process are indicated.

A Fault-Detection Agent for Distance Education on Home Network Environment (홈 네트워크 환경에서 원격 교육을 위한 결함 감지 에이전트)

  • Kim, Hak-Joon;Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.313-318
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    • 2007
  • This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. Performance analysis is done by Comparison of Hooking with Snatching Method.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Active Networking Approach for Multimedia Service framework (멀티미디어 서비스 프레임워크에서의 Active Networking 기술 적용 방안)

  • 이종화;함진호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.3
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    • pp.367-377
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    • 1998
  • In this paper, we propose a framework (named Multimedia Service Framework) that provides the development and operation of different kind of multimedia applications. This framework defines the architectures and its functionalities for supporting multimedia services, in 3 layers of: Application, Distributed Support System and Network. Firstly, we analyzed general characteristics of multimedia applications, and defined a set of horizontal and vertical services in the Application Architecture. Also, we determined functionalities and services required to support all application services in the Distributed Support System Architecture which must provide functions for the distribution transparencies, resource sharing, interoperability and portabiliy. Finally, in the Network Architecture we proposed the network infrastructure and services to increase the efficiency in resource management and processing capacity of network components such as router and switch, adopting the active networking approach.

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Networks and Protocols for MPEG-21 Digital Item Transmission (MPEG-21 디지털 아이템 전송을 위한 네트워크 구조 및 프로토콜)

  • 송영주;김만배;홍진우
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.427-436
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    • 2003
  • Many applications that are transport multimedia data through the networks should put existing network structure to practical use. Because the existing network structure and protocols are designed for static data transmission, multimedia applications with timing concept have limitations for using existence. In this paper, we present limitations of existing network structure for multimedia delivery, survey network element's characteristics in side view of multimedia application, present the streaming protocol for realtime multimedia traffic. Lastly, we consider a protocol stack for MPEG-21 Digital Item transmission using these existing protocols.

Distributed Implementation of Delay Guaranteed Fair Queueing(DGFQ) in Multimedia Ad Hoc Wireless Networks (멀티미디어 Ad Hoc 무선망에서 지연시간 보장 공정큐잉(DGFQ)의 분산적 구현)

  • Yang Hyun-Ho
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.245-253
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    • 2005
  • The multimedia ad hoc wireless network is quite an attractive issue since it offers a flexible solution to enable delivery of multimedia services to mobile end users without fixed backbone networks. However, with the unique design challenges of ad hoc wireless networks, it is a non-trivial issue to provide bounded delay guarantee, with fair share of resources. In this paper, we proposed distributed implementation of the delay guaranteed fair queueing (DGFQ) scheme in multimedia ad hoc wireless networks. Through the the results of performance evaluation, we can conclude that DGFQ also performs well to control bounded delay in multimedia ad hoc wireless networks.

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A Study on the Flow Control Based Estimated Receiving Capacity on the Video Conference System (화상회의 시스템에서 수신능력 예측을 이용한 흐름제어에 관한 연구)

  • 김상진;남지승
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.488-495
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    • 2003
  • With the development of networks, multimedia communication has expanded its application field. From the remote control for household electric appliances to medicine, games, video conferencing and multimedia chatting, multimedia communication is being used in all parts of our lives. This multimedia communication requires the transmission of a lot of data at high speed. But if the transmission rate of the communication network exceeds the processing speed of being used in the high speed network environment, a bottleneck occurs in each node and deteriorates the performance of the network. This is the main reason for the slow speed of data transmission and packet loss. In this paper, considering the client's processing performance, reception performance was predicted and the way of flow control was shown. The computing performance of relevant Processor and its performance was estimated through the actual implementation.

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