• Title/Summary/Keyword: Multimedia Network

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Supporting RSVP for IP Multicast over ATM Networks with MARS Architecture based on MCS (MCS 기반 MARS를 사용하는 ATM 망에서의 IP 멀티캐스트를 위한 RSVP 지원 방안)

  • Choe, Jeong-Hyeon;Lee, Mi-Jeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.7
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    • pp.813-826
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    • 1999
  • 실시간 멀티미디어 응용의 등장으로 멀티캐스트와 QoS(Quality of Service) 지원이 필수적인 망 서비스로 부각되고 있다. 이에, ATM 기반의 인터넷에서 IP 멀티캐스트의 효율적인 처리를 위하여 MARS(Multicast Address Resolution Server)가 제안되었고, 기존의 최선 서비스 기반의 인터넷에서 QoS(Quality of Service)를 지원하기 위하여 RSVP(Resource Reservation Protocol)가 제안되었다. 본 논문에서는 ATM 망에서 QoS가 지원되는 IP 멀티캐스트 서비스를 제공하기 위하여 MARS 구조에서 RSVP를 지원하는 두 가지 방안을 제안하고, 시뮬레이션을 통하여 그 성능을 분석하였다. 제안하는 두 가지 방법은 각각 'RSVP 전 홉 노드 방식'과 'MARS 서버 방식'이라 명명하였다. RSVP 전 홉 노드 방식은 송신원으로부터 ATM 망으로 진입하는 노드와 수신원을 향하여 ATM 망을 진출하는 노드 간에 각각 일대일 양방향 VC를 설정하여 멀티캐스트 그룹에 속하는 수신원들이 보내는 자원 예약 메시지를 ATM 망에서 전송하는 방안이다. MARS 서버 방식은 ATM 망을 진출하는 노드와 MARS 서버간에 MARS 제어 메시지 교환을 위해 존재하는 ATM VC를 사용하여 RSVP의 자원 예약 메시지를 전송하고, MARS 서버가 RSVP 자원 예약 메시지를 처리하도록 그 기능을 확장함으로써 ATM 망에서 필요로 하는 제어 VC 수를 절약할 수 있는 방안이다. 시뮬레이션을 통하여, MARS 서버 방식은 ATM 제어 VC의 수를 절약할 수 있을 뿐 아니라 경우에 따라 RSVP 자원 예약 메시지 전달 지연을 줄일 수도 있음을 볼 수 있었다. 그러나, MARS 클러스터 내에 동시에 존재하는 RSVP 흐름이 많을 때에는 MARS 서버 방식의 경우 MARS 서버에서의 병목 현상으로 인해 성능이 저하될 수 있다.Abstract Emerging real time multimedia applications require multicast service with a QoS(Quality of Service) support. An overlay service architecture MARS(Multicast Address Resolution Server) is proposed to support IP multicast over an ATM network, and a resource reservation protocol RSVP is proposed to provide QoS support in the Internet which is originally based upon best effort service only. In this paper, we propose two schemes to support IP multicast service with QoS support over ATM networks: 'RSVP Previous Hop Node(RPHN) scheme' and 'MARS server based scheme'. In RPHN scheme, the RSVP reservation messages are transported via one-to-one ATM control VC from the egress nodes to the ingress nodes of the the multicast flow set up between each pair of nodes. The RSVP message processing occurs at the ingress nodes of the multicast flow. Whereas, in the MARS server based scheme, the RSVP reservation messages are transported via the MARS control VCs between the egress nodes and the MARS server. The RSVP message processing burden is imposed at MARS server in this scheme. For MARS server based scheme, no additional ATM VC is required for RSVP reservation message transmission, while the processing burden at the MARS server is high. Simulation results show that the MARS server based scheme, may accomplish RSVP reservation message delivery with smaller delay as well as saving of the number of ATM VCs. When the number of simultaneous RSVP flows in the MARS cluster is large, however, MARS based scheme may suffer performance degradation since MARS server becomes a performance bottleneck.

Design and Implementation of the Digital Photo Frame based on Ubiquitous (유비쿼터스 기반 전자액자의 설계 및 구현)

  • Lee, Joa-Hyoung;Park, Chong-Myung;Heo, Nan-Sook;Jo, Young-Tae;Kwon, Young-Wan;Han, Woo-Ram;Seon, Ju-Ho;Kim, Jong-Wook;Yoo, Jae-Wook;Lee, Kang-Hee;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1703-1710
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    • 2008
  • As the performance of digital camera keeps going on, the digital camera becomes into wide use recently so that the number of digital images taken by digital camera is increased rapidly. Given the augmentation of digital images, the digital photo frame has appeared for storing and enjoying the digital image and receives attention as the price of digital frame becomes down. However, users with the existing digital frame only could display the digital images and stream media stored in local disk. In the paper, we design and implement a new digital photo frame baled on ubiquitous which could provide a more variety of service to the user. With the proposed digital photo frame, the user could obtain the environment information and the digital image from multimedia sensor network. The users also could enjoy the various stream media stored in the remote streaming server seamlessly. In addition, the user could update the digital image through the web site at anywhere.

Development for Worker Safety Management System on the EOS Blockchain (EOS 블록체인 기반의 작업자 안전관리 시스템 개발)

  • Jo, Yeon-Jeong;Eom, Hyun-Min;Sim, Chae-Lin;Koo, Hyeong-Seo;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.10
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    • pp.797-808
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    • 2019
  • In a closed workplace, the management of the workplace is important because the environmental data at the workplace has a great influence on the safety of workers. Today's industrial sites are transformed into data-based factories that collect and analyze data through sensors in those sites, requiring a management system to ensure safety. In general, a safety management system stores and manages data on a central server associated with a database. Since such management system introduces high possibility of forgery and loss of data, workers often suspect the reliability of the information on the management system. In this paper, we present a worker safety management system based on the EOS blockchain which is considered as third-generation blockchain technology. The developed system consists of a set of smart contracts on the EOS blockchain and 3 decentralized applications associated with the blockchain. According to the roles of users, the worker and manager applications respectively perform the process of initiating or terminating tasks as blockchain transactions. The entire transaction history is distributed and stored in all nodes participating in the blockchain network, so forgery and loss of data is practically impossible. The system administrator application assigns the account rights of workers and managers appropriate for performing the functions, and specifies the safety standards of IoT data for ensuring workplace safety. The IoT data received from sensor platforms in workplaces and the information on initiation, termination or approval of tasks assigned to workers, are explicitly stored and managed in the EOS smart contracts.

Reliable Hybrid Multicast using Multi-layer Transmission Path (다계층 전송경로를 이용한 신뢰성 있는 하이브리드 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.35-40
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    • 2019
  • It is important to constantly provide service in real-time multimedia applications using multicast. Transmission path reconstruction occurs in hybrid multicast using Internet Protocol (IP) multicast and ALM in order to adapt the network status to things like congestion. So, there is a problem in which real-time QoS is reduced, caused by an increase in end-to-end delay. In this paper, we want to solve this problem through multi-layer transmission path construction. In the proposed method, we deploy the control server and application layer overlay host (ALOH) in each multicast domain (MD) for hybrid multicast construction. After the control server receives the control information from an ALOH that joins the MD, it makes a group based on the hop count and sends it to the ALOH in each MD. The ALOH in the MD performs the role of sending the packet to another ALOH and constructs the multi-layered transmission path in order of priority by using control information that is received from the control server and based on the delay between neighboring ALOHs. When congestion occurs in, or is absent from, the ALOH in the upper MD, the ALOH selects the path with the highest priority in order to reduce end-to-end delay. Simulation results show that the proposed method could reduce the end-to-end delay to less than 289 ms, on average, under congestion status.

Construction of an Audio Steganography Botnet Based on Telegram Messenger (텔레그램 메신저 기반의 오디오 스테가노그래피 봇넷 구축)

  • Jeon, Jin;Cho, Youngho
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.127-134
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    • 2022
  • Steganography is a hidden technique in which secret messages are hidden in various multimedia files, and it is widely exploited for cyber crime and attacks because it is very difficult for third parties other than senders and receivers to identify the presence of hidden information in communication messages. Botnet typically consists of botmasters, bots, and C&C (Command & Control) servers, and is a botmasters-controlled network with various structures such as centralized, distributed (P2P), and hybrid. Recently, in order to enhance the concealment of botnets, research on Stego Botnet, which uses SNS platforms instead of C&C servers and performs C&C communication by applying steganography techniques, has been actively conducted, but image or video media-oriented stego botnet techniques have been studied. On the other hand, audio files such as various sound sources and recording files are also actively shared on SNS, so research on stego botnet based on audio steganography is needed. Therefore, in this study, we present the results of comparative analysis on hidden capacity by file type and tool through experiments, using a stego botnet that performs C&C hidden communication using audio files as a cover medium in Telegram Messenger.

Qos Management System of BcN for Convergence Services of Broadcasting and Communication (방송통신 컨버전스 서비스를 위한 BcN의 Qos 관리시스템)

  • Song, Myung-Won;Choi, In-Young;Jung, Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.3
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    • pp.121-131
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    • 2009
  • BcN provides a wide variety of high-quality multimedia services such as broadcasting and communication convergence services. But the quality degeneration is observed in BcN when we use broadcasting and communication convergence service via more than one network of different internet service providers. In this paper, a QoS management system which is able to measure and maintain objectively the quality-related information in overall networks is proposed. The proposed QoS management system is tested on the pilot networks of BcN consortiums by measuring the quality of voice and video experienced by the actual users of the commercial video phone services. The result of the experiment shows that it is possible to figure out service qualify between a user and a service provider by analyzing the information from agents. The per-service traffic information collected by probes is proved to be useful to pinpoint the party responsible for the loss of the service qualify in case of the services including different service providers. As the result of the experiment, it is shown that the proposed QoS management system would play a key role of resolving the quality dispute, which is one of the important issues of QoS-guaranteed BcN.

Study of Smart Integration processing Systems for Sensor Data (센서 데이터를 위한 스마트 통합 처리 시스템 연구)

  • Ji, Hyo-Sang;Kim, Jae-Sung;Kim, Ri-Won;Kim, Jeong-Joon;Han, Ik-Joo;Park, Jeong-Min
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.327-342
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    • 2017
  • In this paper, we introduce an integrated processing system of smart sensor data for IoT service which collects sensor data and efficiently processes it. Based on the technology of collecting sensor data to the development of the IoT field and sending it to the network · Based on the receiving technology, as various projects such as smart homes, autonomous running vehicles progress, the sensor data is processed and effectively An autonomous control system to utilize has been a problem. However, since the data type of the sensor for monitoring the autonomous control system varies according to the domain, a sensor data integration processing system applying the autonomous control system to various different domains is necessary. Therefore, in this paper, we introduce the Smart Sensor Data Integrated Processing System, apply it and use the window as a reference to process internal and external sensor data 1) receiveData, 2) parseData, 3) addToDatabase 3 With the process of the stage, we provide and implement the automatic window opening / closing system "Smart Window" which ventilates to create a comfortable indoor environment by autonomous control system. As a result, standby information is collected and monitored, and machine learning for performing statistical analysis and better autonomous control based on the stored data is made possible.

Study on security framework for cyber-hacking control facilities (제어시설 사이버공격 대응을 위한 사이버보안 프레임워크 (Framework) 연구)

  • Lee, Sang-Do;Shin, Yongtae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.4
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    • pp.285-296
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    • 2018
  • Among many hacking attempts carried out in the past few years, the cyber-attacks that could have caused a national-level disaster were the attacks against nuclear facilities including nuclear power plants. The most typical one was the Stuxnet attack against Iranian nuclear facility and the cyber threat targeting one of the facilities operated by Korea Hydro and Nuclear Power Co., Ltd (Republic of Korea; ROK). Although the latter was just a threat, it made many Korean people anxious while the former showed that the operation of nuclear plant can be actually stopped by direct cyber-attacks. After these incidents, the possibility of cyber-attacks against industrial control systems has become a reality and the security for these systems has been tightened based on the idea that the operations by network-isolated systems are no longer safe from the cyber terrorism. The ROK government has established a realistic control systems defense concept and in the US, the relevant authorities have set up several security frameworks to prepare for the threats. This paper presented various cyber security attack cases and their scenarios against control systems, along with the analysis of countermeasures for them. Though this task, we attempt to identify the items that need to be considered when designing a domestic security framework to improve security and secure stability.

Literary Research Using Digital Analysis Tools: A Case Study of 『Dangerous Liaisons』 ('디지털 분석 도구를 활용한 문학 연구 : 라클로의 『위험한 관계Les liaisons dangereuses』를 중심으로)

  • RYU Sun-Jung;YOU Eun-Soon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.173-180
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    • 2024
  • We This study aimed to quantitatively analyze the theme of 'libertinage' and the associated issues of reason and emotion in 『Dangerous Liaisons』, a novel considered a masterpiece of libertine literature and an epistolary novel of the 18th century, using digital analysis tools. First, based on the frequency analysis of word usage using Voyant and LIWC 22, we confirmed that libertinage is manifested with keywords such as 'love' and 'time'. With Voyant's 'Contexts' feature, it was found that the letters sent by Valmont to Madame de Tourvel and those sent by Madame de Merteuil both have 'love' as the central theme. However, emotional vocabulary was higher in the former, whereas strategic vocabulary was more prevalent in the latter. Additionally, it was observed that the most frequently used word in the letters sent by Madame de Merteuil is 'time', with a higher frequency than 'love'. Thirdly, using LIWC 22, we measured the analytical thinking and emotional tone of the letters exchanged by the main characters, and analyzed how these values changed according to the chapters. Through these analyses, we confirmed that this novel, alongside Rousseau's "New Eloise," anticipates romanticism by embracing the theme of 'emotion,' which was rejected by 18th-century Enlightenment ideals.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.3
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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