• Title/Summary/Keyword: Multimedia Network

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Reconstruction of Transmitted Frames for Visual Quality Assessment of Streaming Video (스트리밍 비디오 화질 평가를 위한 수신 영상 복원)

  • Park, Su-Kyung;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.1
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    • pp.32-40
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    • 2009
  • In this paper, we proposed an reconstruction algorithm of transmitted frames from displayed image on video terminal. For image quality assessment of the video streaming in the wireless network, we need information of the image that is transmitted to the end-user's device. Generally, subjective methods are widely used to evaluate the image quality by human beings because it is difficult to extract the transmitted image from the end-user's device. This paper presents an image reconstruction algerian based on the displayed image in video terminal for the extraction of the transmitted image. In the proposed method, we acquired the displayed image on video terminal using the camera. Camera-acquired images exhibit geometric and color distortions caused by characteristics of cameras and display devices. Therefore we correct the geometric distortion by exploiting the homography and color distortion by pre-computed look-up table. The experimental results show that the proposed measurement system yields promising estimation performance in terms of PSNR of $27{\sim}28dB$. We also carried out performance evaluation of the proposed method in terms of EPSNR and the quality of the estimated images by the proposed algerian was in fairly good range of MOS test scale.

Effective Method of Video Services over QoS Controlled Network (QoS 서비스 모델에서의 비디오 서비스의 효과적 적용 기법)

  • Jeong, Jun-Ho;Suh, Doug-Young;Shin, Ji-Tae;Seok, Joo-Myoung;Lee, Kyou-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.672-686
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    • 2002
  • 현재 단대단(End-to-End) 비디오 서비스의 질을 높이기 위해 많은 연구가 각 계층별로 진행되고 있다. 전송계층에서의 오류 제어(Error Control), 네트워크계층에서의 QoS (Quality of Service)모델, 표현 및 응용계층에서의 오류 강인성(Error resilience)/오류 은닉(Error concealment) 등이 연구 개발되고 있다. 그러나 계층 간의 연관성이 높은 부분에서의 통합을 통한 성능향상에 관한 연구는 그 필요성과 효율에 비해 아직도 미흡하다. 본 논문은 QoS 서비스 모델하에서의 적응적 FEC(Forward Error Correction) 적용 및 우선순위에 따른 비디오패킷(VP ,VideoPacket)을 통하여 효율적인 계층화 비디오 스트리밍을 단대단 QoS성능의 향상에 관점을 맞추어 제안한다. 제안하는 방식은 최소 화질 보장과 같은 효율에서 보다 적은 가격에서의 서비스를 제공할 수 있다. 이를 위하여 통합형 서비스(IntServ, IS, Integrated Service) 의 자원예약을 사용하는 방법과 높은 가격의 자원 예약을 사용하지 않는 차별화 서비스(DiffServ, DS, Differentiated Service)를 적용했으며 이에 보장형 서비스의 특징을 공통을 가지기 위해 계층화 FEC를 적용하였으며 적절한 가격의 조절을 위하여 비디오패킷을 통한 데이터 분할을 적용하였다. 본 논문은 또한 최종 사용자의 만족도를 PSNR(Picture Signal to Noise Ration)과 PSNR에서 표현하지 못하는 부분의 평가를 위해 손상프레임율(DFR, Damaged Frame Ratio)과 오류프레임율(EFR,Error Frame Ratio)을 제안 이를 통해 평가하고자 한다. 제안하는 방식의 실험 결과는 비디오 코딩계층과 전송 계층, 네트워크 계층의 결합된 성능이며 이는 또한 화질의 개선뿐만 아니라 사용자의 가격문제에 대하여서도 비교 분석하였다.

Performance Analysis of Fingerprinting algorithms for Indoor Positioning (옥내 측위를 위한 지문 방식 알고리즘들의 성능 분석)

  • Yim, Jae-Geol
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.1-9
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    • 2006
  • For the indoor positioning, wireless fingerprinting is most favorable because fingerprinting is most accurate among the techniques for wireless network based indoor positioning which does not require any special equipments dedicated for positioning. The deployment of a fingerprinting method consists of off-line phase and on-line phase. Off-line phase is not a time critical procedure, but on-line phase is indeed a time-critical procedure. If it is too slow then the user's location can be changed while it is calculating and the positioning method would never be accurate. Even so there is no research of improving efficiency of on-line phase of wireless fingerprinting. This paper proposes a decision-tree method for wireless fingerprinting and performs comparative analysis of the fingerprinting techniques including K-NN, Bayesian and our decision-tree.

Prostate Object Extraction in Ultrasound Volume Using Wavelet Transform (초음파 볼륨에서 웨이브렛 변환을 이용한 전립선 객체 추출)

  • Oh Jong-Hwan;Kim Sang-Hyun;Kim Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.3 s.309
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    • pp.67-77
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    • 2006
  • This thesis proposes an effi챠ent method for extracting a prostate volume from 3D ultrasound image by using wavelet transform and SVM classification. In the proposed method, a modulus image for each 2D slice is generated by averaging detail images of horizontal and vertical orientations at several scales, which has the sharpest local maxima and the lowest noise power compared to those of all single scales. Prostate contour vertices are determined accurately using a SVM classifier, where feature vectors are composed of intensity and texture moments investigated along radial lines. Experimental results show that the proposed method yields absolute mean distance of on average 1.89 pixels when the contours obtained manually by an expert are used as reference data.

Grouping-based 3D Animation Data Compression Method (군집화 기반 3차원 애니메이션 데이터 압축 기법)

  • Choi, Young-Jin;Yeo, Du-Hwan;Klm, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.461-468
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    • 2008
  • The needs for visualizing interactive multimedia contents on portable devices with realistic three dimensional shapes are increasing as new ubiquitous services are coming into reality. Especially in digital fashion applications with virtual reality technologies for clothes of various forms on different avatars, it is required to provide very high quality visual models over mobile networks. Due to limited network bandwidths and memory spaces of portable devices, it is very difficult to transmit visual data effectively and render realistic appearance of three dimensional images. In this thesis, we propose a compression method to reduce three dimensional data for digital fashion applications. The three dimensional model includes animation of avatar which require very large amounts of data over time. Our proposed method utilizes temporal and spatial coherence of animation data, to reduce the amount. By grouping vertices from three dimensional models, the entire animation is represented by a movement path of a few representative vertices. The existing three dimensional model compression approaches can get benefits from the proposed method by reducing the compression sources through grouping. We expect that the proposed method to be applied not only to three dimensional garment animations but also to generic deformable objects.

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Design of Cooperative M-1-1 Protocol Using OFDM to Increase Spectrum Utilization in WSN (무선 센서 네트워크의 주파수 사용 효율성 향상을 위한 OFDM을 사용한 협력적 M-1-1 프로토콜 설계)

  • Hwang, Yun-Kyeong;Kong, Hyung-Yun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.7
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    • pp.766-773
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    • 2007
  • Conventional wireless sensor network(WSN) has limited power and bandwidth. In order to develop multimedia sensor technology, high data rate communication systems are required. Cooperative communication system can help to decrease power consumption through spatial diversity. In cooperative transmission, one partner node assists one sensor node to transmit their data to destination. Instead of using M partners for M sensor nodes, we propose 1 partner for M sensor nodes. Proposed protocol offers similar diversity order as conventional one with much less bandwidth and hardware. It is able to almost reduce scattered nodes interference using orthogonal sub-carriers. In addition, we examined a power allocation between sensor nodes and relay that optimize the system performance.

Meta-server Model for Middleware Supporting for Context Awareness (상황인식을 지원하는 미들웨어를 위한 메타서버 모델)

  • Lee, Seo-Jeong;Hwang, Byung-Yeon;Yoon, Yong-Ik
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.39-49
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    • 2004
  • An increasing number of distributed applications will be achieved with mobile technology. These applications face temporary loss of network connectivity when they move. They need to discover other hosts in an ad-hoc manner, and they are likely to have scarce resources including CPU speed, memory and battery power. Software engineers building mobile applications need to use a suitable middleware that resolves these problems and offers appropriate support for developing mobile applications. In this paper, we describe the meta-server building for middleware that addresses reflective context awareness and present usability with demonstration. Metadata is consist of user configuration, device configuration, user context, device context and dynamic image metadata. When middleware send a saving or retrieval request to meta-server, it returns messages to middleware after the verification of the request. This meta-server has the application for multimedia stream services with context awareness.

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CGRA Compilation Boost up for Acceleration of Graphics (영상처리 가속을 위한 CGRA compilation 속도 향상)

  • Kim, Wonsub;Choi, Yoonseo;Kim, Jaehyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.166-168
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    • 2014
  • Coarse-grained reconfigurable architectures (CGRAs) present a potential of high compute throughput with energy efficiency. A CGRA consists of an array of functional units (FU), which communicate with each other through an interconnect network containing transmission nodes and register files. To achieve high performance from the software solutions mapped onto CGRAs, modulo scheduling of loops is generally employed. One of the key challenges in modulo scheduling for CGRAs is to explicitly handle routings of operands from a source to a destination operations through various routing resources. Existing modulo schedulers for CGRAs are slow because finding a valid routing is generally a searching problem over a large space, even with the guidance of well-defined cost metrics. Applications in traditional embedded multimedia domains are regarded relatively tolerant to a slow compile time in exchange of a high quality solution. However, many rapidly growing domains of applications, such as 3D graphics, require a fast compilation. Entrances of CGRAs to these domains have been blocked mainly due to its long compile time. We attack this problem by utilizing patternized routes, for which resources and time slots for a success can be estimated in advance when a source operation is placed. By conservatively reserving predefined resources at predefined time slots, future routings originated from the source operation are guaranteed. Experiments on a real-world 3D graphics benchmark suite show that our scheduler improves the compile time up to 6000 times while achieving average 70% throughputs of the state-of-art CGRA modulo scheduler, edge-centric modulo scheduler (EMS).

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A base technical development and standardization plan of Customer Premises (21C 댁내 정보화 기반조성을 위한 구내통신선로설비 기반기술개발 및 표준화 계획)

  • 최세하
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.4
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    • pp.495-509
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    • 1998
  • Telecommunication network has been constructed and developed to provide voice. data, and simple image communication service in accordance with the demand increase and the various service tendency according to the growth of social economy It is expected that various multimedia services are transmitted and received through a telecommunication media. First of all, for the sake of realization of these schemes in house, it is essential to make the customer premises networks to be higher level. Especially, the demand increment of customer services and the improvement of technology would be expected to be a result of a main-stream strategic industry. This paper briefly describes investigation results concerning technical development and standardization trends of advanced nation, and introduce technical development and standardization plan which the Government is presently carrying out. We also proposes the schedule of technical development and standardization plan related to international standard.

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An Efficient WLAN Multicasting Scheme (효과적인 무선랜 멀티캐스팅 방법)

  • Ahn, Jinsoo;Cho, Bong-Kwan;Kim, Ronny Yongho
    • Journal of Advanced Navigation Technology
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    • v.20 no.4
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    • pp.352-360
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    • 2016
  • In this paper, a novel multiple multicast feed-back scheme for improving multimedia multicast and broadcast system based on IEEE 802.11. The proposed scheme improves multicast PPDU delivery ratio of next generation wireless LAN by utilizing multicast feed-back information. By using the proposed scheme, regardless of its size of multicast group, an AP STA could collect transmission failure information by receiving simultaneous NAK frame. The proposed scheme shows large performance enhancement in broadcast or multicast system of Intelligent Transport System and Passenger Entertainment Service. According to the analysis results, the proposed scheme could enhance wireless LAN multicast and broadcast performance significantly.