• 제목/요약/키워드: Multimedia Information Processing

검색결과 1,906건 처리시간 0.033초

Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권10호
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

Lifting a Metadata Model to the Semantic Multimedia World

  • Martens, Gaetan;Verborgh, Ruben;Poppe, Chris;Van De Walle, Rik
    • Journal of Information Processing Systems
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    • 제7권1호
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    • pp.199-208
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    • 2011
  • This paper describes best-practices in lifting an image metadata standard to the Semantic Web. We provide guidelines on how an XML-based metadata format can be converted into an OWL ontology. Additionally, we discuss how this ontology can be mapped to the W3C's Media Ontology. This ontology is a standardization effort of the W3C to provide a core vocabulary for multimedia annotations. The approach presented here can be applied to other XML-based metadata standards.

UTM의 고속화된 계측 처리 및 데이터 모니터링 시스템 설계 (Design of Real-time Data Measurement Processing and Data Monitoring System)

  • 오영모;김동현;정성모;임효영;근소걸;양석;임재현;김치영;김석수
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2014년도 춘계학술발표대회
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    • pp.218-220
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    • 2014
  • 시스템은 자발성, 자율성, 사회성, 반응성을 갖는 독립된 프로그램인 에이전트를 조합하여 구성되는 시스템으로 일반 사용자에게 편리하고 자연수러운 메타포를 제공한다. 그러나 개발자 측면에서는 에이전트 시스템에서 요구하는 각종 기능 및 제약규칙.

멀티미디어 통합 정보검색 프레임워크를 지원하는 OODBMS (OODBMS Framework Providing Integration with MultiMedia Information Retrieval)

  • 이미영;채미옥;박순영;이규웅;김완석;김영준
    • 한국정보처리학회논문지
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    • 제7권2S호
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    • pp.692-700
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    • 2000
  • As the multimedia application services have been getting various in Internet, need of multimedia database management system which can manage various multimedia information effectively has been increased. The multimedia application generally needs the features to store, manage, retrieve the multimedia data. We need a database management system framework that may be easily integrated with these features. This paper proposes th database management system framework providing the easy integration with various multimedia information retrieval. The framework uses OQL as the retrieval interface, so that user can use it easily. It can be integrated dynamically and easily with various multimedia retrieval method as a loosely coupled system. In addition there is no performance degradation caused in a loosely coupled system.

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Multimedia Information and Authoring for Personalized Media Networks

  • Choi, Insook;Bargar, Robin
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.123-144
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    • 2017
  • Personalized media includes user-targeted and user-generated content (UGC) exchanged through social media and interactive applications. The increased consumption of UGC presents challenges and opportunities to multimedia information systems. We work towards modeling a deep structure for content networks. To gain insights, a hybrid practice with Media Framework (MF) is presented for network creation of personalized media, which leverages the authoring methodology with user-generated semantics. The system's vertical integration allows users to audition their personalized media networks in the context of a global system network. A navigation scheme with dynamic GUI shifts the interaction paradigm for content query and sharing. MF adopts a multimodal architecture anticipating emerging use cases and genres. To model diversification of platforms, information processing is robust across multiple technology configurations. Physical and virtual networks are integrated with distributed services and transactions, IoT, and semantic networks representing media content. MF applies spatiotemporal and semantic signal processing to differentiate action responsiveness and information responsiveness. The extension of multimedia information processing into authoring enables generating interactive and impermanent media on computationally enabled devices. The outcome of this integrated approach with presented methodologies demonstrates a paradigmatic shift of the concept of UGC as personalized media network, which is dynamical and evolvable.

건축 공사를 위한 지형 편집 및 처리 시스템 설계 (Terrain editing and processing system design for construction work)

  • 고서;호서가;황카이스;김용;치옥용;푸옹;이다정;조성재;이승수;조경은
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2018년도 추계학술발표대회
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    • pp.825-826
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    • 2018
  • In this paper, we propose a terrain processing system that can display real and large terrains. The system integrates real terrain display and interaction, which makes up for the lack of interactive functions in mainstream terrain visualization software. In addition, the system provides functions such as line marking, volume calculation, and contour display.

Batch Resizing Policies and Techniques for Fine-Grain Grid Tasks: The Nuts and Bolts

  • Muthuvelu, Nithiapidary;Chai, Ian;Chikkannan, Eswaran;Buyya, Rajkumar
    • Journal of Information Processing Systems
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    • 제7권2호
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    • pp.299-320
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    • 2011
  • The overhead of processing fine-grain tasks on a grid induces the need for batch processing or task group deployment in order to minimise overall application turnaround time. When deciding the granularity of a batch, the processing requirements of each task should be considered as well as the utilisation constraints of the interconnecting network and the designated resources. However, the dynamic nature of a grid requires the batch size to be adaptable to the latest grid status. In this paper, we describe the policies and the specific techniques involved in the batch resizing process. We explain the nuts and bolts of these techniques in order to maximise the resulting benefits of batch processing. We conduct experiments to determine the nature of the policies and techniques in response to a real grid environment. The techniques are further investigated to highlight the important parameters for obtaining the appropriate task granularity for a grid resource.

IGTS : Active Rule 처리기술을 이용한 대화형 그룹강의 시스템 (IGTS : An Interactive Group Teaching System using Active Rule Processing Technique)

  • 김영승;조은석;현순주
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2000년도 추계학술발표논문집 (상)
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    • pp.11-14
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    • 2000
  • 대부분 기존의 Multimedia 시스템은 응용프로그램이나 사용자에 의해 발생되는 Operation 을 수동적인 형태로 처리를 한다. 개발자는 시스템의 목적이나 전략에 따라 시스템을 구성하는 각각의 Module에 대해 작업을 해야 하지만 목적이나 전략이 변경되면 해당되는 각각의 Module을 찾아서 수정을 해야만 한다. 이러한 일은 상당히 번거롭고 Error를 발생시킬 수 있는 가능성을 내포하고 있다. 또한 Multimedia 시스템은 적절한 정보를 관리하고 다양한 응용프로그램을 지원하기 위해서 많은 기능을 가져야 한다. 이 논문은 Event-Condition-Action(ECA) rule의 Active특성을 Multimedia 시스템에 적용하는 것을 제안하고 있다. 이러한 접근 방법을 통해 코드를 효과적으로 관리할 수 있다. 또한, Operation으로부터 rule을 정의하고 관리하는 것을 분리함으로써 Multimedia 시스템에 대해 상위 계층의 새로운 개념을 제시한다. 이렇게 Multimedia 시스템 상에 Active Rule시스템을 계층화시킴으로써 진보된 Multimedia 서비스를 제공할 수 있다. 시스템의 모든 기능은 Event에 의해 발생되고 Rule의 Condition이 만족할 때 해당하는 Rule의 Action이 실행된다. 여기서 제안한 Interactive Group Teaching System (IGTS) 시스템은 Active Rule 시스템인 Active Rule Management System(ARMS) 상에서 구현되었고, Active 속성을 가진 IGTS 을 설계하는 것을 목적으로 하고 있다. 본 시스템은 ECA Rule 개념이 적용 가능함을 보여준다.

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손동작 인식 기반 Virtual Fitting 개발 (Virtual Fitting Development Based on Hand Gesture Recognition)

  • 김승연;유민지;조하정;정승원
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2019년도 춘계학술발표대회
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    • pp.596-598
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    • 2019
  • 손동작 인식을 기반으로 한 Virtual fitting 시스템은 Kinect Sensor 를 사용하여 자연스러운 Fitting 을 구현할 수 있다. Kinect Sensor 를 이용한 Pose estimation, Gesture recognition, Virtual fitting 을 구현함으로써 가상으로 의복을 착용하는 소프트웨어를 소개한다.

카메라의 성능 향상을 위한 시각적 방해 요소 개선 기법 조사 (A Survey on Visual Interference Elements Improvement Techniques to Improve Camera Performance)

  • 박현국;지현서;최희수;이철
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2019년도 춘계학술발표대회
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    • pp.605-607
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    • 2019
  • 최적의 사진을 얻기 위해 시각적 방해요소들을 개선할 수 있는 기술들을 조사했다. CNN 모델을 활용한 HDR 이미지 재구성, 방해물과 원하는 피사체와의 깊이 차이에서 생기는 시차를 이용한 이미지 처리를 사용해서 시각적 방해요소를 개선하는 알고리즘을 기술했다.