• Title/Summary/Keyword: Multimedia Architecture

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An Architecture for Supporting QoS Multicast Routing in Mobile Ad-hoc Networks (모바일 Ad-hoc 네트워크에서 QoS 멀티캐스트 라우팅을 지원하기 위한 구조)

  • An Beong ku
    • Journal of Korea Multimedia Society
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    • v.8 no.1
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    • pp.62-70
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    • 2005
  • In this paper, we present an architecture for supporting QoS multicast routing in mobile ad-hoc networks. The proposed architecture consists of three parts as follows. The first part is a mobility-based clustering as underlying structure for supporting stable multicast services. In the second part, a framework which can support and evaluate the stability of route and network for supporting QoS routing is presented. In the third part, we describe a method which uses two structures of the first and second parts for supporting QoS multicast routing services. The performance evaluation of our proposed architecture is accomplished via modeling and simulation using the Optimized Network Engineering tool(OPNET).

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Service Session Object Modeling and Session Management for Multimedia Service on Open Networking Architecture (개방형 통신망에서 서비스 세션 객체 모델링 및 세션 관리)

  • Shin, Young-Seok;Oh, Hyun-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3097-3110
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    • 1997
  • As to the recent advances in computer technologies and high-speed networks, telecommunication services and provision of multimedia services will be provided on the basic of a new software architecture adapting networking infrastructure on open information networking architecture. In this paper, the video conference services has been selected as a target service example because it is expected to become one of the most important services on the full service network. In fact, it can be viewed as the basis for providing telecommunication services such as video telephony and video conferencing. This paper presents the prototyping of TINA (Telecommunication Information Networking Architecture) based desktop video conference system using the concepts of session management. The prototyping of desktop video conference system aims at assessing TINA concepts and refinement of the mapping between session graph and connection graph, and provides object modeling methodologies towards distribution and objected-orientation.

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A proposal for the unified architecture of switches and severs for the efficient processing of multimedia communications and services (멀티미디어 통신과 서비스의 효율적 처리를 위한 교환기-서버 통합구조의 제안)

  • 함진호;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2869-2885
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    • 1996
  • There werer many researches on the switch system for high speed netowrk such as B-ISDN and the server system for the multimedia services respectively. But, in case of simple connection of these two systems, we have to suffer the bottlenck problem of data transmission, and pay the wasteful expenditure because of duplicated architecture of both systems such as interconnecting network at the switch and the server. Therefore, we propse the unified architecture of switehces and servers, which can be used as switches and servers simultaneously. This is based on the hybercube structure. The links are used iterconnection network of switch system, and each node has the subscriber subsystem and the server subsystem. The proposed architecure has the benifits as follows; the easy espansion of capacity due to the scalability,the simple system development and maintenance because of the equivalance of each nodes, the high reliability against the fault of nodes and links due to the existence of the many alternative links between nodes, the easy flow and QoS managment due to the non-blocking data transmission between any two nodes, the flexible adaptation for additional new services owing to simple insertion server board to node. In this paper, we present overal configuration and node component of proposed architecture, and the procesing flow for the various services.

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VLSI Architecture for Video Object Boundary Enhancement (비디오객체의 경계향상을 위한 VLSI 구조)

  • Kim, Jinsang-
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11A
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    • pp.1098-1103
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    • 2005
  • The edge and contour information are very much appreciated by the human visual systems and are responsible for our perceptions and recognitions. Therefore, if edge information is integrated during extracting video objects, we can generate boundaries of oects closer to human visual systems for multimedia applications such as interaction between video objects, object-based coding, and representation. Most of object extraction methods are difficult to implement real-time systems due to their iterative and complex arithmetic operations. In this paper, we propose a VLSI architecture integrating edge information to extract video objects for precisely located object boundaries. The proposed architecture can be easily implemented into hardware due to simple arithmetic operations. Also, it can be applied to real-time object extraction for object-oriented multimedia applications.

Inter-working Architecture for Seamless Handover and QoS in Heterogeneous Wireless Networks (무선 이종 네트워크에서 향상된 핸드오버 및 QoS 보장을 위한 연구)

  • Kim, Moon;Moon, Tae-Wook;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.24-30
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    • 2007
  • The integration of WLAN and beyond 3G mobile networks offers the possibility of achieving anytime and anywhere Internet access. Moreover the requests for seamless multimedia services and the Quality of Service (QoS) support have been one of key issues in wireless networks. Therefore the researches relative to seamless multimedia service and QoS over heterogeneous wireless networks have been progressing rapidly. In this paper, we propose inter-working architecture for supporting seamless multimedia service and QoS over WLAN and WiBro networks. Based on the proposed inter-working architecture, we also provide both the seamless handover architecture such an inter-network vertical handover and the QoS-aware wireless Medium Access Control (MAC) scheme. In addition, we evaluate and compare the performance by Network Simulator-2 (NS-2) simulations.

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Peak Power Minimization for Clustered VLIW Architectures (분산된 VLIW 구조에서의 최대 전력 최소화 방법)

  • 서재원;김태환;정기석
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.258-264
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    • 2003
  • VLIW architecture has emerged as one of the most effective architectures in dealing with multimedia applications. In multimedia applications, there is ample potential for parallelizing the execution of multiple operations because such applications typically have data intensive processing which often has limited data and/or control dependencies. As the degree of instruction-level parallelism increases, non-clustered VLIW architectures scale poorly because of the tremendous register port pressure. Therefore, clustered VLIW architecture is definitely preferred over non-clustered VLIW architecture when a higher degree of parallelizing is possible as in the case of multimedia processing However, having multiple clusters in an architecture implies that the amount of hardware is quite large, and therefore, power consumption becomes a very crucial issue. In this paper, we propose an algorithm to minimize the peak power consumption without incurring little or no delay penalty. The effectiveness of our algorithm has been verified by various sets of experiments, and up to 30.7% reduction in the peak power consumption is observed compared with the results that is optimized to minimize resources only.

Security Threats in Auto Vaccination Architecture Implemented in Handheld Device

  • Balitanas, Maricel O.;Choi, Min-Kyu;Alisherov, Farkhod;Kim, Seok-Soo;Kim, Tai-Hoon
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.730-733
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    • 2009
  • This study focuses on the security issues of a handheld technology in auto vaccination scenario. Handheld or palm-based computing technology, commonly known as personal digital assistant (PDAs)are having tremendous impact in many personal, educational and business settings, the potential is particularly compelling for healthcare, specifically in the clinical settings. By exploring the development of the technology and its application, as well as the issue of its security would provide a better understanding of this technology.

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On the Design and Analysis of Multimedia I/O for Video Conference (영상회의를 위한 멀티미디어 입출력 설계 및 분석)

  • Jeong, Ha-Jae;Lee, Jeon-U;Han, Dong-Won
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.608-616
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    • 1996
  • In this paper, we propose a multimedia hardware architecture for desktop video-conferencing in view of the multimedia data flow and analyze system operation using queueing model. We analyze the bottleneck of multimedia data flow for video- conferencing by simulation, varying the video size, frame rate, the number of participants, and video data compression rate, And we also implement and test the archiecture, that almost includes the analyzed requirements for video-conferencing, to confirm the simulation results. This paper describes the considerations in designing a multimedia I/O system.

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A Study of base-contents retrieval for using Multimedia code (멀티미디어 부호화를 이용한 내용기반 검색에 관한 연구)

  • 박재필;강진석;고석만;최연성;김장형
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.325-330
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    • 2000
  • Recent progress on computer and related technology, especially including communication network, multimedia information processing and communication service technology. accelerates the entrance of information society. Especially, WWW brought the information crisis in its demand and size on the communication network, by making it easy to develop information service, like electronic (internet) news, electronic conference, multimedia information retrieval, and so on, on the internet. Due to this change, DBMS should provide efficient ways to store andmanage various types of Multimedia data and to model complex information structures. In order to satisfy these requirements, there have been man researches on architecture of multimedia DBMS, content-based retrieval for multimedia information, tertiary storage system for huge multimedia data, multimedia information modeling,

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On the Efficient Data Transfer Method of Multimedia Data Processor (멀티미디어 데이타 처리기의 효율적인 데이타 전달 방법)

  • Chung, Ha-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.1921-1929
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    • 1997
  • This paper describes a direct transmission method of multimedia data stream between a multimedia data processor and a communication interface without using system memory. I propose the direct transfer method of multimedia data through the single data path, without additional data path between a multimedia data processor and a communication interface in multimedia platforms. The hardware architecture and functions for the direct transfer method is defined. Procedure to transfer multimedia data to and from the multimedia data processor is described by means of control flow chart. Comparing the proposed method with general methods, I show that the proposed method can decrease number of bus accesses and bus cycles.

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