• 제목/요약/키워드: Multimedia Architecture

검색결과 727건 처리시간 0.032초

An Efficient Architecture Design of Low Complexity in Quantization of H.264/AVC

  • Lama, Ramesh Kumar;Yun, Jung-Hyun;Kwon, Goo-Rak
    • 한국멀티미디어학회논문지
    • /
    • 제14권10호
    • /
    • pp.1238-1242
    • /
    • 2011
  • An efficient architecture for the reduction of complexity in forward quantization of H.264/AVC is presented in this paper. Since the multiplication operation in forward quantization plays crucial role in complexity of algorithm. More efficient quantization architecture with simplified high speed multiplier is proposed. It uses the modification of the quantization operation and the high speed multiplier is applied for simplification of quantization process.

위상 데이터 비트수를 최적화한 멀티미디어용 FM 음원합성 IC의 설계 (Design of FM sound synthesizer IC for multimedia with phase bit optimized)

  • 홍현석;김이섭
    • 한국통신학회논문지
    • /
    • 제21권11호
    • /
    • pp.2978-2990
    • /
    • 1996
  • With the advent of multimedia era, there are ever increasing interest in computer music and sound syntheis. An FM type sound synthesizing method makes possible the syntheis ofvarious sounds ofmusical instruments with a relatively simple hardware architecture. Therefore, in this paper, we designed a hardware architecture for real-time sound synthesizer and its logic gates. In this paper, we designed a basic sound generator for implementation of real-time logic gates, analzed characteristics of sounds synthesized in this architecture and extracted parameters of FM sounds of musical instruments by using the Csound software. The major bolkcs to build the hardware are a phase-generator, a singe-function-generator, an envelope-generator and a multiplier-part. Finally, logic circuits are designed and verified in VHDL and logic gates by 1.0um standard cell library, which will be easily implementable by the form of ASIC.

  • PDF

Towards a Server-Centric Interaction Architecture for Wireless Applications

  • Saarinen, Jussi;Mikkonen, Tommi;Tarkoma, Sasu;Heikkinen, Jani;Pitkanen, Risto
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제2권2호
    • /
    • pp.103-119
    • /
    • 2008
  • Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes active clients, further complications are introduced in cases where the server is the active entity, instead of the client. This paper presents a Server-Centric Interaction Architecture (SCIA) for wireless applications. The architecture enables servers to initiate communication with clients as well as push secure targeted data to them, in a piecemeal fashion. It further enables the development of highly collaborative wireless services with interactive user interfaces.

OBP 탑재 n이성 B-ISDN 중계망 구조 설계 및 성능 평가 (Design and Performance Evaluation of OBP Satellite B-ISDN Transport Network Architecture)

  • 박석천
    • 한국정보처리학회논문지
    • /
    • 제7권3호
    • /
    • pp.901-908
    • /
    • 2000
  • Satellite communication in the 21 century's high tech information world is developing rapidly, marked by high levels of applications and functions. For example, satellite communication can process and switch the speed of the service provided by a broad and vast digital multimedia system such as a long-distance all between nations or broadcasting transfer service, which is supplied by a contemporary satellite system. So, it bring about problems which lack of satellite orbit and gibes out frequency resource by increment of satellite universally. To support this, an OBP satellite system is need, which includes an on-board IF/RF switch, baseband signal processing, multi-beam antenna technology, as well as a simple transponder system. In this paper, we have outlined the next generation of satellite communication; satellite OBP transport network architecture, which offers multimedia service and applied frequency reuse method for multi-spot beam. The satellite B-ISDN transport network architecture is also analyzed.

  • PDF

건축설계과정에서 BIM 및 3차원 모델러 사용에 따른 아이디어 발상효과에 관한 비교연구 (A Comparative Study on the Effects of BIM and Conventional 3D Modeler on the Idea Generation in Architectural Design Process)

  • 홍승완;이윤길
    • 한국멀티미디어학회논문지
    • /
    • 제17권5호
    • /
    • pp.623-630
    • /
    • 2014
  • While BIM software becomes popular for CAAD and architectural design educations, the affordance of BIM for students' architectural idea developments, called intra-process of communication, is still unknown. Therefore, this study conducted t-test quantitative analysis in order to the scores for feedback, idea productivity, idea development for architectural elements(form, interior space, material, and details), and creative motivation(novelty, appropriateness) using BIM and non-BIM 3D modeler. To achieve the goal, in authentic CAAD class, architecture major students proposed two office designs using those two tools, then they evaluated in which ways those tools influenced their idea developments.

A Novel SDN-based System for Provisioning of Smart Hybrid Media Services

  • Jeon, Myunghoon;Lee, Byoung-dai
    • 인터넷정보학회논문지
    • /
    • 제19권2호
    • /
    • pp.33-41
    • /
    • 2018
  • In recent years, technology is rapidly changing to support new service consumption and distribution models in multimedia service systems and hybrid delivery of media services is a key factor for enabling next generation multimedia services. This phenomenon can lead to rapidly increasing network traffic and ultimately has a direct and aggravating effect on the user's quality of service (QOS). To address the issue, we propose a novel system architecture to provide smart hybrid media services efficiently. The architecture is designed to apply the software-defined networking (SDN) method, detect changes in traffic, and combine the data, including user data, service features, and computation node status, to provide a service schedule that is suitable for the current state. To this end, the proposed architecture is based on 2-level scheduling, where Level-1 scheduling is responsible for the best network path and a computation node for processing the user request, whereas Level-2 scheduling deals with individual service requests that arrived at the computation node. This paper describes the overall concept of the architecture, as well as the functions of each component. In addition, this paper describes potential scenarios that demonstrate how this architecture could provide services more efficiently than current media-service architectures.

ARCHITECTURAL ANALYSIS OF CONTEXT-AWARE SYSTEMS IN PERVASIVE COMPUTING ENVIRONMENT

  • Udayan J., Divya;Kim, HyungSeok
    • 한국HCI학회논문지
    • /
    • 제8권1호
    • /
    • pp.11-17
    • /
    • 2013
  • Context aware systems are those systems that are aware about the environment and perform productive functions automatically by reducing human computer interactions(HCI). In this paper, we present common architecture principles of context-aware systems to explain the important aspects of context aware systems. Our study focuses on identifying common concepts in pervasive computing approaches, which allows us to devise common architecture principles that may be shared by many systems. The principles consists of context sensing, context modeling, context reasoning, context processing, communication modelling and resource discovery. Such an architecture style can support high degree of reusability among systems and allows for design flexibility, extensibility and adaptability among components that are independent of each other. We also propose a new architecture based on broker-centric middleware and using ontology reasoning mechanism together with an effective behavior based context agent that would be suitable for the design of context-aware architectures in future systems. We have evaluated the proposed architecture based on the design principles and have done an analyses on the different elements in context aware computing based on the presented system.

  • PDF

A Flow Analysis of Small Craft by Using CFD

  • Park, Ji-Yong;Jeong, Jin-Hee;Hwang, Tea-Wook;Lee, Sol-Ah;Kim, Kyung-Sung
    • Journal of Multimedia Information System
    • /
    • 제7권4호
    • /
    • pp.269-276
    • /
    • 2020
  • The small craft including jet-board for leisure are commonly smaller than the general commercial vessels. For the floating vessel, the motion analysis is significantly important component to design the shape. It is, however, hardly predicting its behavior by using conventional boundary element method due to violating small amplitude assumption for potential theory. The computational fluid dynamics method can afford to simulate such small craft, but its grid system was not able to calculate motion, because movable body disturbs the grid system by confliction. The dynamics fluid body interaction model with over-set mesh system can be dealt with movable floating body under irregular ocean wave. In this study, several cases were considered to reveal that DFBI is essential method to predict floating body motion. The single phase simulate was conducted to establish the shape perfection, and then the validated vessel was simulated with ocean waves weather DFBI option on or off. Through the comparison, the results between the cases of DFBI on and off shows significantly difference. It was claimed that the DFBI was necessary not only to calculation body motion, but also to predict accurate drag and lift force on the floating body for small size craft.

분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조 (An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System)

  • 김두현;임영환
    • 한국정보처리학회논문지
    • /
    • 제3권1호
    • /
    • pp.9-32
    • /
    • 1996
  • 본고는 분산 멀티미디어 시스템 환경에서 여러가지 응용 서비스를 지원하기 위한 범용 멀티미디어 데이타 처리 모델을 제시하고 그것을 구현하기 위한 객체지 향, 클 라이언트 서버 구조에 대하여 기술하였다. 이 모델은 분산 멀티미디어 시스템에서 필 요한 원격 데이타의 이용을 위한 통신망 투명성과 실시간 멀티미디어 입출력, 그리고 미디어의 통합이나 동기화 등의 멀티미디어 처리를 지원하는 범용 모델이다. 이 모델 은, 스트립 계층, 멀티미디어 프리젠테이션 계층, 하이퍼 프리젠테이션 계층등으로 구 성된다. 본 고는 이 모델의 각 계층에 해당되는 추상적인 데이타개념을 정의하고 이것 이 각 계층의 서비스와 실재로 객체지향 기법으로 제공되는 AP(Application Programming Interface)가 어떻게 연결되는지 기술하였다. 그리고 실제 구현하기 위한 구체적인 문제 를 예를 들면서 다루었고 마지막에 추후 연구해야 할 방향을 제시하며 결론을 맺었다.

  • PDF

QoS-Guaranteed Realtime Multimedia Service Provisioning on Broadband Convergence Network(BcN) with IEEE 802.11e Wireless LAN and Fast/Gigabit Ethernet

  • Kim, Young-Tak;Jung, Young-Chul;Kim, Seong-Woo
    • Journal of Communications and Networks
    • /
    • 제9권4호
    • /
    • pp.511-523
    • /
    • 2007
  • In broadband convergence network(BcN), heterogeneous broadband wired & wireless subnetworks and various terminal equipments will be interconnected. In order to provide end-to-end realtime multimedia services on such heterogeneous networking environment, as a result, two major problems should be resolved: i) Multimedia session establishment & negotiation that adjusts the differences in the capability of multimedia data processing at the end terminal nodes, ii) quality of service(QoS)-guaranteed connection establishment or resource reservation with connection admission control(CAC) in each heterogeneous subnetworks along the path. The session layer signaling(e.g., SIP/SDP) should be extended for QoS negotiation, and must be tightly cooperating with network layer signaling or resource reservation with CAC function. In this paper we propose a session and connection management architecture for the QoS-guaranteed realtime multimedia service provisioning on BcN, with Q-SIP/SDP, resource reservation protocol with traffic engineering extension, and CAC functions. The detailed interaction scenario and related algorithms for QoS-guaranteed realtime multimedia session, resource reservation and connection establishment are explained and analyzed. From the experimental implementation of the proposed scheme on a small scale BcN testbed, we verified that the proposed architecture is applicable for the realtime multimedia service provisioning. We analyze the network performance and QoS parameters in detail.