• Title/Summary/Keyword: Multimedia Architecture

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Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1511-1520
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    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

A Study on the Agent Efficiency Evaluation of Health Examination Centers Using Pedestrian Model Simulation (보행자모델 시뮬레이션을 활용한 건강검진센터 행위자 효율성 평가에 관한 연구)

  • Yoon, So Hee;Kwon, Hyun Joo;Kim, Suk Tae
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.499-512
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    • 2018
  • The application of analytical techniques for the rational determination of problems arising from management science and corporate management. In a way that is the opposite of the repair plan that can predict accurate results is increasing utilization of the complex-based analysis methodology. In this study, we examined the application of physical space and the methodological utilization of the pedestrian model analysis that applied the simulation to the Health Checkup Center. The conclusions are as follows. First, the spatial analysis and measurement for empirical research has confirmed that the efficiency assessment through the pedestrian model simulation can lead to an objective evaluation. Second, it seems to be able to reduce the queue through a change in the number of services of the low-pressure and the hearing laboratory, the recovery room with a high proportion of male disturbances and relatively long use time. The third, the spatial density analysis and the time required to reduce the density change in comparative analysis, and the spatial layout changes, the increase in the capacity of 80 people, approximately 16 minutes to shorten the process duration.

A Study on the Development of the User Behavior Simulation Technology Using a Perceived Action Possibilities (내제된 행위 유발 가능성을 활용하는 사용자 행동 시뮬레이션 기술의 개발에 관한 연구)

  • Lee, Yun-Gil;Park, Chang-Hoon;Im, Dong-Hyuk
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1335-1344
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    • 2014
  • In architectural design, the user is one of the most important factors for the design task as well as the standard for evaluating the value of the built environment after its construction. Recently, accidents, such as fires and breakdowns, in huge and complicated buildings have increased the importance of user behavior simulation. The Korean government has tried to establish a regulation for the prevention of accidents in the built environment. This is regarded as a significant step forward for providing a safer and more appropriate environment for users. However, the existing technologies related to analyzing user behavior only simulate simplified situations. Such simulations are not enough to evaluate accurately the designed alternatives because buildings and spaces contain more complicated information than what we have conventionally considered. Thus, we propose that the advanced agent can interact with the architectural context. It can understand not only the physical situation but also how the users affect this situation. In order to realize this, we adopted the concept of affordances as the perceived action possibilities for the simulation environment.

A Study of Application Development Method for Improving Productivity on Cloud Native Environment (Cloud Native환경에서의 생산성 향상을 위한 어플리케이션 개발 방법 연구)

  • Kim, Jung-Bo;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.328-342
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    • 2020
  • As the cloud-based ICT(Information & Communication Technology) infrastructure matures, the existing monolithic software development method is evolving into a micro-service structure based on cloud native computing. To develop and operate the services efficiently under the cloud native environment, DevOps-based application development plans through MSA(Micro Service Architecture) design based are essential. A cloud native environment is an approach to developing and running applications that take advantage of cloud computing models such as automation of source distribution, container-based virtualization, application scalability, resource efficiency, and flexible maintenance through object independence. To implement this approach, the utilization of key elements such as DevOps, continuous delivery, micro service, and containers is essential, but there are not enough previous studies on case analyses or application methods of these key elements. Therefore, in this paper, we analyze the cases of application development in cloud native environment and propose the optimized application development process and development method through small and medium-sized SI projects.

Design and Implementation of Video Conference System Using Hybrid Type P2P (하이브리드형 P2P를 이용한 화상회의 시스템의 설계 및 구현)

  • Kim Hyen-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.1
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    • pp.21-28
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    • 2006
  • This paper describes the design and implementation of video conference system using hybrid type P2P(Peer to Peer). The proposed video conference system has hybrid type P2P architecture based on a client-server and P2P(Peer to Peer), where client-server is used for exchange of account management, client list and status information and P2P is used for the real time video conference. The proposed video conference system decreases the traffic of server, and cuts down the load of a network. Because the multimedia data is decentralized to client by P2P. Also, this system is tested by the multi-party video conference system using communication protocol and application software through high speed networks.

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Layered Turbo codes combined with space time codes for satellite systems (위성 시스템에서의 시공간 부호 기술과 결합된 계층적 터보 부호)

  • Kim, Young-Min;Kim, Soo-Young
    • Journal of Satellite, Information and Communications
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    • v.5 no.2
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    • pp.40-44
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    • 2010
  • A layered coding scheme is one of the adaptive receiving techniques for unidirectional services such as multimedia broadcasting and multicasting services (MBMS), where we cannot utilize feedback information. The layered coding scheme can be used with hierarchical modulations by combining suitable code rates and modulation orders of each. In addition, it has been reported that hybrid and/or integrated satellite systems can effectively achieve transmit diversity gains by appropriate utilization of space time coding combined with turbo codes. This paper proposes a layered turbo coding schemes for hybrid and/or integrated satellite systems. We first introduce the system architecture and operational principle of the proposed scheme, and discuss the applicability.

Structure Modeling Techniques for the 3D Architecture using Topic Maps (토픽맵을 이용한 3D 건축물의 구조모델링 기법 연구)

  • Kim, So-Young;Lim, Soon-Bum;Woo, Sung-Ho;Choy, Yoon-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.223-226
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    • 2006
  • 가상현실 기술은 3 차원 가상공간 및 물체를 시각화하는데 중점을 두고 있다. 이는 사용자가 3 차원으로 데이터를 충분히 활용하지 못하고, 시각자료로만 사용하게 되는 요인이 된다. 이를 보완하기 위해 시각 정보뿐만 아니라 구조 및 관계에 대한 정보까지도 효과적으로 활용 할 수 있는 연구가 필요하다. 따라서 본 연구에서는 외형뿐만 아니라 내부적인 구조와 관계에도 의미를 부여하기 위하여 3 차원 건축물에 XML 기반의 토픽맵을 적용하였다. 전통 건축물의 공포 부분을 모델링하고, 각각의 객체가 사용자에 의해 조작이 가능하도록 하였으며, 객체들의 구조와 연결관계를 분석하고, 정의된 구조 및 관계를 토대로 토픽맵을 작성하였다. 작성된 토픽맵은 모델링 데이터에 적용 가능하도록 DOM 을 이용하여 변환하였다. 이 연구를 통해 아무리 복잡한 구조물이라도 그에 대한 구조 정보를 쉽게 파악할 수 있었고, 계층적 연결 관계도 쉽게 파악 할 수 있었다.

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Development of a Quality Assessment Tool for Software Reuse (재사용 소프트웨어 품질평가 도구 개발)

  • Choi, Eun-Man;Nam, Yoon-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.1948-1960
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    • 1997
  • Quality of a new system is closly related to the quality of components in reuse repository. Quality assessment is essential to construct a reuse library. Definition of quality and method of assessment are totally different in reuse environments. User interface, functionality, performance are main factor in non-reuse development environment. However, reuse environment needs more reusability, extensibility, generality, and maintainability in quality assessment. This paper describes a development of quality assessment tool for multimedia object reuse conponents. Tool gets reuse components described by C++ or IDL, and analyses style, structure, coupling, strength, complexity, understandability, etc. Ultimatly the tool generate quality satisfaction degree for reuse programmers. Quality assessment services are supported in distributed object architecture, CORBA.

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Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

Fast and Robust Face Detection based on CNN in Wild Environment (CNN 기반의 와일드 환경에 강인한 고속 얼굴 검출 방법)

  • Song, Junam;Kim, Hyung-Il;Ro, Yong Man
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1310-1319
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    • 2016
  • Face detection is the first step in a wide range of face applications. However, detecting faces in the wild is still a challenging task due to the wide range of variations in pose, scale, and occlusions. Recently, many deep learning methods have been proposed for face detection. However, further improvements are required in the wild. Another important issue to be considered in the face detection is the computational complexity. Current state-of-the-art deep learning methods require a large number of patches to deal with varying scales and the arbitrary image sizes, which result in an increased computational complexity. To reduce the complexity while achieving better detection accuracy, we propose a fully convolutional network-based face detection that can take arbitrarily-sized input and produce feature maps (heat maps) corresponding to the input image size. To deal with the various face scales, a multi-scale network architecture that utilizes the facial components when learning the feature maps is proposed. On top of it, we design multi-task learning technique to improve detection performance. Extensive experiments have been conducted on the FDDB dataset. The experimental results show that the proposed method outperforms state-of-the-art methods with the accuracy of 82.33% at 517 false alarms, while improving computational efficiency significantly.