• Title/Summary/Keyword: Multimedia Architecture

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Design Concept and Architecture Analysis of Cell Microprocessor (Cell 마이크로프로세서 설계 개념과 아키텍쳐 분석)

  • Moon Sang-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.927-930
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    • 2006
  • While Intel has been increasing its exclusive possession in the system IC semiconductor market, IBM, Sony, and Toshiba founded an alliance to develop the next entertainment multi-core processor, which is named CELL. Cell is designed upon the Power architecture and includes 8 SPE (Synergistic processor Element) cores for data handling, and supports SIMD architecture for optimal execution of multimedia, or game applications. Also, it includes expanded Power microarchitecture. In this paper, we analyzed and researched the Cell microprocessor, which is evaluated as the most powerful processor in this era.

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A Mobile P2P Streaming Architecture for Efficient Handover (효율적인 핸드오버를 위한 모바일 P2P 스트리밍 구조)

  • Kim, Sang-Jin;Kim, Eun-Sam;Hwang, Ho-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.95-103
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    • 2012
  • In this paper, we propose an efficient mobile P2P streaming architecture to minimize playback jitters in P2P overlay networks based on wired/wireless networks even though mobile peers experience the handover. In this architecture, mobile peers receive data in a push manner to maximize the data receiving speed before and after the handover. In addition, they can maintain the buffering above a specific level through handover prediction and re-selection of neighbor peers. By simulation experiments, we show that our proposed architecture can improve the performance significantly when the handover occurs compared to the existing mesh structure.

A Hierarchical Bilateral-Diffusion Architecture for Color Image Encryption

  • Wu, Menglong;Li, Yan;Liu, Wenkai
    • Journal of Information Processing Systems
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    • v.18 no.1
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    • pp.59-74
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    • 2022
  • During the last decade, the security of digital images has received considerable attention in various multimedia transmission schemes. However, many current cryptosystems tend to adopt a single-layer permutation or diffusion algorithm, resulting in inadequate security. A hierarchical bilateral diffusion architecture for color image encryption is proposed in response to this issue, based on a hyperchaotic system and DNA sequence operation. Primarily, two hyperchaotic systems are adopted and combined with cipher matrixes generation algorithm to overcome exhaustive attacks. Further, the proposed architecture involves designing pixelpermutation, pixel-diffusion, and DNA (deoxyribonucleic acid) based block-diffusion algorithm, considering system security and transmission efficiency. The pixel-permutation aims to reduce the correlation of adjacent pixels and provide excellent initial conditions for subsequent diffusion procedures, while the diffusion architecture confuses the image matrix in a bilateral direction with ultra-low power consumption. The proposed system achieves preferable number of pixel change rate (NPCR) and unified average changing intensity (UACI) of 99.61% and 33.46%, and a lower encryption time of 3.30 seconds, which performs better than some current image encryption algorithms. The simulated results and security analysis demonstrate that the proposed mechanism can resist various potential attacks with comparatively low computational time consumption.

Real-Time Face Tracking System for Portable Multimedia Devices (휴대용 멀티미디어 기기를 위한 실시간 얼굴 추적 시스템)

  • Yoon, Suk-Ki;Han, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.9
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    • pp.39-48
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    • 2009
  • Human face tracking has gradually become an important issue in applications for portable multimedia devices such as digital camcorder, digital still camera and cell phone. Current embedded face tracking software implementations lack the processing abilities to track faces in real time mobile video processing. In this paper, we propose a power efficient hardware-based face tracking architecture operating in real time. The proposed system was verified by FPGA prototyping and ASIC implementation using Samsung 65nm CMOS process. The implementation result shows that tracking speed is less than 8.4 msec with 150K gates and 20 mW average power consumption. Consequently it is validated that the proposed system is adequate for portable multimedia device.

Efficient Real-time Multimedia Streaming System Using Partial Transport Stream for IPTV Services

  • Lee, Eun-Jo;Park, Sung-Kwon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.88-96
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    • 2008
  • IPTV Content delivery systems over wired networks confront scalability problems due to their high network bandwidth requirement for real-time services. Especially, VoD service provides Trick Mode features such as pause, fast forward and similar operations. However, Trick Mode services are delivered by the method of unicast only for controlling of the stream. With a point of views, this paper propose a new real-time multimedia streaming architecture over IP Networks, which tries to achieve bandwidth efficiency and supporting for mass clients better than traditional unicast services. The proposed methods divide the Transport Stream into a series of segments. After that, this divided partial Transport Stream makes multicast streaming periodically. Meanwhile Set-top Box of a client makes a rearrangement orderly by using Presentation Time Stamp field from the served Transport Stream packets. While the current Transport Stream segment is playing, it should be guaranteed that the next segment is downloaded on time. Consequently, the original video content can be played out continuously. The detail introduction of a new real-time multimedia streaming system with analysis and simulation follows as below.

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Design and Implementation of the Educational System based on the Distributed Virtual Environment using VRML and EAI (VRML과 EAI를 이용한 분산 가상환경 기반 교육 시스템의 설계 및 구현)

  • 이신걸;전희성
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.14-22
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    • 2000
  • We have designed and implemented an educational system based on the distributed virtual environment. The developed system has a client-server architecture: the platform-independent server is implementes by Java machine and the client is composed of VRML, EAI, and general web browser. If a change occurs in this virtual environment, all connected users can perceive the updated environment immediately. the system maintains its virtual environment after it is modified by a user. Also, the system can accommodate many users by minimizing the information exchange. Since users can share multimedia information and virtual objects by overcoming the limitation of time and space, the educational effects can be progressed through the use of the developed system.

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Resource Manager of QoS Supporting of Q-MOTP for Multimedia Object Data Transfer in MPLS Network Using Q-CBQ (Q-CBQ기반 MPLS망에서 Q-MOTP의 멀티미디어 객체 데이터 전송 QoS 지원을 위한 자원 관리자)

  • Choi, Won-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.12
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    • pp.962-966
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    • 2013
  • The internet will should require the QoS(quality of service) guarantees that the real-time traffic like as audio and video data will be operated well in the future. We had designed Q-MOTP which transfer multimedia object data and proved excellent performance. This paper describes an adaptive QoS management architecture and mechanism based on the information of system resources. Resource manager reports the system resource information periodically or when resources are in the overload state, or on demand by the QoS manager. By using this information, the QoS manager can predict QoS degradation and perform CAC.

Performance Analysis of Mobile IP Network Based on MPLS/WLAN for providing QoS (MPLS/WLAN기반 Mobile IP망에서 QoS 제공을 위한 성능분석)

  • Kim, Jin-Hae;Ye, Hwi-Jin;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.591-597
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    • 2008
  • With the established voice service, the data service is increasing in the field of mobile telecommunications in these days. Also, the data service develops into the form of multimedia service which combines various media. However, it is limited to provide QoS(Quality of Service) for the multimedia using the established network which manages all the data in sam: rule. So, this paper suggests the network architecture which assures QoS of multimedia data by applying MPLS(Multi-Protocol Label Switching) to the core network. Especially, we analyze the efficiency of the network combining Mobile IP network based on the WLAN(Wireless LAN) and core network based on MPLS through by network simulations using QualNet.

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Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.733-743
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    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

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Design of Interworking Broker for Provisioning of End-to-End Interoperability in ATM Network Environment (ATM 망 환경에서 에이젼트 기반의 연동 브로커 설계)

  • Sohn, Sung-Won;Jang, Jong-Soo;Jung, Ha-Jae;Oh, Chang-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1285-1299
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    • 1998
  • Thousands of multimedia services are being developed over existing public networks and high-speed communication networks. In the multi-carrier network, seamless integration of terminals and services is essential in order to offer an end-to-end and user-independent service. In this paper, we propose the concept of the Interworking Broker to provide an infrastructure for building multimedia service interworking platform that supports interactive multimedia applications in distributed heterogeneous network environment. We describe main techniques developed to achieve the service interworking, and also the functional architecture of the Interworking Broker in heterogeneous ATM network environments.

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