• Title/Summary/Keyword: Multimedia Application

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The Analysis of Smart Phone Application for Early Childhood Based on Cognitive Theory (학습관련 인지이론에 기반한 유아용 스마트폰 어플리케이션 분석)

  • Kim, Eun-Jung;Park, Sung-Deok;Kim, Kyung-Chul
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.163-174
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    • 2011
  • The purpose of this study was to apply a variety of criteria to analyzing mobile applications for early childhood education, which are now available in application market, and was also to explore how the developmental characteristics and multimedia content characteristics of early childhood could be applied to mobile applications for early childhood education. To meet these purposes, this study targeted total 61 applications for infancy education in terms of mobile applications loaded on online education categories such as iPhone App Store and Android Market. Based on analytic criteria on the foundation of content type by learning type, cognitive load theory and multimedia design principle, this study analyzed those applications for early childhood. As a result, it was found that there were needs to develop a little more various categories of applications, and there were also needs to develop such applications that they can make the best use of smart phone's performance, comply with multimedia design principles but avoid any imprudent use of multimedia.

3D game animation production pipeline and application instance proposal (3D게임 애니메이션 제작 파이프라인 및 적용 사례 제안)

  • Han, Dong Hoon;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Che, Te-June;Lee, Hung-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.644-646
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    • 2007
  • On-line game industry had accomplished much growths and development. One in pain of the game enterprises according to quality of on-line comes to be short Game production pipeline and it is suitable in quick production schedule and to be easy to the standard research of form by of 3D game character animations which are various the game production at the time of application is possible, operation by and type by in necessity. Element by model classification of the digital base game character which is used in game it set from the research which it sees and research it analyzed and the fundamental data which is necessary to 3D game character animation productions escape it tried. And the digital motioncapture it applies a cap department system and real picture of the character animation which is various at real-time the control research moving and it advances at the time when the effectiveness is short highly in game industry and digital contents industry application the character animation production process which is possible and production pipeline escape the reporter to do it does.

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Performance Analysis and Architecture Proposal of IMS based OMA BCAST for 3Screens Service (3Screens 서비스를 위한 IMS 기반 OMA BCAST 구조 제안 및 성능 평가)

  • Hwang, Sung-Oh;Kim, Kyung-Min;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1245-1253
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    • 2009
  • Since 2000, the demand for multimedia content consumption has been continuously increasing. The research and standardization for the mobile broadcast service has been done to deliver multimedia contents to the huge number of users with the minimum cost. A few commercial services started after the related standards were released. We call this mobile broadcast service the 1st generation service. Now, many experts are researching and developing the technologies for 3Screens(TV, PC, and Mobile) Services that an user can enjoy multimedia contents at every place with the various networks and devices. To enable this service, two main technical areas exist. The first is a core network technology that can support the various access network and the second is a common application layer technology. To resolve these technical areas, we propose IMS(IP Multimedia Subsystem) based OMA BCAST(Open Mobile Alliance Mobile Broadcast Service Enabler Suite) as the technical solution for 3 Screen Services in the paper. In addition, we propose application layer multicast that is enable to implement IMS based OMA BCAST to the existing network with the minimum cost. Finally, we show how we can save the implementation cost of IMS based OMA BCAST with the simulation results.

Standardization of MPEG Multimedia Middleware

  • Kim, Hendry-And-munchurl
    • The Magazine of the IEIE
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    • v.32 no.9 s.256
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    • pp.74-83
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    • 2005
  • Recently, MPEG (Moving Picture Experts Group) has started a new standardization activity called MPEG Multimedia Middleware (M3W). This activity covers the standardization for a middleware rrith a set of APIs. The standard middleware, called M3W, will support independent multimedia applications for hardware and software such as operating systems so that the portability and interoperability of multimedia applications are greatly improved. In this article, we will introduce the recent works on M3W standardization including the rationale that motivates the activity with the advantages of having the standardized middleware for multimedia application, component technologies being considered for the M3W, and the current status of the standardization.

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Design and Implementation of Hospital Reservation Application Using the GPS (GPS를 활용한 병원 예약 어플리케이션 설계 및 구현)

  • Kim, Jooryeong;Jeong, Yerin;Park, Hanseong;Ham, Seeun;Jang, Soocheon;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.144-147
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    • 2017
  • 스마트폰의 사용량 증가와 함께 일상생활에 편리함을 주는 다양한 종류의 어플리케이션이 개발되고 있다. 생활에 편리함을 주는 어플리케이션 가운데 특히 특정한 장소를 예약하는 어플리케이션의 증가가 많다. 본 논문은 병원예약을 필요로 하는 모든 연령층을 위하여 병원 예약 어플리케이션을 설계하고 이를 구현하였다. 본 논문에서 개발한 병원예약 어플리케이션은 GPS 기능을 사용하여 어플리케이션 이용자에게 장소나 시간의 제약 없이 정보를 제공하고, 주변에 있는 병원을 찾는 사용자에게 신속한 예약이 가능하도록 설계하였다. 본 어플리케이션 사용으로 병원 예약을 필요로 하는 사용자에게 다양한 정보와 편리함을 제공할 것으로 기대한다.

Architecture of Interactive Multimedia Service Platform for the Integration of Broadcasting and Telecommunication Service

  • Park, Young-Duk;Park, Taesang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.55-60
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    • 1997
  • Innovation on digital compression technology, high speed networking technology, digital broadcasting technology and distributed processing technology provides new interactive multimedia service that integrates telecommunication, broadcasting, and computer application. To meet the new trends, we focus our research direction to integrate the telecommunication services and the broadcasting services. For this purpose, we designed and implemented an interactive multimedia service platform based on the DAVIC specification. Our research results in the development of integrated interactive services and its experience will be feedback to the field trial service that will be launched from next year. In this paper, we will describe the overall architecture and system implementation results of the interactive multimedia service platform.

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Design and Implemention of Multimedia Integrated Processing Unit for Computer-Nased Video Conference (컴퓨터 영상회의를 위한 멀티미디어 통합처리장치의 설계 및 구현)

  • 김현기;홍재근
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.3
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    • pp.59-68
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    • 1998
  • This paper propose a hardware architecure of multimediasysgem for integrated processing of the multimedia data such as audio and video, and describes on the design and implementation of multimedia integrated processing Unit. The unit comprises most commonly needed multimedia processing function for computer-based video conference: audio-visual datacapture, playback, compression, decompression as well as interleaving/disinterleaving of compressed audio-visual data. The proposed architecture minimizes the CPU overhead that might be caused by multimedia data processing and assures the fluent data flow among system components. Also, this unit is tested and analyzed under the computer-based video conference to confirm the multimedia unit of proposed architecture using communication protocol and application software through Ethernet and FDDI (Fiber Distributed Data Interface) networks.

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Design and Implementation of Stock Photography Application (스톡사진 어플리케이션의 설계 및 구현)

  • Bae, Hogon;Park, Sehui;Shin, Jinseop;Moon, Bongkwan;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.521-524
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    • 2019
  • 온라인상의 사진 저작물들은 쉬운 복제와 수정으로 인하여 지적재산권에 많은 침해를 입히고 있다. 본 논문에서는 사진가들의 저작권을 보호하고 사용자의 편리성을 제공하는 스톡사진 어플리케이션을 설계하고 구현하였다. 본 논문에서 설계하고 개발한 어플리케이션은 사진을 업로드/다운로드 할 수 있으며, 사진의 저작권을 인정할 수 있도록 사진의 정보를 담아 사용자의 거래 간에 사진의 정보도 같이 전송한다.

Design and Implementation of Local Bus Reservation Application (시내버스 예약 어플리케이션 설계 및 구현)

  • Kim, JiMin;Lee, EunChang;Kim, JaeHeon;Kim, DongHyun;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.509-512
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    • 2019
  • 최근 유용한 버스 어플리케이션이 많이 등장하였지만 사용자의 시각으로 보았을 때 버스를 이용하는 탑승객들은 아직까지도 많은 불편을 겪고 있다. 이에 본 논문에서는 버스기사가 승객을 보지 못하고 지나쳐 버리거나 승객들이 불필요한 대기시간을 낭비하지 않고, 탑승 후에도 번거롭게 하차 벨을 누르지 않게 되어 탑승객들로 하여금 보다 편리한 대중교통 이용을 할 수 있기를 기대한다.

Efficient Multimedia Data File Management and Retrieval Strategy on Big Data Processing System

  • Lee, Jae-Kyung;Shin, Su-Mi;Kim, Kyung-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.8
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    • pp.77-83
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    • 2015
  • The storage and retrieval of multimedia data is becoming increasingly important in many application areas including record management, video(CCTV) management and Internet of Things (IoT). In these applications, the files containing multimedia that need to be stored and managed is tremendous and constantly scaling. In this paper, we propose a technique to retrieve a very large number of files, in multimedia format, using the Hadoop Framework. Our strategy is based on the management of metadata that describes the characteristic of files that are stored in Hadoop Distributed File System (HDFS). The metadata schema is represented in Hbase and looked up using SQL On Hadoop (Hive, Tajo). Both the Hbase, Hive and Tajo are part of the Hadoop Ecosystem. Preliminary experiment on multimedia data files stored in HDFS shows the viability of the proposed strategy.