• Title/Summary/Keyword: Multicast Streaming

Search Result 54, Processing Time 0.018 seconds

A Multicast-Based Handover Scheme for the IEEE WAVE Networks (IEEE WAVE 네트워크를 위한 멀티캐스트 기반 핸드오버 기법)

  • Lee, Hyuk-Joon;Yoon, Seok-Young;Lee, Sang-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.10 no.2
    • /
    • pp.112-121
    • /
    • 2011
  • The IEEE WAVE standard specification does not support handover operation since it is designed to transmit mainly the ITS-related messages that are limited in length. More advanced multimedia applications such as Internet browsing and streaming of video clips produced by CCTVs, however, require handover support such that a sequence of data packets can be received seamlessly while an OBU's association with the RSUs changes. This paper presents a new handover scheme that can operate without performance degradation in the cases where there are multiple RSUs in the areas of handover by making use of the IEEE 802.11f IAPP Move-notify messages, based on the fast handover scheme with proactive caching by disassociation messages introduced previously. Experimental results from the simulation shows that the proposed handover scheme outperforms the scheme based solely on multicast.

P2Prefix : Efficient Broadcasting Streaming Scheme Based on P2P Caching (P2Prefix : P2P 캐싱 기반의 효율적인 브로드캐스트 스트리밍 기법)

  • Lee, Chi-Hun;Choi, Young;Choi, Hwang-Kyu
    • Journal of Internet Computing and Services
    • /
    • v.8 no.2
    • /
    • pp.77-87
    • /
    • 2007
  • A typical VOD service allows that a number of remote clients playback a desired video from a large collection of videos stored in one or more video servers. The main bottleneck for a VOD service is the network bandwidth connecting to the VOD server to the client due to the high bandwidth requirements. Many previous researches have shown that VOD server can be greatly improved through the use of multicast, broadcast, or P2P scheme. Broadcast is one of the most efficient techniques because it can transmit a stream to many users without additional network bandwidth. But the broadcast has long latency time. In order to overcome the drawback, in this paper, we propose P2Prefix broadcast scheme that can solve the service latency time, which is the problem of broadcast scheme, by using P2P caching as well as minimizing the client buffer requirement.

  • PDF

Distributing Network Loads in Tree-based Content Distribution System

  • Han, Seung Chul;Chung, Sungwook;Lee, Kwang-Sik;Park, Hyunmin;Shin, Minho
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.1
    • /
    • pp.22-37
    • /
    • 2013
  • Content distribution to a large number of concurrent clients stresses both server and network. While the server limitation can be circumvented by deploying server clusters, the network limitation is far less easy to cope with, due to the difficulty in measuring and balancing network load. In this paper, we use two useful network load metrics, the worst link stress (WLS) and the degree of interference (DOI), and formulate the problem as partitioning the clients into disjoint subsets subject to the server capacity constraint so that the WLS and the DOI are reduced for each session and also well balanced across the sessions. We present a network load-aware partition algorithm, which is practicable and effective in achieving the design goals. Through experiments on PlanetLab, we show that the proposed scheme has the remarkable advantages over existing schemes in reducing and balancing the network load. We expect the algorithm and performance metrics can be easily applied to various Internet applications, such as media streaming, multicast group member selection.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.30 no.11
    • /
    • pp.675-690
    • /
    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.