• Title/Summary/Keyword: Multi-Server Application

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Object Tracking Framework of Video Surveillance System based on Non-overlapping Multi-camera (비겹침 다중 IP 카메라 기반 영상감시시스템의 객체추적 프레임워크)

  • Han, Min-Ho;Park, Su-Wan;Han, Jong-Wook
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.6
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    • pp.141-152
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    • 2011
  • Growing efforts and interests of security techniques in a diverse surveillance environment, the intelligent surveillance system, which is capable of automatically detecting and tracking target objects in multi-cameras environment, is actively developing in a security community. In this paper, we propose an effective visual surveillance system that is avaliable to track objects continuously in multiple non-overlapped cameras. The proposed object tracking scheme consists of object tracking module and tracking management module, which are based on hand-off scheme and protocol. The object tracking module, runs on IP camera, provides object tracking information generation, object tracking information distribution and similarity comparison function. On the other hand, the tracking management module, runs on video control server, provides realtime object tracking reception, object tracking information retrieval and IP camera control functions. The proposed object tracking scheme allows comprehensive framework that can be used in a diverse range of application, because it doesn't rely on the particular surveillance system or object tracking techniques.

Implementation of Optimized 3D Input & Output Systems for Web-based Real-time 3D Video Communication (웹 기반의 입체 동영상 통신을 위한 3차원 입출력 시스템의 최적화 구현)

  • Ko, Jung-Hwan;Lee, Jung-Suk;An, Young-Hwan
    • 전자공학회논문지 IE
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    • v.43 no.4
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    • pp.105-114
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    • 2006
  • In this paper, 3D input and output systems for a web-based real-time 3D video communication system using IEEE 1394 digital cameras, Intel Xeon Server system and Microsoft Directshow library is proposed. And some conditions for optimizing the operations of the stereo camera, 3D display and signal processing system are analyzed. Input & output systems are carefully selected, which can satisfy the required optimization conditions and the final 3D video communication system is implemented by using three optimized devices. The overall control system is developed with Microsoft Visual C++.Net and Microsoft DirectX 9.1 SDK. Some experimental results show that the observer can feel the natural presence from multi-view(4-view) 3D video of server system in real-time and also can feel the natural presence from 3D video of client system and finally suggest an application possibility of the proposed web-based real-time 3D video communication in real fields.

Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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Remote medical Smart healthcare system for IoT-based multi-biometric information measurement (IoT기반 다중 생체정보 측정을 위한 원격 의료 스마트 헬스케어 시스템)

  • Sim, Joung-Yong;Seo, Hyun-Gon
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.53-61
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    • 2020
  • Recently, as the uncontact service is activated in earnest due to the Corona 19 virus, the necessity of system development to provide non-face-to-face contact remote medical service has increased. In this study, we propose a smart healthcare system, Rm_She(Remote Medical Smart Healthcare System). Rm_She can collect and manage various vital signs information by connecting various healthcare products that detect bio-signals based on IoT to one application. The health check app (HC_app) is used to connect vital sign measurement devices to a wireless LAN and receive vital sign values from the HC_app. Then, the vital signs are output to the user on the smartphone, and the corresponding information is transmitted to the healthcare management server. The healthcare server receives the measured values and stores them in a database, and the stored measured values are provided as a web service so that medical staff can remotely monitor them in real time.

Design and Implementation of a Linux-based Message Processor to Minimize the Response-time Delay of Non-real-time Messages in Multi-core Environments (멀티코어 환경에서 비실시간 메시지의 응답시간 지연을 최소화하는 리눅스 기반 메시지 처리기의 설계 및 구현)

  • Wang, Sangho;Park, Younghun;Park, Sungyong;Kim, Seungchun;Kim, Cheolhoe;Kim, Sangjun;Jin, Cheol
    • Journal of KIISE
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    • v.44 no.2
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    • pp.115-123
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    • 2017
  • A message processor is server software that receives non-realtime messages as well as realtime messages from clients that need to be processed within a deadline. With the recent advances of micro-processor technologies and Linux, the message processor is often implemented in Linux-based multi-core servers and it is important to use cores efficiently to maximize the performance of system in multi-core environments. Numerous research efforts on a real-time scheduler for the efficient utilization of the multi-core environments have been conducted. Typically, though, they have been conducted theoretically or via simulation, making a subsequent real-system application difficult. Moreover, many Linux-based real-time schedulers can only be used in a specific Linux version, or the Linux source code needs to be modified. This paper presents the design of a Linux-based message processor for multi-core environments that maps the threads to the cores at user level. The message processor is implemented through a modification of the traditional RM algorithm that consolidates the real-time messages into certain cores using a first-fit-based bin-packing algorithm; this minimizes the response-time delay of the non-real-time messages, while guaranteeing the violation rate of the real-time messages. To compare the performances, the message processor was implemented using the two multi-core-scheduling algorithms GSN-EDF and P-FP, which are provided by the LITMUS framework. The benchmarking results show that the response-time delay of non-real-time messages in the proposed system was improved up to a maximum of 17% to 18%.

CoRapport: Proactive Display Application Supporting Presentation of Various Social Web Contents in Physical Spaces (CoRapport: 실세계에서 다양한 소셜 웹 콘텐츠 표현을 지원하는 능동형 디스플레이 애플리케이션)

  • Lee, Tae-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.127-139
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    • 2010
  • The concept of Web 2.0, which means that internet users are producers and also consumers is evolved according to the development of web service technology. In the Web 2.0 space, the enormous amount of web contents are produced using many social web services. Proactive display system supports various types of users's web contents. Unfortunately, private web contents sharing facility is imperfect to date. In this paper, we develop a proactive display application which identifies people, displaying their social contents such as blogs and open cafes through wide display devices or multi-media players in physical spaces. For this, we develop a social contents presentation server where users can register their profiles and information on the social contents to be shared through the developed application. Also, we develop a social contents presentation client that proactively identifies the user in close proximity and displays the user's social contents through an intuitive user interface in physical spaces. In addition, we develop an on-the-spot feedback service which supports posting various types of replies and an on-the-spot scrap service which specifies direct sharing of the contents through the intuitive user interface.

Design and Implementation of PC-based hospital-integrated PACS in Seoul National University Hospital

  • Kim, Jong-Hyo;Yeon, Kyoung-Mo;Han, Man-Chung;Lee, Dong-Hyuk;Jo, Han-Ik
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.478-483
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    • 1997
  • The SNUH has started a PACS project with three main goals : to develop a fully hospital-integrated PACS, to develop a cost effective PACS using open systems architecture, and to extend PACS' role to the advanced application such as image guided surgery, multi-media assisted education and research. In order to achieve these goals, we have designed a PACS architecture which takes advantages of client-server computing, high speed communication network, computing power of up-to-date high-end PC, and advanced image compression method. We have installed ATM based communication network in radiology department and in-patient wards, and implemented DICOM compliant acquisition modules, image storage and management servers, and high resolution display workstations based on high-end PC and Microsoft Windows 95 and Windows NT operating systems. The SNUH PACS is in partial scale operation now, and will be expanded to full scale by the end of 1998.

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Designing on Scenario-based Drone Platform to Enhancement Security (보안성 향상을 위한 시나리오 기반 드론 플랫폼 설계 연구)

  • Kim, Yanghoon;Hong, Chan-Ki
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.78-83
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    • 2021
  • The new industry drone research is increasing through convergence between 4th industrial revolution technology. In particular, the government indicates the D.N.A platform as a countermeasure of 4th industrial revolution. So, the research topics are remarkable which are using D.N.A platform. On the other hand, the drone for industrial and research has spatial factor based on sequential because, they performance scenario-based mission through control operation. When the drone flights as a control operation, they have necessity apply multi-dimensional methods to improve the security level. So, this study researched a scenario based drone platform to improve the security level. As a result, the space classified as a ground control system, drone, drone data server and designed the application method based on scenario security technology.

Online Monitoring of Ship Block Construction Equipment Based on the Internet of Things and Public Cloud: Take the Intelligent Tire Frame as an Example

  • Cai, Qiuyan;Jing, Xuwen;Chen, Yu;Liu, Jinfeng;Kang, Chao;Li, Bingqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.3970-3990
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    • 2021
  • In view of the problems of insufficient data collection and processing capability of multi-source heterogeneous equipment, and low visibility of equipment status at the ship block construction site. A data collection method for ship block construction equipment based on wireless sensor network (WSN) technology and a data processing method based on edge computing were proposed. Based on the Browser/Server (B/S) architecture and the OneNET platform, an online monitoring system for ship block construction equipment was designed and developed, which realized the visual online monitoring and management of the ship block construction equipment status. Not only that, the feasibility and reliability of the monitoring system were verified by using the intelligent tire frame system as the application object. The research of this project can lay the foundation for the ship block construction equipment management and the ship block intelligent construction, and ultimately improve the quality and efficiency of ship block construction.

Analysis of partial offloading effects according to network load (네트워크 부하에 따른 부분 오프로딩 효과 분석)

  • Baik, Jae-Seok;Nam, Kwang-Woo;Jang, Min-Seok;Lee, Yon-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.591-593
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    • 2022
  • This paper proposes a partial offloading system for minimizing application service processing latency in an FEC (Fog/Edge Computing) environment, and it analyzes the offloading effect of the proposed system against local-only and edge-server-only processing based on network load. A partial offloading algorithm based on reconstruction linearization of multi-branch structures is included in the proposed system, as is an optimal collaboration algorithm between mobile devices and edge servers [1,2]. The experiment was conducted by applying layer scheduling to a logical CNN model with a DAG topology. When compared to local or edge-only executions, experimental results show that the proposed system always provides efficient task processing strategies and processing latency.

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