• Title/Summary/Keyword: Multi-Server Application

Search Result 92, Processing Time 0.027 seconds

System Development for Measuring Group Engagement in the Art Center (공연장에서 다중 몰입도 측정을 위한 시스템 개발)

  • Ryu, Joon Mo;Choi, Il Young;Choi, Lee Kwon;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
    • /
    • v.20 no.3
    • /
    • pp.45-58
    • /
    • 2014
  • The Korean Culture Contents spread out to Worldwide, because the Korean wave is sweeping in the world. The contents stand in the middle of the Korean wave that we are used it. Each country is ongoing to keep their Culture industry improve the national brand and High added value. Performing contents is important factor of arousal in the enterprise industry. To improve high arousal confidence of product and positive attitude by populace is one of important factor by advertiser. Culture contents is the same situation. If culture contents have trusted by everyone, they will give information their around to spread word-of-mouth. So, many researcher study to measure for person's arousal analysis by statistical survey, physiological response, body movement and facial expression. First, Statistical survey has a problem that it is not possible to measure each person's arousal real time and we cannot get good survey result after they watched contents. Second, physiological response should be checked with surround because experimenter sets sensors up their chair or space by each of them. Additionally it is difficult to handle provided amount of information with real time from their sensor. Third, body movement is easy to get their movement from camera but it difficult to set up experimental condition, to measure their body language and to get the meaning. Lastly, many researcher study facial expression. They measures facial expression, eye tracking and face posed. Most of previous studies about arousal and interest are mostly limited to reaction of just one person and they have problems with application multi audiences. They have a particular method, for example they need room light surround, but set limits only one person and special environment condition in the laboratory. Also, we need to measure arousal in the contents, but is difficult to define also it is not easy to collect reaction by audiences immediately. Many audience in the theater watch performance. We suggest the system to measure multi-audience's reaction with real-time during performance. We use difference image analysis method for multi-audience but it weaks a dark field. To overcome dark environment during recoding IR camera can get the photo from dark area. In addition we present Multi-Audience Engagement Index (MAEI) to calculate algorithm which sources from sound, audience' movement and eye tracking value. Algorithm calculates audience arousal from the mobile survey, sound value, audience' reaction and audience eye's tracking. It improves accuracy of Multi-Audience Engagement Index, we compare Multi-Audience Engagement Index with mobile survey. And then it send the result to reporting system and proposal an interested persons. Mobile surveys are easy, fast, and visitors' discomfort can be minimized. Also additional information can be provided mobile advantage. Mobile application to communicate with the database, real-time information on visitors' attitudes focused on the content stored. Database can provide different survey every time based on provided information. The example shown in the survey are as follows: Impressive scene, Satisfied, Touched, Interested, Didn't pay attention and so on. The suggested system is combine as 3 parts. The system consist of three parts, External Device, Server and Internal Device. External Device can record multi-Audience in the dark field with IR camera and sound signal. Also we use survey with mobile application and send the data to ERD Server DB. The Server part's contain contents' data, such as each scene's weights value, group audience weights index, camera control program, algorithm and calculate Multi-Audience Engagement Index. Internal Device presents Multi-Audience Engagement Index with Web UI, print and display field monitor. Our system is test-operated by the Mogencelab in the DMC display exhibition hall which is located in the Sangam Dong, Mapo Gu, Seoul. We have still gotten from visitor daily. If we find this system audience arousal factor with this will be very useful to create contents.

Application of Multi-Server Queuing Theory to Estimate Vehicle Travel Times at Freeway Electronic Toll-Collection Systems (고속도로 자동요금징수시스템의 차량 통행시간 산정을 위한 다중서비스 대기행렬이론 연구)

  • Sung, Hyun-Jin;Choi, Jai-Sung;Kim, Sang-Youp
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.10 no.2
    • /
    • pp.22-34
    • /
    • 2011
  • This paper presents the investigation results of a research on how engineers can analyze the economic effect of the ETCS(Electronic Toll Collection System) installed to minimize the vehicle delays on freeway tollgates during toll payments. This research considered this economic effect to occur in the form of vehicle passing time reductions at the ETCS, and the multi-service queuing theory was applied to estimate these values. This research found: 1) When vehicles approaching tollgates show Poisson distribution and the service time of the ETCS shows Exponential distribution, the multi-service queuing theory would be applicable for estimating vehicle passing times at toll-gates, 2) Despite the ETCS placement, exit sections of tollgates give a greater reduction of vehicle passing times than entering sections due to more delays at conventional toll payments, and 3)The ETCS would not guarantee vehicle passing time reductions all the time, because in such a case as many vehicles were queuing at the ETCS, the total delay level for a toll gate would increase greatly. In addition, in order to examine the accuracy of the estimated vehicle passing values, this research compared the values from the multi-service queuing theory with the observed values from a set of field survey values at freeway toll-gates, and found that the two values were in a good agreement with a very low error range of 1-3 seconds per vehicle. Based on this result, the multi-service queuing theory was recommended for practice.

Cloud Computing to Improve JavaScript Processing Efficiency of Mobile Applications

  • Kim, Daewon
    • Journal of Information Processing Systems
    • /
    • v.13 no.4
    • /
    • pp.731-751
    • /
    • 2017
  • The burgeoning distribution of smartphone web applications based on various mobile environments is increasingly focusing on the performance of mobile applications implemented by JavaScript and HTML5 (Hyper Text Markup Language 5). If application software has a simple functional processing structure, then the problem is benign. However, browser loads are becoming more burdensome as the amount of JavaScript processing continues to increase. Processing time and capacity of the JavaScript in current mobile browsers are limited. As a solution, the Web Worker is designed to implement multi-threading. However, it cannot guarantee the computing ability as a native application on mobile devices, and is not sufficient to improve processing speed. The method proposed in this research overcomes the limitation of resources as a mobile client and guarantees performance by native application software by providing high computing service. It shifts the JavaScript process of a mobile device on to a cloud-based computer server. A performance evaluation experiment revealed the proposed algorithm to be up to 6 times faster in computing speed compared to the existing mobile browser's JavaScript process, and 3 to 6 times faster than Web Worker. In addition, memory usage was also less than the existing technology.

A NFC-based Business Card Management System for Secure Many-to-many Communication (안전한 다대다 통신을 위한 NFC 기반의 명함 관리 시스템)

  • Ko, Kyoung-ah;Seo, Hee-eun;Nam, Yunyoung
    • Journal of Internet Computing and Services
    • /
    • v.16 no.3
    • /
    • pp.13-20
    • /
    • 2015
  • This paper proposes a Near Field Communication (NFC) communication system that exchanges information of digital business cards efficiently for many to many communication to solve inconvenience of one-to-one communication when people exchanges business cards each other in meetings such as conference, forum, seminar. The proposed system can provide people to exchange contact information one-to-one as well as multiple members at once using a digital business card system that consists a server and a database based on NFC communication. The system has been developed to collect business card information from a NFC reader and to transfer it directly to a smartphone application effectively. The system can manage business card information with the application effectively and provide security in order to prevent from leakage of private information when transferring contact data.

Cyclostorm : The Cloud Computing Service for Uplifting Javascript Processing Efficiency of Mobile Applications based on WAC (Cyclostorm : WAC 기반 모바일 앱의 자바스크립트 처리 효율 향상을 위한 클라우드 컴퓨팅 서비스)

  • Bang, Jiwoong;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.5
    • /
    • pp.150-164
    • /
    • 2013
  • Currently it is being gradually focused on the mobile application's processing performance implemented by Javascript and HTML (Hyper Text Markup Language) due to the dissemination of mobile web application supply based on the WAC (Wholesale Application Community). If the application software has a simple functional processing structure, then the problem is benign, however, the load of a browser is getting heavier as the amount of Javascript processing is being increased. There is a limitation on the processing time and capacity of the Javascript in the ordinary mobile browsers which are on the market now. In order to solve those problems, the Web Worker that is not supported from the existing Javascript technology is now provided by the HTML 5 to implement the multi thread. The Web Worker provides a mechanism that process a part from the single thread through a separate one. However, it can not guarantee the computing ability as a native application on the mobile and is not enough as a solution for improving the fundamental processing speed. The Cyclostorm overcomes the limitation of resources as a mobile client and guarantees the performance as a native application by providing high computing service and ascripting the Javascript process on the mobile to the computer server on the cloud. From the performance evaluation experiment, the Cyclostorm shows a maximally 6 times faster computing speed than in the existing mobile browser's Javascript and 3 to 6 times faster than in Web Worker of the HTML 5. In addition, the usage of memory is measured less than the existing method since the server's memory has been used. In this paper, the Cyclostorm is introduced as one of the mobile cloud computing services to conquer the limitation of the WAC based mobile browsers and to improve the existing web application's performances.

Detecting Repackaged Applications using the Information of App Installation in Android Smartphones (안드로이드 스마트폰에서 앱 설치 정보를 이용한 리패키징 앱 탐지 기법)

  • Joun, Young Nam;Ahn, Woo Hyun
    • Convergence Security Journal
    • /
    • v.12 no.4
    • /
    • pp.9-15
    • /
    • 2012
  • In recently years, repackaged malwares are becoming increased rapidly in Android smartphones. The repackaging is a technique to disassemble an app in a market, modify its source code, and then re-assemble the code, so that it is commonly used to make malwares by inserting malicious code in an app. However, it is impossible to collect all the apps in many android markets including too many apps. To solve the problem, we propose RePAD (RePackaged App Detector) scheme that is composed of a client and a remote server. In the smartphone-side, the client extracts the information of an app with low CPU overhead when a user installs the app. The remote server analyzes the information to decide whether the app is repackaged or not. Thus, the scheme reduces the time and cost to decide whether apps are repackaged. For the experiments, the client and server are implemented as an app on Galaxy TAB and PC respectively. We indicated that seven pairs of apps among ones collected in official and unofficial market are repackaged. Furthermore, RePAD only increases the average of CPU overhead of 1.9% and the maximum memory usage of 3.5 MB in Galaxy TAB.

The APIs Design for the Database Management of the Network Game Using Design Patterns (디자인 패턴을 적용한 네트워크 게임의 DB 관리 APIs 설계)

  • Kim Jong-Soo;Kwon Oh-Jun;Kim Tai-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.1
    • /
    • pp.101-108
    • /
    • 2006
  • Developing a network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The database for the multi-player network game is accessed from many clients. To manage the resource effectively, it is required to design the APIs to be minimized the database access and to be dealt with the related data efficiently. For this, it is needed to apply the object-oriented design for the related software modules. In the paper, we propose the design patterns of GoF to implement the APIs thatis needed to deal with the database resource. The database design through the analysis of some game's GUI has the advantage to create the optimized schema set more quickly, because it minimize the review step and the modification step of the database design generally. In addition, we apply to the design patterns of GoF for the APIs design of the server-side database. These reduce the times of the program call between the game server and the database server. These also make easily the maintenance for the already developed APIs, and it makes easily the addition of new APIs.

  • PDF

Bit Register Based Algorithm for Thread Pool Management (스레드 풀 관리를 위한 비트 레지스터 기반 알고리즘)

  • Shin, Seung-Hyeok;Jeon, Jun-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.2
    • /
    • pp.331-339
    • /
    • 2017
  • This paper proposes a thread pool management technique of an websocket server that is applicable to embedded systems. WebSocket is a proposed technique for consisting a dynamic web, and is constructed using HTML5 and jQuery. Various studies have been progressing to construct a dynamic web by Apache, Oracle and etc. Previous web service systems require high-capacity, high-performance hardware specifications and are not suitable for embedded systems. The node.js which is consist of HTML5 and jQuery is a typical websocket server which is made by open sources, and is a java script based web application which is composed of a single thread. The node.js has a limitation on the performance for processing a high velocity data on the embedded system. We make up a multi-thread based websoket server which can solve the mentioned problem. The thread pool is managed by a bit register and suitable for embedded systems. To evaluate the performance of the proposed algorithm, we uses JMeter that is a network test tool.

The CORBA Event Service Mechanism for Distributed Object Integration (분산 객체 통합을 위한 CORBA 이벤트 서비스 기법)

  • 이재완
    • Journal of Internet Computing and Services
    • /
    • v.2 no.1
    • /
    • pp.77-85
    • /
    • 2001
  • CORBA is a middleware which enables distributed objects to cooperate regardless of specific platforms and techniques. But the ordinary CORBA communication model does not support multi-cast, and needs delay time, because it synchronously connects the distributed objects between client and server. To solve these problems, OMG suggests CORBA Event Service which can provide multi-cast among application objects. This paper presents a new technique for improving reliability, and supporting two-way communication by laying two interface objects on each consumers and suppliers that are registered in event channel. Also, to integrate objects efficiently, we, group distributed event channels and management it as view, A coordinator selected from channel group controls group and view.

  • PDF

Application of Data Processing Technology on Large Clusters to Distribution Automation System (대용량 데이터 처리기술을 배전자동화 시스템에 적용)

  • Lee, Sung-Woo;Ha, Bok-Nam;Seo, In-Yong;Jang, Moon-Jong
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.60 no.2
    • /
    • pp.245-251
    • /
    • 2011
  • Quantities of data in the DMS (Distribution management system) or SCADA (Supervisory control and data acquisition) system is enormously large as illustrated by the usage of term flooding of data. This enormous quantity of data is transmitted to the status data or event data of the on-site apparatus in real-time. In addition, if GIS (Geographic information system) and AMR (Automatic meter reading), etc are integrated, the quantity of data to be processed in real-time increases unimaginably. Increase in the quantity of data due to addition of system or increase in the on-site facilities cannot be handled through the currently used Single Thread format of data processing technology. However, if Multi Thread technology that utilizes LF-POOL (Leader Follower -POOL) is applied in processing large quantity of data, large quantity of data can be processed in short period of time and the load on the server can be minimized. In this Study, the actual materialization and functions of LF POOL technology are examined.