• Title/Summary/Keyword: Multi-Projection

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Development of Chameleonic Multi-Surface Display with Dynamic Projection Mapping (동적 실물영상투사 카멜레온(다변) 멀티 서피스 콘텐츠 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.123-132
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    • 2017
  • The physical display technology is the ultimate display technology that human beings aspire, and the world makes use of laser, plasma and reflector plate. Besides, technology development of binocular stereoscopic display has been actively progressed, but there is a limitation to the intact physical representation such as influence of optical ambient light and brightness. In this paper, the display technology using physical deformation different from the existing optical display is approached as a cultural and emotional perspective. The purpose of this paper is to develop the multivariate display technology that can create 3D realistic stereoscopic images through projecting dynamic images on physically diversified screen by overcoming the limitations of 2D planar digital signage and study how to apply them to video, exhibition and performance.

Moving Objects Tracking Method using Spatial Projection in Intelligent Video Traffic Surveillance System (지능형 영상 교통 감시 시스템에서 공간 투영기법을 이용한 이동물체 추적 방법)

  • Hong, Kyung Taek;Shim, Jae Homg;Cho, Young Im
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.1
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    • pp.35-41
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    • 2015
  • When a video surveillance system tracks a specific object, it is very important to get quickly the information of the object through fast image processing. Usually one camera surveillance system for tracking the object made results in various problems such like occlusion, image noise during the tracking process. It makes difficulties on image based moving object tracking. Therefore, to overcome the difficulties the multi video surveillance system which installed several camera within interested area and looking the same object from multi angles of view could be considered as a solution. If multi cameras are used for tracking object, it is capable of making a decision having high accuracy in more wide space. This paper proposes a method of recognizing and tracking a specific object like a car using the homography in which multi cameras are installed at the crossroad.

Fully Automatic Liver Segmentation Based on the Morphological Property of a CT Image (CT 영상의 모포러지컬 특성에 기반한 완전 자동 간 분할)

  • 서경식;박종안;박승진
    • Progress in Medical Physics
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    • v.15 no.2
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    • pp.70-76
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    • 2004
  • The most important work for early detection of liver cancer and decision of its characteristic and location is good segmentation of a liver region from other abdominal organs. This paper proposes a fully automatic liver segmentation algorithm based on the abdominal morphology characteristic as an easy and efficient method. Multi-modal threshold as pre-processing is peformed and a spine is segmented for finding morphological coordinates of an abdomen. Then the liver region is extracted using C-class maximum a posteriori (MAP) decision and morphological filtering. In order to estimate results of the automatic segmented liver region, area error rate (AER) and correlation coefficients of rotational binary region projection matching (RBRPM) are utilized. Experimental results showed automatic liver segmentation obtained by the proposed algorithm provided strong similarity to manual liver segmentation.

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Multi-Screen Virtual Reality System : VROOM - Hi-Resolution and four-screen Stereo Image Projection System -

  • NAKAJIMA, Masayuki;TAKAHASHI, Hiroki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.95-100
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    • 1997
  • In this paper, we report a system specifications of Hi-resolution and four-screen stereo image projection system which was established in VBL(Venture Business Laboratory) at Tokyo Institute of Technology on 3rd July 1996. The system is 3m $\times$ 3m $\times$2.2m rectangular parallelepiped composed of three 150inch side screens and floor. Host computers can generate virtual environment s in real-time and four projecters project these images to the screens. Viewers are, therefore, surrounded by these screens and an illusion of immersion can be created. Because, the views of users are completely covered with the projection images and many kinds of interactive devices can be used in this system. Moreover, many users can have experience the virtual environments at the same time. Usually, this kind of system uses hi-performance graphics workstations for host computers. One is SGI(Silicon Graphics, Inc.) Onyx with 3 Reality Engines. The other system is 4 personal computers. Because hi-performance and low price graphics accelerators for personal computer have been developed in these years, the abilities of VR(Virtual Reality) systems based on personal computers should be investigated.

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A Study on the Basic Shape of an MF Evaporator (MF증발기 기초 형상 설계에 관한 연구)

  • Park, Yong-Seok;Seong, Hong-Seok;Suh, Jeong-Se
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.6
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    • pp.39-44
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    • 2019
  • The evaporator is a key driver of an air conditioning system's efficiency. In this study, we study methods of maximizing the efficiency of a Massey Ferguson (MF) evaporator by measuring how the cooling performance of different shapes vary with temperature. We varied the tube insertion depth as well as the shape of the evaporator's header and tube. When we compare header shapes of "D", "Ellipse", and "Quadrangle" types, we find that the elliptical header creates the smallest pressure loss and the highest temperature difference. Between tube shapes of "Rectangular", "Projection", and "Circular" types, the "Projection" type tube creates the most temperature difference. We also investigated the depth of tube insertion in the header and find that tube insertion of 5 - 10 mm is feasible; we selected the depths of 5, 7, and 10 mm since they corresponded to approximately 30%, 50%, and 70% of the total width of the header. The tube insertion test demonstrated that a tube insertion depth of 7 mm creates the least pressure loss and the highest temperature difference. In conclusion, the optimal evaporator design uses an "Ellipse" type header, "Projection" type tube, and a tube insertion depth between 30 and 50% of the header width.

Parallel Processing of Multi-Core Processor and GPUs in Projection Step for Efficient Fluid Simulation (효율적인 유체 시뮬레이션을 위한 투영 단계에서의 멀티 코어 프로세서와 그래픽 프로세서의 병렬처리)

  • Kim, Sun-Tae;Jung, Hwi-Ryong;Hong, Jeong-Mo
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.48-54
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    • 2013
  • In these days, the state-of-art technologies employ the heterogeneous parallelization of CPU and GPU for fluid simulations in the field of computer graphics. In this paper, we present a novel CPU-GPU parallel algorithm that solves projection step of fluid simulation more efficiently than existing sequential CPU-GPU processing. Fluid simulation that requires high computational resources can be carried out efficiently by the proposed method.

3D Reconstruction using three vanishing points from a single image

  • Yoon, Yong-In;Im, Jang-Hwan;Kim, Dae-Hyun;Park, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1145-1148
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    • 2002
  • This paper presents a new method which is calculated to use only three vanishing points in order to compute the dimensions of object and its pose from a single image of perspective projection taken by a camera and the problem of recovering 3D models from three vanishing points of box scene. Our approach is to compute only three vanishing points without this information such as the focal length, rotation matrix, and translation from images in the case of perspective projection. We assume that the object can be modeled as a linear function of a dimension vector ν. The input of reconstruction is a set of correspondences between features in the model and features in the image. To minimize each the dimensions of the parameterized models, this reconstruction of optimization can be solved by the standard nonlinear optimization techniques with a multi-start method which generates multiple starting points for the optimizer by sampling the parameter space uniformly.

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Super-resolution image enhancement by Papoulis-Gerchbergmethod improvement (Papoulis-Gerchberg 방법의 개선에 의한 초해상도 영상 화질 향상)

  • Jang, Hyo-Sik;Kim, Duk-Gyoo;Jung, Yoon-Soo;Lee, Tae-Gyoun;Won, Chul-Ho
    • Journal of Sensor Science and Technology
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    • v.19 no.2
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    • pp.118-123
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    • 2010
  • This paper proposes super-resolution reconstruction algorithm for image enhancement. Super-resolution reconstruction algorithms reconstruct a high-resolution image from multi-frame low-resolution images of a scene. Conventional super- resolution reconstruction algorithms are iterative back-projection(IBP), robust super-resolution(RS)method and standard Papoulis-Gerchberg(PG)method. However, traditional methods have some problems such as rotation and ringing. So, this paper proposes modified algorithm to improve the problem. Experimental results show that this proposed algorithm solve the problem. As a result, the proposed method showed an increase in the PSNR for traditional super-resolution reconstruction algorithms.

Projection Facade System that enables for a Multi-User Participation to using a Smart Device (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.49-50
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    • 2013
  • 본 논문에서는 관람자가 스마트 기기를 활용하여 프로젝션 파사드의 영상을 컨트롤하는 시스템을 제안한다. 한 관람자가 아닌 다수의 관람자가 동시에 파사드에 매핑된 영상 콘텐츠에 접근이 가능한 시스템이다. 이를 활용한 작품 'Design of Social Projection Facade'는 프로젝션 매핑 영상과 스마트기기의 연동 기술을 기반으로 한 다중 관람자 참여형 미디어파사드 시스템 실험 작이다. 파사드 하나를 대상으로 한 관람자들의 공동 창작이 아니라 네트워크 시스템을 통해 물리적으로 떨어진 파사드 간의 인터랙션 및 연결, 콘텐츠 공유, 다중 관람자 참여라는 점에서 기존 연구와 차별화된 인터랙티브 시스템이라 할 수 있다.

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A Design of Multilayer Perceptron for Camera Calibration

  • Do, Yong-Tae
    • Journal of Sensor Science and Technology
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    • v.11 no.4
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    • pp.239-246
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    • 2002
  • In this paper a new design of multi-layer perceptron(MLP) for camera calibration is proposed. Most existing techniques determine a transformation from 3D spatial points to their image points and camera parameters are tried to be estimated from the transformation. The technique proposed here, on the other hand, determines rays of sight uniquely from image points and parameters are estimated from the relationship using an MLP. By this approach projection and back-projection can be done more straightforwardly. Being based on a geometric model, a network design process becomes less ambiguous, which is a clear merit compared to other neural net based techniques. An MLP designed according to the technique proposed showed fast and stable learning in tests under various conditions.