• Title/Summary/Keyword: Multi-PC

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Design and Implementation of Conversion System Between ISO/IEC 10646 and Multi-Byte Code Set (ISO/IEC 10646과 멀티바이트 코드 세트간의 변환시스템의 설계 및 구현)

  • Kim, Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.319-324
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    • 2018
  • In this paper, we designed and implemented a code conversion method between ISO/IEC 10646 and the multi-byte code set. The Universal Multiple-Octet Coded Character Set(UCS) provides codes for more than 65,000 characters, huge increase over ASCII's code capacity of 128 characters. It is applicable to the representation, transmission, interchange, processing, storage, input and presentation of the written form of the language throughout the world. Therefore, it is so important to guide on code conversion methods to their customers during customer systems are migrated to the environment which the UCS code system is used and/or the current code systems, i.e., ASCII PC code and EBCDIC host code, are used with the UCS together. Code conversion utility including the mapping table between the UCS and IBM new host code is shown for the purpose of the explanation of code conversion algorithm and its implementation in the system. The programs are successfully executed in the real system environments and so can be delivered to the customer during its migration stage from the UCS to the current IBM code system and vice versa.

Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.127-137
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    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

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Development of a System for Hybrid Environmental Control in the Multi-Greenhouses (다동온실의 복합환경 제어를 위한 시스템 개발)

  • 고학균;이대원;최창현;김채웅;김재민;권영삼
    • Journal of Bio-Environment Control
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    • v.7 no.1
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    • pp.1-8
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    • 1998
  • A Hardware system of hybrid environmental control was developed for using it in the multi-greenhouse. Now, an on/off control system is most utilized in protected cultivation, but a hybrid environmental control system is not yet. This system consists of a hardware to be devided by physical elements and a software for the hardware a personal computer, a hybrid environmental control and a communication Program for modules. The hardware was made of several independent modules with independent CPU. Each module was made to slots. which are very convenient to mount and take off. Also, they are managed easily to repair, add, remove, and change of their function and expansion. The software for a personal computer was a menu driven program written in visual basic within a Windows environment for easy applications by a user. The hybrid environmental control software have operating factors operate continuously with temperature, humidity and others in greenhouse. Communication programs were used both 485 communication method for long distance communication between modules and CRC communication method for making easy to program, and less errors between personal computer and modules.

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Design and Implementation of Hand-Held Inspection Device for High Performance Mobile TFT LCD/OLED Module (고성능 모바일 TFT LCD/OLED 모듈을 위한 헨드헬드 검사장비 설계 및 구현)

  • Moon, Seung-Jin;Kim, Hong-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.6B
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    • pp.630-640
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    • 2009
  • The thesis suggests hand-held equipment to overhaul for mobile TFT LCD/OLED module of high-performance. The established module equipment to overhaul could distinguish outputting video data to module for distinguishing flicker, but it is impossible with low system. In this thesis, supporting system could check the various supplement functions from bringing equipment to overhaul without changing design of FPGA or H/W the module various size for equipment to overhaul for module of high-performance coincidently. The system includes hand-held equipment to overhaul, test software embedded and software a base personal computer and have designed to output, save, and certify all contents of module test of hand-held equipment to overhaul to interface universal serial bus. Setting up 9 items that represent for efficient verification of the proposed system have been possible confirmation with TFT LCD/OLED module of high-performance, establishment scan time, creation gamma, changing register, supporting interface, and multi inch modules.

Implementation of the Multi-channel Vital Signal Monitoring System for Home Healthcare (홈 헬스케어를 위한 다채널 생체신호 모니터링 시스템 구현)

  • Youn, Jeong-Yun;Jeong, Do-Un
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.197-202
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    • 2010
  • In this paper, multi-channel vital signal monitoring system was implemented for home healthcare. The system able to measure vital signal for example ECG, PPG and temperature simultaneously at patients’ home. The vital signal is an essential parameter for healthcare application and can be easily extracted from patients. The implemented system consist of sensor parts for signal extraction, signal amplifier and filter for analog circuit, analog signal to digital conversion for controlling devices and lastly the monitoring program. The system able to transmit vital signals using Bluetooth wireless communications to personal computer or home server. And the tele-monitoring system able to display real-time signals using web monitoring program. In medical application, the vital signal parameter able to stored and saved in the web server for further medical analysis. This system opens up the possibilities of ubiquitous healthcare where further implementation can be easily done.

Development and Validation of Multi-Purpose Geostatistical Model with Modified Kriging Method (수정된 Kriging법을 응용한 다목적지구통계모델의 개발 및 타당성 검토)

  • Kim, In-Kee;Sung, Won-Mo;Jung, Moon-Young
    • Economic and Environmental Geology
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    • v.26 no.2
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    • pp.207-215
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    • 1993
  • In modem petroleum reservoir engineering, the characterization of reservoir heterogeneities is very important to accurately understand and predict reservoir production performance. Formation evaluation for the description of reservoir is generally conducted by performing the analysis of well logging, core testing, and well testing. However, the measured data points by well logging or core testing are in general very sparse and hence reservoir properties should be interpolated and extrapolated from measured points to uncharacterized areas. In assigning the data for the unknown points, simple averaging technique is not feasible as optimum estimation method since this method does not account the spatial relationship between the data points. The main goal of this work is to develop PC-version of multi-purpose geostatistical model in which several stages are systematically proceeded. In the development of model, the simulator employs a automatic selection of semivariogram function such as exponential or spherical model with the best values of $R^2$. The simulator also implements a special algorithm for the fitting of semivariogram function to experimental sernivariogram. The special algorithm such as trial and error scheme is devised since this method is much more reliable and stable than Gauss-Newton method. The simulator has been tested under stringent conditions and found to be stable. Finally, the validity and the applicability of the developed model have been studied against some existing actual field data.

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Generic User Interface Model for Multi-Platform (다중플랫폼을 위한 제너릭 사용자 인터페이스 모델)

  • Kang, Hyo-Woon;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2926-2932
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    • 2014
  • Smart Phone market consists of several platforms such as Windows Phone, Apple iOS and Android of Google. Each platform uses different coding style respectively. Platform-dependent application results in high cost and low code reusability during development of application. It also provides heterogeneous display forms to users. In this paper, we propose a platform-independent generic interface model that could be operated in both the various smart phones and PC. Because the proposed model provides the same UI on multiple platforms, users can operate applications without awkwardness. The model includes a module which copes with the changes of the resolutions in various platforms and a module which switches scenes of each application for performance improvement. Moreover, a module which connects DB is also proposed in order to overcome the difference of way to store data in each platform. The implementation results show that the difference of display and operating manner in any hetero-platform is eliminated.

WAP Abstract Kernel Layer Supporting Multi-platform (다중 플랫폼 지원을 위한 WAP 추상 커널 계층)

  • Gang, Yeong-Man;Han, Sun-Hui;Jo, Guk-Hyeon
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.265-272
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    • 2001
  • In case of implementing a complicated application like WAP (Wireless Application Protocol) in a mobile terminal with the characteristics of bare machine and versatile kernel aspects of which are control, interrupt and IPC(Inter Process Communication), a special methodology should be needed. If not, it will cause more cost and human resources, even delayed product into launching for the time-to-market. This paper suggests AKL, (Abstract Kernel Layer) for the design and implementation of WAP on basis of multi-platform. AKL is running on the various kernel including REX, MS-DOS, MS-Window, UNIX and LINUX. For the purpose of it, AKL makes machine-dependant features be minimized and supports a consistent interface on API (Application Program Interface) point of view. Therefore, it makes poring times of a device be shorten and makes easy of maintenance. We validated our suggestion as a consequent of porting WAP into PlamV PDA and mobile phone with AKL.

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Users' preference of the Shared Community Space for the Community Design of Multi-family Housing (아파트 단지내 공동생활공간의 구성선호에 관한 연구)

  • 강혜경;조성희
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2002.11a
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    • pp.235-240
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    • 2002
  • The purpose of this study is to find out users' preference of the shares community space(SCS) for the Community Design. For this, it was analyzed the residents' behavior characteristics of the current multi-family housing and the residents' needs of the SCS. This study focused on seeking out the user-oriented design criteria for the planning of the SCS. The survey was carried out with a structured questionnaire including sketch map from Aug. 13, 2001 to Sept. 14, 2001. The subjects were housewives who's living in Haeuondae of Busan, Korea. Total number of 650 questionnaires were collected and analyzed. Especially 439 cases among them were used for analysis of mental map. The SPSS PC+ was used for the analysis of data. The results of this study are as follows : First, as to the users' behavior for the SCSs, there is a difference in the location of residents' activities by contents of them. And, the range of these locations categorized according to levels of spacial cognition for neighborhoods. Second, as to the analysis of the SCS through a mental maps, it was shown that the residents' pathway and the residents' location are main variables to be considered in the SCS planning. The preferred location of SCS is organized according to the character of the SCS; the one for most residents, is located the surrounding of main enterance or the center of the housing complex, and the one the neighbors living in the same or the near building is located in area of the block of resident buildings. Third, as the results of residents' needs analysis, the SCS has the meaning of community facilities. And there is a difference in the degree of necessity and in the preferred location according to character of the SCS. In detal, for the indoor SCS of a resident building, there is a difference in the preferred location according to the kinds of each SCS. And for the outdoor SCS, it is necessary to divide the planning zone of the SCS into 3 steps(the resident building, the block of resident buildings, and the housing complex).

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Implementation of the TMS320C6701 DSP Board for Multichannel Audio Coding (멀티채널 오디오 부호화를 위한 TMS320C6701 DSP 보드 구현)

  • 장대영;홍진우;곽진석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.199-203
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    • 1999
  • This paper is on the DSP system design and implementation for real time MPEG-2 AAC multichannel audio, and MPEG-4 object oriented audio coding. This DSP system employs two DSPs of the state of the art TMS320C6701, developed by TI semiconductor. DSP board has PCI interface for downloading application program and control the system. DSP board was designed to use for both encoder and decoder, by setting several switches. The system contains external input and output box also, for A/D and D/A conversion for eight channel audio. The input box converts multi channel digital audio to ADI format, that provides serial interface for eight channel digital audio. And the output box converts ADI format signal to multi channel audio. Through this ADI interface, DSP boards can be connected to input, output box. Implemented DSP system was tested for integration with MPEG-2 AAC encoder and decoder S/W. Currently the DSP system performs realtime AAC 4-channel audio encoding with two DSPs, and 8-channel decoding with one DSP.

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