The purpose of this study was to develop a Multi-metric Water Quality Assessment (MWQA) model and apply it to dataset sampled from Paldang and Daechung reservoir in 2008. The various water dataset used to this study included 5 year data sets (2003${\sim}$2007) in Korean reservoirs which were obtained from the Ministry of Environment, Korea. In this study, suggested MWQA model has 4 metrics that were composed of 4 parameters such as chemical, physical, biological, and hydrological variables. And, each of the variables attributed total phosphorus (TP) concentration in water, secchi depth (SD) measure in water, chlorophyll-${\alpha}$(Chl-${\alpha}$) concentration in water and the ratio of inflow of water into lakes and efflux of water from lakes, input/output (I/O). First, we established the criteria for trophic boundaries. The boundary between oligotrophic and mesotrophic categories was defined by the lower third of the cumulative distribution of the values. The mesotrophic-eutrophic boundary was defined by the upper third of the distribution. Second, each metric was given by a point-oligo=1, meso=3, eu=5. And then, obtained total score from each metric was divided 5 grade-Excellent, Good, Fair, Poor, and Very poor. As the results of applying the proposed MWQA model, the Paldang reservoir obtained "Fair" or "Poor" grade and Daechung reservoir obtained "Excellent" or "Good" grade. The suggested MWQA model through these procedures will enable to manage efficiently the reservoir. And, more studies such as metric numbers and attributes should be done for the accurate application of the new model.
Objective of this study is to provide basic information for developing more differentiated and targeted forest healing policy and Korean medical healing programs grounded on consumer preference for forest based Korean medical healing tourism products. The internet survey(CAWI) by percentage quota sampling with 400 Seoulite ages over 30 by the age, area, and gender was conducted, and 317 samples were used for a final analysis. 61.5% of the Seoulite associated 'forest bath/walking in the woods/tree' with an image of a forest based Korean medical healing tourism product, and preference for the product and the intention to use were positive at the percentages of 72.9% and 67.5%, respectively. Preferred areas were Seoul/Gyeonggi-do(53.5%) and Gangwon-do(38.8%). 'Stress solving and refreshment', 'taking a forest bath and a walk', and 'maintaining and promoting health' were the main purposes of the use. As for a therapy, 'walking therapy' was most preferred, and 'ergotherapy' was the next. First priority as for a use facility was 'healing trail', and 'professional medical facility' ranked second. Although important decision attributes were ' cost of use', 'food', and 'friendliness of medical staff', all the other sets of attributes related to use convenience, quality of medical service and tourism activities also recorded high, which forecasts higher consumer expectation for the product. As the result showing differences in consumer preference by the demographic segmentation, differentiated and segmented consumer needs should be considered when planing and managing a product. The scope of the study is limited to a demographic segmentation which is a basic stage of understanding consumer preference, therefore more detailed future researches on complicated and multi-dimensional consumer needs are required.
VR(Virtual Reality), which has drawn attention as a major area in ICT, is currently being used in various fields, including medical care, movies and architecture. Although VR technology is used in various fields, contents are mainly developed by creators where needs of users are easily left out of consideration leading to failure in forming a consensus between UI(User Interface) and UX(user experience). To identify the consumer preference and attribute level of VR game content, which is responsible for the largest proportion of VR contents, this study was designed to examine the consumers' preference properties of VR game contents through a Conjoint Analysis and derive the relative importance and weightings of each group. The study collected 166 questionnaires over a total of three months from May to July 2019, 150 of which were completed (90.4%). Statistic analysis was conducted using SPSS Ver. 25.0. The results of the study showed that the genre of the game (42.6%), number of players (24.0%), price for payment (20.3%) and game planning (13.1%) were important attributes in choosing VR games. The optimal mix of attributes was derived with new games, RPGs, multi-play and medium price (22,000 KRW). Before mentioning technology in the expectations of users who use VR game content, which is the most preferred among VR contents, this study recognized the need to have a fun and new experience through VR game content. Therefore, it is expected that this will serve as a reference for consumer behavior of VR game contents and research on VR game contents development.
The purpose of this study was to evaluate fish metric attributes using a model of Lentic Ecosystem Health Assessment (LEHA) and apply the model to the dataset sampled from six sites of Namyang Reservoir during October 2005$\sim$May 2006. The model was composed of 11 metries and the metric attributes were made of physical, chemical and biological parameters. Trophic composition's metrics showed that tolerant species ($M_3$, 80%) and omnivore species ($M_4$, 92%) dominated the fish fauna, indicating a biological degradation in the aquatic ecosystem. The metric of $M_7$, relative proportions of exotic species, also showed greater than 8% of the total, indicating a ecological disturbance. The average value of LEHA model was 24.3 (n= 12) in the reservoir, indicating a "poor condition" by the criteria of An and Han (2007). Spatial variation based on the model values was low (range: $21{\sim}26$), and temporal variation occurred due to a monsoon rainfall. Electrical conductivity (EC) and tropic state index of chlorophyll-$\alpha$ [TSI(CHL)] was greater in the premonsoon than the postmonsoon.
This research examines the push and pull factors of temple stay in Korean national parks. 152 participants of temple stay in Woljeongsa and Guryongsa in national parks in Gangwon-do area completed a survey to access their reasons for participating in temple stay(push factors) and to evaluate how well the visiting experience performed on a selected set of attributes(push factors). Demographics of respondents were similar to the visitor characteristics of Korean national parks. The result of factor analysis identified 6 push factor domains of 'self actualization', 'health enhancement', 'nature assimilation', 'relationship elevation', 'religious experience', and 'leisure experience'. 6 pull factor domains were 'recuperative quality', 'quality of a temple stay program', 'attributes of a temple', 'user convenience', 'tourism experience' and 'accessibility and transportation'. Satisfaction level of temple stay in a national park was very high of 4.71 in a 5 Likert scale. Gangwon- Do was most preferred with the percentage of 89.2 as a suitable area for temple stay in a national park. Findings of multi-dimensional tourism motivations of temple stay in a national park that encompass nature tourism, cultural tourism and religious tourism is expected to provide useful information for the future development of a more competitive temple stay program and a marketing strategy. However, more defined successive research work is required to generalize findings of wellness oriented push and pull factors of temple stay based on nature in national parks.
The purpose of this study is to analyze college students' perception of national natural heritages, including natural monumentsand scenic sites, in comparison with the similar concepts of national parks and eco-landscape preservation areas, to suggest managerial implications to enhance competitiveness. The first objective of this study is to measure their attitude toward traveling each type of natural heritage and to rate the relative importance of the four types of heritages in terms of preservation. Natural monuments were perceived as the most strongly preserved type, while scenic sites were perceived as the least strongly preserved type. The second objective is to conduct a correspondence analysis to match the concepts of four types of natural heritages with 10 tourist attractions representing the types. It was found that college students have difficulty appropriately identifying the types of 10 tourist attractions. In addition, multi-dimensional scaling (MDS) was implemented to identify the similarities and differences of the four types of natural heritages and to produce a positioning map matching the four types of natural heritages with the six attributes representing each type as a tourist attraction. Natural monuments were perceived very differently from scenic sites and not very differently from eco-landscape preservation areas. There were a few associations between the four types of natural heritages and the six tourism attributes, implying that little effort is made to promote and position each type of natural heritage in terms of tourism. In conclusion, a public awareness program is required to enhance the brand image of natural monuments and scenic sites in comparison to national parks and eco-landscape preservation areas. In addition, local residents who live near the natural heritages should be bolstered to play a managerial role as supporters and contents providers for sustainability.
Journal of Korean Library and Information Science Society
/
v.53
no.2
/
pp.355-375
/
2022
This study is to grasp LRM's feature and applications plan to reflect LRM to cataloging related standards and individual system through comparing and analyzing LRM with the FR model in terms of entities, attributes, and relationships. The application plan is suggested as follows. First, the entity can be extended by defining sub-entities of each entity in the standards and the individual system in order to reflect LRM, even though entities such as families, groups, identifiers, authorized access points, concepts, objects, events, agency and rules have been deleted in LRM. Second, the attribute should be subdivided in the standards and the individual system in order to apply LRM, though many attributes have been changed to relationships for linked data and decreased in LRM. In particular, more specific and detailed property names in the standards and the individual system should be clearly presented, and the vocabulary encoding scheme corresponding to each property should be also developed, since properties with similar functions or repetition in various entities, and material specific properties are generalized and integrated into comprehensive property names. Third, the relationship should be extended through newly declaring the refinement or subtype of the relationship and considering a multi-level relationship, since the relationship itself is general and abstract under increasing the number of relationships in comparing to the property. This study will be practically utilized in cataloging related standards and individual system for applying LRM.
Previous researches have proven that corporate social responsibility(adhere CSR) is positively related to corporate performance. But Most of CSR related researches have several limitations. One of limitations is that those researches treated CSR as unidimensional construct. Almost researchers in the area of CSR concepts insisted that CSR is consist of multi dimensions. Carroll's four dimensions of CSR have been utilized by numerous academicians. Carroll asserted that CSR is composed of four dimensions: economic, legal, ethical, and philanthropic responsibility. But Carroll's dimensions were revised as three dimensions by Schwartz and Carroll, because ethical and philanthropic responsibility are not mutually exclusive. If CSR construct is composed of multiple dimensions, a message related to one of dimensions changes beliefs or evaluations about other dimensions that are not mentioned in the message. This phenomenon is called as "spillover effect". According to Ahluwalia, Unnava, and Burnkrant, negative information spills over to attributes that are associated with the target attributes but not mentioned in the message. Like this, this preponderant effect of negative information over positive information has been termed the "negativity effect". In this paper, authors try to prove the spillover effect and negativity effect among Schwartz and Carroll's three dimensions(economic, legal, and ethical responsibility) of CSR. The results of this study show that messages related to legal and ethical responsibility cause spillover effect and influence consumers' evaluation to other dimensions. Moreover, when negativity effect is added on spillover effect, spillover effect is more increased. It means that negative messages related to legal and ethical responsibility is more harmful to corporate image than negative message related to economic responsibility. The results of this study will help companies to manage corporate image using CSR messages as marketing communication tools. Companies should manage messages related to legal and ethical responsibility for more efficiently managing corporate image. Specially, because negative messages related to legal and ethical responsibility are more harmful to corporate image, companies must take care not to spread out negative message related to legal and ethical responsibility. Finally, we discuss the implications of the findings and limitations.
Journal of the Korea Society of Computer and Information
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v.18
no.4
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pp.27-34
/
2013
Mobile robot has the exploration function in order to perform its own task. Robot exploration can be used in many applications such as surveillance, rescue and resource detection. The workspace that robots performed in was complicated or quite wide, the multi search using the several mobile robots was mainly used. In this paper, we proposed a scheme that all areas are searched for by using one robot. The method to be proposed extract a area that can be explored in the workspace then the robot investigates the area and updates the map at the same time. The explored area is saved as a hybrid map that combines the nice attributes of the grid and topological maps. The robot can produce the safe navigation route without the obstacles by using hybrid map. The proposed hybrid map uses less memory than a grid map, but it can be used for complete coverage with the same efficiency of a topological map. Experimental results show that the proposed scheme can generate a map of an environment with only 6% of the memory that a grid map requires.
Journal of the Korea Academia-Industrial cooperation Society
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v.15
no.7
/
pp.4536-4544
/
2014
This paper proposes a development tool to efficiently develop node software for various operating system platforms in a sensor network. The proposed tool consisted of several modules, such as writing graphical model diagram, PIM and PSM design, code generation, and deployment file generation. Through the proposed tool, the users can graphically draw a sensor network model and design the PIM and PSM of the node software by setting the values of the predefined attributes. The source code of the node software is generated automatically from the PSM using the code templates of the target platform. The deployment files for installing node software on each node are generated automatically. The proposed tool helps the users to develop node software easily for a range of target platforms, even though they do not have details of the low-level information for a sensor network.
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