• Title/Summary/Keyword: Multi platform

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A Case Study of Line Friends Character TransMedia Branding ('라인 프렌즈' 캐릭터의 트랜스미디어 브랜딩 사례연구)

  • Chang, Hyo Jin;Kim, Young Jae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.153-166
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    • 2015
  • This paper proposes a trans-media branding for the trans-media-based cultural content marketing strategy. Trans-media brand analytical framework is proposed with previous studies. And mobile messenger Character 'Line Friends' is analyzed for the text. Trans-media branding is accessible through a multi-platform in the technological environment. Consumer culture, as well as participate include business models to generate revenue also as brand equity. While the character elements that make up the story from the perspective of cultural content storytelling act as an independent cultural goods. Character is segmented elements. Therefore, trans- media branding of the characters are more meaningful. 'Line Friends' trans-media branding can be summarized as follows: First, it takes advantage of the characteristics of the existing Information-Technology-based mobile. Second, it puts consistently found the content of the attributes of Mobile Messenger 'communication' and 'friendship'. And third, while the content of each platform is constantly linked with other platforms, the brand is positioned inside the window effect.

Trends in the Telepresence Technologies and Services Beyond 5G (5G를 향한 영상회의 기술 및 서비스 동향)

  • Lee, H.K.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.20-29
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    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

A Study on IoT Platform Design to Reduce Crops Damage of Wild Animals (야생동물에 의한 농작물 피해저감을 위한 IoT 플랫폼 설계에 관한 연구)

  • Ghil, M.S.;Kwak, D.K.;Lee, B.S.;Kwon, Y.J.;Choi, S.Y.
    • Proceedings of the KIPE Conference
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    • 2016.07a
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    • pp.32-33
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    • 2016
  • Due to the frequent occurrence of dangerous wild animals in rural or mountainous areas. it has been increasing damage of crops in every year. Fight bell or electric fence is typically installed to chase those wild animals. But there are problems that it is impossible to drive out birds and spends high installation and maintenance cost. In addition, it is inefficient to the risk of electric shock effect. In this study, the proposed system can drive out hazardous wildlife and birds regardless of installation location through realtime detection with the multi-sensing based IoT platform technology. This study showed a very large significance effect that can reduce crop damage by wildlife and birds.

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Remote Monitoring and Motor Control Based on Multi-Platform (다중플랫폼 기반 영상감시 및 원격지 모터제어시스템 구현)

  • Choi, Seung-Dal;Jang, Gun-Ho;Kim, Seok-Min;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.200-202
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    • 2004
  • This paper deals with the real-time monitoring and control system using PC, PDA(Win CE embedded device) and PCS(based BREW platform). The camera attached to the server captures the moving target, and the captured frame of color image is encoded in JPEG for image compression at the server. The client(PC, PDA, PCS) receives the image data from the remote server and the received image is decoded from decompression. We use the TCP/IP protocol to send the image frames. The client can control the position of the camera by sending the control command to the server. Two DC servo motors for the camera are controlled in any directions, up-down and left-right, by the controller which is communicating with the server via the serial communication to get the control command. In this way, on the client we can monitor the moving images at the server and also control the position of the camera.

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Cross-cultural Study on Knowledge Sharing in Open Collaboration: Collectivism vs. Individualism (문화에 따른 개방형 협업 지식공유 활동 비교 연구: 집단주의 문화와 개인주의 문화를 중심으로)

  • Baek, Hyunmi;Lee, Saerom
    • Knowledge Management Research
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    • v.19 no.2
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    • pp.133-150
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    • 2018
  • To cope with the rapid changes in the corporate environment, the creation of innovative output through various forms of collaboration have been discussed. For open collaborations, contributors who distribute to various countries and cultures are able to share knowledge via the internet without physical rewards or responsibilities. In this study, we focused on the open source software project, which is a representative open collaboration. We investigated the factors that affect the knowledge contribution of developers of various countries within the open collaboration platform. Specifically, we investigated the open collaborative nature of multi-culture developers by dividing cultures according to collectivism and individualism. We collected data on 26,604 developers using a python based web crawler for GitHub which is an open source software development platform, and conducted cross-cultural study. This paper contributes to the field of knowledge management by suggesting various impacts of antecedents such as hireability, and information exposure on knowledge sharing according to culture.

DRM Market System for Cloud-based Media Service Platform (클라우드 기반 미디어 서비스 플랫폼을 위한 DRM 마켓 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.918-926
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    • 2017
  • Various types of media services are emerging due to the development of Internet and digital media production and distribution technologies. Various DRM technologies are being developed to prevent illegal copying of media contents and to protect the rights of content creators. There is a problem that the DRM provider and the content service provider must provide services in a mutually dependent manner through individual contracts. In this paper, we propose a cloud-based DRM market system which can be used only by content service providers when necessary for various DRM. The DRM market system is expected to show the effect of service activation for related small and medium sized companies by providing an interface that satisfies the requirements of DRM providers and contents service providers by using multi DRM technology.

Network-Storage Streaming Accelerator Using Fibre Channel (광채널 기반의 네트워크-스토리지 스트리밍 가속 장치)

  • Sok, Song-Woo;Kim, Hag-Young;Lee, Cheol-Hun
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.767-768
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    • 2008
  • Fibre channel based Network-Storage Streaming Accelerator is implemented in this paper. By using Fibre Channel as interface for storage device and sharing storage device among the accelerators, waste of storage space is eliminated. And By using Multi link of Fibre Channels, the load of I/O operations can be distributed over all available links and I/O operations can be conducted even if some links were failed.

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A Software Architecture for Highly Reconfigurable Sensor Operating Systems (재구성 가능한 고성능 센서 운영체제를 위한 소프트웨어 아키텍처 설계)

  • Kim, Tae-Hwan;Kim, Hie-Cheol
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.4
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    • pp.242-250
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    • 2007
  • Wireless sensor networks are subject to highly heterogeneous system requirements in terms of their functionality and performance due to their broad application areas. Though the heterogeneity hinders the opportunity of developing a single universal platform for sensor networks, efforts to provide uniform, inter-operable and scalable ones for sensor networks are still essential for the growth of the industry as well as their technological advance. As a part of our work to develop such a robust platform, this paper presents the software architecture for sensor nodes with focus on our sensor node operating system and its configuration methodology. Addressing principle issues in its design space which includes programming, execution, task scheduling and software layer models, our architecture is highly reconfigurable with respect to system resources and functional requirements and also highly efficient in supporting multi-threading under small system resources.

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An Efficient Embedding Structure for Heterogeneous Routing Protocols in Wireless Mesh Routers (무선 메쉬 라우터에서 이종 라우팅 프로토콜의 효율적인 탑재구조)

  • Lee, Youngsuk;Kim, Younghan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.4
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    • pp.209-213
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    • 2007
  • In this paper, we propose more efficient implementation architecture for realizing combination of heterogeneous routing protocols in wireless mesh routes. For realizing heterogeneous routing protocol in wireless mesh router, the following should be considered; which position in OS platform protocols should be implemented, how to define the common API for multiple routing protocols, how to provide architecture for providing high data transfer throughput and for supporting multi platform, and finally how to verify the throughput of protocol by using simulator. For solving those consideration, we propose HRPC(Heterogeneous Routing Protocol Coordinator) and describe the method for testing the protocols.

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Software Design Methodology of OFDM DVB-T Receiver using DSP-based Platform (DSP 기반 플랫폼을 이용한 OFDM DVB-T 반송파 복원부의 소프트웨어 설계 방법)

  • 신정헌;유형석;윤주현;박찬섭;정해주;조준동
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.55-59
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    • 2003
  • In this paper, we estimate the performance requirements of general-purpose DSP for Carrier Recovery of OFDM DVB-T receiver. Firstly, we transported the designed fixed-point OFDM DVB-T model to a floating-point software model written in C. Then, we measured the number of instruction cycles required for operation of Carrier Recovery in time. We use SignalMaster$\^$TM/ DSP platform of LYRtech Inc. as a environment of estimation, and Simulink$\^$TM/ as a graphical interface, Code Composer StudioTM of TI as profiler and compiler, and SPW$\^$TM/ for presenting functional reliability and comparing the performance distortion with fixed-point model. As a result, we show the required number of DSPs in our DSP-based system, and introduce the need of Multi-DSP-based system.

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