• 제목/요약/키워드: Multi Object Detection

검색결과 226건 처리시간 0.028초

잡음에 강건한 주목 연산자의 구현과 효과적인 다중 물체 검출 (An Implementation of Noise-Tolerant Context-free Attention Operator and its Application to Efficient Multi-Object Detection)

  • 박창준;조상현;최흥문
    • 대한전자공학회논문지SP
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    • 제38권1호
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    • pp.89-96
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    • 2001
  • 본 논문에서는 잡음에 강건한 일반화 대칭 변환을 주목 연산자로 제안하고 이를 이용하여 크기와 형태가 다양한 물체들을 효과적으로 검출하였다. 기존의 주목 연산자와는 달리 두 화소의 명도변화의 크기와 대칭성뿐만 아니라 방사(radial)방향 명도변화의 수렴 및 발산을 누적 대칭도에 반영시킴으로써 명도변화 방향의 일관된 수렴이나 발산이 없는 잡음 영역에 의한 대칭 기여도가 누적되지 않도록 하였다. 따라서 제안한 주목 연산자를 사용하면 잡음이 많고 복잡한 배경으로부터 물체만을 쉽게 검출할 수 있도록 하였다. 다양한 합성영상(synthetic images)과 실영상(real images)에 대해 실험하여 잡음의 영향을 적게 받으며 효과적으로 다중 물체를 검출함을 확인하였다.

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The Application of Dyadic Wavelet In the RS Image Edge Detection

  • Qiming, Qin;Wenjun, Wang;Sijin, Chen
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.1268-1271
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    • 2003
  • In the edge detection of RS image, the useful detail losing and the spurious edge often appear. To solve the problem, we use the dyadic wavelet to detect the edge of surface features by combining the edge detecting with the multi-resolution analyzing of the wavelet transform. Via the dyadic wavelet decomposing, we obtain the RS image of a certain appropriate scale, and figure out the edge data of the plane and the upright directions respectively, then work out the grads vector module of the surface features, at last by tracing them we get the edge data of the object therefore build the RS image which obtains the checked edge. This method can depress the effect of noise and examine exactly the edge data of the object by rule and line. With an experiment of a RS image which obtains an airport, we certificate the feasibility of the application of dyadic wavelet in the object edge detection.

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오픈 월드 객체 감지의 현재 트렌드에 대한 리뷰 (Unveiling the Unseen: A Review on current trends in Open-World Object Detection)

  • 이크발 무하마드 알리;김수균
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2024년도 제69차 동계학술대회논문집 32권1호
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    • pp.335-337
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    • 2024
  • This paper presents a new open-world object detection method emphasizing uncertainty representation in machine learning models. The focus is on adapting to real-world uncertainties, incrementally updating the model's knowledge repository for dynamic scenarios. Applications like autonomous vehicles benefit from improved multi-class classification accuracy. The paper reviews challenges in existing methodologies, stressing the need for universal detectors capable of handling unknown classes. Future directions propose collaboration, integration of language models, to improve the adaptability and applicability of open-world object detection.

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Moving Object Detection Using Sparse Approximation and Sparse Coding Migration

  • Li, Shufang;Hu, Zhengping;Zhao, Mengyao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권5호
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    • pp.2141-2155
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    • 2020
  • In order to meet the requirements of background change, illumination variation, moving shadow interference and high accuracy in object detection of moving camera, and strive for real-time and high efficiency, this paper presents an object detection algorithm based on sparse approximation recursion and sparse coding migration in subspace. First, low-rank sparse decomposition is used to reduce the dimension of the data. Combining with dictionary sparse representation, the computational model is established by the recursive formula of sparse approximation with the video sequences taken as subspace sets. And the moving object is calculated by the background difference method, which effectively reduces the computational complexity and running time. According to the idea of sparse coding migration, the above operations are carried out in the down-sampling space to further reduce the requirements of computational complexity and memory storage, and this will be adapt to multi-scale target objects and overcome the impact of large anomaly areas. Finally, experiments are carried out on VDAO datasets containing 59 sets of videos. The experimental results show that the algorithm can detect moving object effectively in the moving camera with uniform speed, not only in terms of low computational complexity but also in terms of low storage requirements, so that our proposed algorithm is suitable for detection systems with high real-time requirements.

실외 경비 환경에서 강인한 객체 검출 및 추적을 위한 실외 멀티 모달 센서 기반 학습용 데이터베이스 구축 (Multi Modal Sensor Training Dataset for the Robust Object Detection and Tracking in Outdoor Surveillance (MMO (Multi Modal Outdoor) Dataset))

  • 노동기;양원근;엄태영;이재광;김형록;백승민
    • 한국멀티미디어학회논문지
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    • 제23권8호
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    • pp.1006-1018
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    • 2020
  • Dataset is getting more import to develop a learning based algorithm. Quality of the algorithm definitely depends on dataset. So we introduce new dataset over 200 thousands images which are fully labeled multi modal sensor data. Proposed dataset was designed and constructed for researchers who want to develop detection, tracking, and action classification in outdoor environment for surveillance scenarios. The dataset includes various images and multi modal sensor data under different weather and lighting condition. Therefor, we hope it will be very helpful to develop more robust algorithm for systems equipped with difference kinds of sensors in outdoor application. Case studies with the proposed dataset are also discussed in this paper.

A New Hybrid Algorithm for Invariance and Improved Classification Performance in Image Recognition

  • Shi, Rui-Xia;Jeong, Dong-Gyu
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.85-96
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    • 2020
  • It is important to extract salient object image and to solve the invariance problem for image recognition. In this paper we propose a new hybrid algorithm for invariance and improved classification performance in image recognition, whose algorithm is combined by FT(Frequency-tuned Salient Region Detection) algorithm, Guided filter, Zernike moments, and a simple artificial neural network (Multi-layer Perceptron). The conventional FT algorithm is used to extract initial salient object image, the guided filtering to preserve edge details, Zernike moments to solve invariance problem, and a classification to recognize the extracted image. For guided filtering, guided filter is used, and Multi-layer Perceptron which is a simple artificial neural networks is introduced for classification. Experimental results show that this algorithm can achieve a superior performance in the process of extracting salient object image and invariant moment feature. And the results show that the algorithm can also classifies the extracted object image with improved recognition rate.

다중 채널 동적 객체 정보 추정을 통한 특징점 기반 Visual SLAM (A New Feature-Based Visual SLAM Using Multi-Channel Dynamic Object Estimation)

  • 박근형;조형기
    • 대한임베디드공학회논문지
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    • 제19권1호
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    • pp.65-71
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    • 2024
  • An indirect visual SLAM takes raw image data and exploits geometric information such as key-points and line edges. Due to various environmental changes, SLAM performance may decrease. The main problem is caused by dynamic objects especially in highly crowded environments. In this paper, we propose a robust feature-based visual SLAM, building on ORB-SLAM, via multi-channel dynamic objects estimation. An optical flow and deep learning-based object detection algorithm each estimate different types of dynamic object information. Proposed method incorporates two dynamic object information and creates multi-channel dynamic masks. In this method, information on actually moving dynamic objects and potential dynamic objects can be obtained. Finally, dynamic objects included in the masks are removed in feature extraction part. As a results, proposed method can obtain more precise camera poses. The superiority of our ORB-SLAM was verified to compared with conventional ORB-SLAM by the experiment using KITTI odometry dataset.

개선된 터치점 검출과 제스쳐 인식에 의한 DI 멀티터치 디스플레이 구현 (Implementation of a DI Multi-Touch Display Using an Improved Touch-Points Detection and Gesture Recognition)

  • 이우범
    • 융합신호처리학회논문지
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    • 제11권1호
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    • pp.13-18
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    • 2010
  • 멀티터치 관련 연구는 전반사 장애 현상(FTIR: Frustrated Total Internal Reflection)의 원리를 기반으로 기존 방법을 이용하여 단지 구현하는 것이 대부분이다. 또한 멀티 터치점(Blob-Points) 검출이나 사용자 제스쳐 인식에 있어서 성능 향상을 위한 소프트웨어적 해법에 관한 연구는 드문 실정이다. 따라서 본 논문에서는 확산 투광(DI: Diffused Illumination) 방식을 기반으로 개선된 터치점 검출과 사용자 제스쳐 인식에 의한 멀티터치 테이블-탑 디스플레이를 구현한다. 제안된 방법은 실행 중인 어플리케이션 내의 객체들을 위한 동시 변형 멀티터치 명령을 지원하며, 제안한 사전 테스팅(Pre-Testing) 방법에 의해서 멀티 터치점 검출 과정에서 시스템 지연 시간의 감소가 가능하다. 구현된 멀티터치 테이블-탑 디스플레이 장치는 OSC(Open Sound Control) 프로토콜을 기반으로 하는 TUIO(Tangib1e User Interface Object) 환경에서 Flash AS3 어플리케이션을 제작하여 시뮬레이션 한 결과 최대 37% 시스템 지연 시간의 감소와 멀티터치 제스쳐 인식에서 성공적인 결과를 보였다.

Object Detection and Localization on Map using Multiple Camera and Lidar Point Cloud

  • Pansipansi, Leonardo John;Jang, Minseok;Lee, Yonsik
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 추계학술대회
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    • pp.422-424
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    • 2021
  • In this paper, it leads the approach of fusing multiple RGB cameras for visual objects recognition based on deep learning with convolution neural network and 3D Light Detection and Ranging (LiDAR) to observe the environment and match into a 3D world in estimating the distance and position in a form of point cloud map. The goal of perception in multiple cameras are to extract the crucial static and dynamic objects around the autonomous vehicle, especially the blind spot which assists the AV to navigate according to the goal. Numerous cameras with object detection might tend slow-going the computer process in real-time. The computer vision convolution neural network algorithm to use for eradicating this problem use must suitable also to the capacity of the hardware. The localization of classified detected objects comes from the bases of a 3D point cloud environment. But first, the LiDAR point cloud data undergo parsing, and the used algorithm is based on the 3D Euclidean clustering method which gives an accurate on localizing the objects. We evaluated the method using our dataset that comes from VLP-16 and multiple cameras and the results show the completion of the method and multi-sensor fusion strategy.

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GPU를 이용한 이미지 공간 충돌 검사 기법 (GPU-based Image-space Collision Detection among Closed Objects)

  • 장한용;정택상;한정현
    • 한국HCI학회논문지
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    • 제1권1호
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    • pp.45-52
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    • 2006
  • 본 논문은 GPU를 활용한 이미지 공간 실시간 충돌 검사 기법을 설명한다. 닫힌 물체들이 충돌하지 않는 경우, 뷰잉 레이를 따라 물체의 앞면과 뒷면이 번갈아 가며 나타나는 것을 확인 할 수 있다. 그러나 물체 간 충돌이 일어나는 경우 이 현상이 깨어지게 된다. 이러한 특성에 기반하여 본 논문은 충돌 검사에 필요한 최소한의 표면 정보만 텍스쳐에 기록하여 충돌 검사를 수행하는 기법을 제안한다. 이 기법은 GPU의 framebuffer object 와 vertex buffer object, 그리고 occlusion query 등의 기능을 활용한다. 이러한 GPU의 기능을 이용하면 통상적인 이미지 기반 충돌검사에서 사용하는 multi-pass rendering 과 context switch 부하를 줄일 수 있다. 즉 기존의 이미지 기반 충돌 검사에 비해 적은 렌더링 횟수와 적은 렌더링 부하를 가진다. 본 논문에서 제안된 알고리즘은 변형체나 복잡한 물체에도 적용이 가능하며, 3D 게임이나 가상현실과 같은 실시간 어플리케이션에 적용될 수 있는 성능을 발휘한다.

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