• Title/Summary/Keyword: Moving Image Design

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A Study on Distance Estimation in Virtual Space According to Change of Resolution of Static and Dynamic Image (가상현실공간에서 정적 및 동적 이미지의 해상도 변화에 따른 거리추정에 관한 연구)

  • Ryu, Jae-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.109-119
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    • 2011
  • The virtual reality (VR) technology has been used as the application of architectural presentation or simulation tool in the field of industry. The high immersion and intuitive visual information are the great merits of design evaluation or environmental simulation when we are using the virtual environments. But the distortion of distance perception in VR is still a big problem when the accuracy of distance presentation is strictly required. For example, distance estimation is especially important when the virtual environments are applied to the presentational tool for evaluation the space design or planning in the field of architecture. If there are some perception error between the built space in real and represented space in virtual, the accurate design evaluation or modification of design is hard to be carried out during the design development stage. In this paper, we have carried out some experiments about distance estimation in the immersive virtual environments to verify the factors and their influence. We made a hypothesis that the lack of the information for the user in VR causes the different distance estimation from the real world because users are usually comfortable with moving fast and long distance in VR environments compared with moving slow and short distance in real space. So, we carried out basic experiment to prove our hypothesis that the lack of information makes subjects estimate the distance of walking in VR shorter compared with the same distance in real. Also, among the factors that probably affect the distance estimation in VR, we have verified the influence of the image resolution. The influence of resolution degradation of image on the distance estimation was verified with the condition of static and dynamic images. The results showed that the resolution has deep relation with the distance estimation. For example, the subject underestimated the distance at the lower resolution condition. We also found the methods of the making the lower resolution image could affect on the visual perception of subjects.

A Study on the Utilization of Fashion Design Information and the Creation of New Design through Computer (컴퓨터를 이용한 패션정보 활용과 디자인기획에 관한 연구)

  • Lee, Soon-Ja
    • Fashion & Textile Research Journal
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    • v.1 no.2
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    • pp.119-126
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    • 1999
  • The purpose of this study was to serve as a basis for the creation of new design. For attaining the purpose, an investigation was made into the actual condition or problems of domestic and foreign fashion design, and fashion design information was acquired from the Internet. Then, taking the acquired information as the basic data for merchandising, an attempt was made to work out an outline by using the Corel-Trace program, a widely-used computer software, and to modify it by using the Corel-Draw program. The findings of this study were as below: 1) The informations provided by domestic home-pages were largely made up of fashion news and articles on the trend of fashion, but included few of picture report. Almost all of them weren't developed into a database by item or detail. The foreign fashion design web-site were numerous in number, providing diverse information. They offered not only moving images or picture report on fashion show, leading models, photo gallery or fashion trend, but up-dated data everyday. 2) A way to create a design to meet a designer's target is recommended in this study. At first, the fashion information acquired through computer network would be handled by the Corel-Trace program. After Bitmap image would be converted into Vector image, that would be modified by the Corel-Draw program to create a design to suit a designer's target.

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Controller Design for Object Tracking with an Active Camera (능동 카메라 기반의 물체 추적 제어기 설계)

  • Youn, Su-Jin;Choi, Goon-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.1
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    • pp.83-89
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    • 2011
  • In the case of the tracking system with an active camera, it is very difficult to guarantee real-time processing due to the attribute of vision system which handles large amounts of data at once and has time delay to process. The reliability of the processed result is also badly influenced by the slow sampling time and uncertainty caused by the image processing. In this paper, we figure out dynamic characteristics of pixels reflected on the image plane and derive the mathematical model of the vision tracking system which includes the actuating part and the image processing part. Based on this model, we find a controller that stabilizes the system and enhances the tracking performance to track a target rapidly. The centroid is used as the position index of moving object and the DC motor in the actuating part is controlled to keep the identified centroid at the center point of the image plane.

The relation between Movement working as a Grouping clue in Moving Picture and Semantic structure forming (동영상에서 그룹핑(grouping) 단서로 작용하는 움직임(Movement)과 의미구조 형성의 관계)

  • Lee, Soo-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.119-128
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    • 2006
  • The scale of visual expression has expanded from freeze frame to motion picture as media have developed. Moving pictures such as animation, movies, TV CM and GUI become formative elements whose movement is necessary compared to freeze frame as apparent movement phenomenon and unit structure such as short and scene appear. Therefore, of formative elements such as a shape, color, space, size and movement, movement is importantly distinguished in the moving image. The expression and form of image as a relationship between the signified and signifier explained by Saussure are accepted as a sign by mutual complement even though they limit the content. This makes it possible to infer that the formal feature of movement participates in the message content. To verify this, the result of moving picture visual perception experiment based on the gestalt grouping principle result shows that 70-80 percent of subjects think that 'movement' is the important grouping clue in perception. Movement affects the maintenance of the context of message content in the communication process when the meaning structure of moving picture is analyzed based on the structural feature. The identity can be maintained with if there is a movement with similar directive point even if the color and shape of people, things and background are changed. Second, the clarity of the content is elevated by a distinguished object as a figure by movement. Third, it acts as a knowledge representation which can predict similar movement process of next information processing. Forth, movement gives the content consistency even though more than two scenes have fast switch and complicated editing structure like cross-cutting. Movement becomes a clue which can make grouping information input by visual perception reaction. Also, it gives the order to the visual expression which can be used improperly by formation of structural frame of image message and has the effectiveness which elevates the clarity of signification. Moving picture has discourse with several mixed unit structures because it fundamentally contains time and the common and distinguished expression is needed by media-mix circumstances. Therefore, by the application of gestalt grouping principle to moving picture field, movement becomes the more distinguished than other formative elements and affects the formation of meaning structure. This study propose a viewpoint that develops structural formative beauty and new image expression in the media image field.

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Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

A Study on Time-Composition in Motiongraphics (모션그래픽스의 시간구성에 관한 연구)

  • 서계숙
    • Archives of design research
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    • v.16 no.3
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    • pp.263-272
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    • 2003
  • Motiongraphics is not short film and has a special communication method characteristic of design. As graphic design needs space-composition, motiongraphics requires time-composition. In the 1920's, artists belonged Bauhaus in Germany tried to realize time-composition in the plans for abstract animation. At that time the russian film director Eisenstein experimented with moving image composit on, creating new meanings through the montage of heterogeneous images. In the digital era of today, motiongraphics is composed of such various elements as moving image, photo, illustration, typography, etc. The editing in montage film is one-dimensional. Meanwhile, motiongraphics of these days consists of a lot of layers, composing various elements by editing. Motiongraphics needs time structure and visual rhythm as well as scenario or storyboard for time composition. The principle of time composition in motiongraphics ist similar to that of musical composition. If we compare the time composition of abstract animation or montage film with the melody in a solo, time composition for motiongraphicf is like a symphony. Various composing elements are developed under different tempos at the same time.

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A Study on the Laser Designator for the Missile System Using Semi-Active Laser Seeker (반능동 레이저 탐색기를 사용하는 유도무기체계의 레이저 조사기 연구)

  • Bae, Minji;Ha, Jaehoon;Park, Heechan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.5
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    • pp.466-474
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    • 2020
  • Semi-active laser missile systems with high accuracy are necessary to asymmetric threats, such as UAV(Unmanned Aerial Vehicle). They are usually used to attack stationary or slow moving targets, therefore we should study on the laser designator which can detect and track fast moving targets in order to deal with UAV. In this study, design specifications are came up through performance analysis of existing laser designators, and laser designation method for fast moving target is developed. The detection and tracking performance of developed laser designator are verified through inside/outside tests on ground/aerial stationary/moving targets. Through this study, we obtain laser designator techniques that could be applied to actual semi-active laser missile systems.

Estimation of Crowd Density in Public Areas Based on Neural Network

  • Kim, Gyujin;An, Taeki;Kim, Moonhyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2170-2190
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    • 2012
  • There are nowadays strong demands for intelligent surveillance systems, which can infer or understand more complex behavior. The application of crowd density estimation methods could lead to a better understanding of crowd behavior, improved design of the built environment, and increased pedestrian safety. In this paper, we propose a new crowd density estimation method, which aims at estimating not only a moving crowd, but also a stationary crowd, using images captured from surveillance cameras situated in various public locations. The crowd density of the moving people is measured, based on the moving area during a specified time period. The moving area is defined as the area where the magnitude of the accumulated optical flow exceeds a predefined threshold. In contrast, the stationary crowd density is estimated from the coarseness of textures, under the assumption that each person can be regarded as a textural unit. A multilayer neural network is designed, to classify crowd density levels into 5 classes. Finally, the proposed method is experimented with PETS 2009 and the platform of Gangnam subway station image sequences.

Remote Control Apparatus and Display Remote Control System Comprising the Same (원격 제어 장치 및 이를 포함하는 디스플레이 원격 제어 시스템)

  • Yoon, Yeo-Jun;Park, Dea-Woo
    • KSCI Review
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    • v.14 no.2
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    • pp.165-174
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    • 2006
  • This paper is a matter of remote control apparatus and display remote control system comprising the same. The remote controller is a wireless remote pointing device that is included a function of mouse and a function of remote controller for VOD etc. It is assembled a sending signal part to communicate with display device, a image sensor part to capture a seen of front view and a main body. Also, it includes a control part that analyzes the captured image, calculates a relative moving factor that main body is moved by user, and then controls the mouse cursor on the display device. The remote control apparatus is able to capture a seen of front view, to analyze the captured image, and to move a mouse cursor point on the display device as much as it calculated relative moving factor. Therefor it brings down the cost of production by a product design that is increased user satisfaction. And it, using the patent and the new product design, will make an epoch in development of the remote control system for Ubiquitous broadcasting industry.

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Volumetric Image System for High Efficiency Video Coding (고효율 비디오코딩을 위한 입체영상시스템)

  • Kim, Sang Hyun
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.515-520
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    • 2016
  • Volumetric image system has many applications recently in education, 3D movie, medical images but these applications have several problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for realtime display. In case of stereo system for volumetric display motion vectors, disparity vectors from the stereoscopic sequences and residual images with the reference images has been transmitted, and the stereoscopic sequences have been reconstructed at the receiver for volumetric display. So central issue for the design of efficient volumetric image system lies in selecting an appropriate stereo matching and robust vision system. In this paper, we proposed high efficient vision system, which design vision stage with rotating and moving horizontally, and match the successive stereo image efficiently. In experimental results with volumetric image system, the proposed method represents high efficiency with minimizing error and low computational load for volumetric display.