• Title/Summary/Keyword: Moving Experience

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A Study on the Characteristic of 'Movement' Expression by the Moving Experience in Display Space (전시 공간의 이동 체험을 통한 움직임 표현에 관한 연구)

  • 이정미;임채진
    • Korean Institute of Interior Design Journal
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    • no.5
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    • pp.9-16
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    • 1995
  • The purposed of this study is searching the characteris-tic of 'Movement' expression by the Moving experience in display space. First, the concept of 'Movement' was defined by visitor's moving experiences according to the time pass and to visual perception. Exhibit cases were analygied to fine the relationships the defined 'Movement' experience with display spaces. But, 'Movement' is related moving experience from the entrance to importance of display space, and that is picked out key word in movement expression. Consequently, two category (visual expression, expres-sion method) to regard on the space design in display space was suggested focused on the concept of 'Movement'.

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A Study on the Gaming Experience of the Movie <1917> - Focused on the Digital Moving Long Take Shot (영화 <1917>의 게임적 체험 연구 - 디지털 무빙 롱테이크 쇼트를 중심으로)

  • Ryu, Woo Hyun;Jung, Won Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.411-420
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    • 2022
  • Entering the digital cinema era, movies and games are remediating each other. The shots of digital movies are being transformed into realistic content through digital Moving long-take shots that transcend time and space and move smoothly. At this time, the digital Moving long take shot that continuously captures the space in all directions without an external screen induces a game experience. In addition, the camera that constantly accompanies the person enhances the sense of immersion in the game in a way similar to the point of view of the game. While various immersive device contents represented by VR, AR and XR are emerging, the advent of <1917> suggests significant implications for post-cinema in that it creates a game experience while maintaining the traditional screen environment and cinematic paradigm.

Obstacle Avoidance Technique of the Autonomous Mobile Robot using Potential Function (포텐셜 함수를 이용한 자율주행 로봇의 장애물 회피에 관한 연구)

  • Nam, Mun-Ho;Kim, Min-Soo;Chung, Chan-Soo
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.266-268
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    • 2005
  • Recently, the ability of sensing obstacles by oneself and creating suitable moving path in mobile robots are required to provide various kinds automation services. Therefore, in this paper, we studied the avoidance behavior of mobile robots from dynamic obstacles using potential function that minimizes distance and time. We examined the performance of the proposed algorithm by comparing the method of based on the geometrical experience in simulations.

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The Trend of Turnover within Physical Therapist in Busan (부산지역 물리치료사 이직동향 연구)

  • Song, Min-Young;Lee, Tae-Sik
    • Journal of Korean Physical Therapy Science
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    • v.15 no.2
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    • pp.71-77
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    • 2008
  • Background: The purpose of this study were to identify the physical therapist's turnover experience in Busan Metropolitan city and its related general factors, and to investigate the turnover, moving-in and out rate. Methods: First Data were collected from 102 physical therapists who working in Busan Metropolitan city using structured questionnaires and then second data collected from who call to directly. Results: Physical therapists expressed high level of turnover experience. Physical therapist's turnover experience was significantly different by their age, marital status, sex, working place and career. In proportion of the total increasing rate of physical therapist and turnover rate was increased. Conclusion: To prevent or reduce physical therapist's turnover rate, more research about causal relationships of physical therapist's turnover should studied.

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A case on the moving as an aesthetic expression form in product design based on the perception of Maurice Merleau Ponty (제품디자인에서 미적 표현형식으로서 움직임의 사례 -모리스 메를로 풍티의 지각에 근거하여-)

  • Lee, Sungho
    • Smart Media Journal
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    • v.3 no.3
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    • pp.36-45
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    • 2014
  • Based on the perception of Maurice Merleau Ponty, This study defines that Moving is a form lively to experience meaning, pleasure as the aesthetic attribute structured to a product, expression and value are synthesized into. The purpose of study is to argue that Wearable, Ubiquitous, Interaction, Play, D, I, Y, Universal, Ecology are the forms, modalities that the moving is variously subjected to the product design. Above This is the result reasoned according to analogical form as below between the moving and all design forms. First, The moving as the aesthetic expression and value are synthesized into is the intrinsic, general proposition, maxim for the value judgement. Second, All design forms are the cases which the values based on the aesthetic expression system are subjected to Third, Thus All design forms are the modalities of the aesthetic expression based on the values. The certainty of this judgement, reasoning is the proof that the correspondence between the moving as the aesthetic expression and design form is the fact. That is to say, It is the proof that Users lively experience the aesthetic meaning, pleasure in fact as the aesthetic values are subjected to all design forms. The lived experience of each user in their daily life itself is the only method or assurance for this. The moving integrates the existence of a product and what should be of users into the aesthetic dimension and at the same time, is realized based on this. The emphasized theme in all cases of this study is not the product but the moving. So, The product design is changed into the action which structures the moving like above to a product.

SCRAPER EARTH-MOVING FLEET OPTIMIZATION VIA SPREADSHEET-BASED MODELING

  • Borinara Park
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.658-668
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    • 2009
  • Earth-moving operation has a great impact on the overall budget and schedule of any heavy civil projects. More often than not, the operational decisions are made largely based on field personnel's experience and judgment. In particular, decisions on earth moving operations by scraper-dozer fleets have been heavily influenced by the following belief: "The longer a dozer pushes a scraper for loading, the better earth-moving productivity is gained by the fleet." Even though there is some truth to this notion, scraper-dozer earth moving operations involve a much complex process that requires a systematic analysis for predicting the maximum production. To this end, this paper presents a spreadsheet-based scraper-dozer fleet operation model for its production optimization. Various optimization techniques, including a genetic-algorithm method, are presented for comparison and each technique's pros and cons are discussed.

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Counting Up while Doing Tasks Makes You Feel More Difficult than Counting Down

  • Ahn, Hee-Kyung
    • Asia Marketing Journal
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    • v.17 no.2
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    • pp.63-71
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    • 2015
  • In this research, we explore whether mere exposure to external cues with vertical progress (e.g., moving upward or moving downward) can influence individuals' persistence to complete focal tasks. Drawing on the theory of embodied cognition, we propose that, a moving-upward (vs. downward) cue activates the abstract concept of difficulty, which is associated with the physical experience of climbing uphill (vs. downhill). Due to this association between moving uphill and difficulty, merely exposing individuals to the moving-upward cue can induce greater feeling of difficulty and this greater difficulty, in turn, reduce individuals' persistence, compared to exposing individuals to the moving-downward cue. Across three studies, we find supporting evidence for the effect of the external cues with vertical progress on individuals' performance both in physical tasks and in a cognitive task.

Occupational Accidents and Injuries for Moving Helpers

  • Park, Myoung Hwan;Jeong, Byung Yong;Kim, Sook-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.4
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    • pp.353-362
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    • 2015
  • Objective: This study aims to analyze occupational accidents of moving helpers by work place type which means the type of residence where moving operation is done. Background: Most efforts have been focused on the industry base comprising various occupational spectrum and provided industry general preventative policies. But occupation specific policies are required for the workers involved and will reduce the occurrences of occupational accidents for the workers subject to similar working environment and process. Method: This study analyzes 208 non-motor vehicle collision related occupational accidents of moving helpers working for used household and office goods moving industry occurring from 2010 to 2012. Accident Type, agencies, event or exposure, parts of body affected are characterized by work places according to the work environment. Results: Accidents characteristics showed the difference between high-rise type and low-rise type on the size of enterprise, age, gender and work experience of the injured. Also the accident type, source of accident and parts of body affected are different between the two work place types. Finally, Accidents occurred on the specific operational processes of moving service also showed different characteristic between the two types. Conclusion and Application: The findings of accident characteristics according to workplace types and operational process of moving service can be used as baseline data for establishing systemized preventative policies for occupational accidents of moving helpers.

The Play of Korean Preschool Children (취학전 아동의 놀이 형태 분석)

  • Choi, Jeen
    • Korean Journal of Child Studies
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    • v.1
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    • pp.15-27
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    • 1980
  • PURPOSE This study was intended to analyze the play-form of normal preschool children as related to age, sex, educational experience and social maturity. METHOD 1. Subjects The subjects of this study were eighty seven 3-, 4- and 5-year-old preschool children attending educational institutions in Seoul. 2. Instruments The instruments used in this study consisted of twenty one-minute observations in 5 preschool settings and a questionnaire designed to measure the children's social maturity filled in by their parents. The observations provided information on the children's free play, that is 1) play-form: solitary, parallel and group play 2) use/non-use of toys 3) behavior: play, activity, doing nothing, onlooking 4) stationary/moving dimensions 5) play group size The questionnaire measured such factors as communication, socialization, locomotion, self-help and self-direction. 3. Data Analysis Data analysis consisted of percentage and Chi square. RESULTS 1. Play-Form The relationship between age and play-form proved to be significant at the .05 level. That is, in both boys and girls, solitary play decreased with age and group play increased with age while parallel play maintained a similar position. The relationship between sex and play-form proved to be significant at the .05 level in 3-& 4-year-old children, but not significant in 5-year-old children. That is, in their $3^{rd}$ year boys engage in the solitary play more than girls and in their $4^{th}$ year boys engage in more group play than girls. 2. Toys Without differentiation of sex and age, cases of using toys in play exceed those cases where toys were not used. 3. Behavior The relationship between age and behavior proved to be significant at the .05 level in both boys and girls. That is, with increase of age, play decreased and activity increased in boys while play increased and doing nothing decreased in girls. 4. Moving Status Totally, moving occurred more frequently in play than stationary status. Moving proved not to have a significant relationship with age, but it did Navel a significant relationship with sex at the .05 level. That is, moving tended to increase with the increase in age in both boys and girls, but not at a significant level. Boys moved significantly more than girls in all three age levels. 5. The Relationship between Educational Experience and Play-Form There was a tendency for children with longer preschool experience to engage in less solitary play and more group play than children who had less than one semester of preschool experience, but this difference was not statistically significant. 6. The Relationship between Social Maturity and Play-Form The high social maturity group engaged in less solitary play and more group play than the low social maturity group, but this was not a statistically significant difference. 7. Play Group Size Play group size was 2~10 children, but the majority of play groups consisted of 2~3 children. There was a tendency for play groups composed of 2 children to decrease with age and play groups composed of 3 children to increase with age. No significant difference was found between the sexes in play group size.

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An Axially Moving Thermoelastic Beam-plate: Spectral Element Modeling and Analysis (이동하는 열탄성 보-평판의 진동에 대한 스펙트럴요소 해석)

  • Kwon Kyung-Soo;Cho Joo-Yong;Lee U-Sik
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.344-349
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    • 2005
  • The axially moving thin beam-plates exposed to sudden thermal loadings may experience severe vibrations through the thermal shock process. For accurate prediction of the thermal shock-induced vibrations, this paper develops a spectral element model for axially moving thermoelastic beam-plates. The spectral element model which is represented by spectral element matrix is formulated from the frequency-dependent dynamic shape functions which satisfy the governing equations in the frequency-domain. Thus, when compared with the classical finite element model in which simple polynomial functions are used as the shape functions, the spectral element model can provide exact solution by treating a whole uniform structure member as a single finite element, regardless of its length.

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