• Title/Summary/Keyword: Movement Pattern

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Muscle Contraction and Relaxation Pattern Analysis of Spinal Cord Injured Patient (척추 손상 환자의 근신호 수축 및 이완 패턴 분석)

  • Lee, Y.S.;Lee, J.;Kim, H.D.;Park, I.S.;Ko, H.Y.;Kim, S.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.398-401
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    • 1997
  • The EMG signal of spinal cord injured patient is very feeble because that the information from central nervous system is not sufficiently transmitted to molter neuron or muscle fiber. Therefore the observer can not observe contraction and relaxation movement of muscle from the raw EMG signal. In this paper, we propose the muscle contraction and relaxation pattern analysis method of spinal cord injured patient whose EMG signal is composed of the sum of motor unit action potential train with additive white Gaussian noise and impulsive noise. From the EMG model, we denoise impulsive noise using median filter which is a kind of nonlinear filter and the output of median filter is transformed to wavelet transform domain for denoising additive white Gaussian noise using threshold level removal technique. As a result, we can obtain the clear contraction and relaxation pattern.

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The Effect of Modified Golf Swing Training on Walking Pattern in Patient with Hemiplegia - A Case Study - (수정된 골프스윙 훈련이 편마비 환자의 보행 특성에 미치는 영향 - 단일 사례 연구 -)

  • Kim, Mi-Sun;Hwang, Byong-Yong;Kim, Jung-Hwan
    • The Journal of Korean Physical Therapy
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    • v.21 no.1
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    • pp.89-96
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    • 2009
  • Purpose: The purpose of this study was to determine the effect of modified golf swing training on gait characteristic in hemiplegic patient through Kwon 3D motion analysis system. Methods: This study has performed single subject design from September to October 2008. The subject had left hemiplegia due to CVA in December 2003. He has treated Bobath approach twice a week. In order to increase ankle dorsiflexion and knee flexion, the subject has applied modified golf swing training on the basis of Bobath approach. The measurement of gait characteristic was taken by Kwon 3D motion analysis system. Results: The results were as follows : 1) Walking velocity was increased 0.62m/sec than before the training. 2) Step length was increased 0.09m than before the training. 3) Left ankle and hip angle were increased, but left knee angle was decreased. Conclusion: It could be concluded that the activity modified golf swing training in walking pattern contributed to improve the movement quality and speed of gait.

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Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands

  • Chun, Jun-Chul;Lee, Byung-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.4
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    • pp.618-632
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    • 2010
  • This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is known that one of the promising ways to develop a marker-less AR system is using human's body such as hand or face for replacing traditional fiducial markers. This paper introduces a real-time method to manipulate the overlaid virtual objects dynamically in a marker-less AR system using both hands with a single camera. The left bare hand is considered as a virtual marker in the marker-less AR system and the right hand is used as a hand mouse. To build the marker-less system, we utilize a skin-color model for hand shape detection and curvature-based fingertip detection from an input video image. Using the detected fingertips the camera pose are estimated to overlay virtual objects on the hand coordinate system. In order to manipulate the virtual objects rendered on the marker-less AR system dynamically, a vision-based hand control interface, which exploits the fingertip tracking for the movement of the objects and pattern matching for the hand command initiation, is developed. From the experiments, we can prove that the proposed and developed system can control the objects dynamically in a convenient fashion.

A Comparative Study on the Fit of Jean Block Patterns for Women in their 20s (20대 여성을 위한 청바지 패턴의 맞음새 비교 연구)

  • Kim, Hyun-A;Chun, Jong-Suk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.2
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    • pp.136-145
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    • 2011
  • This study identifies methods to design patterns for jeans that are suitable for women in their twenties. Five patterns suggested by previous researchers were used to draw the same size of jeans (waist 67 and hip 91). The author compared and analyzed the measurements and shapes of the patterns, ranging from waist to crotch. Samples were produced based on these patterns and then tests were conducted to observe the dynamic functions and exteriors of the samples. The dynamic functions observed in this study include walking, ascending stairs, descending stairs and sitting on chairs. The results of the current study are as follow. The best evaluated pattern in terms of exteriors is the one where the hips and thighs are tightest compared to other patterns and where the back part is wider than the front part. This pattern also received high evaluations in dynamic functions due to comfort when walking. Regarding ascending or descending stairs, the tests found that all its parts (except the front crotch) are more comfortable than those of any other patterns. All these results show that a comfortable fit and easy movement is possible when the crotch width of the back is broader than the hip width so that the hips are comfortably supported.

A Study on the Pattern Design of Basic Body according to the Development Figures of Surface Body for Adult Women (Age Group between 18 and 24) (청년기($18{\sim}24$세) 여자의 체표면 전개도에 의한 길 원형 설계에 관한 연구)

  • Kim Na-Young;Kim Ju-Ae;Jang Jeong-Ah
    • The Research Journal of the Costume Culture
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    • v.14 no.3 s.62
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    • pp.434-442
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    • 2006
  • The purpose of this study was to develop the beautiful basic bodice pattern that satisfied both functionality and aesthetics on the basis of the change in the figure and length of surface body for each movement through a three-dimensional development figure of surface body for young women (aged between 18 and 24) who were very sensitive to fitness of clothes. Existing three basic bodice patterns (Yim wonja-, ESMOD-, and FIT-types) were selected and then compared and analyzed in terms of drawing methods and the wearing test was carried out by a sensory test in order to design an experimental prototype. The design of study prototype was improved by three wearing test that was correlated with low satisfactory item. And the ease was established by difference of previous direct measurement and body surface measurement.

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The Development of Jeans Pattern for Stretch Denim Fabrics (신축성 데님 청바지의 패턴 연구)

  • Uh, Mi-Kyung;Suh, Mi-A
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.3
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    • pp.191-203
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    • 2007
  • The purpose of this study was to present a making method of jeans pattern with high fitness after deriving the appropriate shrinkage rate by material and washing process. According to the result of the exterior evaluation of test jeans, all 6 jeans were rated high with scores close to 3.5. Following the evaluation of satisfaction of usage by physical movement, the highest ranking was in the order of walking with normal steps, back bending $90^{\circ}$, chair sitting, climbing stairs and squatting. The shrinkage rate by physical area showed the highest score in the order of pants length, waist circumference, thigh circumference, knee circumference, hem circumference, hips circumference. In addition, the shrinkage rate was higher in warp direction than weft direction after washing finishing. As for the result of addition and reduction of pattern measurements by parts of jeans, waist circumference was $3.1{\sim}5.1cm$, hips circumference was $-1.2{\sim}4.2cm$, thigh circumference was $-0.9{\sim}3.1cm$ and pants length was $3.4{\sim}6.1cm$. That is, this results showed a wide range of addition and reduction according to material and washing finishing.

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The Effect of Irradiation During Resistance Exercise Using a Diagonal Pattern on the Excitability of Nerves (대각선 패턴에서 저항운동 시 발생한 방산의 효과가 신경의 흥분성에 미치는 영향)

  • Rhee, Min-Hyung;Choi, Su-Hong;Ha, Kyung-Jin;Lee, Sang-Yeol
    • PNF and Movement
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    • v.19 no.1
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    • pp.97-104
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    • 2021
  • Purpose: The human body can experience a variety of injuries. As a result, it may be difficult to directly treat the damaged area. In such a case, indirect treatment is required. Indirect treatment is typically PNF treatment. Morphological changes in muscle have been confirmed through several previous studies; however, few studies have analyzed neurological changes. Therefore, the purpose of this study was to determine how irradiation during resistance exercise using a diagonal pattern effects neurological excitability. Methods: Electromyography was performed on 13 healthy adults. A compound muscle action potential (CMAP) was obtained through a median motor nerve conduction velocity test, which was conducted before and after performing the irradiation exercise and general exercise. Results: Compared to baseline measurements, there was no significant difference in the latency of the irradiation exercise and general exercise. The amplitude of the CMAP measured after the irradiation exercise was significantly higher than after general exercise. Conclusion: Neurological excitability was high in irradiation during resistance exercise using a diagonal pattern. When clinically direct treatment is difficult, it is thought that irradiation can be used indirectly as a technique to induce nerve excitability.

Effects of the Proprioceptive Neuromuscular Facilitation Patterns Exercise and Protein Intake on Balance, Gait, and Lower Extremity Muscular Strength for Sarcopenia in the Elderly (고유수용성신경근촉진법 패턴 운동과 단백질 섭취가 근감소증 노인의 균형과 보행 및 다리 근력에 미치는 영향)

  • Park, Jae-Cheol;Lee, Dong-Kyu
    • PNF and Movement
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    • v.19 no.3
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    • pp.311-319
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    • 2021
  • Purpose: The study examined the effects of the proprioceptive neuromuscular facilitation pattern exercise and protein intake on balance, gait ability, and lower extremity muscular strength for sarcopenia in the elderly. Methods: A total of 30 elderly people (65~74years) with sarcopenia were recruited and randomized to Group I (n=10), Group II (n=10), and Group III (n=10). Their balance ability was measured using the functional reach test. Group I performed the proprioceptive neuromuscular facilitation pattern exercise and protein intake. Group II performed the proprioceptive neuromuscular facilitation pattern exercise. Group III performed protein intake. Their gait ability was measured using the Timed Up and Go test. Lower extremity muscular strength was measured using the Five Times Sit to Stand test. Results: As a result of comparison within groups, Group I and Group II showed a significant difference in balance, gait, and lower extremity muscular strength after the experiment (p<0.05), and Group I showed a more effectively significant difference than either Group II or Group III in balance, gait, and lower extremity muscular strength before and after the experiment (p<0.05). Conclusion: This study showed that the proprioceptive neuromuscular facilitation patterns exercise and protein intake was effective in balance, gait ability, and lower extremity muscular strength for sarcopenia in the elderly.

A Study on Workwear Prototype Development: Based on the Functional, Expressive, Aesthetic (FEA) Model

  • Huh Ga Young
    • Journal of Fashion Business
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    • v.27 no.6
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    • pp.37-46
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    • 2023
  • This study aims to develop workwear prototypes by applying a systematic approach considering the characteristics of workwear. A case study was conducted before this study to derive workwear's four characteristics: 'Ergonomic Pattern-Making, Certified Fabric, Specialized Color, and Customized Details.' a prior study proposed the integrated framework combining these characteristics with the FEA model. The new framework identified that these characteristics are considered in terms of functionality, expression, and aesthetics; it can increase workers' satisfaction and meet the market demand without concentrating on only particular aspects. Before prototype production, the requirements for each characteristic of workwear were analyzed through theoretical research of previously published related papers. The study primarily gathered workwear requirements data and sources from consumer satisfaction surveys and investigations into the wearing conditions of work clothes. When considering all aspects of pattern-making, fabric, color, and detail in functionality, 'comfort movement, body protection, improved work efficiency' were identified as necessary. Expressive requirements were fundamental, including 'reflecting the wearer's preferences, expressing a sense of belonging and identity. It was clear that incorporating design elements and applying current trends to the aesthetic requirements of work clothes was necessary. Four prototypes comprised two top and bottom sets and two overalls using these requirements. The framework was used throughout the entire process of planning, producing, and evaluating prototypes, and through this, the results fulfilled the requirements. This study is significant because it produced workwear prototypes using an integrated approach that considered functional, expressive, and aesthetic aspects.

Effect of the Shoulder Pad on Arm Movement -In the Area of Functionality and Sensory (팔동작에 미치는 어깨패드의 영향에 관하여 -심미성과 기능성을 중심으로-)

  • 이은정
    • The Research Journal of the Costume Culture
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    • v.6 no.2
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    • pp.66-76
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    • 1998
  • In order to investigate the effect of shoulder pad affecting the arm movement, eleven women volunteers of standard body whose age is from eighteen to twenty-four(x±1σ) were chosen and this experiment had done according to front-vertical motion, side-vertical motion and horizontal motion of upper limps for tow different materials of shoulder pad(sponge, non-woven) and four different thickness of shoulder pad(0.6cm, 0.8cm, 1.2cm). On the base of this, this study, when putting on shoulder pad, try to find the reform method of shoulder part pattern. The results are as follows. 1. When puting on shoulder pad to blouse pattern to rise shoulder pad for rate of two-third per thickness is seemingly the best for sensory evaluation. So, when putting on shoulder pad, we understand that in order to improve sensory evaluation. So, when putting on shoulder pad, we understand that in order to improve sensory evaluation of clothes, when that, rising shoulder pad for ate of two-third per thickness is the best. 2. From the results of measure of functional volume and physiological value for functionality evaluation according to thickness and material, motion of shoulder pad, 1.2 cm thickness and non-woven material is evaluated the worst for functionality. 3. From the results of sensory evaluation and functionality evaluation of material of shoulder pad, sponge material is superior for functionality but not for sensory evaluation, non-woven material is superior for sensory evaluation non-woven material is superior for sensory evaluation but not for functionality. So, think that it had better use sponge material for functional clothes, non-woven material for aesthetical clothes. 4. From the results of functionality of clothes, when putting on shoulder pad, the worst discomfortable parts are the armpit part and the shawl part, functionality of these part shoulder be reformed.

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