• 제목/요약/키워드: Movement Pattern

검색결과 1,137건 처리시간 0.035초

박물관 관람자의 동선특성에 관한 기초적 연구 (A basic Study on the Characteristic of Visitor's Circulation in Museum)

  • 한선영;임채진
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 1999년도 춘계학술발표대회 논문집
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    • pp.3-6
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    • 1999
  • The purpose of this study is to analyze the characteristics of exhibition circulation through the movement pattern. It looks into the factoers under the influence with the visitor's movement. The method of analysis of investigation by following after visitors. The viewing behavioral of exhibition based on the time, speed, proportion of appreciation is classfied into three types of the profound, the general, the passing viewers. The characteristics of the viewing form of these patterns largely depend on the space elements which are the structure form. And particularly the position of exit, the width of exhibition space and the connection of exhibition space stand out the disparity of the factor of the spatial structure These three patterns bring about a lot of encounter in the exhibition space according to the difference of these routes consequently. So appropriate to the each pattern can offer visitors to more effective environment of exhibition.

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동작기능성 향상을 위한 작업복 연구 (Functional Design Process of Coveralls for the Improvement of Mobility)

  • 홍경희;박길순
    • 한국의류학회지
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    • 제20권2호
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    • pp.311-322
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    • 1996
  • To accomodate workers with efficient mobility, coveralls were redesigned, construted and evaluated. In this study, especially, image processing techniques were applied to the evaluation stage, to quantify thE ease of body movement. For the initial observation stage, car-center workers were interviewed and their movements were videotaped. By analyzing the videotape, the area of stress and strains on the work clothes were marked on the figure chert and considered for the pattern making. 4DM cut pattern were applied to the upper part of the work clothes and other alternations were made throughout the problem area. Honey comb slashes were made on the problem area of the original and newly designed coveralls. Open areas of honey comb slashes due to body movement between the original and newly designed coveralls were analyzed by image processing techniques. Other objective and subjective evaluation of newly designed coveralls was compared with the original one. Overall evaluation of functionally designed coveralls was appered to be positive and the image processing techiques were useful methology to quantify the amount of stress in this study.

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제1대구치(第一大臼齒)의 맹출양장(萌出樣狀)에 관(關)한 연구(硏究) (THE STUDIES ON THE ERUPTION PATTERN OF FIRST PERMANENT MOLARS)

  • 손동수
    • 대한소아치과학회지
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    • 제3권1호
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    • pp.7-11
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    • 1976
  • The author measured the degree of development and the eruption pattern of first permanent molars with orthopantomography in 553 Korean children(male; 302, female; 251) from 4 to 9 years old. The orthopantomographs were obtained from dept. of pedodontics, college of dentistry, Seoul National University. The results of the studies were as follows: 1. Upper first permanent molars were erupted with distal inclination of about 30 degrees in the early stage and they gradually moved in the mesial direction by bodily movement of the tooth to be in contact with the disto-proximal surface of primary secondary molars in the late stage. 2. Lower first permanent molars were erupted with mesial inclination in the early stage and moved mesially by tipping movement of the tooth to be in contact with the disto proximal surface of the second primary molars in the late stage. 3. The eruptive forces were considered to be main etiologic factors of space closure after the premature loss of primary molars.

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인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구 (Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design)

  • 송영웅;이종선
    • 대한안전경영과학회지
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    • 제8권2호
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    • pp.71-80
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    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

공간통사론에 의한 종합병원 공간구성 평가에 관한 연구 (A Study on the Evaluation of the Spatial Configuration in General Hospitals by Space Syntax)

  • 양내원;김승용
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제3권5호
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    • pp.79-85
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    • 1997
  • This study aims at evaluating the spatial configuration of general hospitals in terms of Visitors' movement pattern. In doing so, the study deals with three hospitals which are recently built and are generally considered to show recent trends in their spatial configuration. First, the Space Syntax method is used in order to systematically describe and analyse the spatial configurations, and thus to find out the spatial characteristics of each hospital in terms of movement pattern. Second, the spatial characteristics reflected on the 1st floor plan are compared with the planning concepts considered at early stage of the design. It can be said that the concept of hospital street and the spatial hierarchy should be carefully taken into account and tested the spatial configuration by the completed floor plan in order to satisfy the planning concepts.

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손동작 인식을 이용한 출입 보안 시스템 (A Novel Door Security System using Hand Gesture Recognition)

  • 최경주;한주찬
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1320-1328
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    • 2016
  • In this paper, we propose a novel security system using hand gesture recognition. Proposed system does not create a password as numbers, but instead, it creates unique yet simple pattern created by user's hand movement. Because of the fact that individuals have different range of hand movement, speed, direction, and size while drawing a pattern with their hands, the system will be able to accurately recognize only the authorized user. To evaluate the performance of our system, various patterns were tested and the test showed a satisfying result.

이동객체의 데이터 시각화를 통한 이동패턴 분석에 관한 연구 (A Study on Movement Pattern Analysis Through Data Visualization of Moving Objects)

  • 조재희;서일정
    • 한국IT서비스학회지
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    • 제6권1호
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    • pp.127-140
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    • 2007
  • Due to the development of information technologies and new businesses related to moving objects, the need for the storage and analysis of moving object data is increasing rapidly. Moving object data have a spatiotemporal nature which is different from typical business data. Therefore, different methods of data storage and analysis are required. This paper proposes a multidimensional data model and data visualization to analyze moving object data efficiently and effectively. We expect that decision makers can understand the movement pattern of moving objects more intuitively through the proposed implementation.

여성용 바지 패턴 설계를 위한 3차원 밀착 패턴 여유량 부가와 레플리카 조합 방법 (Methods of Merging a 3D Replica and Ease Distribution for Woman's Pant Patterns)

  • 오염군;홍경희
    • 한국의류학회지
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    • 제36권4호
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    • pp.443-455
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    • 2012
  • In this research, a woman matched to the average Korean standard size specification of 21-24 years of age was scanned using Cyberware. Rapidform 2004 was used to separate the body zone into fit zone, action zone and design zone, depending on the function of the lower body. Each divided body zone expanded radially using 'offset' by 1.60mm at the cross section of the waist, and 6.36mm at the hip level. Resultant ease values were 1cm and 4cm along the waistline and hipline (respectively), as recommended in previous research. 2C-AN program and Yuka CAD was used to develop a pant pattern from the enlarged 3D body surface blocks. A total of five pants were constructed using conventional fabrics for light weight formal pants. The appearance of the experimental pants were evaluated by five clothing-major evaluators using a questionnaire that consisted of 21 questions. In addition, functional aspects of the experimental pants were also evaluated by wearer while performing five postures for the measurement of ease of movement. It was found that, the method of regional offset and suggested 3D to 2D pattern development generate reasonably good pant patterns. Among the pattern block arrangements, the method B was evaluated as the best way to generate formal pants from the tight-fit pattern, which fit smoothly over the lower body for maintaining ease of movement.

동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제19권3호
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

인체의 동작을 고려한 스케이트 팬츠 패턴 개발 (Pattern Development of Skate Pants Allowing for Dynamic Movement and Postures)

  • 정연희
    • 한국생활과학회지
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    • 제17권1호
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    • pp.115-126
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    • 2008
  • The construction of an athlete's tight-fitting garments is very important to the wearer in terms of athletic performance. Therefore pattern development of tight-fitting garments must allow for the full range of human movement and postures. In this study the relationship between the construction of a skate pants pattern and clothing fitting was explored with the aim of improving the comfort of the clothing. The four male subjects were university students between the ages of 20 to 24. Subjective wear sensations of the experimental garments were rated using a seven-point Likert scale on four consecutive days. While wearing the garments, subjects were asked to take five different postures including waist flexion, sitting and others. A Likert-type scale was used for the evaluation, with 7 points indicating the best fit in tight-fitting pants. Results showed differences in the front-rise length and back-rise length between basic pants(A) and modified pants(B,C,D) were -5.16cm and +5.64cm. Comparing the basic pants pattern(A) with modified pants pattern(B), the latter was superior to basic pants(A) in terms of pressure sensation and closeness of fit, but there was no significant difference. Among the four tight-fitting skate pants, A and B pants were superior to the others in terms of fitting and stability of waist and hip sections. In the case of the skate pants, the number of cutting lines in the pattern had an influence on clothing comfort. A minimum cutting line for tight skate pants was better than a maximum cutting line in terms of clothing comfort.