• Title/Summary/Keyword: Movement Design

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곤충의 시각 신경망 기반 충돌감지 기술의 효율적인 VLSI 구조 설계 (Design of an Efficient VLSI Architecture for Collision Detection Based on Insect's Visual Interneuron)

  • 정수용;이재현;송덕용;박태근
    • 전기학회논문지
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    • 제67권12호
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    • pp.1671-1677
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    • 2018
  • In this research, the collision detection system based on insect's visual interneuron has been designed. The lobula giant movement detector (LGMD) corresponds to the movement value that increases in direct collision process. If the collision is detected by the LGMD only, it could generate a crash warning even in a non-collision situation, resulting in a lot of false alarms. Directionally sensitive movement detectors (DSMD) are directionally sensitive algorithm based on the elementary movement detectors (EMD) in four directions (up, down, left, and right). In this paper, we propose an efficient VLSI architecture for a realtime collision detection system that is robust to the surrounding environment while improving accuracy. The proposed architecture is synthesized with Dongbu Hightech 110nm standard cell library and shows 333MHz of maximum operating frequency and requires 8400 gates with about 16.5KB of internal memories.

A Human Movement Stream Processing System for Estimating Worker Locations in Shipyards

  • Duong, Dat Van Anh;Yoon, Seokhoon
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권4호
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    • pp.135-142
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    • 2021
  • Estimating the locations of workers in a shipyard is beneficial for a variety of applications such as selecting potential forwarders for transferring data in IoT services and quickly rescuing workers in the event of industrial disasters or accidents. In this work, we propose a human movement stream processing system for estimating worker locations in shipyards based on Apache Spark and TensorFlow serving. First, we use Apache Spark to process location data streams. Then, we design a worker location prediction model to estimate the locations of workers. TensorFlow serving manages and executes the worker location prediction model. When there are requirements from clients, Apache Spark extracts input data from the processed data for the prediction model and then sends it to TensorFlow serving for estimating workers' locations. The worker movement data is needed to evaluate the proposed system but there are no available worker movement traces in shipyards. Therefore, we also develop a mobility model for generating the workers' movements in shipyards. Based on synthetic data, the proposed system is evaluated. It obtains a high performance and could be used for a variety of tasksin shipyards.

XR Hands를 통한 가상 객체들과의 상호 작용에 관한 연구 (A Study on the Interaction with Virtual Objects through XR Hands)

  • 조범준;김성기
    • 한국컴퓨터그래픽스학회논문지
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    • 제30권3호
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    • pp.43-49
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    • 2024
  • 핸드트래킹이 주된 조작이 되는 기기가 출시됨에 따라 현재 확장현실 분야의 관심사 중 하나는 핸드트래킹이다. 핸드트래킹은 사용자에게 몰입감 및 현실감 측면에서 장점이 있으며 그에 따라 교육, 엔터테인먼트, 의료 등 다양한 분야에서 활용되고 있다. 활쏘는 동작은 양손을 동시에 써야하는 동시에 표적을 맞추기 위해서는 정교함을 요하는 과거 문화적 스포츠적 의의를 가지는 동작이다. 본 연구는 이러한 활쏘는 동작을 구현하는 것을 목표로 했다. 따라서 본 논문은 유니티가 제공하는 XR Hands 패키지를 활용하여 손동작을 인식하도록 했으며 기반이 되는 OpenXR 에 대한 탐구했다. 최종적으로는 활 쏘는 동작을 구현했고 메타 퀘스트 2 에서 테스트했다.

바이오피드백과 건측 억제유도 운동을 이용한 상지운동훈련이 편마비 환자의 상지기능에 미치는 효과 (Effects of Upper Extremity Exercise Training Using Biefeedback and Constraint-induced Movement on the Upper Extremity Function of Hemiplegic Patients)

  • 김금순;강지연
    • 대한간호학회지
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    • 제33권5호
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    • pp.591-600
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    • 2003
  • Purpose: The purpose of this study was to investigate the effects of exercise training using biofeedback and constraint-induced movement on the upper extremity function of hemiplegic patients. Method: A non-equivalent pretest-posttest design was used. Study subjects were a conveniently selected group of 40 hemiplegic patients(20 experimental subjects, 20 control subjects) who have been enrolled in two community health centers. After biofeedback training the subjects of experimental group were given constraint-induced movement, involving restraint of unaffected U/E in a sling for about 6 hours in a day over a period of two weeks, while at the same time intensively training the affected U/E. Outcomes were evaluated on the basis of the VIE motor ability(hand function, grip power, pinch power, U/E ROMs), and motor activity(amount, quality). Result: 1. After 2 weeks of treatment, the motor abilities of affected U/E(hand function, grip power, pinch power, ROMs of wrist flexion, elbow flexion and shoulder flexion/extension) were significantly higher in subjects who participated in exercise training than in subjects in the control group with no decrement at 4-week follow-up. However, there was no significant difference in wrist extension between experimental or control group. 2. After 2 weeks of treatment, the amount of use and the quality of motor activity of affected U/E were significantly higher in subjects who participated in exercise training than in subjects in the control group with no decrement at 4-week follow-up. Conclusion: The above results state that exercise training using biofeedback and constraint-induced movement could be an effective intervention for improving U/E function of chronic hemiplegic patients. Long-term studies are needed to determine the lasting effects of constraint-induced movement.

자발적 움직임 활동 심리운동이 지적장애 아동의 신체 운동성과 사회적 능력에 미치는 영향 (The Effects of Psychomotorik Program with Voluntary Movement Activity on the Development of Physical Exercise Ability and Social Competence in Children with Intellectual Disability)

  • 이은정;권해연
    • 대한통합의학회지
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    • 제9권4호
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    • pp.129-138
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    • 2021
  • Purpose : The purpose of this study has been performed to find the effect of psychomotorik program with voluntary movement activity on the development of social competence and physical exercise ability improvement in children with intellectual disability. Methods : This study was conducted with a similar group comparison study design to examine applicative effects of voluntary movement group psychomotor activities on body locomotion skills and social competence of intellectually disabled children. This study included 12 children with intellectual disability aged between 7 and 10 years. Experimental group was performed 50 minutes psychomotorik program for once a week during 12 weeks. Physical Exercise ability (TGMD-2) and changes in social competence were measured before and after the intervention program. Results : There were positive changes in social competence and physical exercise ability in the experimental and control groups before and after the intervention program. Only the experimental group showed significant difference in the pre and post measurement. There was a significant difference between the two groups before and after the intervention. Conclusion : Psychomotorik program with voluntary movement activity has a positive effect on the improvement of activity on the development of social competence and physical exercise ability improvement in children with intellectual disability. Accordingly, voluntary movement psychomotor activities programs can be utilized as a useful intervention method to improve the body locomotion skills of intellectually disabled children in the clinical and educational fields in the future.

뇌졸중 환자의 EEG phase synchrony에 따른 움직임 및 운동의지비교: 예비 결과 분석 (A Comparison between Executed and Imagined Movements in Phase Synchrony of EEG in humans with Stroke: A Preliminary Study)

  • 김다혜;박완주;김연희;김성필;김래현;권규현
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.1661-1664
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    • 2013
  • 본 연구는 만성 뇌졸중 환자 5 명을 대상으로 상지 운동(Affected hand의 주먹 쥐기/펴기운동)시 참가자의 운동의지와 운동 수행의 유무에 따라 차이가 있을 것을 가정하고, 운동 수행 및 운동의지가 존재하는 Active movement와 운동 수행을 하지만 운동의지가 없는 Passive movement, 운동 수행은 없지만 운동의지가 있는 Motor Imagery(MI)의 세가지 task에 따른 뇌파의 연결성을 비교하고자 한다. 이 때 EEG 영역 간의 연결성을 보기 위한 분석 방식 중 하나인 Phase locking value(PLV)를 통해 각 task 간의 차이를 비교 및 분석했다. 운동 수행은 동일하지만 운동의지 유무에 따른 차이는 Passive movement가 전반적으로 뇌 영역간 연결이 감소하고 Active movement가 motor task 시작 후 375ms를 기점으로 급격히 증가함을 보이는 데에서 발견할 수 있었으며, 운동 수행 유무에 따른 차이는 687.5ms 이후 Active movement에 비해 MI에서 뇌 영역 간 연결 수가 확연히 감소하는 데에서 큰 차이를 나타내었다. 이에 따라 본 연구에서는 만성 뇌졸중 환자의 상지운동 시의 motor task에 따른 EEG 영역간의 연결성을 토대로 운동의지 검출이 가능성이 있음을 밝혔다.

HYDRUS를 이용한 작물재배용 암면배지에서의 수분 이동 시뮬레이션 (Simulation of Water Movement in Rockwool Slab as Soil-less Cultivation Using HYDRUS)

  • 김동현;김종순;권순홍;박종민;최원식
    • 한국산업융합학회 논문집
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    • 제26권1호
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    • pp.153-162
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    • 2023
  • It is important to determine water movement at the growing substrate used in soil-less cultivation for better management of water supply. Numerical simulation is a fast and versatile approach to evaluate highly accurate water distribution. The objective of this study is to simulate the water movement in rockwool as a soil-less medium using HYDRUS-2D. HYDRUS-2D was used to simulate the spatial and temporal water movement in two types of rockwool slabs (Floriculture (FL), high density; Expert (EP), low density). The simulation was performed at two pulse conditions: 10 min ON and 50 min OFF (case A), 20 min ON and 40 min OFF (case B). The total irrigation amounts were the same at both cases. In case A, during the irrigation ON, the water contents at FL increased 1.93-fold faster than the values at EP. Whereas, during the irrigation OFF, the decreasing rate of water contents at FL was almost the same as one at EP. At case B, these values were not changed much from case A. However, the duration of optimum water content (50% - 80%) was 15.0 min and 23.5 min at case A and case B, respectively. Thus, FL and 20 min ON and 40 min OFF (case B) could supply water to rockwool much faster and longer than EP. Once qualitatively validated, this simulation of water movement in rockwool could be used to design an effective optimum irrigation method for vegetables.

The Effect of the Active Release Technique on Balance and Functional Movement in Youth Basketball Players

  • Kwang-Nam Kim;Byoung-Hee Lee
    • 대한물리치료과학회지
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    • 제31권1호
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    • pp.1-15
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    • 2024
  • Background: This study was conducted to apply active release techniques to male youth basketball players to help improve physical development and damage prevention and improve performance through improved balance and functional movement. Design: Randomized control trial. Methods: The subjects included 33 youth basketball players who were randomly assigned to the experimental group (n=17) and the control group (n=16). For the experimental group, the active release technique was applied to the hip muscles, calf muscles, posterior thigh muscles based on the distribution of injuries surveyed in youth basketball players in the Korean Basksetball League. The Y-balance test and the functional reach test (FRT) were used to assess balance and the Functional Movement Screen (FMS) was used to assess functional movement. Interventions were conducted twice a week for 4 weeks at 40 minutes per session. The experimental group was the active release technique group, and static stretching, a common exercise therapy technique, and self-myofascial release using a foam roller were applied for 20 minutes. The control group received general exercise therapy and placebo active release technique. The placebo active release technique applies pressure only. results:The experimental group showed a greater improvement in balance, as evidenced by the FRT, compared to the control group, which received general exercise treatment. However, there was no statistically significant difference in improvement between the 2 groups. In the case of the experimental group, the difference in the Y balance test before and after the intervention was larger than that of the control group, but there was no statistically significant difference. Significant improvement was found in functional movement, as evidence by the FMS, for the trunk stability test (p < 0.05), in-line lunge test (p < 0.05), rotational stability test (p < 0.05), total score (p < 0.05). Conclusion: In this study, the active release technique improved the balance and functional movement of young basketball players more than general exercise therapy. The application of the active release technique is therefore expected to assist in physical development, prevent damage, and improve the performance of youth basketball players.

Utilizing Usability Metrics to Evaluate a Subway Map Design

  • Jung, Kwang Tae
    • 대한인간공학회지
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    • 제36권4호
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    • pp.343-353
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    • 2017
  • Objective: This study aims to evaluate the efficiency of two representative subway map design types, namely a diagram type and a geographical type using physiological metrics, performance metrics, and self-reported metrics, which are representative usability metrics. Background: Subway maps need to be designed in order for users to quickly search and recognize subway line information. Although most cities' subway maps currently use the diagram type designed by Henry Beck, New York City's subway map has recently been changed to the subway map type combined with the geographical type designed by Michael Hertz. However, not many studies on its efficiency are found, and the studies that are available mainly depend on questionnaire surveys or take on a subjective behavioral study type based on experts' experiences. In this regard, evaluation through a more objective method is needed. Method: This study employed usability metrics as a method to evaluate the efficiency of information search targeting the diagram type and geographical type subway maps used mostly as subway maps. To this end, physiological metrics obtained through eye tracking, task completion time, representative metric of task performance, and subjective evaluation metrics were used for the suitability evaluation of subway map designs. Results: In the result of gaze movement distance analysis, no significant difference was shown in the two design types in terms of a process finding a departure station from the starting point and a process finding a transfer station between the departure station and arrival station (destination). However, the gaze movement distance in the process finding the arrival station at the departure station was significantly shorter in the geographical type, rather than in the diagram type. The analysis of task completion time showed a result similar to the gaze movement distance analysis result. Task completion time was significantly shorter in the geographical type, rather than in the diagram type, which is in the process finding the arrival station at the departure station. In other information search processes, no significant difference was shown. As a result of subjective evaluation metrics analysis, no significant difference was revealed in the two design types. Conclusion: An analysis on the two representative subway map design types was carried out via the adoption of usability metrics. As a result, although no significant difference was shown in some information search processes, it was revealed that information search was easier in the geographical type overall. Also, it was found that usability metrics can be effectively used to evaluate the design types of subway maps. Application: The study results can be used to set design direction to offer ease in information search on subway lines. The study also can be used as a method to evaluate a subway map's design type.

튜브형태의 끈(Tube-Shaped String)을 활용한 의상 디자인 연구 (Study on Garment Design Application of Tube-Shaped String)

  • 안효선;이인성
    • 복식
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    • 제64권6호
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    • pp.91-101
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    • 2014
  • String, as clothing material, has played a functional, symbolic and decorative role in garment traditionally. The string has a shape of continuous line, which is one of the basic elements for the design: points, lines and sides. It can effectively represent the silhouette by making our vision flow to a certain direction. This study reinterprets the traditional form of string in a new modern way by developing "Tube-Shaped String" which has an empty hole in the middle. As a creative attempt, the new tube-shaped string can be used for fashion design by applying it to unique shapes, colors, textures, and draping expressions. In a role dimension, this string can become the main fabric material. The methods of the study are as follows. First, it examines the traditional shape and role of string in the history of garment. Second, it studies modern designers, such as Christian Dior, Ann Demeulemeester, Dolce & Gabbana, and 3.1 Phillip Lim, who have applied the string to their design, and have explored the various potentials of the string in the past four years. Finally, based on the theoretical research and practical analysis, this study creates a new tube-shaped string, applying its own technique to fabricating three garments: jacket, dress, and body suit. As a result, each garment shows unique silhouettes, rich texture and color, and rhythmical movement. The unique silhouettes reflect the shape and movement of different bodies. The texture and color are created through the shades of the string which come from the overlapping strips. The garments come with an unbeatable aesthetic design compared to conventional uniform design. As a new material in clothing, this tube-shaped string can be developed to satisfy the public, which has widely varying tastes in fashion.