• Title/Summary/Keyword: Motion-based interaction

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A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.27-34
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    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Sub-structuring Technique of High-speed Train-bridge Interaction Analysis for Foundation Design (기초 설계를 위한 고속철도 교량-열차 상호작용 해석의 부구조화 기법)

  • Lee, Kang-Il;Song, Myung-Kwan
    • Journal of the Korean Geosynthetics Society
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    • v.20 no.2
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    • pp.35-43
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    • 2021
  • In this paper, the sub-structuring technique-applied train-bridge interaction analysis model, which is formulated based on the simplified three-dimensional train-bridge interaction analysis model for high-speed bridge-train interaction analysis, is presented. In the sub-structuring technique, the super-structure and the supporting structure of railway bridges can be modeled as sub-structures, and train-bridge interaction analysis can be efficiently performed. As a train analysis model, two-dimensional train model is used, and the Lagrange equation of motion is applied to derive the equation of motion of two-dimensional train. In the sub-structuring technique, the number of degrees of freedom can be reduced by using the condensation method, thus reducing the time and cost for calculating the eigenvalues and eigenvectors, and the time and cost for the subsequent calculation. In this paper, Guyan reduction method is used as sub-structuring technique. By combining simplified three-dimensional bridge-train interaction analysis and Guyan reduction method, the efficient and accurate bridge-train interaction analysis can be performed.

Nonlinear fluid-structure interaction of bridge deck: CFD analysis and semi-analytical modeling

  • Grinderslev, Christian;Lubek, Mikkel;Zhang, Zili
    • Wind and Structures
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    • v.27 no.6
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    • pp.381-397
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    • 2018
  • Nonlinear behavior in fluid-structure interaction (FSI) of bridge decks becomes increasingly significant for modern bridges with increasing spans, larger flexibility and new aerodynamic deck configurations. Better understanding of the nonlinear aeroelasticity of bridge decks and further development of reduced-order nonlinear models for the aeroelastic forces become necessary. In this paper, the amplitude-dependent and neutral angle dependent nonlinearities of the motion-induced loads are further highlighted by series of computational fluid dynamics (CFD) simulations. An effort has been made to investigate a semi-analytical time-domain model of the nonlinear motion induced loads on the deck, which enables nonlinear time domain simulations of the aeroelastic responses of the bridge deck. First, the computational schemes used here are validated through theoretically well-known cases. Then, static aerodynamic coefficients of the Great Belt East Bridge (GBEB) cross section are evaluated at various angles of attack, leading to the so-called nonlinear backbone curves. Flutter derivatives of the bridge are identified by CFD simulations using forced harmonic motion of the cross-section with various frequencies. By varying the amplitude of the forced motion, it is observed that the identified flutter derivatives are amplitude-dependent, especially for $A^*_2$ and $H^*_2$ parameters. Another nonlinear feature is observed from the change of hysteresis loop (between angle of attack and lift/moment) when the neutral angles of the cross-section are changed. Based on the CFD results, a semi-analytical time-domain model for describing the nonlinear motion-induced loads is proposed and calibrated. This model is based on accounting for the delay effect with respect to the nonlinear backbone curve and is established in the state-space form. Reasonable agreement between the results from the semi-analytical model and CFD demonstrates the potential application of the proposed model for nonlinear aeroelastic analysis of bridge decks.

Motion Based Serious Game Using Spatial Information of Game and Web-cam (웹캠과 공간정보를 이용한 체감형 기능성게임)

  • Lee, Young-Jae;Lee, Dae-Ho;Yi, Sang-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1795-1802
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    • 2009
  • Motion based serious game is a new style of game and exercise using hands, arms, head and whole body. At that time gamer's reachable movement space is an important game space and interaction happening place. We propose efficient game spatial division and analysis algorithm that gives special information for collision avoidance of game objects. We devide into 9 parts of game space and check the enemy position and upper, down, left and right side movement information of gamer and calculate optimal path for collide avoidance of the enemy. To evaluate the method, we implemented a motion base serious game that consists of a web cam, a player, an enemy, and we obtained some valid results of our method for the collision avoidance. The resole demonstrated that the proposed approach is robust. If movement information is in front of enemy, then the enemy waits and finds the place and runs to avoid collision. This algorithm can be used basic development of level control and effective interaction method for motion based serious game.

Simulation of Body Motion Caused by a Solitary Wave using the FDS-HCIB Method (FDS-HCIB법을 이용한 고립파에 의한 물체 운동 모사)

  • Shin, Sangmook;Kim, In Chul;Kim, Yong Jig
    • Journal of the Society of Naval Architects of Korea
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    • v.51 no.4
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    • pp.265-273
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    • 2014
  • Wave-body interaction is simulated using a developed code based on the flux-difference splitting scheme for immiscible and incompressible fluids and the hybrid Cartesian/immersed boundary method. A free surface is captured as a moving contact discontinuity within a fluid domain and an approximated Riemann solver is used to estimate the inviscid flux across the discontinuity. Immersed boundary nodes are identified inside an instantaneous fluid domain near a moving body, then dependent variables are reconstructed at those immersed boundary nodes based on interpolation along local normal lines to the boundary. Free surface flows around an oscillating cylinder are simulated and the computed wave elevations are compared with other reported results. The generation of a solitary wave by a moving wave-maker is simulated and the time histories of wave elevations at two different points are compared with other results. The developed code is applied to simulate body motion of an elastically mounted circular cylinder as a solitary wave passes the body. The force acting on an elastically mounted cylinder is compared with the force acting on a fixed cylinder. Grid independency of the computed body motion is established based on a comparison of results using three different-size grids.

Key Technologies in Robot Assistants: Motion Coordination Between a Human and a Mobile Robot

  • Prassler, Erwin;Bank, Dirk;Kluge, Boris
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.56-61
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    • 2002
  • In this paper we describe an approach to coordinating the motion of a human with a mobile robot moving in a populated, continuously changing. natural environment. Our test application is a wheelchair accompanying a person through the concourse of a railway station moving side by side with the person. Our approach is based on a method for motion planning amongst moving obstacles known as Velocity Obstacle approach. We extend this method by a method for tracking a virtual target which allows us to vary the robot's heading and velocity with the locomotion of the accompanied person and the state of the surrounding environment.

Shaking table test on soil-structure interaction system (2) : Superstructure with foundation on layered soil (건물-지반 시스템에 관한 진동대실험 (2) : 성층지반위의 구조물)

  • Lee Sung-Kyung;Masato Motosaka;Min Kyung-Won
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2005.04a
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    • pp.529-537
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    • 2005
  • This paper proposes the shaking table testing method, without any soil specimen only using building model as an experimental part, considering dynamic soil-structure interaction based on the substructure method. The two-layered soil is assumed as a soil model of the entire soil-structure interaction syhstem(SSI) in this paper. Differently from the constant soil stiffness, the frequency-dependent dynamic soil stiffness is approximated for the case of both acceleration and velocity feedback, respectively. The interaction force is observed from measuring the accelerations at superstructure. Using the soil filters corresponding to the approximated dynamic soil stiffness, the shaking table drives the acceleration or velocity, which the needed motion to give the building specimen the SSI effects. Experimental results show the applicability the proposed methodologies to the shaking table test considering dynamic soil-structure interaction.

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Inelastic seismic analysis of RC bridge piers including flexure-shear-axial interaction

  • Lee, Do Hyung;Elnashai, Amr S.
    • Structural Engineering and Mechanics
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    • v.13 no.3
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    • pp.241-260
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    • 2002
  • The effect of shear coupled with axial force variation on the inelastic seismic behaviour of reinforced concrete bridge piers is investigated in this paper. For this purpose, a hysteretic axial-shear interaction model was developed and implemented in a nonlinear finite element analysis program. Thus, flexure-shear-axial interaction is simulated under variable amplitude reversed actions. Comparative studies for shear-dominated reinforced concrete columns indicated that a conventional FE model based on flexure-axial interaction only gave wholly inadequate results and was therefore incapable of predicting the behaviour of such members. Analysis of a reinforced concrete bridge damaged during the Northridge (California 1994) earthquake demonstrated the importance of shear modelling. The contribution of shear deformation to total displacement was considerable, leading to increased ductility demand. Moreover, the effect of shear with axial force variation can significantly affect strength, stiffness and energy dissipation capacity of reinforced concrete members. It is concluded that flexure-shear-axial interaction should be taken into account in assessing the behaviour of reinforced concrete bridge columns, especially in the presence of high vertical ground motion.

NUMERICAL STUDY OF MULTIPLE DROPLET DYNAMICS IN A PEMFC AIR FLOW CHANNEL (고분자전해질막 연료전지의 공기유로 내에서의 다중 액적 거동에 대한 수치적 연구)

  • Choi, J.Y.;Son, G.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.04a
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    • pp.159-164
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    • 2009
  • The water droplet motion and the interaction between the droplets in a PEMFC air flow channel with multiple pores, through which water emerges, is studied numerically by solving the equations governing the conservation of mass and momentum. The liquid-gas interface is tracked by a level set method which is based on a sharp-interface representation for accurately imposing the matching conditions at the interface. The method is modified to implement the contact angle conditions on the walls and pores. The dynamic interaction between the droplets growing on multiple pores while keeping the total water flow rate through pores constant is investigated by conducting the computations until the droplet motion exhibits a periodic pattern. The numerical results show that the droplet merging caused by increasing the number of pores is not effective for water removal and that the contact angle of channel wall strongly affects water management in the PEMFC air flow channel.

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