• Title/Summary/Keyword: Motion vector smoothing

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A Study on Montion Vector Smoothing for Reliability Improvement (움직임 벡터의 신뢰성 향상을 위한 스무딩 방법에 관한 연구)

  • 김진태;김기현;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.5
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    • pp.108-116
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    • 1994
  • In this paper, we propose a new motion vector smoothing scheme which has high reliability and coding efficiency of motion vectors. In motion vector filed, groupings are made using angle and magnitude of the motion vectors. In each group, the unreliable motion vectors are corrected by the motion vector smoothing. In 3$\times$3 window, motion vector of the current block is made to group, and the motion vector smoothing is performed only in that group. Result of computer simulation shows much improvement of the reliability of motion vectors. Moreover, coding bits of the motion vector are diminished from 0.967 to 6.773 bits per block.

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Adaptive Motion Vector Smoothing for Improving Side Information in Distributed Video Coding

  • Guo, Jun;Kim, Joo-Hee
    • Journal of Information Processing Systems
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    • v.7 no.1
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    • pp.103-110
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    • 2011
  • In this paper, an adaptive motion vector smoothing scheme based on weighted vector median filtering is proposed in order to eliminate the motion outliers more effectively for improving the quality of side information in frame-based distributed video coding. We use a simple motion vector outlier reliability measure for each block in a motion compensated interpolated frame and apply weighted vector median filtering only to the blocks with unreliable motion vectors. Simulation results show that the proposed adaptive motion vector smoothing algorithm improves the quality of the side information significantly while maintaining low complexity at the encoder in frame-based distributed video coding.

Frame Rate Up Conversion Method using Partition Block OBMC and Improved Adaptively Weighted Vector Median (분할 블록 OBMC와 개선된 적응 가중 중간값 필터를 이용한 프레임률 증가 기법)

  • Kim, Geun-Tae;Ko, Yun-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.1
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    • pp.1-12
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    • 2019
  • This paper proposes a new motion vector smoothing and motion compensation method to increase the frame rate of videos. The proposed method reduces false motion vector smoothing by improving the weight with reflecting accuracy to overcome the limitation of the conventional motion vector smoothing using the adaptively weighted vector median. Also, to improve the interpolated image quality of the conventional OBMC(Overlapped Block Motion Compensation), a scheme that divides an original block into 4 sub-blocks and then generates the interpolated frame using the reestimated motion vector for each sub-block is proposed. The simulation results prove that the proposed method can provide much better objective and subjective image quality than the conventional method.

Frame Rate Up-Conversion Considering The Direction and Magnitude of Identical Motion Vectors (동일한 움직임 벡터들의 방향과 크기를 고려한 프레임율 증가기법)

  • Park, Jonggeun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.880-887
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    • 2015
  • In this paper, frame rate up conversion (FRUC) algorithm considering the direction and magnitude of identical motion vectors is proposed. extended bilateral motion estimation (EBME) has higher complexity than bilateral motion estimation (BME). By using average magnitude of motion vector with x and y direction respectively, dynamic frame and static frame are decided. We reduce complexity to decide EBME. also, After we compare the direction and magnitude of identical motion vectors, We reduce complexity to decide motion vector smoothing(MVS). Experimental results show that this proposed algorithm has fast computation and better peak singnal to noise ratio(PSNR) results compared with EBME.

Hybrid Deinterlacing Algorithm with Motion Vector Smoothing

  • Khvan, Dmitriy;Jeon, Gwanggil;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.262-265
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    • 2012
  • In this paper we propose a new deinterlacing method with block classification and motion vector smoothing. The proposed method classifies a block, then depending on the region it belongs to, the motion estimation or line averaging is applied. To classify a block its variance is calculated. Then, for those blocks that belong to simple non-texture region the line averaging is done while motion estimation is applied to complex region. The motion vector field is smoothed using median filter what yields more accurate interpolation. In the experiments for the subjective evaluation, the proposed method bas shown satisfying results in terms of computation time consumption and peak signal-to-noise ratio. Due to the simplicity of the algorithm computation time was drastically decreased.

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Motion-Compensated Frame Rate Up-Conversion Using Guidance Motion Vector (유도 움직임 벡터를 이용한 움직임 보상 프레임율 향상 기법)

  • Park, Bumjun;Yu, Songhyun;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.66-69
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    • 2017
  • 본 논문에서는 프레임율 향상 기법 (Frame Rate Up-Conversion, FRUC)에 사용되는 새로운 움직임 예측(motion estimation)알고리즘을 제시한다. 제안된 알고리즘은 단 방향 움직임 예측(unilateral motion estimation)에 의해 순방향 및 역방향의 움직임 벡터(motion vector)를 독립적으로 추정한다. 움직임 벡터를 찾은 후, weighted motion vector smoothing(WMVS)가 적용된다. 다음으로, 보간 프레임 (interpolated frame)의 관점에서 현재 블록의 인접 블록들의 모션 벡터들을 후보들로 사용하여 현재 블록과 가장 잘 일치하는 움직임 벡터를 찾는다. 그 후, 선택된 움직임 벡터를 현재 블록의 유도 움직임 벡터 (guidance motion vector)로 정한다. 그런 다음 motion vector shifting error 를 없애기 위해 motion vector refinement (MVR)가 진행된다. 마지막 단계에서는 각 움직임 벡터의 신뢰도를 계산하여 순방향 및 역방향 움직임 벡터 중 최종 움직임 벡터를 선택한다.

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Circuit Design and Implementation for Noise Enhancement of Optical Mouse (광마우스 잡음 개선을 위한 회로 설계 및 구현)

  • Park, Sang-Bong;Heo, Jeong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.135-140
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    • 2014
  • In this paper, we describe the contents of noise characteristic enhancement using digital filtering to the motion vector in the pattern noise of optical mouse. The designed circuit is implemented to enhance the smoothing and trembling with filtering and averaging of x, y motion vector before PS2 or USB output. The function is verified by using FPGA and the performance is measured by the fabricated chip using $0.35{\mu}m$ standard CMOS process. The system clock is 6MHz and the motion vector has the range of +6 to -6 per 1/1700sec. It is tested using the Cartesian robot to measure the noise characteristic enhancement.

Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.47-53
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    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.

Adaptive Extended Bilateral Motion Estimation Considering Block Type and Frame Motion Activity (블록의 성질과 프레임 움직임을 고려한 적응적 확장 블록을 사용하는 프레임율 증강 기법)

  • Park, Daejun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.342-348
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    • 2013
  • In this paper, a novel frame rate up conversion (FRUC) algorithm using adaptive extended bilateral motion estimation (AEBME) is proposed. Conventionally, extended bilateral motion estimation (EBME) conducts dual motion estimation (ME) processes on the same region, therefore involves high complexity. However, in this proposed scheme, a novel block type matching procedure is suggested to accelerate the ME procedure. We calculate the edge information using sobel mask, and the calculated edge information is used in block type matching procedure. Based on the block type matching, decision will be made whether to use EBME. Motion vector smoothing (MVS) is adopted to detect outliers and correct outliers in the motion vector field. Finally, overlapped block motion compensation (OBMC) and motion compensated frame interpolation (MCFI) are adopted to interpolate the intermediate frame in which OBMC is employed adaptively based on frame motion activity. Experimental results show that this proposed algorithm has outstanding performance and fast computation comparing with EBME.

Frame Interpolation using Bilateral Motion Refinement with Rotation (회전을 고려한 정밀 양방향 움직임 예측 프레임 보간 기법)

  • Lee, Min-Kyu;Park, Hyun-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.135-142
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    • 2009
  • Since hold-type display systems have been developed, frame-rate up conversion (FRUC) is an essential technique to improve the temporal resolution in the display. FRUC improves the temporal resolution by interpolating one or multiple intermediate frames between two adjacent frames. In this paper, a new frame-rate up-conversion algorithm based on bilateral motion refinement with rotation is proposed. First, we perform bi-directional motion estimation between adjacent two frames to obtain a motion vector for each block. Then, we apply a modified median filtering to motion vectors for outlier-rejection and motion field smoothing. The filtered motion vectors are updated by the bilateral motion refinement with rotation. After the refined motion vector is obtained, the intermediate frame is generated by applying the overlapped block motion compensation (OBMC). Experimental results show that the proposed algorithm provides a better performance than the previous methods subjectively and objectively.