• Title/Summary/Keyword: Motion time

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State-Space Equation Model for Motion Analysis of Floating Structures Using System-Identification Methods (부유식 구조체 운동 해석을 위한 시스템 식별 방법을 이용한 상태공간방정식 모델)

  • Jun-Sik Seong;Wonsuk Park
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.37 no.2
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    • pp.85-93
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    • 2024
  • In this paper, we propose a method for establishing a state-space equation model for the motion analysis of floating structures subjected to wave loads, by applying system-identification techniques. Traditionally, the motion of floating structures has been analyzed in the time domain by integrating the Cummins equation over time, which utilizes a convolution integral term to account for the effects of the retardation function. State-space equation models have been studied as a way to efficiently solve floating-motion equations in the time domain. The proposed approach outlines a procedure to derive the target transfer function for the load-displacement input/output relationship in the frequency domain and subsequently determine the state-space equation that closely approximates it. To obtain the state-space equation, the method employs the N4SID system-identification method and an optimization approach that treats the coefficients of the numerator and denominator polynomials as design variables. To illustrate the effectiveness of the proposed method, we applied it to the analysis of a single-degree-of-freedom model and the motion of a six-degree-of-freedom barge. Our findings demonstrate that the presented state-space equation model aligns well with the existing analysis results in both the frequency and time domains. Notably, the method ensures computational accuracy in the time-domain analysis while significantly reducing the calculation time.

A Study on Motion Estimation Encoder Supporting Variable Block Size for H.264/AVC (H.264/AVC용 가변 블록 크기를 지원하는 움직임 추정 부호기의 연구)

  • Kim, Won-Sam;Sohn, Seung-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.10
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    • pp.1845-1852
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    • 2008
  • The key elements of inter prediction are motion estimation(ME) and motion compensation(MC). Motion estimation is to find the optimum motion vectors, not only by using a distance criteria like the SAD, but also by taking into account the resulting number of 비트s in the 비트 stream. Motion compensation is compensate for movement of blocks of current frame. Inter-prediction Encoding is always the main bottleneck in high-quality streaming applications. Therefore, in real-time streaming applications, dedicated hardware for executing Inter-prediction is required. In this paper, we studied a motion estimator(ME) for H.264/AVC. The designed motion estimator is based on 2-D systolic array and it connects processing elements for fast SAD(Sum of Absolute Difference) calculation in parallel. By providing different path for the upper and lower lesion of each reference data and adjusting the input sequence, consecutive calculation for motion estimation is executed without pipeline stall. With data reuse technique, it reduces memory access, and there is no extra delay for finding optimal partitions and motion vectors. The motion estimator supports variable-block size and takes 328 cycles for macro-block calculation. The proposed architecture is local memory-free different from paper [6] using local memory. This motion estimation encoder can be applicable to real-time video processing.

EF Sensor-Based Hand Motion Detection and Automatic Frame Extraction (EF 센서기반 손동작 신호 감지 및 자동 프레임 추출)

  • Lee, Hummin;Jung, Sunil;Kim, Youngchul
    • Smart Media Journal
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    • v.9 no.4
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    • pp.102-108
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    • 2020
  • In this paper, we propose a real-time method of detecting hand motions and extracting the signal frame induced by EF(Electric Field) sensors. The signal induced by hand motion includes not only noises caused by various environmental sources as well as sensor's physical placement, but also different initial off-set conditions. Thus, it has been considered as a challenging problem to detect the motion signal and extract the motion frame automatically in real-time. In this study, we remove the PLN(Power Line Noise) using LPF with 10Hz cut-off and successively apply MA(Moving Average) filter to obtain clean and smooth input motion signals. To sense a hand motion, we use two thresholds(positive and negative thresholds) with offset value to detect a starting as well as an ending moment of the motion. Using this approach, we can achieve the correct motion detection rate over 98%. Once the final motion frame is determined, the motion signals are normalized to be used in next process of classification or recognition stage such as LSTN deep neural networks. Our experiment and analysis show that our proposed methods produce better than 98% performance in correct motion detection rate as well as in frame-matching rate.

The effects of cartoon style for interface motion on attraction and attention (인터페이스 상의 움직임에 만화적 기법 적용이 매력도와 주의에 미치는 영향)

  • Cho, Yu-Suk;Suk, Ji-He;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.519-530
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    • 2009
  • Today various interfaces are created with the advancement of technology. The flat 2D and static interfaces are general in the past but 3D and motion factors are imported in user interfaces today. It is important to use the motion factors adequately appropriate timing, situation and so on. This study focuses on the motion factor, especially the squash & stretch principle which affects the style of movement. This study investigates the effect of cartoon style(squash & stretch principle) for motion on attraction, emotion and attention. In experiment 1, participants evaluated attraction and emotion words relating to movement after they saw spheres applied to squash & stretch principle and spheres not applied to. The results indicate the squash & stretch principle can make motion not only more attractive but also brighter and more active than the general motion. In experiment 2, a sphere applied to squash & stretch principle and a sphere not applied to were presented at the same time and we measured the reaction time when participants detected change in one of the two spheres. As a result, the reaction time was faster when a sphere applied to squash & stretch principle changed. This suggests that the squash & stretch principle can make motion attract the attention of users.

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Longitudinal Flight Dynamic Modeling and Stability Analysis of Flapping-wing Micro Air Vehicles (날갯짓 비행 로봇의 세로방향 비행 동역학 모델링 및 안정성 해석)

  • Kim, Joong-Kwan;Han, Jong-Seob;Kim, Ho-Young;Han, Jae-Hung
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.1
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    • pp.1-6
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    • 2015
  • This paper investigates the longitudinal flight dynamics and stability of flapping-wing micro air vehicles. Periodic external forces and moments due to the flapping motion characterize the dynamics of this system as NLTP (Non Linear Time Periodic). However, the averaging theorem can be applied to an NLTP system to obtain an NLTI (Non Linear Time Invariant) system which allows us to use a standard eigen value analysis to assess the stability of the system with linearization around a reference point. In this paper, we investigate the dynamics and stability of a hawkmoth-scale flapping-wing air vehicle by establishing an LTI (Linear Time Invariant) system model around a hovering condition. Also, a direct time integration of full nonlinear equations of motion of the flapping-wing micro air vehicle is conducted to see how the longitudinal flight dynamics appear in the time domain beyond the reference point, i.e. hovering condition. In the study, the flapping-wing air vehicle exhibited three distinct dynamic modes of motion in the longitudinal plane of motion: two stable subsidence modes and one unstable oscillatory mode. The unstable oscillatory mode is found to be a combination of a pitching velocity state and a forward/backward velocity state.

Time Domain Passivity Approach for Soft and Deformable Environments

  • Ryu, J.H.;Kim, J.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.107-112
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    • 2005
  • Recently proposed stable teleoperation control scheme, base on time domain passivity, is modified to remove several conservatisms. During unconstrained motion and contacting with soft and deformable environments, the two-port time domain passivity approach [21] was excessively dissipating energy even though it was stable without any energy dissipation. The main reason of this conservatism is on the fact that the time domain passivity controller does not include the external energy dissipation elements at the slave manipulator. The measured interaction force between slave and environment allow the time domain passivity observer to include the amount of energy dissipation of the slave manipulator to the monitored energy. With the modified passivity observer, reference energy following idea [24] is applied to satisfy the passivity condition. The feasibility of the developed methods is proved with experiments. Improved performance is obtained in unconstrained motion and contacting with a soft environment.

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Time Domain Analysis of Roll Response Considering Slowly Varying Nonlinear Excitation

  • Kim, Deok-Hun;Choi, Yoon-Rak
    • Journal of Advanced Research in Ocean Engineering
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    • v.2 no.2
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    • pp.81-85
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    • 2016
  • Nonlinear wave loads can lead to resonant responses of offshore structures in sum or difference frequencies. In this study, the roll motion of an FPSO with a low natural frequency is simulated in the time domain. To generate the time signals of wave loads, the quadratic transfer functions of the second-order excitations are calculated in the frequency domain. The equations of motions based on the time memory functions are used to evaluate the roll responses in irregular waves. The roll damping in empirical form is accounted for in the simulation.

Comparison of Driving Time between Stop-motion Method and Moving-motion Method

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of Advanced Information Technology and Convergence
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    • v.8 no.2
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    • pp.139-145
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    • 2018
  • Improvement of the speed of the gantry among equipment that mounts a chip using SMT can improve productivity. In order to improve the performance of the gantry, there are studies such as a method of increasing the speed of adsorption, the speed of the gantry by reducing the weight, and a method of facilitating the use of the gantry. But all of these are ways of improving equipment. In this paper, we propose a method to improve the speed of gantry mounting microchip. The method is to shorten the driving time of the gantry. To do this, calculate the driving time using the existing method. And we calculate the travel time using the method presented in this paper. As a result, the time calculated by the proposed method is reduced by 14%.

Unsupervised Motion Pattern Mining for Crowded Scenes Analysis

  • Wang, Chongjing;Zhao, Xu;Zou, Yi;Liu, Yuncai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3315-3337
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    • 2012
  • Crowded scenes analysis is a challenging topic in computer vision field. How to detect diverse motion patterns in crowded scenarios from videos is the critical yet hard part of this problem. In this paper, we propose a novel approach to mining motion patterns by utilizing motion information during both long-term period and short interval simultaneously. To capture long-term motions effectively, we introduce Motion History Image (MHI) representation to access to the global perspective about the crowd motion. The combination of MHI and optical flow, which is used to get instant motion information, gives rise to discriminative spatial-temporal motion features. Benefitting from the robustness and efficiency of the novel motion representation, the following motion pattern mining is implemented in a completely unsupervised way. The motion vectors are clustered hierarchically through automatic hierarchical clustering algorithm building on the basis of graphic model. This method overcomes the instability of optical flow in dealing with time continuity in crowded scenes. The results of clustering reveal the situations of motion pattern distribution in current crowded videos. To validate the performance of the proposed approach, we conduct experimental evaluations on some challenging videos including vehicles and pedestrians. The reliable detection results demonstrate the effectiveness of our approach.

Analysis of the 500M Short track speed skating starting motion according to the center of gravity position ratio (인체 무게 중심 분할에 따른 500m 숏트트랙 스피드 스케이팅 출발 기술 분석)

  • Back, Jin-Ho;Chung, Nam-Ju;Han, Ki-Hoon;Lee, Yong-Goo;Yoon, Dong-Seob;Lee, Yong-Sik
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.199-215
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    • 2003
  • The purpose of this study was to attempt new starting motion and supply present starting motion in the 500M short track speed skating according to the center of gravity position. The center of gravity position ratio was divided starting motion into five(type A : front 80%-back 20%, type B front 70%-back 30%, type C : front 50%-back 50%, type D : front 30%-back 70%, type E : front 20%-back 80%). The three dimension motion analysis with DLT(direct linear transformation) method was executed using two video cameras. The following conclusion was that It was appear that reaction and execution time in starting motion was the most short in type B. It was characteristic that step of skaters was shorten and center of gravity position ratio was not effect to change of the step in each event. It was appear that the displacement of type D and type E were longer than that type A and type B during the starting motion. It was appear that skill types of center of gravity position ratio to the front were lower than that to the back and contract a posture. Observing the above, it was conclusion that skill type B of center of gravity position ratio to the tent was more effect than that to the back. But it is important that these skill type was most used to the competition and estimate the result.