• Title/Summary/Keyword: Motion time

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Explicit time integration algorithm for fully flexible cell simulation (외연적 적분 기법을 적용한 Fully Flexible Cell 분자 동영학 시뮬레이션)

  • Park Shi-Dong;Cho Maeng-Hyo
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.389-394
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    • 2006
  • Fully flexible cell preserves Hamiltonian in structure, so the symplectic time integrator is applied to the equations of motion. Primarily, generalized leapfrog time integration (GLF) is applicable, but the equations of motion by GLF have some of implicit formulas. The implicit formulas give rise to a complicate calculation for coding and need an iteration process. In this paper, the time integration formulas are obtained for the fully flexible cell molecular dynamics simulation by using the splitting time integration. It separates flexible cell Hamiltonian into terms corresponding to each of Hamiltonian term, so the simple and completely explicit recursion formula was obtained. The explicit formulas are easy to implementation for coding and may be reduced the integration time because they are not need iteration process. We are going to compare the resulting splitting time integration with the implicit generalized leapfrog time integration.

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Adaptation of Time-Belay in Command Shaping Filter for Vibration Suppression in Flexible Motion System (유연체 모션시스템의 진동억제를 위한 명령성형필터의 시간지연 값 학습)

  • Park J.H.;Rhim S.S.;Lee S.G.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.43-44
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    • 2006
  • The performance of the direct adaptive time-delay filter depends on the select time-delay. In this paper, the authors introduce a new scheme to adapt the time-delay which is to be used in conjunction with the direct adaptive command shaping for the improved vibration suppression in flexible motion system. In order to formulate the time-delay adaptation scheme, the authors have analyzed the effect of the time-delay value on the performance of the direct adaptive command shaping filter. By modifying the direct adaptation formula based on the analysis result the authors have established a set of equations to adapt the time-delay toward the optimal value. Simulation results show the effectiveness of the proposed time-delay adaptation approach for the improved vibration suppression.

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On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.31-37
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    • 2003
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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Digital Character Motion Using Motion Capturing System (광학식 모션 캡쳐(Optical Motion Capture)방식을 이용한 디지털 캐릭터 움직임)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.109-116
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    • 2007
  • Motion Capture in multimedia contents of the imagination world is utilized in various field such as game, movie, TV. Motion Capture technology of most of game is utilized. As well as is more realistic if use motion Capture and superior time and monetary aspect than previous key frame (Key-Framing) way as well as can display screen that do dynamic, there is more excellent advantage in qualitative aspect. But, is utilizing in some specialty companies and use example was not informed much about problem when is very lacking, and utilize yet in learned circles. Extract motion data of various action using optic motion Capture of motion Capture equipment in this treatise, and investigated about problem that appear when applied in character that is different from a person.

Fire Detection Algorithm for a Quad-rotor using Ego-motion Compensation (Ego-Motion 보정기법을 적용한 쿼드로터의 화재 감지 알고리즘)

  • Lee, Young-Wan;Kim, Jin-Hwang;Oh, Jeong-Ju;Kim, Hakil
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.1
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    • pp.21-27
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    • 2015
  • A conventional fire detection has been developed based on images captured from a fixed camera. However, It is difficult to apply current algorithms to a flying Quad-rotor to detect fire. To solve this problem, we propose that the fire detection algorithm can be modified for Quad-rotor using Ego-motion compensation. The proposed fire detection algorithm consists of color detection, motion detection, and fire determination using a randomness test. Color detection and randomness test are adapted similarly from an existing algorithm. However, Ego-motion compensation is adapted on motion detection for compensating the degree of Quad-rotor's motion using Planar Projective Transformation based on Optical Flow, RANSAC Algorithm, and Homography. By adapting Ego-motion compensation on the motion detection step, it has been proven that the proposed algorithm has been able to detect fires 83% of the time in hovering mode.

Development of plane Motion Accuracy Measurement Unit of NC Lathe (NC 선반의 정면 운동정도 측정장치의 개발)

  • 김영석;한지희;정정표;윤원주;송인석
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.101-106
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    • 2004
  • Measurements of linear motion accuracy for one axis of NC lathe have achieved with laser interferometer system, but measurement of plane motion accuracy for two axes on zx-plane of NC lathe have not achieved with the above system. Therefore in this study, measuring unit system is organized using two optical linear scales in order to acquire error. data during of plane motion of ATC(Automatic Tool Change.) of NC lathe by reading zx-plane coordinates. Two optical linear scales of measuring unit are fixed on zx-plane of NC lathe, and moving part of the scales are fixed to the ATC and then error motion data of z, x-coordinates of the ATC are received from the scales through the PC counter card inserted in computer at constant time intervals using tick pulses coming out from computer. And then, error motion data files acquired from measuring are saved in computer memory and the aspect of plane motion are modeled to plots, and range of the error data, means. average deviations, and standard deviations etc. are calculated by means of statistical treatments using computer programs.

On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.41-47
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    • 2004
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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Development of a High-Performance Vehicle Imaging Information System for an Efficient Vehicle Imaging Stabilization (효율적인 차량 영상 안정화를 위한 고성능 차량 영상 정보 시스템 개발)

  • Hong, Sung-Il;Lin, Chi-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.78-86
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    • 2013
  • In this paper, we propose design of a high-performance vehicle imaging information system for an efficient vehicle imaging stabilization. The proposed system was designed the algorithm by divided as motion estimation and motion compensation. The motion estimation were configured as local motion vector estimation and irregular local motion vector detection, global motion vector estimation. The motion compensation was corrected for the four directions for compensate to the shake of vehicle video image using estimate GMV. The designed algorithm were designed the motion compensation technology chip by applied to IP for vehicle imaging stabilization. In this paper, the experimental results of the proposed vehicle imaging information system were proved to the effectiveness by compared with other methods, because imaging stabilization of moving vehicle was not used of memory by processing real-time. Also, it could be obtained to reduction effect of calculation time by arithmetic operation through to block matching.

Motion Simplification of Virtual Character (가상 캐릭터의 동작 단순화 기법)

  • Ahn, Jung-Hyun;Oh, Seung-Woo;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.759-767
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    • 2006
  • The level-of-detail (LoD), which is a method of reducing polygons on mesh, is one of the most fundamental techniques in real-time rendering. In this paper, we propose a novel level-of-detail technique applied to the virtual character's motion (Motion LoD). The movement of a virtual character can be defined as the transformation of each joint and it's relation to the mesh. The basic idea of the proposed 'Motion LoD' method is to reduce number of joints in an articulated figure and minimize the error between original and simplified motion. For the motion optimization, we propose an error estimation method and a linear system reconstructed from this error estimation for a fast optimization. The proposed motion simplification method is effectively useful for motion editing and real-time crowd animation.

Seismic Response Analysis of NPP Containment Structures to Improve the Guidelines of Strong Motion Duration (강진지속시간 기준 개선을 위한 원전 격납구조물의 지진응답해석)

  • Huh, Jung-Won;Jung, Ho-Sub;Kim, Jae-Min;Hyun, Chang-Hun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.15 no.4
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    • pp.33-43
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    • 2011
  • This paper addresses a fundamental study that is necessary to complement and improve the current domestic design specifications for the strong motion duration criterion and the envelope function of artificial accelerograms that can be applied to the earthquake-proof design of nuclear structures. The criteria for the design response spectra and strong motion duration suggested by USNRC and ASCE Standard 4-98 are commonly being used in the profession, and they are first compared with each other and reviewed. By applying 209 real strong earthquake records that are greater than 5 in magnitude at rock sites to the strong motion duration criterion in ASCE 4-98, an empirical regression model that predicts the strong motion duration as a function of the earthquake magnitude was then developed. Using synthetically generated earthquake time histories for the 10 cases whose strong motion durations varied from 6 to 20 seconds, extensive seismic analyses were finally conducted to identify the effects of the strong motion durations on the seismic responses of the nuclear power plant containment structures.