• Title/Summary/Keyword: Motion time

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How the Geometries of Newton's Flat and Einstein's Curved Space-Time Explain the Laws of Motion

  • Yang, Kyoung-Eun
    • Journal for History of Mathematics
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    • v.32 no.1
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    • pp.17-25
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    • 2019
  • This essay elucidates the way the geometries of space-time theories explain material bodies' motions. A conventional attempt to interpret the way that space-time geometry explains is to consider the geometrical structure of space-time as involving a causally efficient entity that directs material bodies to follow their trajectories corresponding to the laws of motion. Newtonian substantival space is interpreted as an entity that acts but is not acted on by the motions of material bodies. And Einstein's curved space-time is interpreted as an entity that causes the motions of bodies. This essay argues against this line of thought and provides an alternative understanding of the way space-time geometry explain the laws of motion. The workings of the way that Newton's flat and Einstein's curved space-time explains the law of motion is such that space-time geometry encodes the principle of inertia which specifies straight lines of moving bodies.

An algorithm for real-time control of a 3D avatar by symmetry-formed motions (대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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A Study on the Sway Control of a Crane Based on Gain-Scheduling Approach (Gain-Scheduling 기법을 이용한 크레인의 흔들림 제어에 관한 연구)

  • Kim, Young-Bok
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.7
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    • pp.53-64
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    • 2001
  • The gain-scheduling control technique is vary useful in the control problem incorporating time varying parameters which can be measured in real time. Based on these facts, in this paper the sway control problem of the pendulum motion of a container hanging on the trolly, which transports containers from a container ship to trucks, is considered. In the container crane control problem, suppressing the residual swing motion of the container at the end of acceleration, deceleration or the case of that the unexpected disturbance input exists is main issue. For this problem, in general, the trolley motion control strategy is introduced and applied. But, in this paper, we introduce and synthesize a new type of swing motion control system. In this control system, a small auxiliary mass is installed on the spreader. And the actuator reacts against the auxiliary mass, applying inertial control forces to the container to reduce the swing motion in the desired manner. In this paper, we assume that an plant parameter is varying and apply the gain-scheduling control technique design the anti-swing motion control system for the controlled plant. In this control system, the controller dynamics are adjusted in real-time according to time-varying plant parameters. And the simulation result shows that the proposed control strategy is shown to be useful to the case of time-varying system and, robust to disturbances like winds and initial sway motion.

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MOTION ESTIMATION METHOD BY EMPLOYING A STOCHASTIC SAMPLING TECHNIQUE

  • Seok, Jinwuk;Mah, Pyeong-Soo;Son, Yongki
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.1006-1009
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    • 2003
  • In a motion estimation method for use in encoding a moving picture, a full-pixel motion vector is estimated by stochastically sampling a pixel to be processed in a predetermined-sized block of a previous frame or a next frame as a reference frame for each of a plurality of equal-sized blocks in a current frame. Then, a half-pixel motion vector is estimated based on the full-pixel motion vector. Accordingly, both the calculation amount and the calculation time required for the motion estimation are effectively reduced. Further, it can be prevented that the hardware becomes complicated. .

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Effects of the Sampling Time in Motion Controller Implementation for Mobile Robots (모바일 로봇 모션 제어에 있어 샘플링 시간의 효과)

  • Jang, Tae-Ho;Kim, Youngshik
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.154-161
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    • 2014
  • In this research we investigate motion controller performance for mobile robots according to changes in the control loop sampling time. As a result, we suggest a proper range of the sample time, which can minimize final posture errors while improving tracking capability of the controller. For controller implementation into real mobile robots, we use a smooth and continuous motion controller, which can respect robot's path curvature limitation. We examine motion control performance in experimental tests while changing the control loop sampling time. Toward this goal, we compare and analyze experimental results using two different mobile robot platforms; one with real-time control and powerful hardware capability and the other with non-real-time control and limited hardware capability.

Effects of Visual Information on Joint Angular Velocity of Trunk and Lower Extremities in Sitting and Squat Motion

  • Bu, Kyoung hee;Oh, Tae young
    • The Journal of Korean Physical Therapy
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    • v.27 no.2
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    • pp.89-95
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    • 2015
  • Purpose: The purpose of this study is to determine the effects of visual information on movement time and each angular velocity of trunk and lower extremity joints while healthy adults are in sitting and squat motion. Methods: Participants consisted of 20 healthy male and female adults; movement time and each angular velocity of trunk, pelvis, hip, knee and ankle of sitting and squat motion according to common vision, visual task and visual block were analyzed using a three dimensional motion analysis system. Results: Each angular velocity of the trunk, pelvis, hip, knee and ankle in phase 2 of the sitting showed significant difference according to the types of visual information (p<0.05). Movement time and each angular velocity of pelvis and hip in phase 2 of squat motion showed significant difference according to the types of visual information (p<0.05). According to the common vision, each angular velocity of knee and ankle in phase 1 was significantly fast in sitting (p<0.05). According to the common vision, each angular velocity of trunk, pelvis, hip, knee, and ankle in phase 2 was significantly fast in sitting (p<0.05). Conclusion: Visual information affects the angular velocity of the motion in a simple action such as sitting, and that in more complicated squat motion affects both the angular velocity and the movement time. In addition, according to the common vision, visual task and visual block, as angular velocities of all joints were faster in sitting than squat motion.

The Fastest Path Search and Defect Inspection of Type (sLa-pRc) ((sLa-pRc)타입의 가장 빠른 경로 탐색과 결함 검사)

  • Kim, Soon Ho;Lee, Eun Ser;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.385-390
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    • 2021
  • The gantry is a device that moves fine chips from the feeder to the PCB. While the gantry is moving the part, the camera checks the condition of the part. The purpose of this paper is to find the path with the shortest travel time of the gantry and calculate the travel time according to the path. stop_motion is a way to check the status of the parts currently in use. This paper presents the moving_motion method and the fly_motion method with maximum speed in front of the camera. In addition the signature method was used to inspect the condition of the parts. When comparing the moving time of the three types of gantry, the moving_motion method improved by 9.42% and the fly_motion method by 17.73% compared to stop_motion. When the fly_motion method proposed in this paper is used for the gantry movement path, it is expected that productivity will be improved.

Real-time Projectile Motion Trajectory Estimation Considering Air Resistance of Obliquely Thrown Object Using Recursive Least Squares Estimation (비스듬히 던진 물체의 공기저항을 고려한 재귀 최소 자승법 기반 실시간 포물선 운동 궤적 추정)

  • Jeong, Sangyoon;Chwa, Dongkyoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.3
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    • pp.427-432
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    • 2018
  • This paper uses a recursive least squares method to estimate the projectile motion trajectory of an object in real time. The equations of motion of the object are obtained considering the air resistance which occurs in the actual experiment environment. Because these equations consider air resistance, parameter estimation of nonlinear terms is required. However, nonlinear recursive least squares estimation is not suitable for estimating trajectory of projectile in that it requires a lot of computation time. Therefore, parameter estimation for real-time trajectory prediction is performed by recursive least square estimation after using Taylor series expansion to approximate nonlinear terms to polynomials. The proposed method is verified through experiments by using VICON Bonita motion capture system which can get three dimensional coordinates of projectile. The results indicate that proposed method is more accurate than linear Kalman filter method based on the equations of motion of projectile that does not consider air resistance.

Recovery of 3-D Motion from Time-Varying Image Flows

  • Wohn, Kwang-Yun;Jung, Soon-Ki
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.77-86
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    • 1996
  • In this paper we deal with the problem of recovering 3-D motion and structure from a time-varying 2-D velocity vector field. A great deal has been done on this topic, most of which has concentrated on finding necessary and sufficient conditions for there to be a unique 3-D solution corresponding to a given 2-D motion. While previous work provides useful theoretical insight, in most situations the known algorithms have turned out to be too sensitive to be of much practical use. It appears that any robust algorithm must improve the 3-D solutions over time. As a step toward such algorithm, we present a method for recovering 3-D motion and structure from a given time-varying 2-D velocity vector field. The surface of the object in the scene is assumed to be locally planar. It is also assumed that 3-D velocity vectors are piecewise constant over three consecutive frames (or two snapshots of flow field). Our formulation relates 3-D motion and object geometry with the optical flow vector as well as its spatial and temporal derivatives. The linearization parameters, or equivalently, the first-order flow approximation (in space and time) is sufficient to recover rigid body motion and local surface structure from the local instantaneous flow field. We also demonstrate, through a sensitivity analysis carried out for synthetic and natural motions in space, that 3-D motion can be recovered reliably.

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A Study on the Sway Control of a Container Crane Based on $H^{\infty}$ Gain-Scheduling Approach ($H^{\infty}$ Gain-Scheduling 기법을 이용한 컨테이너 크레인의 흔들임 제어에 관한 연구)

  • Kim, Yeong-Bok;Jeong, Yong-Gil
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.7
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    • pp.559-566
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    • 2001
  • The sway control problem of the pendulum motion of a container hanging on the trolly, which transports containers from a container ship to trucks, is considered in the paper. In the container crane control problem, suppressing the residual swing motion of the container at the end of acceleration, deceleration or the case of that the unexpected disturbance input exists is main issue. For this problem, in general, the trolley motion control strategy is introduced and applied. In this paper, we introduce and synthesize a new type of swing motion control system in which a small auxiliary mass is installed on the spreader. The actuator reacting against the auxiliary mall applies inertial control forces to the container to reduce the swing motion in the desired manner. In this paper, we apply the $H^{\infty}$ based gain-scheduling control technique to the anti-swing motion control system design problem of the controlled plant. In this control system, the controller dynamics are adjusted in real-time according to time-varying plant parameters. And the simulation result shows that the proposed control strategy is shown to be useful for the case of time-varying system and, robust to disturbances such as winds and initial sway motion.

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