• Title/Summary/Keyword: Motion time

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An Implementation of Real-time Motion Restoration System based on Inverse Kinematics (역운동학을 이용한 실시간 동작 복원 시스템 구현)

  • Lee, R.H.;Lee, C.W.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.741-750
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    • 2014
  • This paper presents a real-time motion restoration system for people who need remedial exercise of musculoskeletal based on Inverse Kinematics. A new approach is suggested to recognize a gesture based on restored human motion which is calculated the 3D positions of intermediate joints using 3D positions of body features estimated from images. For generating the 3D candidate positions of intermediate joints which cannot be extracted from images, we apply an Inverse Kinematics theory to compute the target position of intermediate joints. And we can reduce the number of candidate positions by applying the various physical constraints of body. Finally, we can generate the more accurate final position using the Kalman filter for a motion tracking and the relationship between the previous frame information and the candidate positions. The system provide motion information which are rotation angle and height in real-time, therefore the rehabilitation exercises can be performed based on the information and figured out proper exercise for individual status.

Implementation of Real-Time Multi-Camera Video Surveillance System with Automatic Resolution Control Using Motion Detection (움직임 감지를 사용하여 영상 해상도를 자동 제어하는 실시간 다중 카메라 영상 감시 시스템의 구현)

  • Jung, Seulkee;Lee, Jong-Bae;Lee, Seongsoo
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.612-619
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    • 2014
  • This paper proposes a real-time multi-camera video surveillance system with automatic resolution control using motion detection. In ordinary times, it acquires 4 channels of QVGA images, and it merges them into single VGA image and transmit it. When motion is detected, it automatically increases the resolution of motion-occurring channel to VGA and decreases those of 3 other channels to QQVGA, and then these images are overlaid and transmitted. Thus, it can magnifies and watches the motion-occurring channel while maintaining transmission bandwidth and monitoring all other channels. When it is synthesized with 0.18 um technology, the maximum operating frequency is 110 MHz, which can theoretically support 4 HD cameras.

Monitoring system for the wind-induced dynamic motion of 1/100-scale spar-type floating offshore wind turbine

  • Kim, C.M.;Cho, J.R.;Kim, S.R.;Lee, Y.S.
    • Wind and Structures
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    • v.24 no.4
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    • pp.333-350
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    • 2017
  • Differing from the fixed-type, the dynamic motion of floating-type offshore wind turbines is very sensitive to wind and wave excitations. Thus, the sensing and monitoring of its motion is important to evaluate the dynamic responses to the external excitation. In this context, a monitoring system for sensing and processing the wind-induced dynamic motion of spar-type floating offshore wind turbine is developed in this study. It is developed by integrating a 1/00 scale model of 2.5MW spar-type floating offshore wind turbine, water basin equipped with the wind generator, sensing and data acquisition systems, real-time CompactRIO controller and monitoring program. The scale model with the upper rotatable blades is installed within the basin by means of three mooring lines, and its translational and rotational motions are detected by 3-axis inclinometer and accelerometers and gyroscope. The detected motion signals are processed using a real-time controller CompactRIO to calculate the acceleration and tilting angle of nacelle and the attitude of floating platform. The developed monitoring system is demonstrated and validated by measuring and evaluating the time histories and trajectories of nacelle and platform motions for three different wind velocities and for eight different fairlead positions.

Kinematic Analysis of Piked KOVACS Skill on the Horizontal Bars (철봉 몸 접어 KOVACS 기술동작의 운동학적 분석)

  • Lee, Yeong-Jong;Back, Jin-Ho;Chung, Jin-Soo
    • Korean Journal of Applied Biomechanics
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    • v.16 no.2
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    • pp.109-120
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    • 2006
  • The purpose of this study was to examine the kinematical characteristics of gymnasts who can perform the KOVACS skill, and to grope for the better KOVACS Piked motion. The subjects were 3 male national gymnasts and were filmed with video cameras. And kinematic data were collected from the event of maximum knee flexion to the re-grasp the bar after airborne motion during KOVACS Piked motion. And the following conclusion were drawn; S1 took the enough time and inadequate height for performing KOVACS Piked motion. S2 showed the inadequate time and height during airborne motion with the large forward-backward and left-right movement. S3 showed the better KOVACS Piked movement among gymnasts, but the weak point of S3 was the large left-right shift. Based on the above conclusions, the gymnasts should be trained the enough time and height for the effective airborne movement and to reduce the left-right movement.

The Kinematical Analysis of Li Xiaopeng Motion in Horse Vaulting (도마운동 Li Xiaopeng 동작의 운동학적 분석)

  • Park, Jong-Hoon;Yoon, Sang-Moon
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.81-98
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    • 2003
  • The purpose of this study is to closely examine kinematic characteristics by jump phase of Li Xiaopeng motion in horse vaulting and provide the training data. In doing so, as a result of analyzing kinematic variables through 3-dimensional cinematographic using the high-speed video camera to Li Xiaopeng motion first performed at the men's vault competition at the 14th Busan Asian Games, the following conclusion was obtained. 1. It was indicated that at the post-flight, the increase of flight time and height and twisting rotational velocity has a decisive effect on the increase of twist displacement. And Li Xiaopeng motion showed longer flight time and higher flight height than Ropez motion with the same twist displacement of entire movement. Also the rotational displacement of the trunk at peak of COG was much short of $360^{\circ}$(one rotation) but twist displacement showed $606^{\circ}$. Likewise, Li Xiaopeng motion was indicated to concentrate on twist movement in the early flight. 2. It was indicated that at the landing, Li Xiaopeng motion gets the hip to move back, the trunk to stand up and the horizontal velocity of COG to slow down. This is thought to be the performance of sufficient landing, resulting from large security of rotational displacement of airborne and twist displacement. 3. It was indicated that at the board contact, Li Xiaopeng motion made a rapid rotation uprighting the trunk to recover slowing velocity caused by jumping with the horse in the back, and has already twisted the trunk nearly close to $40^{\circ}$ at board contact. Under the premise that elasticity is generated without the change of the feet contacting the board, it will give an aid to the rotation and twist of pre-flight. Thus, in the round-oH phase, the tap of waist according to the fraction and extension of hip joint and arm push is thought to be very important. 4. It was indicated that at the pre-flight, Li Xiaopeng motion showed bigger movement than the techniques of precedented studies rushing to the horse, and overcomes the concern of relatively low power of jump through the rapid rotation of the trunk. Li Xiaopeng motion secured much twist distance, increased rotational distance with the trunk bent forward, resulting in the effect of rushing to the horse. 5. At horse contact, Li Xiaopeng motion makes a short-time contact, and maintains horse take-off angle close to vertical, contributing to the increase of post-flight time and height. This is thought to be resulted from rapid move toward movement direction along with the rotational velocity of trunk rapidly earned prior to horse contact, and little shave of rotation axis according to twist motion because of effective twist in the same direction.

The Effect of Retinal and Perceived Motion Trajectory of Visual Motion Stimulus on Estimated Speed of Motion (운동자극의 망막상 운동거리와 지각된 운동거리가 운동속도 추정에 미치는 영향)

  • Park Jong-Jin;Hyng-Chul O. Li;ShinWoo Kim
    • Korean Journal of Cognitive Science
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    • v.34 no.3
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    • pp.181-196
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    • 2023
  • Size, velocity, and time equivalence are mechanisms that allow us to perceive objects in three-dimensional space consistently, despite errors on the two-dimensional retinal image. These mechanisms work on common cues, suggesting that the perception of motion distance, motion speed, and motion time may share common processing. This can lead to the hypothesis that, despite the spatial nature of visual stimuli distorting temporal perception, the perception of motion speed and the perception of motion duration will tend to oppose each other, as observed for objects moving in the environment. To test this hypothesis, the present study measured perceived speed using Müller-Lyer illusion stimulus to determine the relationship between the time-perception consequences of motion stimuli observed in previous studies and the speed perception measured in the present study. Experiment 1 manipulated the perceived motion trajectory while controlling for the retinal motion trajectory, and Experiment 2 manipulated the retinal motion trajectory while controlling for the perceived motion trajectory. The result is that the speed of the inward stimulus, which is perceived to be shorter, is estimated to be higher than that of the outward stimulus, which is perceived to be longer than the actual distance traveled. Taken together with previous time perception findings, namely that time perception is expanded for outward stimuli and contracted for inward stimuli, this suggests that when the perceived trajectory of a stimulus manipulated by the Müller-Lyer illusion is controlled for, perceived speed decreases with increasing duration and increases with decreasing duration when the perceived distance of the stimulus is constant. This relationship suggests that the relationship between time and speed perceived by spatial cues corresponds to the properties of objects moving in the environment, i.e, an increase in time decreases speed and a decrease in time increases speed when distance remains the same.

Real time Motion Graphics produce study of methods that use LED device (LED 장치를 응용한 실시간 모션그래픽스 구현방법에 관한 연구)

  • Lee, Min Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.63-74
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    • 2011
  • LED design works make user experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. Light itself includes an ample dimension of time and, through the process of on and off, time-duration, similarity, and discontinuation is reorganized. LED design works make people experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. LED design have been approached more from the viewpoint of material than from the viewpoint of aesthetics. LED based environmental design will be embedded deeply into our life with the technology of ubiquitous city. As the problem of the light intensity, tempo of change LED motion graphic and colors, substitutability is almost completely resolved now, LED is have more potentials than any other material as a tool of motion graphic. These result well make that using of LED is could be better useful from now on. In edition, users could be offered better beneficial lighting environment, and they will enjoy their better lives in the future.

Real-time Markerless Facial Motion Capture of Personalized 3D Real Human Research

  • Hou, Zheng-Dong;Kim, Ki-Hong;Lee, David-Junesok;Zhang, Gao-He
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.129-135
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    • 2022
  • Real human digital models appear more and more frequently in VR/AR application scenarios, in which real-time markerless face capture animation of personalized virtual human faces is an important research topic. The traditional way to achieve personalized real human facial animation requires multiple mature animation staff, and in practice, the complex process and difficult technology may bring obstacles to inexperienced users. This paper proposes a new process to solve this kind of work, which has the advantages of low cost and less time than the traditional production method. For the personalized real human face model obtained by 3D reconstruction technology, first, use R3ds Wrap to topology the model, then use Avatary to make 52 Blend-Shape model files suitable for AR-Kit, and finally realize real-time markerless face capture 3D real human on the UE4 platform facial motion capture, this study makes rational use of the advantages of software and proposes a more efficient workflow for real-time markerless facial motion capture of personalized 3D real human models, The process ideas proposed in this paper can be helpful for other scholars who study this kind of work.

Cows per Man-Hour(CMPH) based on Time and Motion Studies for various Milking Systems (착유시설 형태에 따른 착유 노동생산성에 관한 연구)

  • 정태영;김형화;김동일;이정호;이홍표;김종민;이연섭
    • Journal of Animal Environmental Science
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    • v.3 no.2
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    • pp.87-95
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    • 1997
  • This study was peformed to compare work routine time and performance of milking systems by measuring motion and time in milking procedure. Data were collected from thirteen dairy farms among which milking was done by bucket in two farms, by pipelines in three, by tandem parlors in four including one remodeled side-opening, by herringborn parlors in three and by a parallel milking parlor. Recording time and motion for milking parlor. Recording time and motion for milking procedure was performed by stopwatch and notebook computer. Work routine elements were recorded and calculated into cows milked per-man-hour(CMPH). The results are as follows : Average milking time per cow(MTPC) in bucket and pipeline milking systems usually installed in cow stall were 442.7 and 395.8 seconds, respectively. And average CMPH of bucket and pipeline milking system were 144.5, 303.3, 272.5 and 380.3 seconds, respectively. And CMPH of tandem, herringbone, parallel and modified side-opening systems were 24.9, 11.9, 13.2 and 9.5 heads, respectively. CMPH was the highest in the tandem milking system and the lowest in the bucket milking facilities. CMPH, when milked in a parlor resulted in high value compared with bucket or pipeline milking systems installed in cow stable. They showed considerably low CMPH compared with the results of other countries. The reason why so low CMPH could be derived from type and mechanization of facilities and equipment, operator's ability, number of operator, idle time and milking procedure.

3_D Time-Domain Analysis on the Motion of a Ship Advancing in Waves (파중 진행하는 선박의 3차원 시간영역 운동해석)

  • 홍도천;하태범;김대헌;송강현
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2001.10a
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    • pp.164-168
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    • 2001
  • The motion of a ship advancing in regular waves is analyzed in the time-domain using the convolution integral of the radiation forces. The memory effect functions and infinite frequency added masses are obtained from the solution of the three dimensional improved Green integral equation in the frequency domain by making use of the Fourier transformation. The ship motions in regular waves have been calculated by both the time and frequency domain methods. It has been shown that they agree very well with each other. The present time-domain method can be used to predict the time histories of unsteady motions in irregular waves. It can also be used to calculate the hydrostatic and Froude-Krylov forces over the instantaneous wetted surface of the ship hull to predict large ship motions, in a practical sense, advancing in large amplitude waves.

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