• Title/Summary/Keyword: Motion representation

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Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.11-16
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    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

Efficient analysis of SSI problems using infinite elements and wavelet theory

  • Bagheripour, Mohamad Hossein;Rahgozar, Reza;Malekinejad, Mohsen
    • Geomechanics and Engineering
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    • v.2 no.4
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    • pp.229-252
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    • 2010
  • In this paper, Soil-Structure Interaction (SSI) effect is investigated using a new and integrated approach. Faster solution of time dependant differential equation of motion is achieved using numerical representation of wavelet theory while dynamic Infinite Elements (IFE) concept is utilized to effectively model the unbounded soil domain. Combination of the wavelet theory with IFE concept lead to a robust, efficient and integrated technique for the solution of complex problems. A direct method for soil-structure interaction analysis in a two dimensional medium is also presented in time domain using the frequency dependent transformation matrix. This matrix which represents the far field region is constructed by assembling stiffness matrices of the frequency dependant infinite elements. It maps the problem into the time domain where the equations of motion are to be solved. Accuracy of results obtained in this study is compared to those obtained by other SSI analysis techniques. It is shown that the solution procedure discussed in this paper is reliable, efficient and less time consuming as compared to other existing concepts and procedures.

Real-time Stabilization Method for Video acquired by Unmanned Aerial Vehicle (무인 항공기 촬영 동영상을 위한 실시간 안정화 기법)

  • Cho, Hyun-Tae;Bae, Hyo-Chul;Kim, Min-Uk;Yoon, Kyoungro
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.1
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    • pp.27-33
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    • 2014
  • Video from unmanned aerial vehicle (UAV) is influenced by natural environments due to the light-weight UAV, specifically by winds. Thus UAV's shaking movements make the video shaking. Objective of this paper is making a stabilized video by removing shakiness of video acquired by UAV. Stabilizer estimates camera's motion from calculation of optical flow between two successive frames. Estimated camera's movements have intended movements as well as unintended movements of shaking. Unintended movements are eliminated by smoothing process. Experimental results showed that our proposed method performs almost as good as the other off-line based stabilizer. However estimation of camera's movements, i.e., calculation of optical flow, becomes a bottleneck to the real-time stabilization. To solve this problem, we make parallel stabilizer making average 30 frames per second of stabilized video. Our proposed method can be used for the video acquired by UAV and also for the shaking video from non-professional users. The proposed method can also be used in any other fields which require object tracking, or accurate image analysis/representation.

Construction of Panoramic Image for Efficient Video Browsing (효율적인 비디오 브라우징을 위한 파노라믹 영상 구축)

  • Shin, Seong-Yoon;Park, Ki-Hong;Pyo, Seong-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.67-72
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    • 2007
  • In this paper, we present a construction method using perspective model which allows for the representation of the motion of a planar surface under perspective projection. The motion parameters are obtained by minimizing a disparity measure between the region in the current frame and the mapped region in the previous frame. The frames are constructed with dynamic panoramic image using a fixed reference or a time varying reference. By experiment, panoramic image proposed in this paper represents contents more efficiently than static image or video, and has a high volume reduction ratio.

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A Study on the Creative Process of Creative Ballet <Youth> through Motion Capture Technology (모션캡처 활용을 통한 창작발레<청춘>창작과정연구)

  • Chang, So-Jung; Park, Arum
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.809-814
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    • 2023
  • Currently, there is a lack of research that directly applies and integrates science and technology in the field of dance and translates it into creative work. In this study, the researcher applied motion capture to creative dance performance 'Youth' and described the process of incorporating motion capture into scenes for the performance. The research method involved utilizing practice-based research, which derives new knowledge and meaning from creative outcomes through the analysis of phenomena and experiences generated on-site. The creative ballet performance "<Youth>" consists of a total of 4 scenes, and the motion-captured video in these scenes serves as the highlight moments. It visually represents the image of a past ballerina while embodying the meaning of a scene that is both the 'past me' and the 'dream of the present.' The use of motion capture enhances the visual representation of the scenes and plays a role in increasing the audience's immersion. The dance field needs to become familiar with collaborating with scientific and technological advancements like motion capture to digitize intangible assets. It is essential to engage in experimental endeavors and continue training for such collaborations. Furthermore, through collaboration, the ongoing research should extend the scope of movement through digitized processes, performances, and performance records. This will continually confer value and meaning to the field of dance

A Study of the Representation in the Elementary Mathematical Problem-Solving Process (초등 수학 문제해결 과정에 사용되는 표현 방법에 대한 연구)

  • Kim, Yu-Jung;Paik, Seok-Yoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.9 no.2
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    • pp.85-110
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    • 2005
  • The purpose of this study is to examine the characteristics of visual representation used in problem solving process and examine the representation types the students used to successfully solve the problem and focus on systematizing the visual representation method using the condition students suggest in the problems. To achieve the goal of this study, following questions have been raised. (1) what characteristic does the representation the elementary school students used in the process of solving a math problem possess? (2) what types of representation did students use in order to successfully solve elementary math problem? 240 4th graders attending J Elementary School located in Seoul participated in this study. Qualitative methodology was used for data analysis, and the analysis suggested representation method the students use in problem solving process and then suggested the representation that can successfully solve five different problems. The results of the study as follow. First, the students are not familiar with representing with various methods in the problem solving process. Students tend to solve the problem using equations rather than drawing a diagram when they can not find a word that gives a hint to draw a diagram. The method students used to restate the problem was mostly rewriting the problem, and they could not utilize a table that is essential in solving the problem. Thus, various errors were found. Students did not simplify the complicated problem to find the pattern to solve the problem. Second, the image and strategy created as the problem was read and the affected greatly in solving the problem. The first image created as the problem was read made students to draw different diagram and make them choose different strategies. The study showed the importance of first image by most of the students who do not pass the trial and error step and use the strategy they chose first. Third, the students who successfully solved the problems do not solely depend on the equation but put them in the form which information are decoded. They do not write difficult equation that they can not solve, but put them into a simplified equation that know to solve the problem. On fraction problems, they draw a diagram to solve the problem without calculation, Fourth, the students who. successfully solved the problem drew clear diagram that can be understood with intuition. By representing visually, unnecessary information were omitted and used simple image were drawn using symbol or lines, and to clarify the relationship between the information, numeric explanation was added. In addition, they restricted use of complicated motion line and dividing line, proper noun in the word problems were not changed into abbreviation or symbols to clearly restate the problem. Adding additional information was useful source in solving the problem.

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Development and Application of the Multiple Representation-Based Learning Strategies Using Augmented Reality on the Concept of the Particulate Nature of Matter (물질의 입자성 개념에서 증강현실을 활용한 다중 표상 학습 전략의 개발과 적용)

  • Lee, Jaewon;Park, Gayoung;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.40 no.4
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    • pp.375-383
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    • 2020
  • In this study, we investigated the effects of the multiple representation-based learning strategies using augmented reality in terms of students' conceptual understanding, achievement, and enjoyment of science lessons. 136 8th-grade students in a coed middle school were randomly assigned to the treatment and the control group. The students learned the concept of the particulate nature of matter related to the properties of substances for four class periods. The multiple representation-based learning strategies designed to facilitate the connecting and integrating representations provided from augmented reality were developed and administered to the students of the treatment group. Results of two-way ANCOVA revealed that the scores of a conceptions test and enjoyment of science lessons test of the treatment group were significantly higher than those of the control group, regardless of their prior science achievement. In a conceptions test, there was a significant difference in the concept of preservation of particles. However, the difference was not statistically significant in the concept of distribution and motion of particles. In terms of an achievement test, there was a significant interaction effect by their prior science achievement. The scores of low-level students were significantly improved, but the effects were not significant to high-level students. On the bases of the results, educational implications for effective teaching and learning using augmented reality are discussed.

Improvement of Character-net via Detection of Conversation Participant (대화 참여자 결정을 통한 Character-net의 개선)

  • Kim, Won-Taek;Park, Seung-Bo;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.241-249
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    • 2009
  • Recently, a number of researches related to video annotation and representation have been proposed to analyze video for searching and abstraction. In this paper, we have presented a method to provide the picture elements of conversational participants in video and the enhanced representation of the characters using those elements, collectively called Character-net. Because conversational participants are decided as characters detected in a script holding time, the previous Character-net suffers serious limitation that some listeners could not be detected as the participants. The participants who complete the story in video are very important factor to understand the context of the conversation. The picture elements for detecting the conversational participants consist of six elements as follows: subtitle, scene, the order of appearance, characters' eyes, patterns, and lip motion. In this paper, we present how to use those elements for detecting conversational participants and how to improve the representation of the Character-net. We can detect the conversational participants accurately when the proposed elements combine together and satisfy the special conditions. The experimental evaluation shows that the proposed method brings significant advantages in terms of both improving the detection of the conversational participants and enhancing the representation of Character-net.

New motion - induced- blindness (운동자극에 의해 유발된 정지자극의 의식에서의 소멸)

  • 이형철
    • Korean Journal of Cognitive Science
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    • v.14 no.4
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    • pp.9-19
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    • 2003
  • Bonneh, Cooperman and Sagi (2001) reported that when a global moving pattern was superimposed on high-contrast stationary stimuli, the latter disappeared and reappeared alternatively for periods of several seconds. They named this as motion-induced-blindness. In present research a rotating transparent cylinder composed of white dots was superimposed on a stationary green dots. When observers watched these stimuli wearing a red filter on his/her right eye, the stationary green dots disappeared or reappeared as did in Bonneh et al. The new MIB was observed only when the cylinder rotated and observers weared a red filter. As the luminance contrast of the green dots and that of white dots against the background reduced, and as the number of green dots and white dots decreased, the duration of MIB reduced. Also, the relative depth of the rotating cylinder and the stationary green dots affected the duration of MIB. These results imply that the new MIB is different from the MIB which was observed by Bonneh et al and that the new MIB cannot be explained by binocular rivalry. Further more, the results imply that the later stage of visual information processing is involved in the new MIB.

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ON ANALYTICAL SOLUTION OF NON LINEAR ROLL EQUATION OF SHIPS

  • Tata S. Rao;Shoji Kuniaki;Mita Shigeo;Minami Kiyokazu
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.10a
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    • pp.134-143
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    • 2006
  • Out of all types of motions the critical motions leading to capsize is roll. The dynamic amplification in case of roll motion may be large for ships as roll natural frequency generally falls within the frequency range of wave energy spectrum typical used for estimation of motion spectrum. Roll motion is highly non-linear in nature. Den are various representations of non-linear damping and restoring available in literature. In this paper an uncoupled non-linear roll equations with three representation of damping and cubic restoring term is solved using a perturbation technique. Damping moment representations are linear plus quadratic velocity damping, angle dependant damping and linear plus cubic velocity dependant damping. Numerical value of linear damping coefficient is almost same for all types but non-linear damping is different. Linear and non-linear damping coefficients are obtained form free roll decay tests. External rolling moment is assumed as deterministic with sinusoidal form. Maximum roll amplitude of non-linear roll equation with various representations of damping is calculated using analytical procedure and compared with experimental results, which are obtained form forced tests in regular waves by varying frequency with three wave heights. Experiments indicate influence of non-linearity at resonance frequency. Both experiment and analytical results indicates increase in maximum roll amplitude with wave slope at resonance. Analytical results are compared with experiment results which indicate maximum roll amplitude analytically obtained with angle dependent and cubic velocity damping are equal and difference from experiments with these damping are less compared to non-linear equation with quadratic velocity damping.

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