• Title/Summary/Keyword: Motion generation algorithm

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A Study on the Automatic Route Tracking Control of Ships (선박 자동 항로추종 제어알고리즘에 관한 연구)

  • 정경열
    • Journal of Advanced Marine Engineering and Technology
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    • v.22 no.6
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    • pp.920-927
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    • 1998
  • This paper presents a synthetic control algorithm that generates the rudder command angle to track the optimal route which is composed of straight-lines among way-points with keeping a required error limit. The control algorithm comprises three main lgorithms that is a course-keeping algorithm that eliminates the yaw angle difference between optimal route and current route a track-keeping algorithm that tracks the optimal route among way-points and a turning-control algorithm that includes the generation of optimal turning routes and control method. The effectiveness of the proposed control algorithm is assured through computer simulation.

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Implementing a Depth Map Generation Algorithm by Convolutional Neural Network (깊이맵 생성 알고리즘의 합성곱 신경망 구현)

  • Lee, Seungsoo;Kim, Hong Jin;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.3-10
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    • 2018
  • Depth map has been utilized in a varity of fields. Recently research on generating depth map by artificial neural network (ANN) has gained much interest. This paper validates the feasibility of implementing the ready-made depth map generation by convolutional neural network (CNN). First, for a given image, a depth map is generated by the weighted average of a saliency map as well as a motion history image. Then CNN network is trained by test images and depth maps. The objective and subjective experiments are performed on the CNN and showed that the CNN can replace the ready-made depth generation method.

Study on a Simulator for Generating Side Walking Path of the Biped Walking Robot (이족보행로봇의 횡보행 경로생성을 위한 시뮬레이터 연구)

  • Choi, Hyeung-Sik;Jeon, Chang-Hoon;Kang, Jin-Il
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.8
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    • pp.1285-1295
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    • 2008
  • A research on a simulator for a side walking path of a 16 degree-of-freedom (d.o.f) biped walking robot(BWR) which is composed of 4 d.o.f upper-part body and 12 d.o.f lower-part of the body is presented. For generation of stable side walking motion, the kinematics, dynamics and the zero moment of point(ZMP) of the BWR were analyzed analytically and included in the simulator. To operate the motion simulator for stable side walking of the BWR, a graphic user interface program was developed which needs inputs for the side distance between legs, base joint angle, walking type, and walking velocity. The simulator was developed to generate joint angle data of legs for side walking, and the data are transmitted to the BWR for stable side walking. In the simulator, a new path function for smooth walking motion was proposed and applied to the simulator and actual motion of a BWR. Also for actual side walking, an algorithm for estimating backlashes of the actuating joint motors was proposed and included in the simulator. To validate the performance of the proposed motion simulator, the simulator was operated and its side walking data of the simulator were generated for a period of side walking.

A Smooth Trajectory Generation for an Inverted Pendulum Type Biped Robot (도립진자형 이족보행로봇의 유연한 궤적 생성)

  • Noh Kyung-Kon;Kong Jung-Shik;Kim Jin-Geol;Kang Chan-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.7 s.172
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    • pp.112-121
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    • 2005
  • This paper is concerned with smooth trajectory generation of biped robot which has inverted pendulum type balancing weight. Genetic algorithm is used to generate the trajectory of the leg and balancing weight. Balancing trajectory can be determined by solving the second order differential equation under the condition that the reference ZMP (Zero moment point) is settled. Reference ZMP effect on gait pattern absolutely but the problem is how to determine the reference ZMP. Genetic algorithm can find optimal solution under the high order nonlinear situation. Optimal trajectory is generated when use genetic algorithm which has some genes and a fitness function. In this paper, minimization of balancing joints motion is used for the fitness function and set the weight factor of the two balancing joints at the fitness function. Inverted pendulum type balancing weight is very similar with human and this model can be used fur humanoid robot. Simulation results show ZMP trajectory and the walking experiment made on the real biped robot IWR-IV.

An Efficient Multibody Dynamic Algorithm Using Independent Coordinates Set and Modified Velocity Transformation Method (수정된 속도변환기법과 독립좌표를 사용한 효율적인 다물체 동역학 알고리즘)

  • Kang, Sheen-Gil;Yoon, Yong-San
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.488-494
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    • 2001
  • Many literatures, so far, have concentrated on approaches employing dependent coordinates set resulting in computational burden of constraint forces, which is needless in many cases. Some researchers developed methods to remove or calculate it efficiently. But systematic generation of the motion equation using independent coordinates set by Kane's equation is possible for any closed loop system. Independent velocity transformation method builds the smallest size of motion equation, but needs practically more complicated code implementation. In this study, dependent velocity matrix is systematically transformed into independent one using dependent-independent transformation matrix of each body group, and then motion equation free of constraint force is constructed. This method is compared with the other approach by counting the number of multiplications for car model with 15 d.o.f..

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Envelope Generation for Freeform Objects (자유 곡면체의 엔벨롭 생성)

  • 송수창;김재정
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.2
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    • pp.89-100
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    • 2001
  • Swept volume is the sweeping region of moving objects. It is used in various applications such as interference detection in assembly design, visualization of manipulator motions in robotics, simulation of the volume removal by a cutter in NC machining. The shape of swept volume is defined by the envelope, which is determined by the boundary of moving objects and its direction of motion. In order to implement the generation of swept volume, researchers have taken much effort to develop the techniques how to generate the envelope. However, their results are confined to envelope generated only in simple shape objects, such as polyhedra or quadric surfaces. This study provided the envelope generation algorithm of NURBS objects. Characteristic points were obtained by applying the geometric conditions of envelope to NURBS equations, and then characteristic curves were created by means of interpolating those points. Silhouette edges were determined in the following procedures. First, two adjacent surfaces which have the same edge were found from B-Rep data. Then, by taking the scalar product of velocity vector of a point on that edge with each normal vector on two surfaces, silhouette edges were discriminated. Finally, envelope was generated along moving direction in the form of ruled surfaces by using both the partial information between initial and final position of objects affecting envelope along with characteristic curves and silhouette edge. Since this developed algorithm can be applied not only to NURBS objects but also to their Boolean objects, it can be used effectively in various applications.

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Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1093-1103
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    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

Sub-micron Control Algorithm for Grinding and Polishing Aspherical Surface

  • Kim, Hyung-Tae;Yang, Hae-Jeong;Kim, Sung-Chul
    • International Journal of Control, Automation, and Systems
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    • v.6 no.3
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    • pp.386-393
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    • 2008
  • A position control method for interpolating aspherical grinding and polishing tool path was reviewed and experimented in a nano precision machine. The position-base algorithm was reformed from the time-base algorithm, proposed in the previous study. The characteristics of the algorithm were in the velocity control loop with position feedback. The aspherical surface was divided by an interval at which each velocity and acceleration were calculated. The theoretical velocity was corrected by position error during processing. In the experiment, a machine was constructed and nano-scale linear encoders were installed at each axis. Relation between process parameters and the variation of position error was monitored and discussed. The best result from optimized parameters showed that the accuracy was 150nm and improved from the previous report.

A Collision Avoidance Algorithm of a Mobile Robot in the Presence of Moving Obstacle (움직이는 장애물이 있을때 이동 로봇의 충돌 회피 알고리즘)

  • Kim, S.W.;Gweon, D.G.;Cha, Y.Y.
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.1
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    • pp.158-167
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    • 1997
  • For the use of a mobile robot in dynamic environment, a collision-avoidance algorithm with moving obsta- cle is necessary. In this paper, a collsion-avoidance algorithm of a mobile robot is presented, when a mobile robot detects the collision with moving obstacle on the navigational path. Using reported positions of moving obstacle with sensors, the mobile robot predicts the next position of moving obstacle with possibility of collision. The velocity of moving obstacle is modeled as random walk process with Gaussian distribution. The optimal collision-avoidance path in which turning motion of the mobile robot is considered is generated with relative velocity between the mobile robot and moving obstacle. For the safety of collision-avoidance path, attractive potential with the safety factor is suggested. The simulation results using this algorithm show the mobile robot avoids collision with moving obstacle in many cases.

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Biped Gait Generation based on Linear Inverted Pendulum Mode On Flexible Terrain

  • Ueno, Satoshi;Igata, Kazuma;Kumon, Makoto;Mizumoto, Ikuro;Iwai, Zenta
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.203-208
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    • 2003
  • In this paper, gait generation algorithm based on Linear Inverted Pendulum Mode is extended considering that the terrain is uncertain and flexible. Deformation of the soft terrain by the weight of the biped robot is taken into account to design the desired motion of the swing leg. Landing time disagreement caused by dynamics of the robot is also considered and a method to adjust gait is proposed. Results of numerical simulation show the effectiveness of the proposed method.

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