• 제목/요약/키워드: Motion generation algorithm

검색결과 143건 처리시간 0.037초

Depth layer partition을 이용한 2D 동영상의 3D 변환 기법 (3D conversion of 2D video using depth layer partition)

  • 김수동;유지상
    • 방송공학회논문지
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    • 제16권1호
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    • pp.44-53
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    • 2011
  • 본 논문에서는 depth layer partition을 이용한 2D 동영상의 자동 3D 변환 기법을 제안한다. 제안하는 기법에서는 먼저 2D 동영상의 장면 전환점을 검출하여 각각의 프레임 그룹을 설정하여 움직임 연산 과정에서의 오류 확산을 방지하여 깊이맵(depth map) 생성과 정에서 오차를 줄여준다. 깊이정보는 두 가지 방법으로 생성되는데 하나는 영역 분할과 움직임 정보를 이용하여 깊이맵을 추출하는 것이고 다른 하나는 에지 방향성 히스토그램(edge directional histogram)을 이용하는 방법이다. 제안하는 기법에서는 객체와 배경을 분리하는 depth layer partition 과정을 수행한 후 생성된 두 개의 깊이맵을 원 영상에 최적이 되도록 병합하게 된다. 제안된 기법으로 신뢰도 높은 깊이맵과 결과 영상을 생성할 수 있다는 것을 다양한 실험 결과를 통해 알 수 있다.

항법 기반 웨어러블 스마트 디바이스 동작 카운트 알고리즘 (Navigation based Motion Counting Algorithm for a Wearable Smart Device)

  • 박소영;이민수;송진우;박찬국
    • 제어로봇시스템학회논문지
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    • 제21권6호
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    • pp.547-552
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    • 2015
  • In this paper, an ARS-EKF based motion counting algorithm for repetitive exercises such as calisthenics is proposed using a smartwatch. Raw sensor signals from accelerometers and gyroscopes are widely used for conventional smartwatch counting algorithms based on pattern recognition. However, generated features from raw data are not intuitive to reflect the movement of motions. The proposed motion counter algorithm is composed of navigation based feature generation and counting with error correction. The candidate features for each activity are velocity and attitude calculated through an ARS-EKF algorithm. In order to select those features which reveal the characteristics of each motion, an exercise frame from the initial sensor frame is introduced. Counting processes are basically based on the zero crossing method, and misdetected counts are eliminated via simple classification algorithms considering the frequency of the counted motions. Experimental results show that the proposed algorithm efficiently and accurately counts the number of exercises.

Kinodynamic Motion Planning with Artificial Wavefront Propagation

  • Ogay, Dmitriy;Kim, Eun-Gyung
    • Journal of information and communication convergence engineering
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    • 제11권4호
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    • pp.274-281
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    • 2013
  • In this study, we consider the challenges in motion planning for automated driving systems. Most of the existing online motion-planning algorithms, which take dynamics into account, find it difficult to operate in an environment with narrow passages. Some of the existing algorithms overcome this by offline preprocessing if environment is known. In this work an online algorithm for motion planning with dynamics in an unknown cluttered environment with narrow passages is presented. It utilizes an idea of hybrid planning with sampling- and discretization-based motion planners, which run simultaneously in a full configuration space and a derived reduced space. The proposed algorithm has been implemented and tested with a real autonomous vehicle. It provides significant improvements in computational time performance over basic planning algorithms and allows the generation of smoother paths than those generated by the recently developed hybrid motion planners.

GA를 이용한 휴머노이드 로봇의 넘어짐 자세 생성 (Generation of Falling Motion for Humanoid Robot Using GA)

  • 안광철;조영완;서기성
    • 한국지능시스템학회:학술대회논문집
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    • 한국지능시스템학회 2007년도 추계학술대회 학술발표 논문집
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    • pp.77-81
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    • 2007
  • 본 논문은 휴머노이드 로봇의 넘어짐 자세 시 충격량 최소화를 위한 GA 기반의 자세 자동 생성 방법을 제안한다. 관절 공간에서 관절각의 최적 조합으로 충격량을 최소화 할 수 있는 자세의 자동 생성 기법을 구현하였다. 제안된 기법의 검증을 위하여 Sony QRIO 로봇에 대해서 ODE 기반 물리적 특성의 시뮬레이션이 가능한 Webots를 이용하여 실험을 수행하였다.

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고기동 유도탄 HILS를 위한 비행자세모의기 최적 경로 산출 (Optimal Path Generation of Flight Motion Simulator for Hardware in the Loop Simulation)

  • 김기승;나원상
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 A
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    • pp.117-119
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    • 2004
  • An optimal flight motion simulator path generation method is proposed for hardware in the loop simulation of high maneuverable missile. The proposed method consists of open loop and closed loop path calculation algorithm based on the energy optimal control strategies. The optimal angle command is able to protect the simulator from high acceleration shock at initial control phase.

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Real-Time Response at Motion Control

  • Ha, Young-Youl;Han, Sung-Ho;Woo, Gap-Joo;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.94.2-94
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    • 2002
  • $\textbullet$ The method to have real-time response at the motion control. $\textbullet$ The trajectory generation method guarantees the continuous acceleration in changing the velocity during the actuator is moving. $\textbullet$ We propose the velocity profile generation algorithm in order to change object position or object velocity with continuous acceleration using blending method.

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PATH OPTIMIZATION OF FLAPPING AIRFOILS BASED ON NURBS

  • Kaya Mustafa;Tuncer Ismail H.
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2006년도 PARALLEL CFD 2006
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    • pp.263-267
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    • 2006
  • The path of a flapping airfoil during upstroke and down-stroke is optimized for maximum thrust and propulsive efficiency. The periodic flapping motion in combined pitch and plunge is described using Non-Uniform B-Splines(NURBS). A gradient based algorithm is employed for optimization of the NURBS parameters. Unsteady, low speed laminar flows are computed using a Navier-Stokes solver in a parallel computing environment based on domain decomposition. It is shown that the thrust generation is significantly improved in comparison to the sinusoidal flapping motion. For a high thrust generation, the airfoil stays at a high effective angle of attack for short durations.

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가속도 센서를 이용한 동작 인식 알고리즘 개발 (Development of motion-detective algorithm using accelerometer)

  • 임영철;박지호;김상동;정우영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.594-596
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    • 2006
  • In this thesis, we propose a algorithm that is able to detect a user's motion. A minute noise of accelerometer arises cumulative error in case of converting velocity and distance, which makes it difficult to detect movement of sensor. We use a lowpass filter, ALS algorithm, and motion detection block to minimize such cumulative error. we experiment using a motion-detective module which is composed of accelerometer, micro-controller, and serial interface. Our scheme is capable of detecting such as up, down, left, right, forward, and backward movement of the module. It is expected that our scheme is applied to a game controller or user interface of a next generation PC.

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하이브리드 시스템의 기준동작 구성과 생성에 의한 차륜형 이동로봇의 자율 벽면-주행 알고리즘 (Algorithm for Autonomous Wall-Following of Wheeled Mobile Robots Using Reference Motion Synthesis and Generation of Hybrid System)

  • 임미섭;임준홍
    • 제어로봇시스템학회논문지
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    • 제6권7호
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    • pp.586-593
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    • 2000
  • In this paper we propose a new approach to the autonomous wall-following of wheeled mobile robots using hybrid system reference motion synthesis and generation. The hybrid system approach is in-troduced to the motion control of nonholonomic mobile robots for the indoor navigation problems. In the dis-crete event system the discrete states are defined by the user-defined constraints and the reference mo-tion commands are specified in the abstracted motions. The hybrid control system applied for the non-holonomic mobile robots can combine the motion planning and autonomous navigation with obstacle avoid-ance for the indoor navigation problem. Simulation results show that hybrid system approach is an effective method for the autonomous navigation in indoor environments.

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대부하 6자유도 운동 시뮬레이터의 실시간 제어기 설계에 관한 연구 (Study on real time controller design of heavy load 6-DOF mition simulator)

  • 김영대;강석종;이상범;박정호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.13-16
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    • 1989
  • The paper, introduce the real time controller Design method of heavy load 6-DOF motion simulator. And also, introduce the Geometric design of 6-DOF Motion generation, real time control A algorithm and the configuration method of real time controller H/W and S/W.

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