• Title/Summary/Keyword: Motion file format

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Realtime 3D Human Full-Body Convergence Motion Capture using a Kinect Sensor (Kinect Sensor를 이용한 실시간 3D 인체 전신 융합 모션 캡처)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.189-194
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    • 2016
  • Recently, there is increasing demand for image processing technology while activated the use of equipments such as camera, camcorder and CCTV. In particular, research and development related to 3D image technology using the depth camera such as Kinect sensor has been more activated. Kinect sensor is a high-performance camera that can acquire a 3D human skeleton structure via a RGB, skeleton and depth image in real-time frame-by-frame. In this paper, we develop a system. This system captures the motion of a 3D human skeleton structure using the Kinect sensor. And this system can be stored by selecting the motion file format as trc and bvh that is used for general purposes. The system also has a function that converts TRC motion captured format file into BVH format. Finally, this paper confirms visually through the motion capture data viewer that motion data captured using the Kinect sensor is captured correctly.

Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search (MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법)

  • Lee, Sung-Joo;Chung, Hyun-Sook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.270-275
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    • 2007
  • Motion capture technology is widely used for manufacturing animation since it produces high quality character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. In this paper, we propose a framework to integrate, store and retrieve heterogeneous motion capture data files effectively. We define a standard format for integrating different motion capture file formats. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (eXtensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents. We propose a fuzzy string searching method to retrieve certain MCML documents including strings approximately matched with keywords. The method can be used to retrieve desired series of frames included in MCML documents not entire MCML documents.

Forensic Analysis of HEIF Files on Android and Apple Devices (스마트폰에서 촬영된 HEIF 파일 특징 분석에 관한 연구)

  • Kwon, Youngjin;Bang, Sumin;Han, Jaehyeok;Lee, Sangjin
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.421-428
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    • 2021
  • The High Efficiency Image File Format (HEIF) is an MPEG-developed image format that utilizes the video codec H.265 to store still screens in a single image format. The iPhone has been using HEIF since 2017, and Android devices such as the Galaxy S10 have also supported the format since 2019. The format can provide images with good compression rates, but it has a complex internal structure and lacks significant compatibility between devices and software, making it not popular to replace commonly used JPEG (or JPG) files. However, despite the fact that many devices are already using HEIF, digital forensics research regarding it is lacking. This means that we can be exposed to the risk of missing potential evidence due to insufficient understanding of the information contained inside the file during digital forensics investigations. Therefore, in this paper, we analyze the HEIF formatted photo file taken on the iPhone and the motion photo file taken on the Galaxy to find out the information and features contained inside the file. We also investigate whether or not the software we tested support HEIF and present the requirement of forensic tools to analyze HEIF.

Construction of rapid earthquake damage evaluation system - Real-time two-dimensional visualization of ground motion (지진신속피해평가시스템 구축 - 실시간 지진동의 2차원적 영상화)

  • 지헌철;전정수;이희일;박정호;임인섭
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2002.09a
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    • pp.51-60
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    • 2002
  • In this study we developed the visualization scheme of spatial ground-motion measurements in real time by using DSS data. Even though this scheme itself is useful for national earthquake mitigation plans, this scheme could be served as the crucial core for constructing rapid earthquake damage evaluation system. DSS is the abbreviation of Data Subscription Service and this is the pre-assigned request for the seismic stations to send very limited brief data with high priority and negligible transmission load. In addition to visualize the damage area with intensity, the corresponding epicenter can be estimated roughly for quick event alarm. For the interpolation of spatially irregular PGA data, the program, named as surface. of GMT was used with NetCDF grid file format. Since the grid file is similar to a postscript file, the program, called as shading, was coded with C language by using Matpak library in order to convert grid files into image files.

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Design & Implementation of a Motion Capture Database Based on Motion Ontologies (온톨로지 기반의 모션 캡처 데이터베이스 설계 및 구현)

  • Chung Hyun-Sook
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.618-632
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    • 2005
  • A framework for semantic annotation oi human motion sequences is proposed in this paper. Motion capture technology is widely used for manuiacturing animation since it produces high qualify character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. It is difficult for animators to retrieve the desired motion sequences from motion capture files as there is no semantic annotation on already captured motion data. Our goal is to improve the reusability of motion capture data. To archive our goal first, we propose a standard format for integrating different motion capture file formals. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (extensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents Second, we define motion ontologies that are used to annotate and semantically organize human motion sequences. This ontology-based approach provides the means for discovering and exploiting the information and knowledge surrounding motion capture data.

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A Study on Encryption Techniques for Digital Rights Management of MPEG-4 Video Streams (MPEG-4 비디오 스트림의 디지털 저작권 관리를 위한 암호화 기법 연구)

  • Kim Gunhee;Shin Dongkyoo;Shin Dongil
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.175-182
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    • 2005
  • This paper presents encryption techniques for digital right management solutions of MPEG-4 streams. MPEG-4 is a format for multimedia streaming and stored in the MPEG-4 file format. We designed three kinds of encryption methods, which encrypt macro blocks (MBs) or motion vectors (MVs) of I-, P-VOPs (Video Object Planes), extracted from the MPEG-4 file format. We used DES to encrypt MPEG-4 data Based on theses three methods, we designed and implemented a DRM solution for an Internet broadcasting service, which enabled a MPEG-4 data streaming, and then compared the results of decryption speed and quality of rendered video sequences to get an optimal encryption method.

System Design and Implementation for New Move Picture Solution EZ-MOV Using FLV (FLV를 이용한 새로운 동명상 솔루션 EZ-MOV 대한 시스템 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.9 no.2
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    • pp.79-84
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    • 2009
  • Recently, Move Picture Files have the same file format and a compression technique as Window Media Video form. but Moving Pictures using file format and a compression technique have question about Motion blur and compressibility. In this paper, we design and Implement for new Move Picture Solution EZ-MOV using FLV different from developed FLV(Flash Video) in the Macromedia company. EZ-MOV have advantages as follow. first, FLV player is able to compact disk access time and DRM (Digital Rights Management) with a built-in self and unable to an illegal video recording, second, whenever WMV formal file encoded FLV are able to lossless compression to fifty percent, third, FLV is able to Moving Picture streaming no buffering. fourth, FLV file is able streaming service no streaming server. fifth, FLV file is able to streaming service keep pace with download and streaming. sixth, FLV file is able to full duplex service.

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The Mobile Terminal System Implementation of Medical Imaging based on Motion-JPEG

  • Kim, Jae-Joon;Jung, Dae-Wha
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1701-1709
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    • 2009
  • The mobile terminal system plays a key role in medical industries which require in fast and accurate diagnosis from heterogeneous acquisition equipment. The demand for PACS (picture archiving and communication systems) has continued to increase in major hospitals and private clinics. Patient care depends on how fast the medical imaging system provides images and how accurately the images are interpreted by physicians. In this paper, we propose an efficient method to decipher the hundreds of images required by physicians to accurately diagnose patients. By exploring Motion- JPEG (M-JPEG), this paper has demonstrates the possibilities for efficient management of medical images with a newly designed image file format and improvement in imaging diagnoses through the replaying of moving pictures of a patient in a mobile environment.

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KIGAM Quake: An open platform for seismological data and earthquake research information

  • Moon-Gyo Lee;Youngchai Kim;Hyung-Ik Cho;Han-Saem Kim;Chang-Guk Sun;Yun-Jeong Seong;Il-Young Che
    • Geomechanics and Engineering
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    • v.37 no.3
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    • pp.279-291
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    • 2024
  • The "Korea Institute of Geoscience and Mineral (KIGAM) Quake" is a web-based open platform developed for publicly serving seismological data from 61 stations operated by KIGAM in Korea. The service provides meta-information related to observatory sites, sensors, and recorders necessary for utilizing the seismological data, as well as mainly observed continuous and strong-motion waveforms. The data is available through both the web and International Federation of Digital Seismograph Networks (FDSN) web services (open API), a unified data-providing interface in seismology. The platform aims to strengthen its open nature by offering a signal processing function for strong ground motions that can be controlled by user requests. The processed results can be downloaded in ASCII format, designed to meet the increased demands and accessibility in the earthquake engineering field. The platform also offers earthquake research information produced by KIGAM, such as recent major earthquake source information and academic annual report of earthquakes. Additionally, a site flat file was constructed for the geotechnical characteristics of 61 KIGAM station (KGNET) sites based on direct investigations and estimations.

Tool-path Generation for a Robotic Skull Drilling System (로봇을 이용한 두개골 천공 시스템의 공구 경로 생성)

  • Chung, YunChan
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.243-249
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    • 2013
  • This paper presents a tool-path generation methods for an automated robotic system for skull drilling, which is performed to access to some neurosurgical interventions. The path controls of the robotic system are classified as move, probe, cut, and poke motions. The four motions are the basic motion elements of the tool-paths to make a hole on a skull. Probing, rough cutting and fine cutting paths are generated for skull drilling. For the rough cutting path circular paths are projected on the offset surfaces of the outer top and the inner bottom surfaces of the skull. The projected paths become the paths on the top and bottom layers of the rough cutting paths. The two projected paths are blended for the paths on the other layers. Syntax of the motion commands for a file format is also suggested for the tool-paths. Implementation and simulation results show that the possibility of the proposed methods.