• 제목/요약/키워드: Motion environment

검색결과 1,319건 처리시간 0.028초

Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제13권11호
    • /
    • pp.5512-5526
    • /
    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

Real Time Motion Processing for Autonomous Navigation

  • Kolodko, J.;Vlacic, L.
    • International Journal of Control, Automation, and Systems
    • /
    • 제1권1호
    • /
    • pp.156-161
    • /
    • 2003
  • An overview of our approach to autonomous navigation is presented showing how motion information can be integrated into existing navigation schemes. Particular attention is given to our short range motion estimation scheme which utilises a number of unique assumptions regarding the nature of the visual environment allowing a direct fusion of visual and range information. Graduated non-convexity is used to solve the resulting non-convex minimisation problem. Experimental results show the advantages of our fusion technique.

사용자 운동 상태 추정을 위한 가속도센서 신호처리 기술 (Accelerometer Signal Processing for User Activity Detection)

  • 백종훈;이기혁
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
    • /
    • pp.1279-1282
    • /
    • 2003
  • Estimation of human motion states is important enabling technologies for realizing a pervasive computing environment. In this paper, an improved method fur estimating human motion state from accelerometer data is introduced. Our method fur estimating human motion state utilizes various statistics of accelerometer data, such as mean, standard variation, skewness, kurtosis, eccentricity, as features for classification, and therefore is expected to be more robust than other existing methods that rely on only a few simple statistics. A series of experiments fur testing the effectiveness of the proposed method has been performed, and its result is presented.

  • PDF

Impact Analysis for Kicking Motion of a Humanoid Robot

  • Park, Jae yeon;Kim, Seong-Hoon;So, Byung-Rok;Yi, Byung-Ju;Kim, Wheekuk
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2002년도 ICCAS
    • /
    • pp.36.6-36
    • /
    • 2002
  • $\textbullet$ Human motion consists of continual impact with environment $\textbullet$ External impulse model of kicking motion $\textbullet$ Models of aerodynamic forces $\textbullet$ Analysis of external impulse according to posture $\textbullet$ Simulation of a soccer ball trajectory

  • PDF

모션 베드 환경에서 맞춤형 숙면 서비스를 위한 시스템 설계 및 수면 패턴 분석 (Analysis on the Sleep Patterns and Design of System for Customized Deep Sleep Service in Motion Bed Environments)

  • 강현준;이석철;정준서;조성범;이원진;이재동
    • 한국멀티미디어학회논문지
    • /
    • 제25권8호
    • /
    • pp.1109-1121
    • /
    • 2022
  • As the demand for quality sleep increases in modern society, the importance of sleep technology has increased. Recently, development of sleep environment improvement products and research on the user's sleep improvement have been activated. Representatively, user sleep pattern analysis research is being conducted through the existing polysomnography, but it is difficult to use it in the sleep environment of daily life. Therefore, in this paper, we propose a system design that can provide a customized deep sleep service to users by detecting sleep disturbance factors in a motion bed environment. In order to improve the user's sleep satisfaction, a logistic regression-based sleep pattern analysis model is proposed and accuracy and significance are verified through experiments. And to improve user's sleep satisfaction, we propose a logistic regression-based sleep pattern analysis model and verify accuracy and significance through experiments. The proposed system is expected to improve the user's sleep quality and effectively prevent and manage sleep disorders.

A Numerical Study on Dynamic Instability Motion Control of Wave-Piercing High-Speed Planing Craft in Calm Water using Side Appendages

  • Kim, Sang-Won;Seo, Kwang-Cheol;Lee, Dong-Kun;Lee, Gyeong-Woo
    • 해양환경안전학회지
    • /
    • 제23권3호
    • /
    • pp.320-329
    • /
    • 2017
  • In this research, we have calculated characteristics of wave-piercing high-speed planing hull, by using a RANS solver and overset grid method, for comparing with experimental measurements of that and simulating with several appendages, since the computed results of commercial CFD code look reasonable for the prediction of the performances of planing hulls on calm water in planing conditions. As a result, it is confirmed that the dynamic instability phenomena in pitch and heave motions (porpoising) occurred after a certain $Fn_V$, and effectively suppressed using some of appendages, especially the 0.5L spray rail is suppressed to 24-55 % in the pitch motion and 33-55 % in the heave motion. In spray phenomenon, 1L hard chine suppress spray effectively and it is effective to set the angle of appendages to be less than $0^{\circ}$ in order to suppress wave.

Determination of Optimum Threshold for Accuracy of People-counting System Based on Motion Detection

  • Ryu, Hanseul;Song, Junho;Lee, Boram;Lee, Kiyoung
    • 한국환경보건학회지
    • /
    • 제41권5호
    • /
    • pp.299-304
    • /
    • 2015
  • Objectives: A people-counting system measures real-time occupancy through motion detection. Accurate people-counting can be used to calculate suitable ventilation demands. This study determined the optimum motion threshold for a people-counting system. Methods: In a closed room with two occupants moving constantly, different thresholds were tested for the accuracy of a people-counting system. The experiments were conducted at 150, 300, 450 and 600 lux. These levels of brightness included the illumination levels of most public indoor areas. The experiments were repeated with three types of clothing coloration. Results: Overall, a threshold of 16 provided the lowest mean error percentage for the people-counting system. Brightness and clothing color did not have a significant impact on the results. Conclusion: A people-counting system could be used with threshold of 16 for most indoor environments.

병렬구조형 차량운전 모사장치의 성능평가 및 분석 (Analysis and performance evaluation of the parallel typed for a vehicle driving simulator)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
    • /
    • pp.1481-1484
    • /
    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

  • PDF