• Title/Summary/Keyword: Motion environment

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지진환경과 설계기준과 호환하는 대표 입력 지진파의 생성 (Generation of Seismic Environment and Design Code Compatible Representative Earthquake Motion)

  • 정창균;박두희
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2010년도 춘계 학술발표회
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    • pp.771-776
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    • 2010
  • Since the importance of seismic design is greater, dynamic analysis is more widely using than past. The input motion is one of the most important factors of dynamic analysis. However, in Korea input motions are selected from U.S. and Japan those are captured from large magnitude earthquakes without considering seismic environment or generated in frequency domain. In this research, the methodology for generating input motions those are considered seismic environment and design code is proposed. The seismic environment compatibility is considered by performing deaggregation and the design code compatibility is considered by time-domain artificial time history accelration generation method. The results shows that seismic environment and design code compatible input motions are successfully generated.

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Motion Field Estimation Using U-Disparity Map in Vehicle Environment

  • Seo, Seung-Woo;Lee, Gyu-Cheol;Yoo, Ji-Sang
    • Journal of Electrical Engineering and Technology
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    • 제12권1호
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    • pp.428-435
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    • 2017
  • In this paper, we propose a novel motion field estimation algorithm for which a U-disparity map and forward-and-backward error removal are applied in a vehicular environment. Generally, a motion exists in an image obtained by a camera attached to a vehicle by vehicle movement; however, the obtained motion vector is inaccurate because of the surrounding environmental factors such as the illumination changes and vehicles shaking. It is, therefore, difficult to extract an accurate motion vector, especially on the road surface, due to the similarity of the adjacent-pixel values; therefore, the proposed algorithm first removes the road surface region in the obtained image by using a U-disparity map, and uses then the optical flow that represents the motion vector of the object in the remaining part of the image. The algorithm also uses a forward-backward error-removal technique to improve the motion-vector accuracy and a vehicle's movement is predicted through the application of the RANSAC (RANdom SAmple Consensus) to the previously obtained motion vectors, resulting in the generation of a motion field. Through experiment results, we show that the performance of the proposed algorithm is superior to that of an existing algorithm.

U-시차 지도와 정/역방향 에러 제거를 통한 자동차 환경에서의 모션 필드 예측 (Motion Field Estimation Using U-disparity Map and Forward-Backward Error Removal in Vehicle Environment)

  • 서승우;이규철;이상용;유지상
    • 한국통신학회논문지
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    • 제40권12호
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    • pp.2343-2352
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    • 2015
  • 본 논문에서는 U-시차 지도(U-disparity map)와 정방향-역방향 에러 제거를 통하여 자동차 환경에서의 새로운 모션 필드 예측기법을 제안한다. 일반적으로 자동차에 장착된 카메라로 획득된 영상에서는 자동차의 움직임에 따라 모션 벡터가 발생하게 된다. 그러나 이러한 모션 벡터는 주변 환경에 영향을 받기 때문에 정확도가 떨어진다. 특히 도로면에서는 인접한 화소값이 유사하기 때문에 정확한 모션 벡터의 추출이 어렵다. 따라서 제안하는 기법에서는 U-시차 지도를 이용하여 도로면을 제거하고 나머지 부분에 대하여 옵티컬 플로우(optical flow)를 수행한다. 또한 모션 벡터의 정확도를 향상시키기 위해 정방향-역방향 에러 제거 방법을 활용한다. 최종적으로 획득한 모션 벡터에 RANSAC(RANdom SAmple Consensus)을 적용하여 차량의 움직임을 예측하고 모션 필드를 생성한다. 실험을 통해 제안하는 기법이 기존의 기법보다 성능이 우수한 것을 확인하였다.

On-line Motion Planner for Multi-Agents based on Real-Time Collision Prognosis

  • Ji, Sang-Hoon;Kim, Ji-Min;Lee, Beom-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.74-79
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    • 2005
  • In this paper, we propose a novel approach to decentralized motion planning and conflict-resolution for multiple mobile agents working in an environment with unexpected moving obstacles. Our proposed motion planner has two characteristics. One is a real-time collision prognosis based on modified collision map. Collision map is a famous centralized motion planner with low computation load, and the collision prognosis hands over these characteristics. And the collision prognosis is based on current robots status, maximum robot speeds, maximum robot accelerations, and path information produced from off-line path planning procedure, so it is applicable to motion planner for multiple agents in a dynamic environment. The other characteristic is that motion controller architecture is based on potential field method, which is capable of integrating robot guidance to the goals with collision avoidance. For the architecture, we define virtual obstacles making delay time for collision avoidance from the real-time collision prognosis. Finally the results obtained from realistic simulation of a multi-robot environment with unknown moving obstacles demonstrate safety and efficiency of the proposed method.

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Investigation of Effect of Input Ground Motion on the Failure Surface of Mountain Slopes

  • Khalid, Muhammad Irslan;Pervaiz, Usman;Park, Duhee
    • 한국지반환경공학회 논문집
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    • 제22권7호
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    • pp.5-12
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    • 2021
  • The reliable seismic stability evaluation of the natural slopes and geotechnical structures has become a critical factor of the design. Pseudo-static or permanent displacement methods are typically employed to evaluate the seismic slope performance. In both methods, the effect of input ground motion on the sliding surface is ignored, and failure surface from the limit equilibrium method is used. For the assessment of the seismic sensitivity of failure surface, two-dimensional non-linear finite element analyses are performed. The performance of the finite element model was validated against centrifuge measurements. A parametric study with a range of input ground motion was performed, and numerical results were used to assess the influence of ground motion characteristics on the sliding surface. Based on the results, it is demonstrated that the characteristics of input ground motion have a significant influence on the location of the seismically induce failure surface. In addition to dynamic analysis, pseudo-static analyses were performed to evaluate the discrepancy. It is observed that sliding surfaces developed from pseudo-static and dynamic analyses are different. The location of the failure surface change with the amplitude and Tm of motion. Therefore, it is recommended to determine failure surfaces from dynamic analysis

이동로봇의 동작 제어를 위한 하이브리드 시스템 제어에 관한 연구 (Study on Hybrid Control for Motion Control of Mobile Robot Systems)

  • 임미섭;임진모;임준홍;오상록
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 G
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    • pp.2348-2350
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    • 1998
  • The hybrid control system for a wheeled mobile robot with nonholonomic constraints to perform a cluttered environment maneuver is proposed. The proposed hybrid control system consists of a continuous state system for the trajectory control, a discrete state system for the motion and orientation control, and an interface control system for the interaction process between the continuous dynamics and the discrete dynamics The continuous control systems are modeled by the switched systems with the control of driving wheels, and the digital automata for motion control are modeled and implemented by the abstracted motion of mobile robot. The motion control tasks such as path generation, motion planning, and trajectory control for a cluttered environment are investigated as the applications by simulation studies.

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A Study on MTL Device Design and Motion Tracking in Virtual Reality Environments

  • Oh, Am-Suk
    • Journal of information and communication convergence engineering
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    • 제17권3호
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    • pp.205-212
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    • 2019
  • Motion tracking and localization devices are an important building block of motion tracking systems in a virtual reality (VR) environment. This study is about improving the accuracy of motion and location for enhancing user immersion in experience type VR environment to position tracking technique. In this study, we propose and test a design of such a device. The module data test of the attitude and heading reference system shows that the implementation with the MPU-9250 sensor is successful and adequate to be used with short operation time. We consider various sensor hardware dependencies of VR, and compare various correction methods and filtering methods to lower the motion to photon (MTP) time that user movement is fully reflected on the display using sensor devices. The Kalman filter is used to combine the accelerometer with the gyroscope in the sensing unit.

6자유도 모션테이블을 이용한 소형 무인항공기용 실시간 HILS 환경 구축 (Establishment of Real-time HILS Environment for Small UAV Using 6 D.O.F Motion Table)

  • 차형규;정진석;시하영;윤준석;강범수
    • 한국항공우주학회지
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    • 제47권5호
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    • pp.326-334
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    • 2019
  • HILS(Hardware In the Loop Simulation)를 이용한 소형 무인항공기 개발은 비용과 시간을 줄이면서 무인항공기의 신뢰성을 높이는데 효과적으로 사용될 수 있다. 또한, 실제 비행 중에 발생할 수 있는 비행제어컴퓨터의 사용 불능상태 등을 고려한 시뮬레이션을 개발과정에 반영하면, 인명 및 재산상 피해 등의 위험을 감소시킬 수 있다. 이러한 HILS를 적용하기 위해서는 실제 비행 조건과 유사한 환경을 제공할 수 있는 실시간 시뮬레이션 환경이 요구된다. 따라서 본 논문에서는 6자유도 모션테이블을 이용하여 소형 무인항공기용 실시간 HILS 환경을 구축하였다. 선행연구에서 개발된 6자유도 모션테이블을 실시간으로 HILS 환경과 연동하기 위하여, 동작 알고리즘을 위치제어 방식에서 속도제어 방식으로 변경하여 설계 하였다. 또한, 모션테이블의 실시간 동작을 확인하기 위해 역기구학 및 동작 시뮬레이션 모델을 Matlab $Simulink^{(R)}$에서 모델링하고 검증하였다.

Motion recognition LED lamp technology using infrared ray sensor

  • Zouhaier, Muhamud
    • 한국인공지능학회지
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    • 제4권1호
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    • pp.1-3
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    • 2016
  • These days, citizens are interested in the energy. IT technology needs to develop and to make use of energy effectively and to save energy. In this study, motion recognition LED lamp was used to have good energy efficiency and to be made of environment friendly material. The purpose of development of the lamp was to add motion recognition to LED lamp. In this study, infrared ray sensor's distance measurement was used to develop LED lamp. Most of the lamps were used under dark environment, so that infrared ray sensor was used to perceive movement under dark environment. And, LED lamp with good efficiency and less power consumption was used to increase efficiency. Citizens were interested in perception of the movement to distinguish from conventional type of the lamps.

VR 콘텐츠 사이버 멀미에 관한 연구 -콘텐츠 환경을 중심으로- (A Study on the Cyber motion sickness of VR Content -Focused on Content Environment-)

  • 구자윤;김승인
    • 한국융합학회논문지
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    • 제10권3호
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    • pp.135-140
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    • 2019
  • 본 연구는 가상환경 기반 VR(가상환경)과 실사 환경 기반 VR 중심으로 콘텐츠의 환경에서 사이버 멀미 요인을 분석하는 데 목적이 있다. 1차로 문헌연구를 통해 사이버 멀미의 원인을 규명하기 위해 3D 애니메이션과 다큐멘터리에 관한 이론을 정리하였다. 멀미 정도에 대한 측정 도구로써는 표준화된 SSQ(Simulator Sickness Questionnaire) 설문지를 활용하여 증상 값을 측정하였다. 측정 후에는 SSQ 설문지를 바탕으로 심층 인터뷰를 진행하였다. 연구 결과는 첫째, 가상환경 기반 VR보다는 실사 환경 기반 VR의 콘텐츠가 사이버 멀미를 유발한다, 둘째, VR 콘텐츠는 강한 채도 값이 사이버 멀미를 유발한다. 본 연구는 VR 초기 콘텐츠를 구성하는데 디자인 가이드라인으로 활용할 수 있으며, 사이버 멀미 연구에 활용할 수 있을 것으로 기대한다.