• Title/Summary/Keyword: Motion environment

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Study on the Roll Motion of Moored Ships Using Marine Traffic Characteristics (해상교통특성과 계류중인 선박의 Roll 동요량에 관한 연구)

  • Kwon, Yu-Min;Lee, Jin-Suk;Lee, Hong-Hoon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.1
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    • pp.74-80
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    • 2021
  • When a berth is built close to a fairway, a moored vessel will be affected by the ship waves generated by navigating vessels. In this study, a portable measurement system was developed to measure the roll motion of an actual vessel, and the results were compared with simulation results. The simulation results showed that the roll motion satisfies the loading safety criteria. However, the actual results of the vessel, did not satisfy the criteria in some cases. In this study, 18 cases that did not satisfy the loading safety criteria were analyzed. Among these cases, three cases were affected by a different time zone of the remaining 15 cases, 11 cases (73.3%) were observed to be consistent with arrival times of passenger ships of more than 10,000GT sailing between in Mokpo and Jeju. The results of this study can be used to reflect marine traffic characteristics in the assessment of loading safety, which can increase the reliability of results of the loading safety assessment of ships.

Experimental and Numerical Study for Motion Reduction Design of Floating Wave Energy Converter (부유식 파력발전구조물의 운동 저감부 형상설계에 관한 수치 및 실험적 연구)

  • Park, Ji Yong;Nam, Bo Woo;Hong, Sa Young;Shin, Seung Ho
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.17 no.2
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    • pp.81-89
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    • 2014
  • The present study aims to design an optimized hull shape of a floating pendulum-type wave energy converter(WEC). The purpose of these structure is to improve the performance and stability of the WEC by reducing its motion under operating and survival wave conditions. In this study, motion reduction structures, like restoring and dampling plates were installed on a floating pendulum WEC that has been the subject of previous studies. Restoring plates were installed to increase the restoring force and shift the natural period to a shorter period. Damping plates were installed to shift the natural period to a longer period by increasing the added mass. The effects of the structures were then analyzed under different incident wave conditions. The design parameters for the motion reduction structures were size, shape, and installed position. The wave-induced motion characteristics and performance of the floating pendulum WEC were also investigated numerically. Based on the simulation results, we are able to optimize the motion reduction structure of the WEC, thus improving its efficiency and durability.

Study on the Shape of Appendage for the Reduction of Motion of Floating Wind Turbine Platforms (부유식 풍력 하부구조물의 운동 저감을 위한 부가물 형상 연구)

  • Dae-Won Seo;Jaehyeon Ahn;Jungkeun Oh
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.7
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    • pp.1201-1208
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    • 2022
  • In general, to maximize the supply and efficiency of floating offshore wind power generation energy, the motion caused by wave attenuation of the substructure must be reduced. According to previous studies, the motion response was reduced due to the vortex viscosity generated by the damping plate installed in the lower structure among the waves. In this study, a 5 MW semi-submersible OC5 platform and two platforms with attenuation plates were designed, and free decay experiments and numerical calculations were performed to confirm the effect of reducing motion due to vortex viscosity. As a result of the model test, when the heave free decay tests were conducted at drop heights of 30 mm, 40 mm, and 50 mm, compared with the OC5 platform, the platform with two types of damping plates attached had relatively improved motion damping performance. In the model test and numerical calculation results, the damping plate models, KSNU Plate 1 and KSNU Plate 2, were 1.1 times and 1.3 times lower than OC5, respectively, and the KSNU Plate 2 platform showed about two times better damping performance than OC5. This study shows that the area of the damping plate and the vortex viscosity are closely related to the damping rate of the heave motion.

Prediction on Mooring Tension & Motion Response Characteristics of a Floating Dock in Regular Waves (규칙파 중 플로팅 도크의 운동응답특성 및 계류장력 추정)

  • Oh, Young-Cheol;Gim, Ok-Sok;Ko, Jae-Yong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.2
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    • pp.200-206
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    • 2013
  • The paper was investigated on the mooring forces(or tension) and motion response characteristics for a 8-point mooring floating dock in regular waves using a commercial code(AQWA). To achieve the aim of the research, a numerical simulation was adapted on an inner port environment condition, which the water depth is 10 meters, significant wave amplitude(1.05 m). wave period(3.85 sec), wind speed(20.21 m/s), wind and current direction ($90^{\circ}$), incident waves(${\chi}=180^{\circ}$, $135^{\circ}$ and $90^{\circ}$). The dimension of the numerical model is length(140 m), breadth(32 m), depth(14.6 m). The maximum length of a mooring line is 120m. We can expected that roll and pitch motions appeared in beam seas better than head sea. the mooring forces also indicated higher in bean seas than in head seas including wind forces.

A Study on Comparative Experiment of Hand-based Interface in Immersive Virtua Reality (몰입형 가상현실에서 손 기반 인터페이스의 비교 실험에 관한 연구)

  • Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.2
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    • pp.1-9
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    • 2019
  • This study compares hand-based interfaces to improve a user's virtual reality (VR) presence by enhancing user immersion in VR interactions. To provide an immersive experience, in which users can more directly control the virtual environment and objects within that environment using their hands and, to simultaneously minimize the device burden on users using immersive VR systems, we designed two experimental interfaces (hand motion recognition sensor- and controller-based interactions). Hand motion recognition sensor-based interaction reflects accurate hand movements, direct gestures, and motion representations in the virtual environment, and it does not require using a device in addition to the VR head mounted display (HMD). Controller-based interaction designs a generalized interface that maps the gesture to the controller's key for easy access to the controller provided with the VR HMD. The comparative experiments in this study confirm the convenience and intuitiveness of VR interactions using the user's hand.

Target motion analysis algorithm using an acoustic propagation model in the ocean environment of South Korea (한국 해양환경에서 음파전달모델을 이용한 표적기동분석 알고리즘)

  • Seo, Ki Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.4
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    • pp.387-395
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    • 2019
  • TMA (Target Motion Analysis) in passive sonar is generally conducted with the bearing only or the bearing frequency. In order to conduct TMA fast and accurately, it is essential to estimate a initial target maneuver precisely. The accuracy of TMA can be improved by using SNR (Signal to Noise Ratio) information and acoustic propagation model additionally. This method assumes that the radiated noise level of the target is known, but the accuracy of TMA can be degraded due to a mismatch between the assumed radiated noise level and the actual radiated noise level. In this paper, TMA with the acoustic propagation model, bearing measurements, and SNR information is conducted in the ocean environment of South Korea (East Sea/ Yellow Sea/ South Sea). And the performance analysis of TMA for the mismatch in the radiated noise is presented.

Correlation Between Knee Muscle Strength and Maximal Cycling Speed Measured Using 3D Depth Camera in Virtual Reality Environment

  • Kim, Ye Jin;Jeon, Hye-seon;Park, Joo-hee;Moon, Gyeong-Ah;Wang, Yixin
    • Physical Therapy Korea
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    • v.29 no.4
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    • pp.262-268
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    • 2022
  • Background: Virtual reality (VR) programs based on motion capture camera are the most convenient and cost-effective approaches for remote rehabilitation. Assessment of physical function is critical for providing optimal VR rehabilitation training; however, direct muscle strength measurement using camera-based kinematic data is impracticable. Therefore, it is necessary to develop a method to indirectly estimate the muscle strength of users from the value obtained using a motion capture camera. Objects: The purpose of this study was to determine whether the pedaling speed converted using the VR engine from the captured foot position data in the VR environment can be used as an indirect way to evaluate knee muscle strength, and to investigate the validity and reliability of a camera-based VR program. Methods: Thirty healthy adults were included in this study. Each subject performed a 15-second maximum pedaling test in the VR and built-in speedometer modes. In the VR speedometer mode, a motion capture camera was used to detect the position of the ankle joints and automatically calculate the pedaling speed. An isokinetic dynamometer was used to assess the isometric and isokinetic peak torques of knee flexion and extension. Results: The pedaling speeds in VR and built-in speedometer modes revealed a significantly high positive correlation (r = 0.922). In addition, the intra-rater reliability of the pedaling speed in the VR speedometer mode was good (ICC [intraclass correlation coefficient] = 0.685). The results of the Pearson correlation analysis revealed a significant moderate positive correlation between the pedaling speed of the VR speedometer and the peak torque of knee isokinetic flexion (r = 0.639) and extension (r = 0.598). Conclusion: This study suggests the potential benefits of measuring the maximum pedaling speed using 3D depth camera in a VR environment as an indirect assessment of muscle strength. However, technological improvements must be followed to obtain more accurate estimation of muscle strength from the VR cycling test.

Development of contents based on virtual environment of basic physics education (기초 물리 교육목적의 가상환경 기반 콘텐츠 개발 및 활용)

  • Jaeyoon Lee;Tackhee Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.149-158
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    • 2023
  • HMD, which is applied with the latest technology, minimizes motion sickness with high-resolution displays and fast motion recognition, and can accurately track location and motion. This can provide an environment where you can immerse yourself in a virtual three-dimensional space, and virtual reality contents such as disaster simulators and high-risk equipment learning spaces are developing using these characteristics. These advantages are also applicable in the field of basic science education. In particular, expanding the concepts of electric and magnetic fields in physics described by existing two-dimensional data into three-dimensional spaces and visualizing them in real time can greatly help improve learning understanding. In this paper, realistic physical education environments and contents based on three-dimensional virtual reality are developed and the developed learning contents are experienced by actual learning subjects to prove their effectiveness. A total of 46 middle school and college students were taught and experienced in real time the electric and magnetic fields expressed in three dimensions in a virtual reality environment. As a result of the survey, more than 85% of positive responses were obtained, and positive results were obtained that three-dimensional virtual space-based physical learning could be effectively applied.

Virtual Environments and Haptics for Ankle Rehabilitation (발목재활을 위한 가상환경 및 햅틱스)

  • 류제하;송현식;윤정원;최형진;차종은;임길병;나영무;이기석;김현빈
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.8
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    • pp.577-584
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    • 2003
  • Traditional ankle rehabilitation procedures are tedious, repetitive, and require therapist's help. Therefore, they do not provide patients with good motivation to actively participate in the rehabilitation exercises. In addition, objective diagnosis and evaluation of the treatment progress have been difficult because records of exercise history are made by passive instruments from time to time. The virtual reality technology can make these procedures more fun so that patients can perform everyday rehabilitation exercises more actively. Moreover, haptics technology can give active resistance to the patients ankle motion to improve strength of muscles as well as can record ankle's motion and force histories for objective diagnosis and evaluation. This paper summarizes development of a virtual environment fur reforming the conventional ankle rehabilitation procedures. First of all, conventional rehabilitation procedures have been summarized. Secondly, haptic design and control, user interface design, virtual environment contents design are described. Lastly, mutual cooperation among many developers including medical doctors and therapists and future works are commented.

Stability of the Robot Compliant Motion control - Part 1 : Theory

  • Kim, Sung-Kwun
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.973-980
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    • 1988
  • This two-part paper presents a control method that allows for stable interaction of a robot manipulator with the environment. In part 1, we focus on the input ouput relationships (unstructured modeling) of the robot and environment dynamics. This analysis leads to a general condition for stability of the robot and environment taken as a whole. This stability condition, for stable maneuver, prescribes a finite sensitivity for robot and environment where sensitivity of the robot(or the environment) is defined as a mapping forces into displacement. According to this stability condition, smaller sensitivity either in robot or in environment leads to narrower stability range. In the limit, when both systems have zero sensitivity, stability cannot be guaranteed. These models do not have any particular structure, yet they can model a wide variety of industrial and research robot manipulators and environment dynamic behavior. Although this approach of modeling may not lead to any design procedure, it will allow us to understand the fundamental issues in stability when a robot interacts with an environment.

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