• 제목/요약/키워드: Motion environment

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The Evaluation of Hydrodynamic Resistance and Motion Response Characteristics of Platform Supply Vessel (해양플랜트지원선의 저항성능과 운동응답특성에 관한 연구)

  • Seo, Kwang-Cheol;Gim, Ok-Sok;Ryu, Youn-Chul;Atlar, Mehmt;Lee, Gyoung-Woo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.4
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    • pp.397-402
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    • 2013
  • In this study, numerical hull form development of a platform supply vessel, a full scale with the overall length of 26.75m, was performed to predict a bare-hull resistance and a large scale of model tests with a 1/10 scaled model were conducted to verify the success of numerical results. Numerical analysis on heave and pitch motion as a function of encounter frequency and ship's speed for the prediction of seakeeping characteristics are also presented. The experiment results of resistance agreed well with numerical analysis. As a result in the motion response characteristics, the heave RAO indicates high values with the range of encounter frequency 1.8~2.0. The Pitch RAO indicates high motion response characteristics at Beaufort scale No. 3 and 4 in rough seas.

Gesture interface with 3D accelerometer for mobile users (모바일 사용자를 위한 3 차원 가속도기반 제스처 인터페이스)

  • Choe, Bong-Whan;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.378-383
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    • 2009
  • In these days, many systems are equipped with people to infer their intention and provide the corresponding service. People always carry their own mobile device with various sensors, and the accelerator takes a role in this environment. The accelerator collects motion information, which is useful for the development of gesture-based user interfaces. Generally, it needs to develop an effective method for the mobile environment that supports relatively less computational capability since huge computation is required to recognize time-series patterns such as gestures. In this paper, we propose a 2-stage motion recognizer composed of low-level and high-level motions based on the motion library. The low-level motion recognizer uses the dynamic time warping with 3D acceleration data, and the high-level motion is defined linguistically with the low-level motions.

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Development of Dance Learning System Using Human Depth Information (인체 깊이 정보를 이용한 댄스 학습 시스템 개발)

  • Kim, Yejin
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1627-1633
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    • 2017
  • Human dance is difficult to learn since there is no effective way to imitate an expert's motion, a sequence of complicated body movements, without taking an actual class. In this paper, we propose a dance learning system using human depth information. In the proposed system, a set of example motions are captured from various expert dancers through a marker-free motion capture and archived into a motion database server for online dance lessons. Given the end-user devices such as tablet and kiosk PCs, a student can learn a desired motion selected from the database and send one's own motion to an instructor for online feedback. During this learning process, our system provides a posture-based motion search and multi-mode views to support the efficient exchange of motion data between the student and instructor under a networked environment. The experimental results demonstrate that our system is capable to improve the student's dance skills over a given period of time.

A Study on the Sea-sickness Susceptibility of Seafarer at the Wheel House and Engine Room (조타실과 기관실 근무자의 뱃멀미 민감성에 대한 연구)

  • Kim, Deug-Bong;Kim, Bu-Gi;Rim, Geung-Su;Kim, Hong-Ryoel;Kim, Chang-Su
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.1
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    • pp.42-48
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    • 2014
  • Seasickness not only makes persons on board vessels to vomit but also causes vertigo, headache, sleepiness, fatigue, lethargy and other discomforts. This ailment leads to disturbance of biorhythm and decline of perception which would eventually cause reduction of situational awareness among ship's operators that leads to marine accident. This study is about the sensitivity of people onboard ships to seasickness and focused on deck or navigation officer cadets(apprentice officers) and engine officer cadets(apprentice engineers) who have no previous experiences on board. It is conducted by using motion sensor that can measure ship's X, Y, Z-axis motions and through the questionnaire survey, and evaluated each students' degree of seasickness symptoms. Through this study, in same circumstance, we have known that there are different degrees of motion sickness for wheel house worker and engine room worker, It also confirmed that seasickness have high relationship with degree of hull motion and also, with cycle of hull motion. In addition, we have confirmed that Z-axis hull movement has higher relationship with seasickness than X-axis and Y-axis hull movements. This study aims to initiate additional researches about X-axis and Y-axis of the ship's motion which it expects to greatly enhance safety of wheelhouse and engine room personnel, ship's livability and comfortable sailing.

Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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Kinematic and Dynamic Analyses of Human Arm Motion

  • Kim, Junghee;Cho, Sungho;Lee, Choongho;Han, Jaewoong;Hwang, Heon
    • Journal of Biosystems Engineering
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    • v.38 no.2
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    • pp.138-148
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    • 2013
  • Purpose: Determining an appropriate path is a top priority in order for a robot to maneuver in a dynamically efficient way especially in a pick-and-place task. In a non-standardized work environment, current robot arm executes its motion based on the kinematic displacements of joint variables, though resulting motion is not dynamically optimal. In this research we suggest analyzing and applying motion patterns of the human arm as an alternative to perform near optimum motion trajectory for arbitrary pick-and-place tasks. Methods: Since the motion of a human arm is very complicated and diverse, it was simplified into two links: one from the shoulder to the elbow, and the other from the elbow to the hand. Motion patterns were then divided into horizontal and vertical components and further analyzed using kinematic and dynamic methods. The kinematic analysis was performed based on the D-H parameters and the dynamic analysis was carried out to calculate various parameters such as velocity, acceleration, torque, and energy using the Newton-Euler equation of motion and Lagrange's equation. In an attempt to assess the efficacy of the analyzed human motion pattern it was compared to the virtual motion pattern created by the joint interpolation method. Results: To demonstrate the efficacy of the human arm motion mechanical and dynamical analyses were performed, followed by the comparison with the virtual robot motion path that was created by the joint interpolation method. Consequently, the human arm was observed to be in motion while the elbow was bent. In return this contributed to the increase of the manipulability and decrease of gravity and torque being exerted on the elbow. In addition, the energy required for the motion decreased. Such phenomenon was more apparent under vertical motion than horizontal motion patterns, and in shorter paths than in longer ones. Thus, one can minimize the abrasion of joints by lowering the stress applied to the bones, muscles, and joints. From the perspectives of energy and durability, the robot arm will be able to utilize its motor most effectively by adopting the motion pattern of human arm. Conclusions: By applying the motion pattern of human arm to the robot arm motion, increase in efficiency and durability is expected, which will eventually produce robots capable of moving in an energy-efficient manner.

Motion Planning and Control for Mobile Robot with SOFM

  • Yun, Seok-Min;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1039-1043
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    • 2005
  • Despite the many significant advances made in robot architecture, the basic approaches are deliberative and reactive methods. They are quite different in recognizing outer environment and inner operating mechanism. For this reason, they have almost opposite characteristics. Later, researchers integrate these two approaches into hybrid architecture. In such architecture, Reactive module also called low-level motion control module have advantage in real-time reacting and sensing outer environment; Deliberative module also called high-level task planning module is good at planning task using world knowledge, reasoning and intelligent computing. This paper presents a framework of the integrated planning and control for mobile robot navigation. Unlike the existing hybrid architecture, it learns topological map from the world map by using MST (Minimum Spanning Tree)-based SOFM (Self-Organizing Feature Map) algorithm. High-level planning module plans simple tasks to low-level control module and low-level control module feedbacks the environment information to high-level planning module. This method allows for a tight integration between high-level and low-level modules, which provide real-time performance and strong adaptability and reactivity to outer environment and its unforeseen changes. This proposed framework is verified by simulation.

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A Numerical Study on the Appendage Shape for a Heave Motion Reduction of Floating Cylindrical Structure (원통형 부유체의 heave운동 저감을 위한 부가물 형상에 관한 수치적 연구)

  • Lim, Geun-Nam;Kim, Sang-Hyun;Kim, Dong-Young
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.4
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    • pp.449-456
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    • 2015
  • In this paper, attaching various damping plates to the cylindrical structure and performing numerical simulations try to study heave RAO and natural period for cylinder. Most of all, we identified heave RAO of the cylinder by simulations of the motion and the wave. And then, we performed numerical simulations by changing the size and shape of heave damping plate attached to the cylinder and reviewed the heave RAO and natural period for each case. The conclusions of this research are as follows. Firstly, the natural period of cylindrical structure is increased by attached to the cylinder with heave damping plate and the heave RAO of cylindrical structure is reduced in the peak period for incident wave by attached to the cylinder with from the size of 1.30D for heave damping plate. Secondly, circular plate has long natural period than Y-type plate in all of these sections. Finally, the motion response spectrum considering the marine environment of Piranema field was identified as the heave motion of cylindrical structure is remarkably reduced with both circular plate and Y-type plate in the peak period for incident wave.

A Study on Development of an Earthquake Ground-motion Database Based on the Korean National Seismic Network (국가지진관측망 기반 지진동 데이터베이스 개발 연구)

  • Choi, Sae-Woon;Rhie, Junkee;Lee, Sang-Hyun;Kang, Tae-Seob
    • Journal of the Earthquake Engineering Society of Korea
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    • v.24 no.6
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    • pp.277-283
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    • 2020
  • In order to improve the ground-motion prediction equation, which is an important factor in seismic hazard assessment, it is essential to obtain good quality seismic data for a region. The Korean Peninsula has an environment in which it is difficult to obtain strong ground motion data. However, because digital seismic observation networks have become denser since the mid-2000s and moderate earthquake events such as the Odaesan earthquake (Jan. 20, 2007, ML 4.8), the 9.12 Gyeongju earthquake (Sep. 12, 2016, ML 5.8), and the Pohang earthquake (Nov. 15, 2017, ML 5.4) have occurred, some good empirical data on ground motion could have been accumulated. In this study, we tried to build a ground motion database that can be used for the development of the ground motion attenuation equation by collecting seismic data accumulated since the 2000s. The database was constructed in the form of a flat file with RotD50 peak ground acceleration, 5% damped pseudo-spectral acceleration, and meta information related to hypocenter, path, site, and data processing. The seismic data used were the velocity and accelerogram data for events over ML 3.0 observed between 2003 and 2019 by the Korean National Seismic Network administered by the Korea Meteorological Administration. The final flat file contains 10,795 ground motion data items for 141 events. Although this study focuses mainly on organizing earthquake ground-motion waveforms and their data processing, it is thought that the study will contribute to reducing uncertainty in evaluating seismic hazard in the Korean Peninsula if detailed information about epicenters and stations is supplemented in the future.