• Title/Summary/Keyword: Motion distance

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Method to Minimize the Moving Time of the Gantry (겐트리 구동시간의 최소화 방안)

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6863-6869
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    • 2014
  • A SMT machine is used to place electronic components on a PCB precisely. To place it precisely, after a component inspection, it finds an offset value using a vision camera, and places the precise position on the PCB. In general, to inspect the components with a vision camera, the components stop in front of the camera for inspection, then move to the placement position. On the other hand, if they do not stop in front of a camera, the inspection time will be shortened and the productivity would be increased. In this thesis, when inspecting without stopping in front of a camera, the fastest way among various routes is described. For the gantry passing over a vision camera, both the distance and speed of a gantry moving trajectory were studied, and there was approximately 5% speed increment when using the method suggested in this thesis.

The impact of successive earthquakes on the seismic damage of multistorey 3D R/C buildings

  • Kostinakis, Konstantinos;Morfidis, Konstantinos
    • Earthquakes and Structures
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    • v.12 no.1
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    • pp.1-12
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    • 2017
  • Historical earthquakes have shown that successive seismic events may occur in regions of high seismicity. Such a sequence of earthquakes has the potential to increase the damage level of the structures, since any rehabilitation between the successive ground motions is practically impossible due to lack of time. Few studies about this issue can be found in literature, most of which focused their attention on the seismic response of SDOF systems or planar frame structures. The aim of the present study is to examine the impact of seismic sequences on the damage level of 3D multistorey R/C buildings with various structural systems. For the purposes of the above investigation a comprehensive assessment is conducted using three double-symmetric and three asymmetric in plan medium-rise R/C buildings, which are designed on the basis of the current seismic codes. The buildings are analyzed by nonlinear time response analysis using 80 bidirectional seismic sequences. In order to account for the variable orientation of the seismic motion, the two horizontal accelerograms of each earthquake record are applied along horizontal orthogonal axes forming 12 different angles with the structural axes. The assessment of the results revealed that successive ground motions can lead to significant increase of the structural damage compared to the damage caused by the corresponding single seismic events. Furthermore, the incident angle can radically alter the successive earthquake phenomenon depending on the special characteristics of the structure, the number of the sequential earthquakes, as well as the distance of the record from the fault.

Recognition of Car License Plate Using Geometric Information from Portable Device Image (휴대단말기 영상에서의 기하학적 정보를 이용한 차량 번호판 인식)

  • Yeom, Hee-Jung;Eun, Sung-Jong;WhangBo, Taeg-Keun
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.1-8
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    • 2010
  • Recently, the character image processing technology using portable device camera image at home and abroad are actively conducted, but Practical use are lower rate because of accuracy and time-consuming process problems. In this paper, we propose the license plate recognition method based on geometric information from portable device camera image. In the extracted license plate region we recognize characters using the chain code and the Thickness information through the cumulative projected edge after performing the pre-processing work considering the angle difference, the contrast enhancement and the low resolution from portable device camera image. The proposed algorithm is effective and accurate recognition by light and reducing the processing time. And, the results from the character recognition success rate was 95%. In the future, we will research about license plate recognition algorithm using long distance image or added motion blur image.

Soft-$golf^{TM}$ Shaft Kick Point and Stiffness due to the Difference in Performance Analysis (소프트 골프 샤프트의 킥 포인트와 강성의 차이에 따른 성능 분석)

  • Oh, H.Y.;Yu, M.;Kim, S.H.;Jang, J.H.;Kim, N.G.;Kim, D.W.
    • Journal of Biomedical Engineering Research
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    • v.31 no.3
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    • pp.227-233
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    • 2010
  • This study analyzed performance according to kick point and stiffness of Soft-$golf^{TM}$ shaft. This research team developed soft-$golf^{TM}$ as a new fusion sports with similar motions with golf and it can be learned safely for all age groups in 2002. The head of Soft-$golf^{TM}$ club is made of zinc alloy and has a mesh or a grid structure, and shaft uses carbon graphite to reduce the total weight of the club. To improve carry distance and to assure consistency of a ball during Soft-$golf^{TM}$ swing, this study manufactured shaft with various kick points (low, middle and high) and stiffness (stiff, regular, lady, morelady) and analyzed a swing motion with characteristics of each shaft presented in a dynamic condition such as a ball's speed, a head's torsion angle and a ball's deviation with ProAnalyst program through a high-speed camera taking pictures using a swing machine robot system(Robo-7). From all of the results, this study determined an appropriate shaft of Soft-$golf^{TM}$.

Analysis of Sports Biomechanical Variable on the Motions of Left and Right Spikes of Volleyball (배구 레프트 스파이크와 라이트 스파이크 동작에 대한 운동역학적 변인 비교 분석)

  • Cho, Ju-Hang;Ju, Myung-Duck
    • Korean Journal of Applied Biomechanics
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    • v.16 no.4
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    • pp.125-134
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    • 2006
  • The purpose of this study was to analyze the Biomechanical elements by looking at the differences on the motions of the right and left spikes of right-handed offense volleyball players, using 3D image analysis and force platform. For that purpose, spike motions of six male university volleyball players were recorded three times each using two 16mm high speed cameras and the speed of recording was set at 60 frames/sec. The coordinated raw data was leveled as 6Hz using low pass filtering method and the calculation of 3D coordinates was done by using a DLT (Direct Linear Transformation) method. Also KWON 3D program was used to analyze the variables. Through the experiments and research, the following results were found: That is, in case of the right spike, the required time from the toss to the impact, which affected the success rate of offense showed as longer and on the take-off, the exact timing to touch the ball was longer because the pace between right and left feet was wider, and also after the jump, the distance between the feet indicated shorter, than the left. In addition, the degree of somersault and horizontal adduction of shoulder joint was smaller and the degree of medial rotation of shoulder joint showed bigger than the left, so it indicated that it was not centered on the body, but by the arm with an axis of shoulder using a swing motion. After the impact, the speed of the ball indicated slower compared to the left spike.

Kinematic Comparative Analysis of Long Turns between Experienced and Inexperienced Ski Instructors

  • Jo, Hyun Dai
    • Korean Journal of Applied Biomechanics
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    • v.30 no.1
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    • pp.17-25
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    • 2020
  • Objective: The purpose of this study is to provide a better understanding of long turn mechanism by describing long turns after kinematic analysis and provide skiers and winter sports instructors with data through which they are able to analyze right postures for turns in skiing in a systematic, rational and scientific manner. Method: For this, a mean difference of kinematic variables (the center of gravity (CG) displacement of distance, trajectory, velocity, angle) was verified against a total of 12 skiers (skilled and unskilled, 6 persons each), regarding motions from the up-start to down-end points for long turns. Results: First, concerning the horizontal displacement of CG during a turn in skiing, skilled skiers were positioned on the right side at the upstart and edge-change points at a long turn. There was no difference in anteroposterior and vertical displacements. Second, in terms of CG-trajectory differences, skilled skiers revealed a significant difference during a long turn. Third, regarding skiing velocity, skilled skiers were fast at the edge-change and maximum inclination points in long turns. Fourth, there was no difference in a hip joint in terms of a lower limb joint angle. In a knee joint, a large angle was found at the up-start point among skilled skiers when they made a long turn. Conclusion: In overall, when skilled and unskilled skiers were compared, to make a good turn, it is required to turn according to the radius of turn by reducing weight, concerning the CG displacement. Regarding the CG-trajectory differences, the edge angle should be adjusted via proper inclination angulation. In addition, a skier should be more leaned toward the inside of a turn when they make a long turn. In terms of skiing velocity, it is needed to reduce friction on snow through the edging and pivoting of the radius or turn according to curvature and controlling ski pressure. Regarding a lower limb joint angle, it is important to make an up move by increasing ankle and knee angles instead of keeping the upper body straight during an up motion.

Position Change of the Neurovascular Structures around the Carpal Tunnel with Dynamic Wrist Motion

  • Kwon, Jae-Yoel;Kim, Ji-Young;Hong, Jae-Taek;Sung, Jae-Hoon;Son, Byung-Chul;Lee, Sang-Won
    • Journal of Korean Neurosurgical Society
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    • v.50 no.4
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    • pp.377-380
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    • 2011
  • Objective : The purpose of this study was to determine the anatomic relationships between neurovascular structures and the transverse carpal ligament so as to avoid complications during endoscopic carpal tunnel surgery. Methods : Twenty-eight patients (age range, 35-69 years) with carpal tunnel syndrome were entered into the study. We examined through wrist magnetic resonance imaging in three different positions (neutral, radial flexion, and ulnar flexion) and determined several anatomic landmark (distance from the hamate hook to the median nerve, ulnar nerve, and ulnar vessel) based on the lateral margin of the hook of the hamate. The median nerve and ulnar neurovascular structure were studied with the wrist in the neutral, ulnar, and radial flexion positions. Results : The ulnar neurovascular structures usually passed just over or ulnar to the hook of the hamate. However, in 12 hands, a looped ulnar artery coursed 0.6-3.3 mm radial to the hook of the hamate and continued to the superficial palmar arch. The looped ulnar artery migrates on the ulnar side of Guyon's canal (-5.2-1.8 mm radial to the hook of the hamate) with the wrist in radial flexion. During ulnar flexion of the wrist, the ulnar artery shifts more radially beyond the hook of the hamate (-2.5-5.7 mm). Conclusion : It is appropriate to transect the ligament greater than 4 mm apart from the lateral margin of the hook of the hamate without placing the edge of the scalpel toward the ulnar side. We would also recommend not transecting the transverse carpal ligament in the ulnar flexed wrist position to protect the ulnar neurovascular structure.

Development of Potential Function Based Path Planning Algorithm for Mobile Robot

  • Lee, Sang-Il;Kim, Myun-Hee;Oh, Kwang-Seuk;Lee, Sang-Ryong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2325-2330
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    • 2005
  • A potential field method for solving the problem of path planning based on global and local information for a mobile robot moving among a set of stationary obstacles is described. The concept of various method used path planning is used design a planning strategy. A real human living area is constructed by many moving and imminence obstacles. Home service mobile robot must avoid many obstacles instantly. A path that safe and attraction towards the goal is chosen. The potential function depends on distance from the goal and heuristic function relies on surrounding environments. Three additional combined methods are proposed to apply to human living area, calibration robots position by measured surrounding environment and adapted home service robots. In this work, we proposed the application of various path planning theory to real area, human living. First, we consider potential field method. Potential field method is attractive method, but that method has great problem called local minimum. So we proposed intermediate point in real area. Intermediate point was set in doorframe and between walls there is connect other room or other area. Intermediate point is very efficiency in computing path. That point is able to smaller area, area divided by intermediate point line. The important idea is intermediate point is permanent point until destruction house or apartment house. Second step is move robot with sensing on front of mobile robot. With sensing, mobile robot recognize obstacle and judge moving obstacle. If mobile robot is reach the intermediate point, robot sensing the surround of point. Mobile robot has data about intermediate point, so mobile robot is able to calibration robots position and direction. Third, we gave uncertainty to robot and obstacles. Because, mobile robot was motion and sensing ability is not enough to control. Robot and obstacle have uncertainty. So, mobile robot planed safe path planning to collision free. Finally, escape local minimum, that has possibility occur robot do not work. Local minimum problem solved by virtual obstacle method. Next is some supposition in real living area.

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Multiple Camera-Based Correspondence of Ground Foot for Human Motion Tracking (사람의 움직임 추적을 위한 다중 카메라 기반의 지면 위 발의 대응)

  • Seo, Dong-Wook;Chae, Hyun-Uk;Jo, Kang-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.848-855
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    • 2008
  • In this paper, we describe correspondence among multiple images taken by multiple cameras. The correspondence among multiple views is an interesting problem which often appears in the application like visual surveillance or gesture recognition system. We use the principal axis and the ground plane homography to estimate foot of human. The principal axis belongs to the subtracted silhouette-based region of human using subtraction of the predetermined multiple background models with current image which includes moving person. For the calculation of the ground plane homography, we use landmarks on the ground plane in 3D space. Thus the ground plane homography means the relation of two common points in different views. In the normal human being, the foot of human has an exactly same position in the 3D space and we represent it to the intersection in this paper. The intersection occurs when the principal axis in an image crosses to the transformed ground plane from other image. However the positions of the intersection are different depend on camera views. Therefore we construct the correspondence that means the relationship between the intersection in current image and the transformed intersection from other image by homography. Those correspondences should confirm within a short distance measuring in the top viewed plane. Thus, we track a person by these corresponding points on the ground plane. Experimental result shows the accuracy of the proposed algorithm has almost 90% of detecting person for tracking based on correspondence of intersections.

Haptic Joystick Implementation using Vibration Pattern Algorithm (진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현)

  • Noh, Kyung-Wook;Lee, Dong-Hyuk;Han, Jong-Ho;Park, Sookhee;Lee, Jangmyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.7
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    • pp.605-613
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    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.