• Title/Summary/Keyword: Motion distance

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Correlation Analysis of The X-Factor, X-Factor Stretch and Swing-Related Factors during Drive Swing (드라이버 스윙 시 X-Factor, X-Factor Stretch와 스윙 관련 변인의 상관관계 분석)

  • Lee, Kyung-Hun;Kwon, Moon-Seok;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.25 no.2
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    • pp.149-155
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    • 2015
  • Purpose : Recently, many researchers and golf coachers demonstrated that X-factor and X-factor stretch had a co-relationship with driving distance. However, its relationship is still controversial and ambiguous. Thus, the aim of this study was to examine the relationship among X-factor, X-factor stretch and swing-related factors, including driving distance in elite golfers. Method : Seventeen male elite golfers (handicap: ${\leq}4$) with no history of musculo-skeletal injuries participated in the study. Thirty spherical retro-reflective markers were placed on including the middle point of PSIS, the right/left ASIS, the right/left lateral acromion of the scapula, driver head and shaft grip. All motion capture data was collected at 100Hz using 6 infrared cameras. Carry distance, club speed, ball speed, smash factor, launch angle, and spin rate were collected from radar-based device, TrackMan. Results : Pearson's correlation coefficient method was used to find the correlations among X-factor, X-factor stretch and swing-related factors. Positive correlations between driving distance and other swing-related factors which include club speed(r=.798, p<.001), and ball speed(r=.948, p<.001) were observed. In contrast to the swing-related factors, X-factor and X-factor stretch had no relationship to driving distance. Conclusion : These results indicate that X-factor and X-factor stretch are not key regulators in driving distance.

Real-Time Determination of Relative Position Between Satellites Using Laser Ranging

  • Jung, Shinwon;Park, Sang-Young;Park, Han-Earl;Park, Chan-Deok;Kim, Seung-Woo;Jang, Yoon-Soo
    • Journal of Astronomy and Space Sciences
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    • v.29 no.4
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    • pp.351-362
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    • 2012
  • We made a study on real-time determination method for relative position using the laser-measured distance data between satellites. We numerically performed the determination of relative position in accordance with extended Kalman filter algorithm using the vectors obtained through nonlinear equation of relative motion, laser simulator for distance measurement, and attitude determination of chief satellite. Because the spherical parameters of relative distance and direction are used, there occur some changes in precision depending on changes in relative distance when determining the relative position. As a result of simulation, it was possible to determine the relative position with several millimeter-level errors at a distance of 10 km, and sub-millimeter level errors at a distance of 1 km. In addition, we performed the determination of relative position assuming the case that global positioning system data was not received for long hours to see the impact of determination of chief satellite orbit on the determination of relative position. The determination of precise relative position at a long distance carried out in this study can be used for scientific mission using the satellite formation flying.

Verification of Long-distance Vision-based Displacement Measurement System (장거리 영상기반 변위계측 시스템 검증)

  • Kim, Hong-Jin;Heo, Suk-Jae;Shin, Seung-Hoon
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.20 no.6
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    • pp.47-54
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    • 2018
  • The purpose of this study is to verify the long - range measurement performance for practical field application of VDMS. The reliability of the VDMS was verified by comparison with the existing monitoring sensor, GPS, Accelerometer and LDS. It showed the ability to accurately measure the dynamic displacement by tracking a motion of free vibration of target. And using the PSD function of measured data, the results in the frequency domain were also analyzed. We judged that VDMS is able to identify the higher system mode and has sufficient reliability. Based on the reliability verification, we conducted tests for long-distance applicability for actual application of VDMS. The distance from the stationary target model structure was increased by 50m interval, and the maximum distance was set to 400m. From the distance of 150m, the image obtained by the commercial camcorder has an error in the analysis, so the measured displacement comparison was performed between the LDS and the refractor telescope measurement results. In the measurement results of the displacement area of VDMS, the data validity was deteriorated due to the data shift by the external force and the quality degradation of the enlarged image. However, even under the condition that the effectiveness of the displacement measurement data of VDMS is low, the first mode characteristic included in the free vibration of the object is clearly measured. If the influence from the external environment is controlled and stable data is collected, It is judged that reliability of long-distance VDMS can be secured.

Development of a Low-cost Monocular PSD Motion Capture System with Two Active Markers at Fixed Distance (일정간격의 두 능동마커를 이용한 저가형 단안 PSD 모션캡쳐 시스템 개발)

  • Seo, Pyeong-Won;Kim, Yu-Geon;Han, Chang-Ho;Ryu, Young-Kee;Oh, Choon-Suk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.2
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    • pp.61-71
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    • 2009
  • In this paper, we propose a low-cost and compact motion capture system which enables to play motion games in PS2(Play Station 2). Recently, motion capture systems which are being used as a part in film producing and making games are too expensive and enormous systems. Now days, motion games using common USB camera are slow and have two-dimension recognition. But PSD sensor has a few good points, such as fast and low-cost. In recently year, 3D motion capture systems using 2D PSD (Position Sensitive Detector) optic sensor for motion capturing have been developed. One is Multi-PSD motion capture system applying stereo vision and another is Single-PSD motion capture system applying optical theory ship. But there are some problems to apply them to motion games. The Multi-PSD is high-cost and complicated because of using two more PSD Camera. It is so difficult to make markers having omni-direction equal intensity in Single-PSD. In this research, we propose a new theory that solves aforementioned problems. It can measure 3D coordination if separated two marker's intensity is equal to. We made a system based on this theory and experimented for performance capability. As a result, we were able to develop a motion capture system which is a single, low-cost, fast, compact, wide-angle and an adaptable motion games. The developed system is expected to be useful in animation, movies and games.

Novel Motion Estimation Technique Based Error-Resilient Video Coding (새로운 움직임 예측기법 기반의 에러 내성이 있는 영상 부호화)

  • Hwang, Min-Cheol;Kim, Jun-Hyung;Ko, Sung-Jea
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.108-115
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    • 2009
  • In this paper, we propose a novel true-motion estimation technique supporting efficient frame error concealment for error-resilient video coding. In general, it is important to accurately obtain the true-motion of objects in video sequences for effectively recovering the corrupted frame due to transmission errors. However, the conventional motion estimation (ME) technique, which minimizes a sum of absolute different (SAD) between pixels of the current block and the motion-compensated block, does not always reflect the true-movement of objects. To solve this problem, we introduce a new metric called an absolute difference of motion vectors (ADMV) which is the distance between motion vectors of the current block and its motion-compensated block. The proposed ME method can prevent unreliable motion vectors by minimizing the weighted combination of SAD and ADMV. In addition, the proposed ME method can significantly improve the performance of error concealment at the decoder since error concealment using the ADMV can effectively recover the missing motion vector without any information of the lost frame. Experimental results show that the proposed method provides similar coding efficiency to the conventional ME method and outperforms the existing error-resilient method.

A Study on Motion Estimation Encoder Supporting Variable Block Size for H.264/AVC (H.264/AVC용 가변 블록 크기를 지원하는 움직임 추정 부호기의 연구)

  • Kim, Won-Sam;Sohn, Seung-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.10
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    • pp.1845-1852
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    • 2008
  • The key elements of inter prediction are motion estimation(ME) and motion compensation(MC). Motion estimation is to find the optimum motion vectors, not only by using a distance criteria like the SAD, but also by taking into account the resulting number of 비트s in the 비트 stream. Motion compensation is compensate for movement of blocks of current frame. Inter-prediction Encoding is always the main bottleneck in high-quality streaming applications. Therefore, in real-time streaming applications, dedicated hardware for executing Inter-prediction is required. In this paper, we studied a motion estimator(ME) for H.264/AVC. The designed motion estimator is based on 2-D systolic array and it connects processing elements for fast SAD(Sum of Absolute Difference) calculation in parallel. By providing different path for the upper and lower lesion of each reference data and adjusting the input sequence, consecutive calculation for motion estimation is executed without pipeline stall. With data reuse technique, it reduces memory access, and there is no extra delay for finding optimal partitions and motion vectors. The motion estimator supports variable-block size and takes 328 cycles for macro-block calculation. The proposed architecture is local memory-free different from paper [6] using local memory. This motion estimation encoder can be applicable to real-time video processing.

Effect of Velocity-Pulse-Like Ground Motions on Seismic Fragility of Bridges (교량의 지진취약도에 대한 속도 펄스를 가진 지반운동의 영향)

  • Yeeun Kim;Sina Kong;Sinith Kung;Jiho Moon;Jong-Keol Song
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.37 no.2
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    • pp.119-131
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    • 2024
  • Pulse-like ground motion can cause greater damage to structures than nonpulse-like ground motion. Currently, much research is being conducted to determine the presence or absence of velocity pulses and to quantify them from seismic-acceleration records. Existing ground motion is divided into far-field (FF) and near-fault ground motion, based on the distance of the measurement point from the fault. Near-fault ground motion is further classified into near-fault pulse-like (NFP) and near-fault nonpulse-like (NFNP) ground motion by quantifying the presence or absence of velocity pulses. For each ground motion group, 40 FF, 40 NFP, and 40 NFNP ground motions are selected; thus, 120 ground motions are used in the seismic analysis to assess the seismic fragility of sample bridges. Probabilistic seismic demand models (PSDMs) are created by evaluating the seismic responses of two types of sample bridges with lead-rubber and elastomeric rubber bearings using three groups of ground motions. Seismic fragility analysis is performed using the PSDM, and from these results, the effect of the presence or absence of seismic velocity pulses on the seismic fragility is evaluated. From the comparison results of the seismic fragility curve, the seismic fragility of NFP ground motion appears to be approximately three to five times greater than that of NFNP ground motion, according to the presence or absence of a velocity pulse of seismic waves. This means that the damage to the bridge is greater in the case of NFP ground motion than that in the case of NFNP ground motion.

Evaluation of Appearance and Optimal for Motion According to the Back Waist Point of Slacks Pattern (슬랙스 패턴의 허리뒤점 설계에 따른 외관 및 동작적합성 평가)

  • Kwon, Sookhee;Hong, Jiun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.6
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    • pp.750-763
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    • 2013
  • This research suggests pattern design methods for motion through an evaluation of the appearance and motion of three existing kinds of original patterns (K type, N type, and L type) and modified patterns designed by the researcher. The results of the study are as follows. First, the evaluation of appearances showed that the modified patterns of a standing posture received a higher evaluation compared to the original patterns only in N type and in a sitting posture. In addition, the degree of lowering or a natural feel by the pulling of the slacks waist belt in a sitting posture received a higher evaluation than the original patterns. Second, the evaluation of motions showed that modified patterns received a higher evaluation than the original patterns in almost all items. Per each pattern, it showed meaningful differences in questions asking about the degree of comfort as the whole in N type in crouching motions. The L type showed low scores as a whole (both in original patterns and modified patterns) and the K type showed meaningful differences in questions asking about the degree of comfort of the crista iliaca and groin region in the motion of walking at a normal walking pace, ascending stairs and bending the waist 90 degree to the front. Third, the measuring distance the between back waist point of the body and the back waist point of original patterns and modified patterns during motions showed that the modified patterns of all three patterns (N type, L type, and K type) showed less lowering compared to the original forms in the whole pattern as well as individual patterns. The design method of back waist point developed in this research can be regarded as a design method appropriate for motions.

Improved Prediction Structure and Motion Estimation Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 개선된 예측 구조와 움직임 추정 기법)

  • Yoon, Hyo Sun;Kim, Mi Young
    • Journal of KIISE
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    • v.41 no.11
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    • pp.900-910
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    • 2014
  • Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. The computational complexity of multi view video coding increases in proportion to the number of cameras. To reduce computational complexity and maintain the image quality, improved prediction structure and motion estimation method is proposed in this paper. The proposed prediction structure exploits an average distance between the current picture and its reference pictures. The proposed prediction structure divides every GOP into several groups to decide the maximum index of hierarchical B layer and the number of pictures of each B layer. And the proposed motion estimation method uses a hierarchical search strategy. This strategy method consists of modified diamond search pattern, progressive diamond search pattern and modified raster search pattern. Experiment results show that the complexity reduction of the proposed prediction structure and motion estimation method over JMVC (Joint Multiview Video Coding) reference model using hierarchical B pictures of Fraunhofer-HHI and TZ search method can be up to 40~70% while maintaining similar video quality and bit rates.

Effect of Kinematic Motion on Changes in Coefficients of Friction of Porcine Knee Joint Cartilage (기구학적 운동이 돼지 무릎 관절연골의 마찰계수 변화에 미치는 영향)

  • Kim, Hwan;Kim, ChoongYeon;Lee, KwonYong;Kim, DaeJoon;Kim, DoHyung
    • Tribology and Lubricants
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    • v.29 no.1
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    • pp.46-50
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    • 2013
  • In this study, the frictional behaviors of articular cartilage against a Co-Cr alloy in two types of kinematic motions were compared. Cartilage pins were punched from the femoral condyles of porcine knee joints, and Co-Cr alloy disks were machined from orthopedic-grade rods and polished to a surface roughness ($R_a$) of 0.002. Friction tests were conducted by using a pin-on-disk-type tribotester in phosphate buffered saline (PBS) under pressures of 0.5, 1, and 2 MPa. All tests were performed in the repeat pass rotational (ROT) and the linear reciprocal (RCP) sliding motions with the same sliding distance and speed of 50 mm/s. The coefficients of friction of the cartilage against the Co-Cr alloy increased with the sliding time in both kinematic motions for all contact pressures. The maximum coefficients of friction in RCP motion were 1.08, 2.82, and 1.96 times those in ROT motion for contact pressures of 0.5, 1, and 2 MPa, respectively. As the contact pressure increased, the coefficients of friction gradually increased in RCP motion, whereas they decrease and then increased in ROT motion. The interaction between the directional change of the shear stress and the orientation of collagen fiber in the superficial layer of the cartilage could affect the change in the frictional behaviors of the cartilage. A large difference in the coefficients of friction between the two kinematic motions could be interpreted as differences in the directional change of shear stress at the contact surface.