• Title/Summary/Keyword: Motion Technique

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Generating 3-D Models of Human Motions by Motion Capture

  • Yamaguchi, I.;Tou, K.;Tan, J.K.;Ishikawa, S.;Naito, T.;Yokota, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1629-1632
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    • 2003
  • A technique is presented for generating a compound human motion from its primitive motions obtained by a motion capture system. Some human fundamental motions are modeled in a 3-D way and registered as primitive motions. Because the factorization method is used for the motion capture, calibration of video cameras and connection of the motion in the direction of time is both unnecessary. Employing these motions, various compound human motions are generated by connecting the motions after having applied rotation and parallel transformation to them. Linear interpolation is done at the discontinuous boundary between primitive motions and smooth connection is achieved. Experimental results show satisfactory performance of the proposed technique. The technique may contribute to producing various complicated human motions without much effort using a strict motion capture system.

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Efficient Technique of Motion Vector Re-estimation in Transcoding (트랜스 코딩에서의 효율적인 움직임 벡터 재추정 기법 연구)

  • 한두진;박강서;유희준;김봉곤;박상희
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.8
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    • pp.602-605
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    • 2004
  • A novel motion vector re-estimation technique for transcoding into lower spatial resolution is proposed. This technique is based on the fact that the block matching error is proportional to the complexity of the reference block with Taylor series expansion. It is shown that the motion vectors re-estimated by the proposed method are closer to optimal ones and offer better quality than those of previous techniques.

Comparative Effect of Mulligan Technique and Mckenzie Technique on Pain & Range of Motion in Sub-Acute Patients with Mechanical Neck Pain (멀리간 기법과 멕켄지 기법이 역학적 목 통증을 가진 아급성 환자의 통증 및 관절가동범위에 미치는 효과 비교)

  • Ho-jong Lee;Sung-Hwa Yang
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.30 no.2
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    • pp.75-84
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    • 2024
  • Background: Neck pain is recognized as one of the common and important musculoskeletal disorders in modern society. There are many studies proving that manual therapy is one of the effective treatment methods for treating neck pain. This study compared the treatment effects of the Mulligan technique and the McKenzie technique which are widely used in clinical practice to treat neck pain, through changes in neck pain and range of motion. Methods: Forty-five sub-acute patients with mechanical neck pain were randomly divided into groups as Mulligan technique group (n=22) and McKenzie technique group (n=23). The two groups were treated 8 times for 4 weeks. The participants in both groups received home exercise program. Pain (Visual Analog Scale) and range of motion were measured before and after the treatment program. Results: In both group, the pain intensity and range of motion in all direction improved significantly (p<.001). The Mulligan technique was superior to the McKenzie technique in neck extension, lateral flexion, and rotation (p<.01), but there was no difference in neck flexion and pain intensity. Conclusion: Both the Mulligan technique and McKenzie technique were effective on neck pain and ROM in patients with mechanical neck pain. The Mulligan technique is more useful than the McKenzie technique to improve neck extension, lateral flexion, and rotation.

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An image Analysis Technique Using Integral Projections in Object-Oriented Analysis-Synthesis Coding (물체지향 분석 및 합성 부호화에서 가산 투영을 이용한 영상분석기법)

  • 김준석;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.8
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    • pp.87-98
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    • 1994
  • Object-oriented analysis-synthesis coding subdivides each image of a sequence into moving objects and compensates the motion of each object. Thus it can reconstruct real motion better than conventional motion-compensated coding techniques at very-low-bit-rates. It uses a mapping parameter technique for estimating motion information of each object. Since a mapping parameter technique uses gradient operators it is sensitive to redundant details and noise. To accurately determine mapping parameters, we propose a new analysis method using integral projections for estimation of gradient values. Also to reconstruct correctly the local motion the proposed algorithm divides an image into segmented objects each of which having uniform motion information while the conventional one assumes a large object having the same motion information. Computer simulation results with several test sequences show that the proposed image analysis method in object-oriented analysis-synthesis coding shows better performance than the conventional one.

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Comparative Study on the Radiation Techniques for the Problem of Floating Body Motion with Forward Speed (전진 속도를 가지는 부유체 운동 문제에 대한 방사기법 비교 연구)

  • Oh, Seunghoon
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.5
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    • pp.396-409
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    • 2019
  • In this paper, a comparative study on the radiation techniques for the motion analysis of the three dimensional floating structure with the forward speed was carried out. The Sommerfeld radiation condition, the damping technique, and the point shift technique were used for the comparative study. Radiated wave patterns and hydrodynamic coefficients of the heave motion of floating structure with the forward speed were compared and analyzed. The characteristics and limitations of each radiation technique were analyzed through the calculation results. To overcome the limitations of conventional radiation techniques, the hybrid radiation technique combining the Sommerfeld radiation condition with the damping technique was proposed. It is confirmed that the proposed method, the Hybrid radiation technique, improves the limitation of the speed range and the dissipation of the wave of the conventional radiation technique. The motion analysis code of the three dimensional floating structure with the forward speed based on the Rankine source method with hybrid radiation technique was developed. In order to validate the developed code, hydrodynamic analyses were carried and compared with published experiments.

Interframe interpolation technique based on variable skip rate (가변 스킵율 기반의 프레임간 보간 기법)

  • Kim, Dong-wook;Choi, Yeon-sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.510-518
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    • 2000
  • A new video interpolation technique based on variable skip rate of video sequence is proposed in this paper. in the proposed technique. the determination whether a frame is skipped or not is done by the degree of motion complexity of the frame. If the motion complexity of a frame is low the frame is skipped. otherwise it is coded and transmitted. To determine the motion complexity of a frame a new technique using MEF (moving edge in frame),the set of pixels considered as moving edges in a frame. is introduced. In the course of decoding and interpolating of receiver., the motion field is segmented. For the purpose of dividing vector field morphological filtering is applied. Morphological filtering also used to smooth the boundaries between the changed and unchanged region. In the simulation results, the proposed technique shows higher quality and lower fluctuation of picture quality than the conventional techniques on conditioning of the same bit rate.

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Design of Fast Search Algorithm for The Motion Estimation using VHDL (VHDL을 이용한 고속 움직임 예측기 설계)

  • 김진연;박노경;진현준;윤의중;박상봉
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.183-186
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    • 2000
  • Motion estimation technique has been used to increase video compression rates in motion video applications. One of the important algorithms to implement the motion estimation technique is search algorithm. Among many search algorithms, the H.263 adopted the Nearest Neighbors algorithm for fast search. In this paper, motion estimation block for the Nearest Neighbors algorithm is designed on FPGA and coded using VHDL and simulated under the Xilinx foundation environments. In the experiment results, we verified that the algorithm was properly designed and performed on the Xilinx FPGA(XCV300Q240)

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New variable size motion estimation technique by selecting the active motion region (효율적인 비디오 부호화를 위한 영역 선택적 가변크기 움직임 예측)

  • Park, Yunjung;Kwanghoon Sohn
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.857-860
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    • 2000
  • In this letter, The proposed algorithm has processed the motion estimation and compensation only in the region which has the motion. By considering the temporal redundancies between the successive frames, the bit cost for representing the motion are reduced efficiently. The performance of them proposed technique show the superior result to the existing methods' in terms of both PSNR and coding cost.

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Efficient Motion Compensated Extrapolation Technique Using Forward and Backward Motion Estimation (순방향과 역방향 움직임 추정을 이용한 효율적인 움직임 보상 외삽 기법)

  • Kwon, Hye-Gyung;Lee, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4C
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    • pp.207-216
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    • 2011
  • Motion compensated extrapolation (MCE) techniques show inferior performance compared to motion compensated interpolation techniques, since only past frames are used in MCE. MCE techniques are used for the reconstruction of corrupted frames, the up-conversion of frame rates and the generation of side information in the distributed video coding system. In this paper, the performance of various MCE techniques are evaluated and an efficient MCE technique using the forward and backward motion estimation is proposed. In the proposed technique, the present frame is extrapolated by averaging two frames which are generated by forward and backward motion estimation respectively. It is shown that the proposed method produces better PSNR results and less blocking phenomena than conventional methods.

Synthesis of Captured Human Motion using Kalman Filter (동작 포착을 이용한 인체 동작의 생성)

  • Jung, SoonKi;Sul, ChangWhan;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.21-29
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    • 1998
  • This paper deals with character animation using motion capture. The captured motion requires the editing process to smooth the jerky motion by the sensor noise, or to combine several clip-motion libraries. For this purpose, we describe a simple technique for editing the captured motion using the Kalman filter technique. Our formulation allows the generated motion to satisfy the kinematic constraints of the human model. Furthermore, it provides us with a multi-level control mechanism of the motion resolution by changing the uncertainty of the measurement model and the seamless motion transition.

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