• 제목/요약/키워드: Motion Study

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멀미의 병인(病因)에 대한 한의학적(韓醫學的) 접근(接近) (The Cause of Motion Sickness in Oriental Medicine)

  • 한윤정;장규태
    • 대한한방소아과학회지
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    • 제22권1호
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    • pp.149-162
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    • 2008
  • Objectives The purpose of this study is to investigate that causes of motion sickness in oriental medicine. Methods The internal and external studies about motion sickness were searched Results and Conclusions The motion sickness is induced by conflict of balance system including vestibular, visual and proprioceptive system. The motion sickness is more common in female and in children between 2 and 12 years old. In western medicine, antihistamine and anticholinergic has been used for treatment of motion sickness, but these anti-motion sickness drug turn out to be not a perfect solution and have several side effects. On the other hands, In oriental medical terminology, there is no words equivalent to the "motion sickness", but we consider the motion sickness as state with dizziness, nausea and vomiting. The motion sickness can be induced by either internal or external causes and the internal causes can thought to be a constitutional factor of an individuals, and the general transportation can be an external cause. The important internal cause is a dysfunction of the spleen, stomch(脾胃不調), retention of phlegm and fluids(痰飮), and deficiency of the kidney jing(腎精不足). The wind(風) and fire(火) in the upper part of the body, especially in the head, also can be an important cause of the motion sickness.

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유방암 절제술 후 환자의 어깨관절 가동범위 조사 (Shoulder Range of Motion in Postmastectomy Patients)

  • 엄애용;이은옥
    • 종양간호연구
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    • 제4권1호
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    • pp.62-70
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    • 2004
  • The purpose of this study was to use as a basic data to develop suitable nursing intervention program and decide an appropriate intervention time after assessing shoulder range of motion in postmastectomy from 2 weeks to 3 month. 147 patients are chosen as study subject among patients who were in recovery of 2weeks, 1month, 2months and 3 months after surgical operation which is modified radical mastectomy. Data were collected at oncology medicine local and general surgery local in Seoul National University Hospital from May, 2003 to October, 2003. The range of motion of the shoulder(flexion, extension, abduction, internal rotation, external rotation) were examined. Analysis of data that shoulder range of motion average and standard deviation, percentage of the unaffected side and affected side compare with normal shoulder range of motion. Paired t-test was adopted to analyze the difference between affected side and unaffected side. Conclusion from this study is as following, 1. The most serious problem was external rotation (0.56%) and internal rotation is the next (19.9%) in 5 kinds of shoulder range of motion in 2 weeks after surgical operation 2. There was no difference in internal rotation after post operation 3 months but there were differences and shown to recover more than 90% in flexion and abduction. Also shoulder function incresed in flextion less than 80% and more than 80% in external rotation. As this study finding was shown that shoulder range of motion did not get back perfectly except of internal rotation and extension in point of 3 months after breast cancer surgical operation. External rotation was specially shown the lowest result so it is needed to exercise for improving their physical functioning recovery in postmastectomy patients. And it is suggested to study for helping to postmastectomy patients' physical and psycosocial functions with the early rehabilitation program which is based on these results.

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수영 출발동작의 지면반력 차이 비교 II (A Comparison of Ground Reaction Force of High School Swimmers in Accordance with Starting Motions)

  • 김규완
    • 한국운동역학회지
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    • 제17권3호
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    • pp.69-80
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    • 2007
  • The purpose of this study was to investigate the difference of ground reaction forces of swimming athletes during their starting motion and to find out the most effective starting motions which were used in swimming athletes. The subjects were 9 male and 8 female high school swimming athletes who were athletic career over 7 years and used three starting motions in competition. The ground reaction forces were measured from each athletes performing three starting motion each of the open grap starting motion, closed grap starting motion and track starting motion. For the measurement, the force platform of AMTI company was utilized, and the analysis on measured ground reaction forces were used of Biosoft(Ver. 1.0). The items measured were stance time, Fz max deceleration force and Fz max deceleration force time, Fz mid stance force and Fz mid stance force time, Fz max acceleration force and Fz max acceleration force time, Torque maximum and Torque maximum time, Torque average, Excursion along Y axis of center of pressure of foot, Excursion along X axis of center of pressure of foot, Length of center of pressure of foot, Average velocity of center of pressure of foot. The data measured by the closed grap starting motion, open grap starting motion and track starting motion were analyzed by one-way repeated ANOVA. The results were as follows ; 1. The Fz max deceleration force time, Fz mid stance force, Fz max acceleration force, Torque maximum and Torque maximum time, Excursion along Y axis of center of pressure of foot, Average velocity of center of pressure of foot were significantly fast and large in the closed grap starting motion then open grap starting motion and track starting motion. 2. The Excursion along Y axis of center of pressure of foot was significantly long in the closed grap starting motion then open grap starting motion and track starting motion.

피스톤핀 옵셋이 피스톤운동과 운동에너지 손실에 미치는 영향에 관한 연구 (A Study on the Effect of Piston Pin Offset on a Piston Motion and Kinetic Energy Loss)

  • 한덕주;최재권
    • 한국자동차공학회논문집
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    • 제1권3호
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    • pp.22-33
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    • 1993
  • A theoretical analysis of predicting the detailed motion of a piston-crank mechanism within piston-guide clearance is presented, and the analysis is applied to the piston motion in a gasoline engine. A piston movement program is developed to calculate the piston attitude relative to the bore, the piston to bore impact velocity and kinetic energy loss and the net transverse force acting on the piston. This paper presents the formulation of a set of differential equations governing the transverse and rotational motion of a piston. These equations of motion were solved by well established Runge-Kutta method. As a result of this study, it is possible to predict the effects of piston geometry and piston pin offset on a piston motion and kinetic energy loss.

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내부 슬로싱 현상을 이용한 사각상자 형태의 부유체 Sway 거동 모사에 대한 수치적 고찰 (Numerical study of sway motion of a rectangular floating body with inner sloshing phenomena)

  • 하민호;정철웅
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2013년도 춘계학술대회 논문집
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    • pp.161-165
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    • 2013
  • In this paper, possibility of controlling motion of a floating structure using a tuned liquid damper (TLD) is numerically investigated. A TLD is a tank partially filled with liquid. Sloshing phenomena of liquid inside a tank can suppress movement of the tank subject to external excitations at specific frequency. The effects of sloshing phenomena inside a rectangular floating body on its sway motion are investigated by varying excitation frequency. First, a grid-refinement study is carried out to ensure validity of grid independent numerical solutions using present numerical techniques. Then, sway motion of the floating body subjected to wave with five different frequencies are simulated. The normalized amplitudes of sway motion of the target floating body are compared over the frequency, for cases with and without water inside the floating body. It is shown that the motion of the floating body can be minimized by matching the sloshing natural frequency to excitation frequency.

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Technology Trends for Motion Synthesis and Control of 3D Character

  • Choi, Jong-In
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.19-26
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    • 2019
  • In this study, we study the development and control of motion of 3D character animation and discuss the development direction of technology. Character animation has been developed as a data-based method and a physics-based method. The animation generation technique based on the keyframe method has been made possible by the development of the hardware technology, and the motion capture device has been used. Various techniques for effectively editing the motion data have appeared. At the same time, animation techniques based on physics have emerged, which realistically generate the motion of the character by physically optimized numerical computation. Recently, animation techniques using machine learning have shown new possibilities for creating characters that can be controlled by the user in real time and are expected to be developed in the future.

테이핑 기법이 중장년층의 손목 파악력에 미치는 영향 (Effect of Taping Technique on Wrist Grip in Middle-aged People)

  • 유헌종
    • 대한안전경영과학회지
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    • 제24권3호
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    • pp.55-60
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    • 2022
  • The effect of motion taping on the grasping power of the wrist is investigated and here Based on the data obtained from the This study was conducted to provide a theoretical background for the study. Motion taping was performed on the wrist for middle-aged people between 50s and 60s, and the change in wrist gripping power through an electronic dynamometer was tested. According to the wrist grip test results, it was investigated that the application of motion taping has a great effect on the gripping power of the wrist. It is hoped that motion taping will be a tool to reduce musculoskeletal industrial accidents, and it will be helpful to improve the quality of life of workers by reducing the labor intensity or softening the wrist through motion taping.

병렬구조형 차량운전 모사장치의 성능평가 및 분석 (Analysis and performance evaluation of the parallel typed for a vehicle driving simulator)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1481-1484
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    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

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체표 변화에 기반한 심전도 모니터링 의류의 센싱 위치 연구 (A Study of Sensing Locations for ECG Monitoring Clothing based on the Skin Change rate)

  • 조하경;조상우
    • 한국의류산업학회지
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    • 제17권5호
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    • pp.844-853
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    • 2015
  • Recently, according to change of lifestyle and increase of concerning in health, needs of the smart clothing based on the vital sign monitoring have increased. Along with this trend, smart clothing for ECG monitoring has been studied various way as textile electrode, clothing design and so on. Smart clothing for ECG monitoring can become a comfortable system which enables continuous vital sign monitoring in daily use. But, smart clothing for ECG monitoring has a weakness on artifact during motion. One of the motion artifact caused by shifting of the electrode position was affected skin change by motion. The aim of this study was to suggest electrode locations for clothing of ECG monitoring to reduce of motion artifacts. Therefore, change of skin surface during the movement were measured and analyzed in order to find location to minimize motion artifacts in ECG monitoring clothing by 3D motion capture. For the experiment, the subjects consisted of 5 males and 5 females in their 20' with average physique. As a result, the optimal location for ECG monitoring was deducted under the bust line and scapula which have least motion artifact. These locations were abstracted to be least affected by movement in this research.

링의 스왈로에서 나까야마 기술로의 연결 동작에 대한 운동학적 분석 (Kinematic Analysis of the Linking Motion from the Swallow Skill to the Nakayama Skill on the Rings)

  • 정남주
    • 한국운동역학회지
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    • 제14권2호
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    • pp.1-14
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    • 2004
  • This study was intended to contribute to allowing athletes to raise a technical understanding of two motions of high difficulty such as the Swallow motion and the Nakayama motion and enhance their competitive power by analysing the kinematical factors required to link those two motions on the competitive scene on the rings for current national athletes. For this purpose, the game of the ring event was videotaped for male heavy gymnasts participating in the final elimination match of the 2004 Athens Olympic Games. This study attempted to select the performing motions of the final 1st-and 2nd-place athletes performing the linking motions from the Swallow motion and the Nakayama motion using the DLT(direct linear transformation) method. As a result, it arrived at the following conclusion : A1 properly performed the flexing and extending movements using the angular velocity of the segment and joint as the switching motion using the body at the time of linking the motion from the Swallow skill to the Nakayama skill. A2 was evaluated to perform the skill taking the form of depending on the force at the static state. Therefore, it is thought that A1 should take care of shaking at the time of using the elasticity of the body. It is thought that in case of A2 the proper use of the elasticity of the body take care of shaking at the switching motion while taking advantage of the force will contribute to his competitive power.