• 제목/요약/키워드: Motion Recognition Sensor

검색결과 165건 처리시간 0.021초

사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계 (Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion)

  • 최용욱;윤상현;김준식;안영석;김동환
    • 한국생산제조학회지
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    • 제24권6호
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    • pp.605-612
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    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

동작인식 스마트 의류제품의 특징적 유형 분석 (The analysis of the characteristic types of motion recognition smart clothing products)

  • 임효빈;고현진
    • 복식문화연구
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    • 제25권4호
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    • pp.529-542
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    • 2017
  • The purpose of this study is to utilize technology as basic data for smart clothing product research and development. This technology can recognize user's motion according to characteristics types and functions of wearable smart clothing products. In order to analyze the case of motion recognition products, we searched for previous research data and cases referred to as major keywords in leading search engines, Google and Naver. Among the searched cases, information on the characteristics and major functions of the 42 final products selected on the market are examined in detail. Motion recognition for smart clothing products is classified into four body types: head & face, body, arms & hands, and legs & feet. Smart clothing products was developed with various items, such as hats, glasses, bras, shirts, pants, bracelets, rings, socks, shoes, etc., It was divided into four functions health care type for prevention of injuries, health monitor, posture correction, sports type for heartbeat and exercise monitor, exercise coaching, posture correction, convenience for smart controller and security and entertainment type for pleasure. The function of the motion recognition smart clothing product discussed in this study will be a useful reference when designing a motion recognition smart clothing product that is blended with IT technology.

키넥트 모션인식과 ECG센서의 심박수 측정을 기반한 스마트 원격 재활운동 시스템 (Smart Remote Rehabilitation System Based on the Measurement of Heart Rate from ECG Sensor and Kinect Motion-Recognition)

  • 김종진;권성주;이영숙;정완영
    • 센서학회지
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    • 제24권1호
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    • pp.69-77
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    • 2015
  • The Microsoft Kinect is a motion sensing input device which is widely used for many motion recognition applications such as fitness, sports, and rehabilitation. Until now, most of remote rehabilitation systems with the Microsoft Kinect have allowed the user or patient to do rehabilitation or fitness by following the motion of a video screen. However in this paper we propose a smart remote rehabilitation system with the Microsoft Kinect motion sensor and a wearable ECG sensor which can allow patients to offer monitoring of the individual's performance and personalized feedback on rehabilitation exercises. The proposed noble smart remote rehabilitation is able to monitor and measure the state of the patient's condition during rehabilitation exercise, and transmits it to the prescriber. This system can give feedback to a prescriber, a doctor and a patient for improving and recovering motor performance. Thus, the efficient rehabilitation training service can be provided to patient in response to changes of patient's condition during exercise.

착용형 로봇을 제어하기 위한 근경도 기반의 의도 인식 방법 (Muscle Stiffness based Intent Recognition Method for Controlling Wearable Robot)

  • 최유나;김준식;이대훈;최영진
    • 로봇학회논문지
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    • 제18권4호
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    • pp.496-504
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    • 2023
  • This paper recognizes the motion intention of the wearer using a muscle stiffness sensor and proposes a control system for a wearable robot based on this. The proposed system recognizes the onset time of the motion using sensor data, determines the assistance mode, and provides assistive torque to the hip flexion/extension motion of the wearer through the generated reference trajectory according to the determined mode. The onset time of motion was detected using the CUSUM algorithm from the muscle stiffness sensor, and by comparing the detection results of the onset time with the EMG sensor and IMU, it verified its applicability as an input device for recognizing the intention of the wearer before motion. In addition, the stability of the proposed method was confirmed by comparing the results detected according to the walking speed of two subjects (1 male and 1 female). Based on these results, the assistance mode (gait assistance mode and muscle strengthening mode) was determined based on the detection results of onset time, and a reference trajectory was generated through cubic spline interpolation according to the determined assistance mode. And, the practicality of the proposed system was also confirmed by applying it to an actual wearable robot.

LabVIEW 기반 EPS 동작신호 검출 및 분석 시스템 구현 (Implementation of EPS Motion Signal Detection and Classification system Based on LabVIEW)

  • 천우영;이석현;김영철
    • 스마트미디어저널
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    • 제5권3호
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    • pp.25-29
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    • 2016
  • 본 논문에서는 인체의 전자기장을 측정하는 EPS(Electronic Potential Sensor)를 이용하여 비접촉 동작인식 시스템에 적용하기 위한 연구를 진행하였다. 센서에서 나오는 데이터를 이용하여 동작인식에 적합한 시스템을 설계하기 위한 신호 수집 및 신호처리 시스템을 구현하였다. AC 형태의 입력 데이터 값에 10Hz LPF(Low Pass Filter) 및 H/W 샘플링 속도를 고려하여 선형적인 DC 형태의 데이터로 변형하였다. 센서간의 배열을 고려한 데이터 차분 과정을 통해 목표물의 2차원 움직임 정보를 추출하여 전체 시스템에 대한 특성평가를 수행하였다.

거리 측정 센서의 위치와 각도에 따른 깊이 영상 왜곡 보정 방법 및 하드웨어 구현 (Depth Image Distortion Correction Method according to the Position and Angle of Depth Sensor and Its Hardware Implementation)

  • 장경훈;조호상;김근준;강봉순
    • 한국정보통신학회논문지
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    • 제18권5호
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    • pp.1103-1109
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    • 2014
  • 디지털 영상 처리 분야에서 사람의 동작 인식은 다양하게 연구되고 있으며, 최근에는 깊이 영상을 이용한 방법이 매우 유용하게 사용되고 있다. 하지만 깊이 측정 센서의 위치와 각도에 따라 깊이 영상에서의 객체 크기나 형태가 왜곡되므로 사물 및 사람의 인식 과정에서 인식률이 감소하는 경우가 발생한다. 따라서 뛰어난 성능을 보장하기 위해서는 측정 센서에 의한 왜곡 보정은 반드시 고려되어야 할 사항이다. 본 논문에서는 동작 인식 시스템의 인식률을 향상시키기 위한 전처리 알고리즘을 제안한다. 깊이 측정 센서로부터 입력되는 깊이 정보를 실제 공간 (Real World)으로 변환하여 왜곡 보정을 수행한 후 투영 공간 (Projective World)으로 변환한다. 최종적으로 제안된 시스템을 OpenCV와 Window 프로그램을 사용하여 구현하였으며 Kinect를 사용하여 실시간으로 성능을 테스트하였다. 또한, Verilog-HDL을 사용하여 하드웨어 시스템을 설계하고, Xilinx Zynq-7000 FPGA Board에 탑재하여 검증하였다.

신경인지 검사를 위한 모션 센싱 시스템 (Motion Sensing System for Automation of Neuropsycological Test)

  • 조원서;천경민;류근호
    • 센서학회지
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    • 제26권2호
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    • pp.128-134
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    • 2017
  • Until now, neuropsychological tests can diagnose the brain dysfunction, however, cannot distinguish the objective data of experiment enough to distinguish the relationships between brain dysfunction and cerebropathia. In this paper, an automatic cognitive test equipment system with 6-axis motion sensors was proposed for the automation of neuropsychological tests. Fist-Edge-Palm(FEP) test and Go-no go test were used to evaluate motor programming of frontal lobe. The motion data from the specially designed motion glove are transmitted wirelessly to a computer to detect the gestures automatically. The healthy 20 and 11 persons are investigated for the FEP and Go-No go test, respectively. The recognition rates of gestures of FEP and Go-No go test are min. 91.38% and 89.09%. In conclusion, the automations of cognitive tests are successful to diagnose the brain diagnostics quantitatively.

A Consecutive Motion and Situation Recognition Mechanism to Detect a Vulnerable Condition Based on Android Smartphone

  • Choi, Hoan-Suk;Lee, Gyu Myoung;Rhee, Woo-Seop
    • International Journal of Contents
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    • 제16권3호
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    • pp.1-17
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    • 2020
  • Human motion recognition is essential for user-centric services such as surveillance-based security, elderly condition monitoring, exercise tracking, daily calories expend analysis, etc. It is typically based on the movement data analysis such as the acceleration and angular velocity of a target user. The existing motion recognition studies are only intended to measure the basic information (e.g., user's stride, number of steps, speed) or to recognize single motion (e.g., sitting, running, walking). Thus, a new mechanism is required to identify the transition of single motions for assessing a user's consecutive motion more accurately as well as recognizing the user's body and surrounding situations arising from the motion. Thus, in this paper, we collect the human movement data through Android smartphones in real time for five targeting single motions and propose a mechanism to recognize a consecutive motion including transitions among various motions and an occurred situation, with the state transition model to check if a vulnerable (life-threatening) condition, especially for the elderly, has occurred or not. Through implementation and experiments, we demonstrate that the proposed mechanism recognizes a consecutive motion and a user's situation accurately and quickly. As a result of the recognition experiment about mix sequence likened to daily motion, the proposed adoptive weighting method showed 4% (Holding time=15 sec), 88% (30 sec), 6.5% (60 sec) improvements compared to static method.

이미지 센서와 3축 가속도 센서를 이용한 인간 행동 인식 (Human Activity Recognition using an Image Sensor and a 3-axis Accelerometer Sensor)

  • 남윤영;최유주;조위덕
    • 인터넷정보학회논문지
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    • 제11권1호
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    • pp.129-141
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    • 2010
  • 본 논문에서는 사람의 행동 모니터링을 위한 멀티 센서 기반의 웨어러블 지능형 디바이스를 제안한다. 다중 행동을 인식하기 위해, 이미지 센서와 가속도 센서를 이용하여 행동 인식 알고리즘을 개발하였다. 멀티 센서로부터 얻은 데이터를 분석하기 위해 그리드 기반 옵티컬 플로우 방법을 제안하고 SVM 분류기법을 이용하였다. 이미지 센서로부터 얻은 모션 벡터의 방향과 크기를 이용하였고, 3축 가속도 센서로부터 얻은 데이터에서 FFT의 축과 크기와의 상관관계를 계산하였다. 실험 결과에서 이미지 센서 기반과 3축 가속도 센서기반의 행동 인식률은 각각 55.57 %, 89.97%를 보였으나 제안한 멀티센서기반의 행동인식률은 92.78% 를 보였다.

A Design and Implementation Mobile Game Based on Kinect Sensor

  • Lee, Won Joo
    • 한국컴퓨터정보학회논문지
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    • 제22권9호
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    • pp.73-80
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    • 2017
  • In this paper, we design and implement a mobile game based on Kinect sensor. This game is a motion recognition maze game based on Kinect sensor using XNA Game Studio. The game consists of three stages. Each maze has different size and clear time limit. A player can move to the next stage only if the player finds the exit within a limited time. However, if the exit is not found within the time limit, the game ends. In addition, two kinds of mini games are included in the game. The first game is a fruit catch game using motion recognition tracking of the Kinect sensor, and player have to pick up a certain number of randomly falling fruits. If a player acquire a certain number of fruits at this time, the movement speed of the player is increased. However, if a player takes a skeleton that appears randomly, the movement speed will decrease. The second game is a Quiz game using the speech recognition function of the Kinect sensor, and a question from random genres of common sense, nonsense, ancient creature, capital, constellation, etc. are issued. If a player correctly answers more than 7 of 10 questions, the player gets useful items to use in finding the maze. This item is a navigator fairy that helps the player to escape the forest.