• Title/Summary/Keyword: Motion Delay

Search Result 199, Processing Time 0.026 seconds

Soil-Structure Interaction Analysis of Suspension Bridge for Multiple-Support Seismic Input (다지지점 지진입력에 대한 현수교의 지반-구조물 상호작용해석)

  • 김재민;이명규;신용우
    • Proceedings of the Earthquake Engineering Society of Korea Conference
    • /
    • 2003.03a
    • /
    • pp.182-189
    • /
    • 2003
  • Member actions of long-span suspension bridge due to multiple-support motion are generally larger than those for synchronous support motion frequently employed in aseismic design of a conventional structure. In this study, all the sources of the asynchronous support motion are considered including the loss of coherence and the soil-structure interaction as well as the time delay due to wave propagation of seismic waves. The substructure technique analyzing total soil-foundation-structure system as a superposition of two sub-structures including soil-foundation system and structure itself is employed for the seismic response analysis of the suspension bridge. Finally, an application example is presented to demonstrate applicability of the proposed methodology.

  • PDF

A Study on Sensor Motion-Induced Noise Reduction for Developing a Moving Transient Electromagnetic System (이동하면서 측정할 수 있는 시간영역전자탐사 시스템 개발을 위한 센서흔들림유도잡음 제거 연구)

  • Hwang, Hak Soo;Lee, Sang Kyu
    • Economic and Environmental Geology
    • /
    • v.31 no.1
    • /
    • pp.53-57
    • /
    • 1998
  • Transient electromagnetic (TEM) method is also affected by cultural and natural electromagnetic (EM) noises, since it uses part of the broadband ($10^{-2}$ to $10^5Hz$) spectrum. Especially, predominant EM noise which affects a moving transmitter-receiver TEM system is sensor motion-induced noise. This noise is caused by the sensor motion in the earth magnetic field. The technique for reducing the sensor motion-induced EM noise presented in this paper is based on Halverson stacking. This Halverson stacking is generally used in a time-domain induced polarisation (IP) system to reject DC offset and linear drift. According to spectrum analysis of the vertical component of sensor motion-induced noise, the frequency range affected by the motion of an EM sensor is less than about 700 Hz in this study. With the decrease of the frequency, the spectral power caused by the motion of a sensor increases. For example, at the frequency of 200 Hz, the spectral power of the sensor motion-induced noise is $-90dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$, and at the frequency of 100 Hz, the spectral power of the sensor motion-induced noise is $-70dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$. With applying Halverson stacking to an artificial noise transient generated by adding a noise-free transient to sensor motion-induced noise measured without pulsing, it is shown that the filtered transient is nearly consistent with the noise-free transient within a delay time of $0.5{{\mu}sec}$. The inversion obtained from this filtered transient is in accord with the true model with an error of 5%.

  • PDF

A 3D Wavelet Coding Scheme for Light-weight Video Codec (경량 비디오 코덱을 위한 3D 웨이블릿 코딩 기법)

  • Lee, Seung-Won;Kim, Sung-Min;Park, Seong-Ho;Chung, Ki-Dong
    • The KIPS Transactions:PartB
    • /
    • v.11B no.2
    • /
    • pp.177-186
    • /
    • 2004
  • It is a weak point of the motion estimation technique for video compression that the predicted video encoding algorithm requires higher-order computational complexity. To reduce the computational complexity of encoding algorithms, researchers introduced techniques such as 3D-WT that don't require motion prediction. One of the weakest points of previous 3D-WT studies is that they require too much memory for encoding and too long delay for decoding. In this paper, we propose a technique called `FS (Fast playable and Scalable) 3D-WT' This technique uses a modified Haar wavelet transform algorithm and employs improved encoding algorithm for lower memory and shorter delay requirement. We have executed some tests to compare performance of FS 3D-WT and 3D-V. FS 3D-WT has exhibited the same high compression rate and the same short processing delay as 3D-V has.

Adaptive Force Ripple Compensation and Precision Tracking Control of High Precision Linear Motor System (초정밀 선형 모터 시스템의 적응형 힘리플 보상과 정밀 트랙킹 제어)

  • Choi Young-Man;Gweon Dae-Gab;Lee Moon G.
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.22 no.12 s.177
    • /
    • pp.51-60
    • /
    • 2005
  • This paper describes a robust control scheme for high-speed and long stroke scanning motion of high precision linear motor system consisting of linear motor, air bearing guide and position measurement system using heterodyne interferometer. Nowadays, semiconductor process and inspection of wafer or LCD need high speed and long travel length for their high throughput and extremely small velocity fluctuations or tracking errors. In order to satisfy these conditions, linear motor system are widely used because they have large thrust force and do not need motion conversion mechanisms such as ball screw, rack & pinion or capstan with which the system are burdened. However linear motors have a problem called force ripple. Force ripple deteriorates the tracking performances and makes periodic position errors. So, force ripple must be compensated. To maximize the tracking performance of linear motor system, we propose the control scheme which is composed of a robust control method, Time Delay Controller (TDC) and a feedforward control method, Zero Phase Error Tracking Control (ZPETC) for accurate tracking a given trajectory and an adaptive force ripple compensation (AFC) algorithm fur estimating and compensating force ripple. The adaptive ripple compensation is continuously refined on the basis of tracking error. Computer simulation results based on modeled parameters verify the effectiveness of the proposed control scheme for high-speed, long stroke and high precision scanning motion and show that the proposed control scheme can achieve a sup error tracking performance in comparison to conventional TDC control.

Paddling Posture Correction System Using IMU Sensors

  • Kim, Kyungjin;Park, Chan Won
    • Journal of Sensor Science and Technology
    • /
    • v.27 no.2
    • /
    • pp.86-92
    • /
    • 2018
  • In recent times, motion capture technology using inertial measurement unit (IMU) sensors has been actively used in sports. In this study, we developed a canoe paddle, installed with an IMU and a water level sensor, as a system tool for training and calibration purposes in water sports. The hardware was fabricated to control an attitude heading reference system (AHRS) module, a water level sensor, a communication module, and a wireless charging circuit. We also developed an application program for the mobile device that processes paddling motion data from the paddling operation and also visualizes it. An AHRS module with acceleration, gyro, and geomagnetic sensors each having three axes, and a resistive water level sensor that senses the immersion depth in the water of the paddle represented the paddle motion. The motion data transmitted from the paddle device is internally decoded and classified by the application program in the mobile device to perform visualization and to operate functions of the mobile training/correction system. To conclude, we tried to provide mobile knowledge service through paddle sport data using this technique. The developed system works reasonably well to be used as a basic training and posture correction tool for paddle sports; the transmission delay time of the sensor system is measured within 90 ms, and it shows that there is no complication in its practical usage.

Side Information Extrapolation Using Motion-aligned Auto Regressive Model for Compressed Sensing based Wyner-Ziv Codec

  • Li, Ran;Gan, Zongliang;Cui, Ziguan;Wu, Minghu;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.2
    • /
    • pp.366-385
    • /
    • 2013
  • In this paper, we propose a compressed sensing (CS) based Wyner-Ziv (WZ) codec using motion-aligned auto regressive model (MAAR) based side information (SI) extrapolation to improve the compression performance of low-delay distributed video coding (DVC). In the CS based WZ codec, the WZ frame is divided into small blocks and CS measurements of each block are acquired at the encoder, and a specific CS reconstruction algorithm is proposed to correct errors in the SI using CS measurements at the decoder. In order to generate high quality SI, a MAAR model is introduced to improve the inaccurate motion field in auto regressive (AR) model, and the Tikhonov regularization on MAAR coefficients and overlapped block based interpolation are performed to reduce block effects and errors from over-fitting. Simulation experiments show that our proposed CS based WZ codec associated with MAAR based SI generation achieves better results compared to other SI extrapolation methods.

3D Conversion of 2D Video Encoded by H.264

  • Hong, Ho-Ki;Ko, Min-Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • Journal of Electrical Engineering and Technology
    • /
    • v.7 no.6
    • /
    • pp.990-1000
    • /
    • 2012
  • In this paper, we propose an algorithm that creates three-dimensional (3D) stereoscopic video from two-dimensional (2D) video encoded by H.264 instead of using two cameras conventionally. Very accurate motion vectors are available in H.264 bit streams because of the availability of a variety of block sizes. 2D/3D conversion algorithm proposed in this paper can create left and right images by using extracted motion information. Image type of a given image is first determined from the extracted motion information and each image type gives a different conversion algorithm. The cut detection has also been performed in order to prevent overlapping of two totally different scenes for left and right images. We show an improved performance of the proposed algorithm through experimental results.

A Study on 2D Character Response of Speed Method Using Unity

  • HAN, Dong-Hun;CHOI, Jeong-Hyun;LIM, Myung-Jae
    • Korean Journal of Artificial Intelligence
    • /
    • v.9 no.2
    • /
    • pp.35-40
    • /
    • 2021
  • In this paper, many game companies seek better optimization and easy-to-apply logic to prolong the game's lifespan and provide a better game environment for users. Therefore, research will be showing the game's key input response method called RoS (Response of Speed). The purpose of the method is to simultaneously perform various motions with the character showing natural motion without errors even if the character's control key is duplicated. This method is for the developers so they can reduce bugs and development time in future game development. To be used with quickly generating game environments, the new method compares with the popular motion method, so which method is faster and can adapt to diverse games. The paper suggested that the Response of Speed method is a better method for optimizing frames and reducing the number of reacting seconds by showing a faster response and speed). With the method popularity of scrollers, many 2D cross-scroll games follow the formula of Dash, Shoot, Walk, Stay, and Crouch. With the development of game engines, it is becoming easier to implement them. Therefore, although the method presented in the above paper differs from the popular method, it is expected that there will be no great difficulty in applying it to the game because transplantation is easy. In the future, we plan to study to minimize the delay of each connection of the character motion so that the game can be optimized to best.

A Quantification Method of Human Body Motion Similarity using Dynamic Time Warping for Keypoints Extracted from Video Streams (동영상에서 추출한 키포인트 정보의 동적 시간워핑(DTW)을 이용한 인체 동작 유사도의 정량화 기법)

  • Im, June-Seok;Kim, Jin-Heon
    • Journal of IKEEE
    • /
    • v.24 no.4
    • /
    • pp.1109-1116
    • /
    • 2020
  • The matching score evaluating human copying ability can be a good measure to check children's developmental stages, or sports movements like golf swing and dance, etc. It also can be used as HCI for AR, VR applications. This paper presents a method to evaluate the motion similarity between demonstrator who initiates movement and participant who follows the demonstrator action. We present a quantification method of the similarity which utilizes Euclidean L2 distance of Openpose keypoins vector similarity. The proposed method adapts DTW, thus can flexibly cope with the time delayed motions.

VLSI Design for Motion Estimation Based on Bit-plane Matching (비트 플레인 정합에 의한 움직임 추정기의 VLSI 설계)

  • Go, Yeong-Gi;O, Hyeong-Cheol;Go, Seong-Je
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.5
    • /
    • pp.509-517
    • /
    • 2001
  • Full-search algorithm requires large amount of computation which causes time delay or very complex hardware architecture for real time implementation. In this paper, we propose a fast motion estimator based on bit-plane matching, which reduce the computational complexity and the hardware cost. In the proposed motion estimator, the conventional motion estimation algorithms are applied to the binary images directly extracted from the video sequence. Furthermore, in the proposed VLSI motion estimator, we employ a Pair of processing cores that calculate the motion vector continuously By controlling the data flow in a systolic fashion using the internal shift registers in the processing cores, we avoid using SRAM (local memory) so that we remove the time overhead for accessing the local memory and adopt lower-cost fabrication technology. We modeled and tested the proposed motion estimator in VHDL, and then synthesized the whole system which has been integrated in a 0.6-$\mu$m triple-metal CMOS chip of size 8.15 X 10.84$\textrm{mm}^2$.

  • PDF