• Title/Summary/Keyword: Motion Behavior

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A Sudy on the Ealuation of Rtational Acuracy of Hgh Seed Sindle (고속주축의 회전정밀도 성능평가에 관한 연구)

  • 김종관;이중기
    • Journal of KSNVE
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    • v.5 no.4
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    • pp.483-492
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    • 1995
  • For evaluation of rotational accuracy performance of high speed machine tool spindle system, the characteristics of main spindle and tool motion behavior are presented by means of three point accuracy testing method. The results of experiments and analyses are as follows: (1) The high speed spindle rotational accuracy can be evaluated by the combination of the spindle and tool motion behavior. (2) The spindle motion behavior increases up to more that 4 times the tool motion behavior. (3) For the influence of oil viscosity on spindle and tool taper application, 32 cSt of oil viscosity showed the most satisfactory result for rotational accuracy. (4) In order to improve the rotational accuracy of high speed machine tool spindle system, it is needed to reduce the combination error. This can be achieved by improving the working accuracy and supplying the proper lubrication with contact area at the spindle and tool.

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Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space

  • Kwon, Jieun;Nah, Ken
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.175-189
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    • 2014
  • Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user's participation in interactive space. Background: The interactive space is 'human's place', which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn't make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user's context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, 'NK-$I^5$ (I Five)' model is developed for user participation types in interactive space. There are five phases of user participation behavior: Imperception, Interest, Involvement, Immersion, and Influence. In this analysis, three indicators which are time, motion types, and user relationship are found to be related to participation. Conclusion: The capabilities and limitation of this research is discussed to attract user participation. This paper focuses especially on contribution of design to lead user's participation in interactive system and expectation to help adapt to user centered design of various interactive space with new aspect of user behavior research. Application: The results of the 'NK-$I^5$ (I Five)' model might help to realize successful interactive space based on user centered design.

Shopping Mall Avatar System Using Behavior and Motion Description Language (수준별 행위 표현 기법을 이용한 쇼핑몰도우미 아바타 시스템의 구현)

  • Kim, Jung-Hee;Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.566-574
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    • 2005
  • In spite of recent increase in the use of avatar in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the avatar motions. Moreover, in order to apply written languages to a different task domain, it was necessary to modify or rewrite the languages. In this paper, we define Task-Level Behavior Description Language and Motion Representation Language for more simple control of the avatar behavior. The first thing allows describing the avatar behaviors in each task domain, and The second thing enables writing detailed data for motion control. And in this paper, we developed an interpreter which can automatically change the Behavior Description Language to the Motion Representation Language. So this system allow users control the avatar behavior simply with only use the Behavior Description Language. The system was applied to shopping mall and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

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A Fast and Robust Algorithm for Fighting Behavior Detection Based on Motion Vectors

  • Xie, Jianbin;Liu, Tong;Yan, Wei;Li, Peiqin;Zhuang, Zhaowen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2191-2203
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    • 2011
  • In this paper, we propose a fast and robust algorithm for fighting behavior detection based on Motion Vectors (MV), in order to solve the problem of low speed and weak robustness in traditional fighting behavior detection. Firstly, we analyze the characteristics of fighting scenes and activities, and then use motion estimation algorithm based on block-matching to calculate MV of motion regions. Secondly, we extract features from magnitudes and directions of MV, and normalize these features by using Joint Gaussian Membership Function, and then fuse these features by using weighted arithmetic average method. Finally, we present the conception of Average Maximum Violence Index (AMVI) to judge the fighting behavior in surveillance scenes. Experiments show that the new algorithm achieves high speed and strong robustness for fighting behavior detection in surveillance scenes.

A Study on Safety Assessment and Design of the Safe Task in Automated Man-Machine System (자동생산체계에서 인간-기계 시스템의 안전도측정과 안전작업설계에 관한 연구)

  • 오영진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.13 no.22
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    • pp.71-78
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    • 1990
  • Some problems to assess the safety of automated man-machine system are studied in many ways. The difficulty occurred in this system is the vagueness of human behavior. Fuzzy set theory is used to assess the human behavior in safety analysis. The unsafe behavior listed top 10 in accident statistics would be explained as the factors of human vagueness. Three cases are considered, which consist of man-machine system as man-man, man-machine, machine-machine types. For the design of safe task, using characteristics of work performance, each motion cycle time is required to know the rate of learning. Approach of human behavior to the standard motion means more safe motion. It is important to design the works as to minimize the time performance to the standard motion's, which utilize the control of risk potential with easy. In that process, use of fuzzy set theory is appropriate to analyze the human behavior to identify its vagueness.

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Automated Detection of Cattle Mounting using Side-View Camera

  • Chung, Yongwha;Choi, Dongwhee;Choi, Heesu;Park, Daihee;Chang, Hong-Hee;Kim, Suk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3151-3168
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    • 2015
  • Automatic detection of estrus in cows is important in cattle management. This paper proposes a method of estrus detection by automatically checking cattle mounting. We use a side-view video camera and apply computer vision techniques to detect mounting behavior. In particular, we extract motion information to select a potential mount-up and mount-down motion and then verify the true mounting behavior by considering the direction, magnitude, and history of the mount motion. From experimental results using video data obtained from a Korean native cattle farm, we believe that the proposed method based on the abrupt change of a mounting cow's height and motion history information can be utilized for detecting mounting behavior automatically, even in the case of fence occlusion.

The influence of vertical ground motion on the seismic behavior of RC frame with construction joints

  • Yu, Jing;Liu, Xiaojun
    • Earthquakes and Structures
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    • v.11 no.3
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    • pp.407-420
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    • 2016
  • The aim of this study is to investigate the effect of vertical ground motion (VGM) on seismic behavior of reinforced concrete (RC) regular frame with construction joints, and determine more proper modeling method for cast-in-situ RC frame. The four-story RC frames in the regions of 7, 8 and 9 earthquake intensity were analyzed with nonlinear dynamic time-history method. Two different methods of ground motion input, horizontal ground motion (HGM) input only, VGM and HGM input simultaneously were performed. Seismic responses in terms of the maximum vertex displacement, the maximum inter-story drift distribution and the plastic hinge distribution were analyzed. The results show that VGM might increase or decrease the horizontal maximum vertex displacement depending on the value of axial load ratio of column. And it will increase the maximum inter-story drift and change its distribution. Finally, proper modeling method is proposed according to the distribution of plastic hinges, which is in well agreement with the actual earthquake damage.

A Study on Nonlinear Rocking Vibration Characteristics of Rigid Block (In the Case of Sliding Occurrence) (강체 블록의 비선형 로킹진동특성에 관한 연구 (미끄럼이 있는 경우))

  • 정만용;김정호;김선규;나기대;양인영
    • Journal of the Korean Society of Safety
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    • v.15 no.1
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    • pp.1-10
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    • 2000
  • This paper deals with rocking response behavior of rigid block structure subjected to horizontal excitation. A strict consideration of impact and sliding between the block and base is essential to investigate the rocking vibration characteristics because the rocking behavior were greatly influenced by the impact and sliding motion. Therefore, not only restitution coefficient between the block and base but also the energy dissipation rate which is associated with sliding motion, and the static and kinetic friction coefficient between those should be included in the modeling of rocking system. The analytic program was developed to be able to simulate the experimental responses of the block subjected to horizontal sinusoidal excitations. By using this program, rocking responses were numerically calculated by the nonlinear equations for rocking system. From the response simulation and rocking vibration experiment, the following results were obtained. The rocking responses are affected by the impact motion due to energy dissipation and friction and provide very complex behavior. The toppling condition of the block is also influenced by the impact motion and sliding motion.

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A Study on Behavior of Rectangular Liquid Storage Structures (직사각형 단면을 갖는 유체 저장 구조물의 거동에 관한 연구)

  • 박장호
    • Journal of the Korean Society of Safety
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    • v.18 no.1
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    • pp.101-107
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    • 2003
  • Dynamic behavior of flexible rectangular liquid storage structures is analysed by the developed method. The rectangular liquid storage structures are assumed to be fixed to the ground and a moving coordinate system is used. The irrotational motion of invicid and incompressible ideal fluid is represented by two analytic solutions. One is the solution of the fluid motion in the rigid rectangular liquid storage structure due to ground motions and the other is the solution of the fluid motion by the motion of the wall in the flexible rectangular liquid storage structure. The motion of structure is modeled by finite elements. The fluid-structure interaction effect is reflected into the coupled equation of motion as added fluid mass matrix. The free surface sloshing motion and hydrodynamic pressure acting on the wall in the flexible rectangular liquid storage structure due to the horizontal ground motion are obtained by the developed method and verified.

The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • v.7 no.2
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.