• Title/Summary/Keyword: Modeling&Simulation

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수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스 (A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments)

  • 김보현
    • 산업공학
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    • 제16권2호
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    • pp.258-267
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    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

Geographical and Equipment Modeling for 3D Excavation Simulation

  • Moon, Sungwoo;Jo, Hwani;Ku, Hyeonggyun;Choi, Sungil
    • 국제학술발표논문집
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    • The 7th International Conference on Construction Engineering and Project Management Summit Forum on Sustainable Construction and Management
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    • pp.242-244
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    • 2017
  • Excavation for construction is implemented in natural geographical terrain using a variety of construction equipment. Therefore, 3D excavation simulation requires integration of geographical and equipment modeling. This paper proposes a technique that integrates geographical and equipment modeling for 3D simulations of construction excavation. The geographical model uses a digital map to show ground surface changes during excavation and the equipment model shows equipment movement and placement. This combination produced a state of the art 3D simulation environment that can be used for machine guidance. An equipment operator can use the 3D excavation simulation to help construction equipment operators with decisions during excavation work and consequently improve productivity.

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INSIMS : 시뮬레이션 코드 자동생성이 가능한 제조공적 전용 시뮬레이터 개발에 관한 연구 (INSIMS : An Intelligent Simulation Generator for Manufacturing Systems)

  • 이건창
    • 한국시뮬레이션학회논문지
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    • 제5권1호
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    • pp.67-79
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    • 1996
  • This paper proposes an intelligent simulation generator, called INSIMS, for manufacturing systems. The INSIMS provides an interactive dialogue interactive dialogue interface and code generation tools for modeling and code genration of manufacturing systems. The interactive dialogue interface helps non-expert simulation modeler specify manufacturing systems with ease. After completing the model construction processes, the modeling specifications are automatically converted into SLAM II codes by code generation tools. To validate the usefulness of INSIMS and to illustrate the modeling processes, an example system has been presented.

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가변구조 모델링을 위한 확장된 DEVS 모델링 및 시뮬레이션 방법론 (Extend DEVS Modeling and Simulation Methodology for Variable Structure Modeling)

  • 정기찬;이종근;이장세;지승도
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.109-124
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    • 1999
  • The major objective of this research is to design and build the variable structure DEVS modeling & simulation framework. To do this, we have proposed the direct message passing mechanism between the model and its simulator to deal with the structural demand from the model during the simulation. In this approach, four types of basic messages are introduced for the vertical(creation/deletion of the child) and horizontal(creation/deletion of the brother) structural changes. Proposed methodology has been successfully applied to the multi-processor system and the forest fire information system.

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공정 중심 시뮬레이션 모델링 방법론을 이용한 조선소 생산 시뮬레이션 시스템: 중일정계획 검증 시뮬레이션 모델 구축 사례를 중심으로 (A Shipyard Simulation System using the Process-centric Simulation Modeling Methodology: Case Study of the Simulation Model for the Shipyard Master Plan Validation)

  • 정용국;우종훈;오대균;신종계
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.204-214
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    • 2016
  • Shipbuilding process takes a long time for producing final products, and needs many different resources. Because of these characteristics, it has been studied about shipyard simulation and virtual manufacturing that is able to implement the virtual manufacturing process. However, among the previous researches, it requires considerable time and effort to construct simulation model since the systematic methodology has not been used for simulation modeling. Also, reusability of constructed simulation model was low. Therefore, this research defines the method to construct shipyard simulation system using the process-centric simulation modeling methodology and shipyard simulation framework. This paper also validates the utility of this methodology through applying to construct simulation model for the shipyard master plan validation.

광대역 통신망 시뮬레이션을 위한 객체지향 모델링 (Object-oriented Modeling for Broadband Network Simulation)

  • 이영옥
    • 한국시뮬레이션학회논문지
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    • 제3권1호
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    • pp.151-165
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    • 1994
  • Broadband network based on the Asynchronous Transfer Mode(ATM) concept are becoming the target technology for the emerging Broadband Integrated Services Digital Network(B-ISDN). Since B-ISDN is very complex and requites a great amount of investment, optimum design and performance analysis of such systems are very important. Simulation can be widely used to analyze and examine the broadband network behavior. However, for the complicated system like broadband networks it is extremely difficult and time-consuming to develop a complete model for simulation. In this paper, an object-oriented modeling approach for the broadband network simulation is presented for the effective and efficient modeling. Object-oriented approaches can provide a good structuring capability for complicated simulation models and facilitate the development of reusable and extensible simulation models. We have developed an object-oriented model which consists of object model and behavior model. In the object mode., the components of the broadband network and both constant bit rate(CBR) and variable bit rate(VBR) traffic types of call level, burst level, and cell level are modeled as object classes. In the behavior model, the dynamic features for each object class are represented using the state transition diagram. It has been shown by illustration that objectoriented modeling is an effective tool for modeling the complicated B-ISDN.

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Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • 제9권1호
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

인공생명 기반의 웜바이러스 모델링 및 시뮬레이선 방법론 (Worm Virus Modeling and Simu1ation Methodology Using Artificial Life)

  • 유용준;채수환;지승도;오지연
    • 한국시뮬레이션학회논문지
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    • 제15권4호
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    • pp.1-10
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    • 2006
  • 컴퓨터 바이러스의 모델링 및 시뮬레이션에 관한 연구는 주로 네트워크 취약성 분석에 초점이 맞추어져 있었다. 그러나 컴퓨터 바이러스는 생물학적인 관점에서 분석되어 질 수 있다고 생각하여, 인공생명 기술을 이용하여 컴퓨터 바이러스를 분석하였다. 이 연구를 통해 컴퓨터 바이러스로 인해 네트워크에 미칠 영향과 행동 메커니즘을 이해할 수 있을 것이다. 본 논문에서는 인공생명을 이용한 컴퓨터 바이러스의 모델링 및 시뮬레이션 방법론을 제안한다. 이를 통해 컴퓨터 바이러스 백신의 연구에도 영향을 줄 수 있다.

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자율제어시스템의 효과적인 시뮬레이션 모델링 형식론 (Effective Simulation Modeling Formalism for Autonomous Control Systems)

  • 장대순;조강훈;천상욱;이상진;박상철
    • 품질경영학회지
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    • 제46권4호
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    • pp.973-982
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    • 2018
  • Purpose: The purpose of this study is to develop an effective simulation modeling formalism for autonomous control systems, such as unmanned aerial vehicles and unmanned surface vehicles. The proposed simulation modeling formalism can be used to evaluate the quality and effectiveness of autonomous control systems. Methods: The proposed simulation modeling formalism is developed by extending the classic DEVS (Discrete Event Systems Specifications) formalism. The main advantages of the classic DEVS formalism includes its rigorous formal definition as well as its support for the specification of discrete event models in a hierarchical and modular manner. Results: Although the classic DEVS formalism has been a popular modeling tool, it has limitations in describing an autonomous control system which needs to make decisions by its own. As a result, we proposed an extended DEVS formalism which enables the effective description of internal decisions according to its conditional variables. Conclusion: The extended DEVS formalism overcomes the limitations of the classic DEVS formalism, and it can be used for the effectiveness simulation of autonomous weapon systems.

사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론 (Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation)

  • 이준희;강봉구;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제27권3호
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    • pp.37-44
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    • 2018
  • 복잡한 이산 사건 동적 시스템을 분석하기 위해 모델링 및 시뮬레이션(M&S) 기법을 적용함에 있어서, 기존에는 사용자 수준에 따라 각기 다른 시뮬레이션 환경을 사용해야 했다. 그에 따른 불편함을 해결하기 위하여 본 논문에서는 사용자 수준에 따라 M&S를 수행할 수 있는 통합된 개발 환경 및 개발 환경에서 모델을 효율적으로 관리하기 위해 정형화된 인터페이스를 제안한다. 인터페이스는 확장된 DEVS 형식론 및 모델 제작 규칙으로 구성되어있다. 개발 환경은 모델링 환경과 시뮬레이션 환경으로 나뉘고, 모델링 환경에서는 사용자의 수준별로 다른 모델링 방식을 제공한다. 모델링 작업의 결과로 생성된 모델을 활용하여 시뮬레이션 환경에서 여러 파라미터를 입력해서 시뮬레이션 함으로써 다양한 경우에 대해서 실험을 할 수 있다. 사례 연구에서는 제안한 M&S 환경을 구현한 내용에 대해 소개하고, 환경을 활용해서 복잡한 국방 전투 시스템을 모델링하고, 만들어진 모델을 바탕으로 시뮬레이션 하는 과정을 소개한다.