• Title/Summary/Keyword: Model-based development process

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A Study on Optimal Release Time for Software Systems based on Generalized Gamma Distribution (일반화 감마분포에 근거한 소프트웨어 최적방출시기에 관한 비교 연구)

  • Kim, Jae-Wook;Kim, Hee-Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.55-67
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    • 2010
  • Decision problem called an optimal release policies, after testing a software system in development phase and transfer it to the user, is studied. The applied model of release time exploited infinite non-homogeneous Poisson process. This infinite non-homogeneous Poisson process is a model which reflects the possibility of introducing new faults when correcting or modifying the software. The failure life-cycle distribution used generalized gamma type distribution which has the efficient various property because of various shape and scale parameter. Thus, software release policies which minimize a total average software cost of development and maintenance under the constraint of satisfying a software reliability requirement becomes an optimal release policies. In a numerical example, after trend test applied and estimated the parameters using maximum likelihood estimation of inter-failure time data, estimated software optimal release time.

Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

Rule-Based Fuzzy-Neural Networks Using the Identification Algorithm of the GA Hybrid Scheme

  • Park, Ho-Sung;Oh, Sung-Kwun
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.101-110
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    • 2003
  • This paper introduces an identification method for nonlinear models in the form of rule-based Fuzzy-Neural Networks (FNN). In this study, the development of the rule-based fuzzy neural networks focuses on the technologies of Computational Intelligence (CI), namely fuzzy sets, neural networks, and genetic algorithms. The FNN modeling and identification environment realizes parameter identification through synergistic usage of clustering techniques, genetic optimization and a complex search method. We use a HCM (Hard C-Means) clustering algorithm to determine initial apexes of the membership functions of the information granules used in this fuzzy model. The parameters such as apexes of membership functions, learning rates, and momentum coefficients are then adjusted using the identification algorithm of a GA hybrid scheme. The proposed GA hybrid scheme effectively combines the GA with the improved com-plex method to guarantee both global optimization and local convergence. An aggregate objective function (performance index) with a weighting factor is introduced to achieve a sound balance between approximation and generalization of the model. According to the selection and adjustment of the weighting factor of this objective function, we reveal how to design a model having sound approximation and generalization abilities. The proposed model is experimented with using several time series data (gas furnace, sewage treatment process, and NOx emission process data from gas turbine power plants).

Artificial neural network model for the strength prediction of fully restrained RC slabs subjected to membrane action

  • Hossain, Khandaker M.A.;Lachemi, Mohamed;Easa, Said M.
    • Computers and Concrete
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    • v.3 no.6
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    • pp.439-454
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    • 2006
  • This paper develops an artificial neural network (ANN) model for uniformly loaded restrained reinforced concrete (RC) slabs incorporating membrane action. The development of membrane action in RC slabs restrained against lateral displacements at the edges in buildings and bridge structures significantly increases their load carrying capacity. The benefits of compressive membrane action are usually not taken into account in currently available design methods based on yield-line theory. By extending the existing knowledge of compressive membrane action, it is possible to design slabs in building and bridge decks economically with less than normal reinforcement. The processes involved in the development of ANN model such as the creation of a database of test results from previous research studies, the selection of architecture of the network from extensive trial and error procedure, and the training and performance validation of the model are presented. The ANN model was found to predict accurately the ultimate strength of fully restrained RC slabs. The model also was able to incorporate strength enhancement of RC slabs due to membrane action as confirmed from a comparative study of experimental and yield line-based predictions. Practical applications of the developed ANN model in the design process of RC slabs are also highlighted.

Current status and issues of motion drawing education for animation (애니메이션을 위한 모션드로잉 교육의 현황과 과제)

  • Lee, Jong Han;Park, Sung Won
    • Cartoon and Animation Studies
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    • s.35
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    • pp.129-153
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    • 2014
  • This study is a process of studying an alternative educational model and a preceding analysis process of the study where a teaching method considering the expertise of animation is applied with a perspective of effectively increasing the animation drawing ability. The animation field which is the image contents is a visual art that delivers the story through the movement of the subject, and when looking only at the education related to the drawing, the items required for expertise should be clarified and the development of a systematic curriculum and teaching method is required. Therefore in this study, it aims to review the necessity of education model development by analyzing the educational contents and domestic and foreign curriculums that corresponds to the categorization of motion drawing considered with expertise of animation. As a result, it will be used as a basis for planning the educational model of a subject in the category of motion drawing. This process corresponds to the analysis phase of ADDIE educational model development and in the future, as an attempt for integrated studies, will lead to a study of developing and applying the educational model based on the functions of brain and creative mechanism.

Man-hours Prediction Model for Estimating the Development Cost of AI-Based Software (인공지능 기반 소프트웨어 개발 비용 산정에 관한 소요 공수 예측 모형)

  • Chang, Seong Jin;Kim, Pan Koo;Shin, Ju Hyun
    • Smart Media Journal
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    • v.11 no.7
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    • pp.19-27
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    • 2022
  • The artificial intelligence software market is expected to grow sixfold from 2020 to 2025. However, the software development process is not standardized and there is no standard for calculating the cost. Accordingly, each AI software development company calculates the input man-hours according to their respective development procedures and presents this as the basis for the development cost. In this study, the development stage of "artificial intelligence-based software" that learns with a large amount of data and derives and applies an algorithm was defined, and the required labor was collected by conducting a survey on the number of man-hours required for each development stage targeting developers. Correlation analysis and regression analysis were performed between the collected man-hours for each development stage, and a model for predicting the man-hours for each development stage was derived. As a result of testing the model, it showed an accuracy of 92% compared to the collected airborne effort. The man-hour prediction model proposed in this study is expected to be a tool that can be used simply for estimating man-hours and costs.

Fuzzy Rule-Based Method for Air Threat Evaluation (적기의 위협 평가 자동화를 위한 퍼지 규칙 방법론)

  • Choi, Byeong Ju;Kim, Ji Eun;Kim, Jin Soo;Kim, Chang Ouk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.57-65
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    • 2016
  • Threat evaluation is a process to estimate the threat score which enemy aerial threat poses to defended assets. The objective of threat evaluation is concerned with making an engagement priority list for optimal weapon allocation. Traditionally, the threat evaluation of massive air threats has been carried out by air defence experts, but the human decision making is less effective in real aerial attack situations with massive enemy fighters. Therefore, automation to enhance the speed and efficiency of the human operation is required. The automatic threat evaluation by air defense experts who will perform multi-variable judgment needs formal models to accurately quantify their linguistic evaluation of threat level. In this paper we propose a threat evaluation model by using a fuzzy rule-based inference method. Fuzzy inference is an appropriate method for quantifying threat level and integrating various threat attribute information. The performance of the model has been tested with a simulation that reflected real air threat situation and it has been verified that the proposed model was better than two conventional threat evaluation models.

Application of TOPMODEL at Artificially Drained Watershed (인공배수유역에서의 TOPMODEL의 적용)

  • Kim, Sang-Hyeon
    • Journal of Korea Water Resources Association
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    • v.30 no.5
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    • pp.539-548
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    • 1997
  • A physically based model for rainfall runoff simulation in agricultural watershed equipped with tile drains is presented. This model is developed from the TOPMODEL which is based on the detailed topographic information provided by Digital Elevation Model (DEM). Nine possible flow generation scenarios in the tile drained basin are suggested and used in the development of the model. The model can identify the portions of the hydrograph resulting from tile flow, subsurface flow and surface flow. The performance of the model is assessed through a calibration and validation process. The results of the analysis show that the model describes the physical system well and provides a better insight into the hillslope hydrology of agricultural watersheds with tile drainage.

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A Study on Engineering Education Model for Citizen - Focusing on the Connection Program Between Colleges of Science and Engineering and Science Museums - (시민을 위한 공학교육 모델 개발에 대한 연구 - 이공계 대학과 과학관의 연계 프로그램을 중심으로 -)

  • Han, Hyeontaek;Kim, Seunggyu;Park, Jongrae
    • Journal of Engineering Education Research
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    • v.25 no.3
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    • pp.11-25
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    • 2022
  • The purpose of this study is to propose a strategy model for engineering education for citizen through the connection between colleges of science and engineering and science museums as a way to achieve citizen science. For this model, the role of universities was redefined as social contributions through engineering education from the perspective of knowledge triangle and university entrepreneurship. In addition, the science museum was re-examined as an engineering education platform and selected as an institution that supports the contribution of colleges to society. For practical model development, the connection types of these two institutions were analyzed as case studies and interview to collect opinions from experts in the science museum. In this process, convergence education content development, reinforcement of college-science museum linkage, infrastructure construction, development of college resource utilization plans, and maintenance and expansion of educational programs diversification were derived as components for model development. Based on this, engineering education model for citizen was presented that matches educational programs according to the type of participation of colleges including key factors and considerations.

A Study on Verification of Shoe Last Grading System Based on Foot Measuring Data (발계측 자료에 기초한 신골 할출 시스템의 검증에 관한 연구)

  • Park, Hae-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.1
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    • pp.71-77
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    • 2007
  • Shoe's size and shape are determined by the last that takes shape of foot because last is the mold of shoe in development and manufacturing process. Then adaptation between foot and shoe is dependent on the last. In mass shoe production, model size is developed in the first place, other sized lasts are made through the grading process based on model size. The most important factor in grading system is grading deviation that must be same amount induced from foot measuring database. At present, most of the last manufacturing companies in korea using 260mm as a standard foot model size. When length grading deviation is 5mm, the ball girth grading deviation is 3.7mm and the ball width grading deviation is 1.2mm. I verified existing grading system by comparing grading results with foot measuring data. Also, I proposed reasonable grading deviation and application method of grading system. From the analysis of foot measuring database, reasonable grading deviations are 1.22mm in ball width and 0.84mm in ankle height in case of length grading deviation is 5mm. I confirmed that the current grading system is very accurate. When we grade last from 230mm to 290mm by current grading system based on model size 260mm, there is grading error over 1mm in the front outside area of foot. This error level of 1mm is no problem in normal walking shoe's last, but it induces adaptation problems in sports and special purposed shoe's last. Therefore using of three standard model size is recommended in grading men's last for reducing grading deviation error under the level of 1mm. It is specifically described as 235mm in 225-245mm, 260mm in 250-270mm, 285mm in 275-295mm. According to the above recommended grading system, it is enough to measure only three foot sizes in case of foot measuring project for men's last development.