• 제목/요약/키워드: Moblie Service

검색결과 12건 처리시간 0.038초

Standardization of Remote Testing Service for Mobile Applications (모바일 어플리케이션의 원격 시험 서비스에 대한 표준화 연구)

  • Han, Young-Geun;Chun, Jun-Ho;Lee, Hyun-Noh
    • Journal of the Korea Safety Management & Science
    • /
    • 제17권1호
    • /
    • pp.281-287
    • /
    • 2015
  • The objective of this study is to provide mobile application developers with a standard testing system and service method. By using this testing service, the developers can test the functional performance and quality of their applications from remote sites through Internet. This service standard helps to test applications quickly, easily, and cheaply through the intuitional scenario graphical environment, and becomes a base for constructing a testing system which can be shared by developers, users, and the third parties.

Design and Implementation of Multi Platform Wire.Wireless Messaging System Using J2ME (J2ME를 이용한 멀티 플랫폼 유.무선 메시징 시스템 설계 및 구현)

  • 김응곤;문유미;최완규;이성주
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • 제11권6호
    • /
    • pp.543-548
    • /
    • 2001
  • In the case of mobile internet service using WAP it was connected to http protocol using WAP Gateway, So users take increased cost of mobile internet service. And it was generated inner security problem because it watched user information in the WAP Gateway. To solve this problem we use java language Which is independant of platform and low cost and intensely security an downloadable application. Additional , Using socket connection. Wire.Wireless Messaging system(WWMS) will connect real time between PC-Client and Mobile-Client, Mobile-Client and Mobile-Client, and so on. In this paper, as design and implementation of multi-platform wire.wireless messaging use J2Me. It will be foundation do develop various mobile application in the future.

  • PDF

A Handoff Method of Moblie Communication Systems Using Virtual Time- CSMA Protocol (Virtual Time- CSMA 프로토콜 기법을 이용한 이동통신 시스템의 handoff 방식)

  • 김태정;한경숙
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 한국정보과학회 1998년도 가을 학술발표논문집 Vol.25 No.2 (3)
    • /
    • pp.243-245
    • /
    • 1998
  • 미래의 셀룰라 이동통신망은 멀티미디어 데이터 서빗를 제공하기 위해서 높은 대역폭이 필요하기 때문에 셀의 크기가 수십 미터 내오인 피코 실(pico cell)로 구성되는 피코 셀 망이 될 것이다. 이와 같은 피코 셀룰라 망에서는 이동통신자의 우치 변화에 따른 handoff 처리 회수가 상대적으로 증가하므로, handoff 처리로 인한 망부하가 늘어났고, handoff처리 지연으로 인하여 사용자는 중단없는 연결서비스 (seamless connection service)를 받지 못할 수도 있다. 본 논문은 VT-CSMA방식을 응용한 기법을 새로운 handoff방식으로 제안한다. 이 기법은 handoff에서 사용하고 delay time virtual clock 과 real clock 의 2개의 clock을 갖도록 함으로써, 빠른 속도로 이동하는 호는 느린 속도로 이동하는 호보다 상대적으로 짧은 시간 내에 handoff가 처리 되도록 한다. 모의 실험 결과는 VT-CSMA기법을 응용한 새로운 방식이 기존 CDMA 방식에서 drop되는 호를 많이 줄이는 효과가 있음을 보인다.

  • PDF

GAMEVIL'S GLOBAL STRATEGY : IMPLICATIONS FOR MOBILE GAME INDUSTRY

  • Yoo, Byung-Joon;Jeon, Seong-Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • 제5권4호
    • /
    • pp.113-128
    • /
    • 2010
  • Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

  • PDF

Effects of Service Quality Factors on the Purchase Intention through Rational-Emotional Evaluation in Mobile Shopping Environment (모바일 쇼핑 환경에서 이성-감성적 평가를 통하여 서비스 품질 요인이 행위의도에 미치는 영향)

  • Park, Moon-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • 제20권5호
    • /
    • pp.175-185
    • /
    • 2020
  • Mobile shopping has been settled down as one of the general shopping methods, good enough to be called new normal today. Contrary to the initial stage for researching the shopping in online environment, the factors more important today must be changed quite a lot. Thus, this study aimed to select the service quality factors regarded as important in mobile shopping, to examine their effects on consumers' rational-emotional evaluation, and also to understand a series of influence relations led to the purchase intention and word of mouth effect in the future, and then obtained the significant results. In the results of this study, only the Personalization and responsiveness of service quality had positive(+) effects on the consumer sentiment, and the consumer sentiment had positive(+) effects on the consumer behavior. Such results verified that the Personalization and responsiveness would be important factors to consumers. Also, when the consumer satisfaction is high, the consumer behavior would be positive too.

Interference Probability Calculation of Frequency Sharing Between Non-Geostationary-Satellite Orbit Mobile Earth Station and Land Mobile Station (비정지궤도 위성이동지구국과 육상이동간의 주파수 공유에 따른 간섭 확률 계산)

  • 박지웅;최재훈;김희동
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • 제23권7호
    • /
    • pp.1807-1816
    • /
    • 1998
  • The interference probability between non-geostationary-statellite orbit mobile station is calculated when the two systems are sharing the frquency band below 1 GHz. The probability density function of a mobile earth station(MES) is calculated based on the established propagation model and then, a probability of exceeding the threshold level is derived. By changing the average transimission per unit time of total MSS(Moblie satellite service) area and the ratio of transmitters for specific area, we obtain the average transmission per unit time for the area under consideration. From this, the exceedance probability for the given pfd threshold level is evaluated. The exceedance probability is increased as the average transmissio per unit time and ratio become larger. Also the effect of filter isolation between channels is accounted for.

  • PDF

Proposal of popular Profitable Model of Kakaogame (카카오게임의 인기 수익모델 제안)

  • Heo, Tae-In;Jeong, Hyung-Won;Kim, Tae-Gyu
    • Journal of Digital Convergence
    • /
    • 제13권1호
    • /
    • pp.455-461
    • /
    • 2015
  • while the mobile game is the publishing of KakaoTalk, mobile game industry, became the opportunity for more growth. However, after two years in service, this time in a number of games has a service Kakaogame, but out Profitable game is out steadily, as compared to the service game was in early Kakaogame many I was reduced. Everyone hurried game of in feature If you get a good game is depending of course also Profitable model. Although domestic mobile game is a lot of publishing of KakaoTalk, in order to the competition between the same kind of game because it is similar to everyone game, profit structure in the game is important. Under the paper to find a direction that can be maximized through the previous study the benefits of typical Profitable model used Kakaogame has been presented in the direction of a new Profitable model.

Proposal of new advertising Convergence profitable model of mobile game (모바일게임의 신규 광고 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
    • /
    • 제13권8호
    • /
    • pp.431-438
    • /
    • 2015
  • Smartphone is popularized, it is a lot of development of the mobile advertising industry, is born many types of mobile advertising. Many developers in the mobile game is the advertised profitable by using the SDK of service companies that service the advertising the launch of free games. Mobile IGA banner, front advertising, we use the ad in the three forms of the front video advertising, each of advertising, have advantages and disadvantages. Although many of the games currently use a full-page ad and front video ads, these ads profitable model is use the user game play time. In order to improve the disadvantage of this method, Commonly used to analyze the three ad revenue model, looking for the element, by using the research result of the previous studies, we have proposed a new advertising Convergence profitable models.

Design and Implementation of a Mobile Web Services for Supporting Dormitory Works (기숙사 업무 지원을 위한 모바일 웹 서비스 설계 및 구현)

  • Kim, Sung Wan;Son, Byeong-Oh;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • 제17권6호
    • /
    • pp.1389-1398
    • /
    • 2013
  • With the rapid increase in supplying and applying of mobile devices major student services in colleges are provided in mobile device-based ones. In this paper we describe a design and implementation of a dormitory works supporting service system based on mobile web to efficiently assist dormitory business and provide student convenient services especially for dormitory type public schools and colleges requiring a strict student management. The proposed system, first, improves the effectiveness of work processing, such as roll call, sleep out handling, in the aspect of business management. Second students satisfaction level is increased as giving them access under Web by providing mobile web environment. We operated the proposed system over a college dormitory living around 250 students for a semester and evaluated its usefulness by conducting a questionnaire survey.