• Title/Summary/Keyword: Moblie Environment

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Modified GOMS-Model for Mobile Computing (모바일 작업을 위한 수정된 GOMS-model에 대한 연구)

  • Lee, Suk-Jae;Myung, Ro-Hae
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.2
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    • pp.85-93
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    • 2009
  • GOMS model is a cognitive modeling method of human performance based on Goal, Operators, Methods, Selection rules. GOMS model was originally designed for desktop environment so that it is difficult for GOMS model to be implemented into the mobile environment. In addition, GOMS model would be inaccurate because the original GOMS model was based on serial processing, excluding one of most important human information processing characteristics, parallel processing. Therefore this study was designed to propose a modified GOMS model including mobile computing and parallel processing. In order to encompass mobile environment, an operator of 'look for' was divided into 'visual move to' and 'recognize' whereas 'point to' and 'click' were combined into 'tab.' The results showed that newly introduced operators were necessary to estimate more accurate mobile computing behaviors. In conclusion, modified-GOMS model could predict human performance more accurately than the original GOMS model in the mobile computing environment.

3D Modelling of Moblie Part Using OPTO- Top Pattern Scanner (OPTO-Top패턴주사기에 의한 자동차부품의 3차원모델링)

  • 한승희;오원진;배연성
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.291-298
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    • 2004
  • Effective 3 dimensional modelling is to be essential work for design of construction, mechanic and industrial part. Especially, it makes possible for reverse design. It need rapidity, accuracy, reality. Data acquisition method for modelling are contact 3dimensional measurement system, LASER scanner, Pattern scanner, and digital photogrammetry. This study introduce to 3 dimensional modelling methods and analysis of these method. We tried to 3D modelling of automobile part using OPTO-Top pattern scanner which system have rapidity and accuracy, and compared effectiveness of each method. The 3D display web environment was made.

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Standardization of Remote Testing Service for Mobile Applications (모바일 어플리케이션의 원격 시험 서비스에 대한 표준화 연구)

  • Han, Young-Geun;Chun, Jun-Ho;Lee, Hyun-Noh
    • Journal of the Korea Safety Management & Science
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    • v.17 no.1
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    • pp.281-287
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    • 2015
  • The objective of this study is to provide mobile application developers with a standard testing system and service method. By using this testing service, the developers can test the functional performance and quality of their applications from remote sites through Internet. This service standard helps to test applications quickly, easily, and cheaply through the intuitional scenario graphical environment, and becomes a base for constructing a testing system which can be shared by developers, users, and the third parties.

Main Factors of Success in Board Games of Digital Media Age Case Analysis of <모두의 마블 for Kakao> - (디지털미디어시대 보드게임의 성공요인 분석 - <모두의 마블 for Kakao> 사례 분석 -)

  • Yun, Seong-hye;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.85-88
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    • 2017
  • In this paper, I analyze the success factors of the mobile game "Marble for Kakao", and propose the factors that should be emphasized when converting the board game to digital. has converted to digital game using board game widely known in Korea. At this time, it differs from the existing , reducing the time required to play the game once, allowing the user to concentrate for a short period of time by giving a visual expression, and to repeatedly play the game several times. It also allows users to experience a variety of maps and character enhancement systems so that they can continue to be interested. Thus, Marble for Kakao has optimized the digital environment, not digitally portraying existing board games.

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A Study on Copyright and License for Mobile App Development (모바일 앱 개발을 위한 저작권 및 라이선스에 관한 연구)

  • Bae, Yu-Mi;Jung, Sung-Jae;Bae, Jung-Min;Jang, Rae-Young;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.668-671
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    • 2014
  • Wiress high-speed internet network and Mobile devices such as smartphones and tablets are popular, production and consumption of information is changing from the PC environment to mobile environment. Thus, the development of related programs in the development of mobile applications than PC is dramatically increasing. In particular, A tool that is very easy to manufacture mobile app are emergence, Professionals, as well as increasing the public's interest. In this paper, when create a moblie apps, copyright and software license to be considered are examined.

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Aqua-Aware: Underwater Optical Wirelesss Communication enabled Compact Sensor Node, Temperature and Pressure Monitoring for Small Moblie Platforms

  • Maaz Salman;Javad Balboli;Ramavath Prasad Naik;Wan-Young Chung;Jong-Jin Kim
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.50-61
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    • 2022
  • This work demonstrates the design and evaluation of Aqua-Aware, a lightweight miniaturized light emitting diode (LED) based underwater compact sensor node which is used to obtain different characteristics of the underwater environment. Two optical sensor nodes have been designed, developed, and evaluated for a short and medium link range called as Aqua-Aware short range (AASR) and Aqua-Aware medium range (AAMR), respectively. The hardware and software implementation of proposed sensor node, algorithms, and trade-offs have been discussed in this paper. The underwater environment is emulated by introducing different turbulence effects such as air bubbles, waves and turbidity in a 4-m water tank. In clear water, the Aqua-Aware achieved a data rate of 0.2 Mbps at communication link up to 2-m. The Aqua-Aware was able to achieve 0.2 Mbps in a turbid water of 64 NTU in the presence of moderate water waves and air bubbles within the communication link range of 1.7-m. We have evaluated the luminous intensity, packet success rate and bit error rate performance of the proposed system obtained by varying the various medium characteristics.

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content (인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현)

  • Jeon, Ji-Young;Chun, JiYoon;Hong, Min;Yum, Hyo-Sub;Choi, Young-Hwan;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.25-37
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    • 2015
  • This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

Effects of Service Quality Factors on the Purchase Intention through Rational-Emotional Evaluation in Mobile Shopping Environment (모바일 쇼핑 환경에서 이성-감성적 평가를 통하여 서비스 품질 요인이 행위의도에 미치는 영향)

  • Park, Moon-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.5
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    • pp.175-185
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    • 2020
  • Mobile shopping has been settled down as one of the general shopping methods, good enough to be called new normal today. Contrary to the initial stage for researching the shopping in online environment, the factors more important today must be changed quite a lot. Thus, this study aimed to select the service quality factors regarded as important in mobile shopping, to examine their effects on consumers' rational-emotional evaluation, and also to understand a series of influence relations led to the purchase intention and word of mouth effect in the future, and then obtained the significant results. In the results of this study, only the Personalization and responsiveness of service quality had positive(+) effects on the consumer sentiment, and the consumer sentiment had positive(+) effects on the consumer behavior. Such results verified that the Personalization and responsiveness would be important factors to consumers. Also, when the consumer satisfaction is high, the consumer behavior would be positive too.

The Effect of Self-Construal Type, Mobile Product Recommendation System Type and Fashion Product Type on Purchase Intention in Moblie Shopping Environment (자기해석유형과 모바일 상품추천유형, 패션제품유형이 구매의도에 미치는 영향)

  • Jeon, Tae June;Hwang, Sun Jin;Choi, Dong Eun
    • Journal of Fashion Business
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    • v.25 no.5
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    • pp.25-37
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    • 2021
  • As the online shopping market grows, channels in the mobile shopping environment have become increasingly diverse as a wide variety of products are introduced every day. This study investigated the effects of the self-construal type, mobile product recommendation system type, and fashion product type on purchase intention. The experimental design of this study was a 2 (self-construal type: independent vs. interdependent) × 2 (product recommendation system: bestseller vs. content-based) × 2 (fashion product type: utilitarian vs. hedonic) 3-way mixed ANOVA. Women (n = 387) in their 20 to 30s residing in Seoul and the Gyeonggi area participated in the study. The data were analyzed with the SPSS 24 program and 3-way ANOVA and simple main effects analyses were conducted. The results were as follows. First, self-construal, product recommendation, and fashion product types had a statistically significant impact on purchase intention. Second, fashion product and consumers' self-construal types had significant interaction effects on purchase intention. Finally, product recommendation and fashion product and self-construal types showed significant 3-way interaction effects on purchase intention. The study confirmed an interaction between the self-construal, type of product recommendation system, and the type of fashion product used in influencing purchase intention.

Design and Implementation of a Mobile Web Services for Supporting Dormitory Works (기숙사 업무 지원을 위한 모바일 웹 서비스 설계 및 구현)

  • Kim, Sung Wan;Son, Byeong-Oh;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1389-1398
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    • 2013
  • With the rapid increase in supplying and applying of mobile devices major student services in colleges are provided in mobile device-based ones. In this paper we describe a design and implementation of a dormitory works supporting service system based on mobile web to efficiently assist dormitory business and provide student convenient services especially for dormitory type public schools and colleges requiring a strict student management. The proposed system, first, improves the effectiveness of work processing, such as roll call, sleep out handling, in the aspect of business management. Second students satisfaction level is increased as giving them access under Web by providing mobile web environment. We operated the proposed system over a college dormitory living around 250 students for a semester and evaluated its usefulness by conducting a questionnaire survey.